Merge branch 'main' of http://shu.sheziwanglo.cn:3000/hyskai/_TheStrongestSnail
This commit is contained in:
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9e348e56c6
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m_Pivot: {x: 0, y: 0}
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@ -4084,6 +4068,32 @@ MonoBehaviour:
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beansCoinFee: 0
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beansCoinRank: 0
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beansCoinDivide: 0
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realPlayerInfo:
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code: 0
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message:
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data:
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userId: 0
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userName: 0
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token:
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nickName:
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headImg:
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gender: 0
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birthday:
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voluteCoin: 0
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beansCoin: 0
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ichorCoin: 0
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idCard:
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bank:
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realName:
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isCert: 0
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inviteCodeMy:
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inviteCodeBind:
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bindTime:
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station: 0
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cuteNo:
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memberTime:
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isMember: 0
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unionId: 0
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--- !u!1 &1358692575
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m_ObjectHideFlags: 0
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8
TheStrongestSnail/Assets/Scripts/Address.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/Address.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: edf9cdd09e4ee5b42953b3898bbe1936
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33
TheStrongestSnail/Assets/Scripts/Address/AddressPanel.cs
Normal file
33
TheStrongestSnail/Assets/Scripts/Address/AddressPanel.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AddressPanel : MonoBehaviour
|
||||
{
|
||||
public GameObject addressPrefab;
|
||||
public Transform trans;
|
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|
||||
|
||||
void Start()
|
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{
|
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getData();
|
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}
|
||||
|
||||
public async void getData()
|
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{
|
||||
AdressResponse adressResponse = new AdressResponse();
|
||||
AdressList83 adressList83 = new AdressList83();
|
||||
adressResponse = await adressList83.AdressList();
|
||||
int length = adressResponse.data.Count;
|
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for(int i = 0; i < length; i++)
|
||||
{
|
||||
//Debug.Log(i);
|
||||
GameObject addres = GameObject.Instantiate(addressPrefab,trans);
|
||||
addres.name = "address_" + i;
|
||||
addressItem item = addres.GetComponent<addressItem>();
|
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item.SetInfo();
|
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}
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}
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}
|
@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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30
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs
Normal file
30
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class addressItem : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI nameTxt;//Ãû³Æ
|
||||
public TextMeshProUGUI addressTxt;//µØÖ·
|
||||
public TextMeshProUGUI telTxt;//µç»°
|
||||
public Button editBtn;//±à¼°´Å¥
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetInfo()
|
||||
{
|
||||
|
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}
|
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}
|
11
TheStrongestSnail/Assets/Scripts/Address/addressItem.cs.meta
Normal file
11
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Normal file
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assetBundleVariant:
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8
TheStrongestSnail/Assets/Scripts/AddressSystem8.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/AddressSystem8.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7817750da9f5560439d1eb63ee627b12
