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TheStrongestSnail/Assets/DefaultNetworkPrefabs.asset
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16
TheStrongestSnail/Assets/DefaultNetworkPrefabs.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e651dbb3fbac04af2b8f5abf007ddc23, type: 3}
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m_Name: DefaultNetworkPrefabs
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m_EditorClassIdentifier:
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IsDefault: 1
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List: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1622835bc258c304ba8c359527cf634e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -100,11 +100,15 @@ public class AllHouseContro : MonoBehaviour
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body.escapeId = escapeId;
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body.escapeId = escapeId;
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string response = await web.SendRequest(web.URL+"/snail/gameEscape/queryEscapeRoomList", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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string response = await web.SendRequest(web.URL+"/snail/gameEscape/queryEscapeRoomList", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("5.1.2²éѯÌÓÍö·¿¼äÏêÇéÏìÓ¦: " + response);
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Debug.Log("5.1.2²éѯÌÓÍö·¿¼ä ÇëÇó:"+ JsonUtility.ToJson(body) +" ÏêÇéÏìÓ¦: " + response);
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ServerResponse serverResponse = JsonConvert.DeserializeObject<ServerResponse>(response);
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ServerResponse serverResponse = JsonConvert.DeserializeObject<ServerResponse>(response);
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int index = 0;
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int index = 0;
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foreach (var item in serverResponse.data.gameEscapeRoomResponseVoList){
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foreach (var item in serverResponse.data.gameEscapeRoomResponseVoList){
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HouseBtnList[index].text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
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if (HouseBtnList.Count > index)
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{
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HouseBtnList[index].text.GetComponentInChildren<TextBox>().SetText(item.roomBeansCoin);
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}
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index++;
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index++;
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}
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}
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Debug.Log("更新房间蜗牛蛋");
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Debug.Log("更新房间蜗牛蛋");
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@ -5,8 +5,7 @@ using TMPro;
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using Unity.VisualScripting.Antlr3.Runtime;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static BettingBtn;
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using static UnityEditor.PlayerSettings;
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public class BettingBtn : MonoBehaviour
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public class BettingBtn : MonoBehaviour
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{
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{
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@ -63,7 +62,7 @@ public class BettingBtn : MonoBehaviour
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body.bet = BetValue;
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body.bet = BetValue;
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body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
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body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
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body.userId = Global.global.serverResponse.data.userId;
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body.userId = Global.global.serverResponse.data.userId;
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Debug.Log(bg.GetComponentInChildren<AllHouseContro>().house);
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bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponent<TextBox>().AddText(BetValue);
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bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponent<TextBox>().AddText(BetValue);
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PlayerInfo.instance.AllBetCoins += BetValue;
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PlayerInfo.instance.AllBetCoins += BetValue;
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StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//ÐÞ¸ÄÎÏţͷÉÏÎı¾
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StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//ÐÞ¸ÄÎÏţͷÉÏÎı¾
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@ -8,7 +8,7 @@ public class PlayerInfo : MonoBehaviour
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{
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{
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public static PlayerInfo instance;
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public static PlayerInfo instance;
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public static UserInfomation14 userInfomation14;
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public static UserInfomation14 userInfomation14;
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public float Money = 1000;
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public float Money = 0;
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public float AllBetCoins;//总共下注蛋
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public float AllBetCoins;//总共下注蛋
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public bool HaveBet;//是否已经下注过
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public bool HaveBet;//是否已经下注过
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@ -213,19 +213,19 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos&& objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
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if (!IsBoos&& objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
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{
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{
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startIndex = i;
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startIndex = i;
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Debug.Log("Startindex"+i);
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//Debug.Log("Startindex"+i);
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}
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}
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else if (IsBoos && GetComponent<BossContro>().BoosStartPos== pathPoints[i])
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else if (IsBoos && GetComponent<BossContro>().BoosStartPos== pathPoints[i])
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{
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{
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startIndex = i;
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startIndex = i;
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Debug.Log("Startindex" + i);
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//Debug.Log("Startindex" + i);
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}
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}
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if (EndPos == pathPoints[i])
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if (EndPos == pathPoints[i])
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{
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{
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endIndex = i;
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endIndex = i;
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Debug.Log("Endindex" + i);
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//Debug.Log("Endindex" + i);
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}
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}
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}
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}
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@ -139,7 +139,7 @@ public class GameEscapeModel
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}
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}
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//玩家信息
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//玩家信息
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[Serializable]
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[Serializable]
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public class UserInfomation14
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public class UserInfomation14: Response
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{
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{
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public UserInfomation14Data data;
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public UserInfomation14Data data;
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}
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}
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