UI更改他们的傻逼甲方改公会了

This commit is contained in:
huyulong 2024-11-26 15:50:37 +08:00
parent ceb4fb78fc
commit 9e5649a3c6
12 changed files with 3594 additions and 57 deletions

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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
@ -28,28 +29,41 @@ public class TradeDes : MonoBehaviour
//公会相关组件
public Button sqBtn;//申请按钮
public Button panelBtn;//ÉêÇë°´Å¥
public TextMeshProUGUI nameTxt;//名称text
//public TextMeshPro countTxt;//数量Text
public GameObject detailPrefab;
public Transform canvasTrans;
// Start is called before the first frame update
void Awake()
{
sqBtn = transform.Find("Button").GetComponent<Button>();
nameTxt = transform.Find("name").GetComponent<TextMeshProUGUI>();
if (sqBtn == null)
Debug.LogError("申请按钮未找到!");
if (nameTxt == null)
Debug.LogError("名称 TextMeshPro 组件未找到!");
sqBtn.onClick.AddListener(ShowDetail);
panelBtn.onClick.AddListener(ShowDetail);
}
// Update is called once per frame
void Update()
{
}
public void ShowDetail()
{
GameObject.Instantiate(detailPrefab, canvasTrans);
}
public void SetInfo(UnionDataInPage body)
{
id = body.Id;
@ -62,6 +76,7 @@ public class TradeDes : MonoBehaviour
createTime = body.CreateTime;
updateTime = body.UpdateTime;
nameTxt.text = name;
}
}

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@ -9,6 +9,7 @@ public class TradeUnion : MonoBehaviour
public int count;
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
// Start is called before the first frame update
void Start()
{
@ -28,8 +29,8 @@ public class TradeUnion : MonoBehaviour
{
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
union.name = "union_" + i;
//这里动态挂载公会脚本 并初始化数据
union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
TradeDes tradeDes = union.GetComponent<TradeDes>();
tradeDes.SetInfo(unionPage.Data.DataList[i]);
}
}

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@ -1,23 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UnionInfo : MonoBehaviour
public class UnionInfo : Base
{
public int id;
public string name;
public string cover;
public string counts;//公会人数
public int level;
public string slogan;
public int leaderId;
public string leaderUserName;
public string createTime;
public string updateTime;
public TextMeshProUGUI nameTxt;//名称
public TextMeshProUGUI countTxt;//人数
public TextMeshProUGUI desTxt;//公会宣言
public TextMeshProUGUI desTxt_;//公会宣言
public TextMeshProUGUI wechatTxt;//微信
public TextMeshProUGUI qqTxt;//QQ
// Start is called before the first frame update
void Start()
{
GetData();
}
//获得数据
public async void GetData()
{
UnionDetail17 unionDetail = new UnionDetail17();
UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1);
Debug.Log(Detail.Data.BizUnionUserModelList[0].CreateTime);
}
// Update is called once per frame
void Update()

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