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,56 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class AdressList83 : MonoBehaviour
|
||||
{
|
||||
public AdressResponse adressResponse;
|
||||
public async Task<AdressResponse> AdressList()
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head83 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response83 = await web.SendRequest(web.URL + "/snail/area/list", "POST", "{}", head83);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("8.3地址列表: " + response83);
|
||||
|
||||
// 将响应反序列化为 AdressResponse 对象
|
||||
try
|
||||
{
|
||||
adressResponse = JsonConvert.DeserializeObject<AdressResponse>(response83);
|
||||
Debug.Log(adressResponse.data + "=======================================");
|
||||
|
||||
// 遍历 data 列表中的每个地址
|
||||
if (adressResponse.data != null)
|
||||
{
|
||||
foreach (var address in adressResponse.data)
|
||||
{
|
||||
Debug.Log($"地址ID: {address.id}");
|
||||
Debug.Log($"收件人: {address.receiveName}");
|
||||
Debug.Log($"电话号码: {address.receivePhone}");
|
||||
Debug.Log($"区域: {address.area}");
|
||||
Debug.Log($"详细地址: {address.address}");
|
||||
Debug.Log($"状态: {address.status}");
|
||||
Debug.Log($"创建时间: {address.createTime}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
// 返回解析后的对象
|
||||
return adressResponse;
|
||||
}
|
||||
}
|
||||
|
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|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: a9168746876aa5641a232e18f6521f0f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,41 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
//8.4查看地址详情
|
||||
public class areaInfo84 : MonoBehaviour
|
||||
{
|
||||
public AdressInfoResponse adressInfoResponse;
|
||||
|
||||
public async Task<AdressInfoResponse> AdressInfo(int areaId)
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head84 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response84 = await web.SendRequest(web.URL + "/snail/area/queryInfo?areaId=" + areaId, "GET", "{}", head84);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("8.4地址详情====================: " + response84);
|
||||
|
||||
// 将响应反序列化为 AdressInfoResponse 对象
|
||||
try
|
||||
{
|
||||
adressInfoResponse = JsonConvert.DeserializeObject<AdressInfoResponse>(response84);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
// 返回解析后的对象
|
||||
return adressInfoResponse;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 9ccf0e8c5e7c5c04cad7d8d51f60f45a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,54 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class newAddress81 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)
|
||||
public newAddressResponse newAddressResponse;
|
||||
|
||||
|
||||
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
|
||||
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head81 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
newAddressBody newAddressBody = new newAddressBody
|
||||
{
|
||||
receivePhone = receivePhone,
|
||||
area = area,
|
||||
address = address,
|
||||
receiveName = receiveName,
|
||||
};
|
||||
//Debug.Log("8.1=====入参======"+ JsonConvert.SerializeObject(newAddressBody));
|
||||
// 异步发送请求
|
||||
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
|
||||
|
||||
string response81 = await web.SendRequest(web.URL + "/snail/area/save", "POST", JsonConvert.SerializeObject(newAddressBody), head81);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("8.1新增地址:======== " + response81);
|
||||
|
||||
//将响应反序列化为 KnightRoomList 对象
|
||||
try
|
||||
{
|
||||
newAddressResponse = JsonConvert.DeserializeObject<newAddressResponse>(response81);
|
||||
//Debug.Log(newAddressResponse.data+"");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
// 返回解析后的 对象
|
||||
return newAddressResponse;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bcf0ca7e73b01340b8599d93b481d20
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,55 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class updateAddress82 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)
|
||||
public updateAddressResponse updateAddressResponse;
|
||||
|
||||
|
||||
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
|
||||
public async Task<updateAddressResponse> updateAddress(int id,string receiveName, string receivePhone, string area, string address)
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head81 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
updateAddressBody updateAddressBody = new updateAddressBody
|
||||
{
|
||||
id = id,
|
||||
receivePhone = receivePhone,
|
||||
area = area,
|
||||
address = address,
|
||||
receiveName = receiveName,
|
||||
};
|
||||
Debug.Log("8.2=====入参======" + JsonConvert.SerializeObject(updateAddressBody));
|
||||
// 异步发送请求
|
||||
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
|
||||
|
||||
string response82 = await web.SendRequest(web.URL + "/snail/area/update", "POST", JsonConvert.SerializeObject(updateAddressBody), head81);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("8.2修改地址:+++++++++++++ " + response82);
