改了几个注释base
This commit is contained in:
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ceb4fb78fc
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9b12888295
@ -229,7 +229,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 10
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -761,7 +761,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 14
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m_RootOrder: 13
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1554,7 +1554,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 6
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1787,7 +1787,7 @@ GameObject:
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m_Component:
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- component: {fileID: 500353810}
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m_Layer: 5
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m_Name: t3
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m_Name: t3_woshe
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -2563,7 +2563,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 3
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -2619,7 +2619,7 @@ GameObject:
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- component: {fileID: 712977342}
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- component: {fileID: 712977344}
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m_Layer: 5
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m_Name: t1
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m_Name: t1_kangchang
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -2824,7 +2824,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 9
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -3035,7 +3035,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 5
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -4235,7 +4235,7 @@ RectTransform:
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- {fileID: 1029618135}
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- {fileID: 1651110185}
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m_Father: {fileID: 1535452030}
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m_RootOrder: 11
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m_RootOrder: 10
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -4644,7 +4644,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 13
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -4996,7 +4996,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 12
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m_RootOrder: 11
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -5857,7 +5857,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1434243873}
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m_Layer: 5
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m_Name: t4
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m_Name: t4_game
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -6115,7 +6115,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -6247,7 +6247,7 @@ GameObject:
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- component: {fileID: 1535452030}
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- component: {fileID: 1535452032}
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m_Layer: 5
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m_Name: t2
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m_Name: t2_shop
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -6266,7 +6266,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1152559004}
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- {fileID: 1588445219}
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- {fileID: 1506854118}
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- {fileID: 666738525}
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- {fileID: 1641027112}
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@ -6281,6 +6280,7 @@ RectTransform:
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- {fileID: 1153222779}
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- {fileID: 215141886}
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- {fileID: 1745747365}
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- {fileID: 1588445219}
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m_Father: {fileID: 1769459764}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -6463,6 +6463,7 @@ GameObject:
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- component: {fileID: 1588445219}
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- component: {fileID: 1588445221}
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- component: {fileID: 1588445220}
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- component: {fileID: 1588445222}
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m_Layer: 5
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m_Name: fangzhi
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m_TagString: Untagged
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@ -6483,7 +6484,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 1
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m_RootOrder: 15
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -6528,6 +6529,50 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1588445218}
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m_CullTransparentMesh: 1
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--- !u!114 &1588445222
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1588445218}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 1588445220}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1 &1609976658
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GameObject:
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m_ObjectHideFlags: 0
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@ -6635,7 +6680,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -7091,7 +7136,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 15
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m_RootOrder: 14
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -7167,7 +7212,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 8
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -7243,7 +7288,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1535452030}
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m_RootOrder: 7
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -7297,6 +7342,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1769459764}
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- component: {fileID: 1769459765}
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m_Layer: 5
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m_Name: scene_main
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m_TagString: Untagged
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@ -7329,6 +7375,21 @@ RectTransform:
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m_AnchoredPosition: {x: -3760, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1769459765
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1769459763}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4819444941766254cb5bde5ba335d38e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Panel: {fileID: 1588445218}
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CloseBTN: {fileID: 0}
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shop_btn: {fileID: 1588445222}
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--- !u!1 &1789658826
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GameObject:
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m_ObjectHideFlags: 0
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|
File diff suppressed because it is too large
Load Diff
@ -2,9 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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//md FUCK everthing
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//MD FUCK Everthing
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//ʷɽ£¬±ðѧ
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public class mainBTN : MonoBehaviour
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{
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@ -53,11 +53,13 @@ public class mainBTN : MonoBehaviour
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BTN_2_2.SetActive(targetX == -3760);
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BTN_3_3.SetActive(targetX == -5350);
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// 启动协程,平滑移动 mainPanel
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StartCoroutine(SmoothMovePanel(targetX, 0.3f));
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// 使用 DOTween 实现平滑移动
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mainPanelRect.DOKill(); // 杀死之前的动画,防止重复动画干扰
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mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
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}
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// 协程实现平滑移动
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//协程实现平滑移动
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//web端协程消耗特别大,尽量不用
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private IEnumerator SmoothMovePanel(float targetX, float duration)
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{
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Vector2 startPosition = mainPanelRect.anchoredPosition;
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18
TheStrongestSnail/Assets/Scripts/Scene_main/main_game.cs
Normal file
18
TheStrongestSnail/Assets/Scripts/Scene_main/main_game.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class main_game : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 79ee244ec0a2f9b49b5a287b2da37e26
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class main_kuangchang : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ad36fa146833d7f49805b88476af158f
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
33
TheStrongestSnail/Assets/Scripts/Scene_main/main_shop.cs
Normal file
33
TheStrongestSnail/Assets/Scripts/Scene_main/main_shop.cs
Normal file
@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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using DG.Tweening;
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public class main_shop :BaseUIPanel
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{
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public Button shop_btn;
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public Canvas canvas;
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public override void Start()
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{
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shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
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}
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public async void asyncOnShopBTN(Button BTN)
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{
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await ButtonClickAnimationAsync(BTN.gameObject);
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//Âß¼
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this.ShopPanel();
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}
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public override void ShopPanel()
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{
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GameObject.Instantiate(Panel, canvas.transform);
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}
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}
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@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
18
TheStrongestSnail/Assets/Scripts/Scene_main/main_woshe.cs
Normal file
18
TheStrongestSnail/Assets/Scripts/Scene_main/main_woshe.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class main_woshe : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
@ -10,19 +10,28 @@ using System.Threading.Tasks;
|
||||
//请将panel挂载一个空节点上,将这个脚本放空节点
|
||||
public class BaseUIPanel : Base
|
||||
{
|
||||
[Header("变化的面板")]
|
||||
[Header("显示隐藏的面板,根据重写,可以不给")]
|
||||
public GameObject Panel;
|
||||
|
||||
[Header("CloseBTN")]
|
||||
[Header("CloseBTN,根据重写,可以不给")]
|
||||
public Button CloseBTN;
|
||||
// Start is called before the first frame update
|
||||
public virtual void Start()
|
||||
{
|
||||
HidePanel();
|
||||
|
||||
CloseBTN.onClick.AddListener(()=> {
|
||||
if (Panel!=null)
|
||||
{
|
||||
HidePanel();
|
||||
});
|
||||
}
|
||||
|
||||
if (CloseBTN!=null)
|
||||
{
|
||||
CloseBTN.onClick.AddListener(() => {
|
||||
HidePanel();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -40,7 +49,7 @@ public class BaseUIPanel : Base
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏面板,可以重写
|
||||
/// 隐藏面板,可以重写
|
||||
/// </summary>
|
||||
public virtual async Task HidePanel()
|
||||
{
|
||||
|
4871
TheStrongestSnail/Assets/prefabs/shop.prefab
Normal file
4871
TheStrongestSnail/Assets/prefabs/shop.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
TheStrongestSnail/Assets/prefabs/shop.prefab.meta
Normal file
7
TheStrongestSnail/Assets/prefabs/shop.prefab.meta
Normal file
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assetBundleName:
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assetBundleVariant:
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181
TheStrongestSnail/Assets/prefabs/shopPanel.prefab
Normal file
181
TheStrongestSnail/Assets/prefabs/shopPanel.prefab
Normal file
@ -0,0 +1,181 @@
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7
TheStrongestSnail/Assets/prefabs/shopPanel.prefab.meta
Normal file
7
TheStrongestSnail/Assets/prefabs/shopPanel.prefab.meta
Normal file
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Loading…
Reference in New Issue
Block a user