UI更改他们的傻逼甲方改公会了
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TheStrongestSnail/Assets/Resources/GongHuiInfo.prefab
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2635
TheStrongestSnail/Assets/Resources/GongHuiInfo.prefab
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 948ce23c2f43da14996aecfbefb1eb69
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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@ -28,28 +29,41 @@ public class TradeDes : MonoBehaviour
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//公会相关组件
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//公会相关组件
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public Button sqBtn;//申请按钮
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public Button sqBtn;//申请按钮
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public Button panelBtn;//ÉêÇë°´Å¥
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public TextMeshProUGUI nameTxt;//名称text
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public TextMeshProUGUI nameTxt;//名称text
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//public TextMeshPro countTxt;//数量Text
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//public TextMeshPro countTxt;//数量Text
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public GameObject detailPrefab;
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public Transform canvasTrans;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Awake()
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void Awake()
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{
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{
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sqBtn = transform.Find("Button").GetComponent<Button>();
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nameTxt = transform.Find("name").GetComponent<TextMeshProUGUI>();
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if (sqBtn == null)
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if (sqBtn == null)
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Debug.LogError("申请按钮未找到!");
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Debug.LogError("申请按钮未找到!");
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if (nameTxt == null)
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if (nameTxt == null)
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Debug.LogError("名称 TextMeshPro 组件未找到!");
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Debug.LogError("名称 TextMeshPro 组件未找到!");
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sqBtn.onClick.AddListener(ShowDetail);
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panelBtn.onClick.AddListener(ShowDetail);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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}
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}
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public void ShowDetail()
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{
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GameObject.Instantiate(detailPrefab, canvasTrans);
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}
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public void SetInfo(UnionDataInPage body)
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public void SetInfo(UnionDataInPage body)
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{
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{
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id = body.Id;
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id = body.Id;
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@ -62,6 +76,7 @@ public class TradeDes : MonoBehaviour
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createTime = body.CreateTime;
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createTime = body.CreateTime;
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updateTime = body.UpdateTime;
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updateTime = body.UpdateTime;
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nameTxt.text = name;
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nameTxt.text = name;
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}
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}
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}
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}
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@ -9,6 +9,7 @@ public class TradeUnion : MonoBehaviour
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public int count;
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public int count;
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public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
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public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -28,8 +29,8 @@ public class TradeUnion : MonoBehaviour
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{
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{
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GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
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GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
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union.name = "union_" + i;
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union.name = "union_" + i;
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//这里动态挂载公会脚本 并初始化数据
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TradeDes tradeDes = union.GetComponent<TradeDes>();
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union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
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tradeDes.SetInfo(unionPage.Data.DataList[i]);
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}
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}
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}
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}
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@ -1,23 +1,36 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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public class UnionInfo : MonoBehaviour
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public class UnionInfo : Base
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{
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{
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public int id;
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public string name;
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public string cover;
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public string counts;//公会人数
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public int level;
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public string slogan;
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public int leaderId;
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public string leaderUserName;
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public string createTime;
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public string updateTime;
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public TextMeshProUGUI nameTxt;//名称
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public TextMeshProUGUI countTxt;//人数
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public TextMeshProUGUI desTxt;//公会宣言
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public TextMeshProUGUI desTxt_;//公会宣言
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public TextMeshProUGUI wechatTxt;//微信
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public TextMeshProUGUI qqTxt;//QQ
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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GetData();
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}
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}
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//获得数据
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public async void GetData()
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{
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UnionDetail17 unionDetail = new UnionDetail17();
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UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1);
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Debug.Log(Detail.Data.BizUnionUserModelList[0].CreateTime);
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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@ -1,5 +1,44 @@
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Loading…
Reference in New Issue
Block a user