|
||||
|
||||
//将响应反序列化为 KnightRoomList 对象
|
||||
try
|
||||
{
|
||||
updateAddressResponse = JsonConvert.DeserializeObject<updateAddressResponse>(response82);
|
||||
Debug.Log(updateAddressResponse.data + "=======================================");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
// 返回解析后的 对象
|
||||
return updateAddressResponse;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 116c11222e679614485aa33594326768
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -30,7 +30,8 @@ public class BuyGoodId42 : MonoBehaviour
|
||||
|
||||
// 将响应反序列化为对象
|
||||
BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
|
||||
Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
|
||||
|
||||
// Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
|
||||
return buyGoodIdResponse;
|
||||
|
||||
}
|
||||
|
@ -765,4 +765,68 @@ public class InviteUserInfo
|
||||
public string memberTime { get; set; }
|
||||
public bool? isMember { get; set; }
|
||||
public string unionId { get; set; }
|
||||
}
|
||||
//=========81==========================================
|
||||
//添加地址请求体
|
||||
public class newAddressBody
|
||||
{
|
||||
public string receiveName { get; set; }
|
||||
public string receivePhone { get; set; }
|
||||
public string area { get; set; }
|
||||
public string address { get; set; }
|
||||
}
|
||||
public class newAddressResponse : Response
|
||||
{
|
||||
public string data;
|
||||
}
|
||||
//======8.2================================================
|
||||
//请求体
|
||||
public class updateAddressBody
|
||||
{
|
||||
public int id { get; set; }
|
||||
public string receiveName { get; set; }
|
||||
public string receivePhone { get; set; }
|
||||
public string area { get; set; }
|
||||
public string address { get; set; }
|
||||
}
|
||||
//返回
|
||||
public class updateAddressResponse : Response
|
||||
{
|
||||
public string data;
|
||||
}
|
||||
//=========8.3=================================================
|
||||
[Serializable]
|
||||
public class Address
|
||||
{
|
||||
public int id;
|
||||
public int userId;
|
||||
public string receiveName;
|
||||
public string receivePhone;
|
||||
public string area;
|
||||
public string address;
|
||||
public int status;
|
||||
public string createTime;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AdressResponse : Response
|
||||
{
|
||||
public List<Address> data; // 包含多个地址的列表
|
||||
}
|
||||
//8.4===================================================================
|
||||
public class AdressInfoResponse : Response
|
||||
{
|
||||
public AddressInfoData data { get; set; }
|
||||
}
|
||||
|
||||
public class AddressInfoData
|
||||
{
|
||||
public int id { get; set; }
|
||||
public int userId { get; set; }
|
||||
public string receiveName { get; set; }
|
||||
public string receivePhone { get; set; }
|
||||
public string area { get; set; }
|
||||
public string address { get; set; }
|
||||
public int status { get; set; }
|
||||
public string createTime { get; set; }
|
||||
}
|
8
TheStrongestSnail/Assets/Scripts/RacingPanel.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/RacingPanel.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dec080014916971418682f63028c5cbb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
79
TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs
Normal file
79
TheStrongestSnail/Assets/Scripts/RacingPanel/snailRider.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class snailRider : MonoBehaviour
|
||||
{
|
||||
public Image palye;
|
||||
public GameObject obj;
|
||||
public List<Sprite> LightSprite;
|
||||
public GameObject startingPoint;
|
||||
public GameObject end;
|
||||
public bool is_victory = false;//这只蜗牛是否在本回合比赛胜利
|
||||
public bool is_die = false;//这个蜗牛死了没
|
||||
float offset = 0;
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
startMove();
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (LightSprite == null) return;
|
||||
foreach (Sprite sprite in LightSprite)
|
||||
{
|
||||
if (palye != null)
|
||||
{
|
||||
palye.sprite = sprite;
|
||||
await Task.Delay(50);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
LightSprite = null;
|
||||
}
|
||||
void startMove()
|
||||
{
|
||||
palye.enabled = !is_die;
|
||||
if (!is_die)
|
||||
{
|
||||
float suiji = 0;
|
||||
if (is_victory)
|
||||
{
|
||||
suiji = UnityEngine.Random.Range(-1f,0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
suiji = UnityEngine.Random.Range(1f, 5f);
|
||||
}
|
||||
Sequence mySequence = DOTween.Sequence();
|
||||
mySequence.Append(transform.DOMove(startingPoint.transform.position, 0.01f))
|
||||
.Append(transform.DOMove(end.transform.position, 5f + suiji))
|
||||
;
|
||||
}
|
||||
|
||||
//+UnityEngine.Random.Range(-2f, 5.0f)
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
offset = Mathf.Lerp(offset, 0, 1f * Time.deltaTime);
|
||||
obj.transform.localPosition = Vector3.Lerp(obj.transform.localPosition, new Vector3(offset, 0, 0), 1f * Time.deltaTime);
|
||||
}
|
||||
async void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
Destroy(other.gameObject);
|
||||
if (other.gameObject.GetComponent< snailRiderItem >().mode == snailRiderItem.Mode.accelerate)
|
||||
{
|
||||
offset = 500;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = -500;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9884f90f97d2d948b64db22526a1cf5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class snailRiderItem : MonoBehaviour
|
||||
{
|
||||
public enum Mode
|
||||
{
|
||||
accelerate,//źÓËŮ
|
||||
slowDown//źőËŮ
|
||||
}
|
||||
public Mode mode = Mode.accelerate;
|
||||
public Sprite accelerate;
|
||||
public Sprite slowDown;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (mode == Mode.accelerate)
|
||||
{
|
||||
GetComponent<Image>().sprite = accelerate;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetComponent<Image>().sprite = slowDown;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10b8ca203750dc94d8c2249c62aba6ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -17,7 +17,7 @@ public class main_BaseShowPanel : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
panel.transform.DOScale(1f, 0.8f);
|
||||
panel.transform.DOScale(1f, 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -51,8 +51,8 @@ public class main_game :Base
|
||||
}
|
||||
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
/*GameObject newPanel =*/ GameObject.Instantiate(_panel, canvas.transform);
|
||||
/* newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);*/
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ public class main_shop :BaseUIPanel
|
||||
{
|
||||
await ButtonClickAnimationAsync(BTN.gameObject);
|
||||
|
||||
BTN.GetComponent<main_RedDot>().HideRedDot();
|
||||
|
||||
if (Panel == null)
|
||||
{
|
||||
addEventPopUp("먦·Å", 3f);
|
||||
|
@ -4,16 +4,5 @@ using UnityEngine;
|
||||
|
||||
public class scene_main_init : MonoBehaviour
|
||||
{
|
||||
[Header("作为父节点的canvas")]
|
||||
public Canvas _canvas;
|
||||
[Header("需要生成的预制体")]
|
||||
public GameObject panelPrefab;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
|
||||
//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
public class Change_Password : Base
|
||||
{
|
||||
public TMP_InputField PhonenumberInput;
|
||||
public TMP_InputField YanzhengmaInput;
|
||||
public TMP_InputField NewPasswordInput;
|
||||
public Button ConfirmBtn;
|
||||
public ShimingPanel shimingPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ConfirmBtn.onClick.AddListener(ConfirmClick);
|
||||
PhonenumberInput.placeholder.GetComponent<TextMeshProUGUI>().text = shimingPanel.phonenumber.text;
|
||||
}
|
||||
|
||||
async void ConfirmClick()
|
||||
{
|
||||
string response = "";//²âÊÔ
|
||||
string body = "{\"password\":\"" +NewPasswordInput.text + "\",\"verifyCode\":" + int.Parse(YanzhengmaInput.text) + "}";
|
||||
Debug.Log(body);
|
||||
response = await web.SendRequest(web.URL + "/snail/user/changePassword", "POST", body, Global.global.CreateHeaders());
|
||||
Debug.Log(response);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f12b354ab9e62ce458c404ba215fa392
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -12,6 +12,7 @@ public class LoginItem :MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
|
57
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs
Normal file
57
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static OrderPanel;
|
||||
|
||||
public class OrderObj : MonoBehaviour
|
||||
{
|
||||
//已完成背景图
|
||||
public Sprite imgBk1;
|
||||
//已取消背景图
|
||||
public Sprite imgBk2;
|
||||
|
||||
//已完成字体颜色
|
||||
private string colorZong = "574436";
|
||||
//已取消字体颜色
|
||||
private string colorFen = "B67687";
|
||||
//支付中字体颜色
|
||||
private string colorLv = "63B900";
|
||||
|
||||
//背景
|
||||
public Image imgBk;
|
||||
//商品Id
|
||||
public Text txtId;
|
||||
//支付状态
|
||||
public Text txtFinish;
|
||||
|
||||
public void UpdatePanel(OrderList order)
|
||||
{
|
||||
txtId.text = order.productId + "\n" + order.createTime;
|
||||
switch (order.payStatus)
|
||||
{
|
||||
case 0:
|
||||
txtFinish.text = "支付中";
|
||||
txtFinish.color = HexToColor(colorLv);
|
||||
imgBk.sprite = imgBk1;
|
||||
break;
|
||||
case 1:
|
||||
txtFinish.text = "已完成";
|
||||
txtFinish.color = HexToColor(colorZong);
|
||||
imgBk.sprite = imgBk1;
|
||||
break;
|
||||
case 2:
|
||||
txtFinish.text = "已取消";
|
||||
txtFinish.color = HexToColor(colorFen);
|
||||
imgBk.sprite = imgBk2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 将十六进制颜色转换为 Color
|
||||
private Color HexToColor(string hex)
|
||||
{
|
||||
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
|
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byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
|
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byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
|
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return new Color32(r, g, b, 255);
|
||||
}
|
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}
|
11
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderObj.cs.meta
Normal file
11
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Normal file
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103
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderPanel.cs
Normal file
103
TheStrongestSnail/Assets/Scripts/lianghaoLL/OrderPanel.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class OrderPanel : MonoBehaviour
|
||||
{
|
||||
public ScrollRect sv;
|
||||
|
||||
public GameObject orderObj;
|
||||
|
||||
|
||||
private string urlPath = "/snail/order/queryPage";
|
||||
|
||||
//订单信息
|
||||
private OrderInfo orderInfo;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ReGetOrder();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
|
||||
}
|
||||
|
||||
//请求体
|
||||
public class OrderMsg
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class OrderInfo
|
||||
{
|
||||
public int code;
|
||||
public string message;
|
||||
public OrderData data = new OrderData();
|
||||
}
|
||||
|
||||
public class OrderData
|
||||
{
|
||||
public int pageNo;
|
||||
public int pageSize;
|
||||
public int totalCount;
|
||||
public List<OrderList> dataList = new List<OrderList>();
|
||||
}
|
||||
|
||||
public class OrderList
|
||||
{
|
||||
//玩家id
|
||||
public int userId;
|
||||
//商品id
|
||||
public int productId;
|
||||
public int productType;
|
||||
//0支付中,1成功,2失败
|
||||
public int payStatus;
|
||||
public int price;
|
||||
//下单时间
|
||||
public string createTime;
|
||||
public string receiveName;
|
||||
public string receivePhone;
|
||||
public string area;
|
||||
public string address;
|
||||
}
|
||||
|
||||
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
|
||||
|
||||
//准备请求的头部信息,包含授权令牌
|
||||
private Dictionary<string, string> headInfo = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
//
|
||||
public async Task ReGetOrder()
|
||||
{
|
||||
// 请求体
|
||||
//异步发送请求
|
||||
string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
|
||||
|
||||
Debug.Log(responsel6);
|
||||
//orderInfo = JsonUtility.FromJson<OrderInfo>(responsel6);
|
||||
|
||||
//测试
|
||||
orderInfo = new OrderInfo();
|
||||
orderInfo.data.dataList.Add(new OrderList());
|
||||
orderInfo.data.dataList.Add(new OrderList());
|
||||
orderInfo.data.dataList.Add(new OrderList());
|
||||
|
||||
for (int i = 0; i < orderInfo.data.dataList.Count; i++)
|
||||
{
|
||||
//创建对象
|
||||
GameObject go = Instantiate(orderObj);
|
||||
go.transform.SetParent(sv.content, false);
|
||||
//更新面板
|
||||
go.GetComponent<OrderObj>().UpdatePanel(orderInfo.data.dataList[i]);
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}
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}
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54
TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs
Normal file
54
TheStrongestSnail/Assets/Scripts/lianghaoLL/ShimingPanel.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
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public class ShimingPanel : Base
|
||||
{
|
||||
public Text phonenumber;
|
||||
public Button changePdBtn;
|
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public Button Deregister_accountBtn;
|
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public Button User_AgreementBtn;
|
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public Button Privacy_PolicyBtn;
|
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public Button checkBtn;
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// Start is called before the first frame update
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void Start()
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{
|
||||
|
||||
changePdBtn.onClick.AddListener(ChangeClick);
|
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Deregister_accountBtn.onClick.AddListener(Deregisterclick);
|
||||
User_AgreementBtn.onClick.AddListener(User_AgreementClick);
|
||||
Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
|
||||
checkBtn.onClick.AddListener(CheckClick);
|
||||
}
|
||||
|
||||
void ChangeClick()
|
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{
|
||||
GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
|
||||
change.GetComponent<Change_Password>().shimingPanel = this;
|
||||
}
|
||||
|
||||
void Deregisterclick()
|
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{
|
||||
|
||||
}
|
||||
|
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void User_AgreementClick()
|
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{
|
||||
|
||||
}
|
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|
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void PrivacyClick()
|
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{
|
||||
|
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}
|
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|
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void CheckClick()
|
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{
|
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}
|
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -1114,7 +1114,7 @@ MonoBehaviour:
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--- !u!1 &5449552263471496426
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|
Loading…
Reference in New Issue
Block a user