diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseBtn.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseBtn.cs index 408e8ee..9e1a89b 100644 --- a/TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseBtn.cs +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/HouseBtn.cs @@ -22,6 +22,7 @@ public class HouseBtn : MonoBehaviour public List otherWonius; public FadeToBlack DarkMask;//房间黑色遮罩 public Image Lightlinp;//房间灯光 + public Transform RangTramsForm;//房间遮罩 // Start is called before the first frame update void Start() { diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/OtherMove.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/OtherMove.cs index ede3946..c5e8d6c 100644 --- a/TheStrongestSnail/Assets/Scripts/Battle_Royale/OtherMove.cs +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/OtherMove.cs @@ -1,6 +1,7 @@ using DG.Tweening; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class OtherMove : MonoBehaviour @@ -29,8 +30,10 @@ public class OtherMove : MonoBehaviour private Vector3 originalScale; + public bool IsRangeMove;//是否开始随机移动 + public float moveInterval; // 隔多久移动一次,单位是秒 - + private float timer = 0f; // 计时器,用于控制时间间隔 private void Awake() { originalScale=transform.localScale; @@ -54,6 +57,26 @@ public class OtherMove : MonoBehaviour } OutParent= GameObject.Find("Canvas/Bg").transform ; JumpPos = GameObject.Find("Canvas/Bg/Posgroup/pos (3)").transform; + moveInterval = Random.Range(3,10); + } + + + private void Update() + { + if (IsRangeMove) + { + // 累加计时器 + timer += Time.deltaTime; + + // 如果计时器超过指定的间隔时间 + if (timer >= moveInterval) + { + RandMove(); // 调用随机移动的方法 + timer = 0f; // 重置计时器 + } + } + + } public void MoveOutParent() { @@ -72,7 +95,46 @@ public class OtherMove : MonoBehaviour objectToMove.SetAsFirstSibling(); } - + public void RandMove() // 随机移动 + { + RectTransform rectTransform = objectToMove.GetComponent(); + + // 获取父物体的边界 + RectTransform parentRect = rectTransform.parent.GetComponent(); + float parentWidth = parentRect.rect.width; + + // 获取物体的宽度(也就是它的宽度的一半) + float objectWidth = rectTransform.rect.width; + float halfObjectWidth = objectWidth / 2f; + + // 当前物体的位置 + float currentX = rectTransform.anchoredPosition.x; + + // 随机生成一个相对父物体范围的偏移量,确保不超出范围 + float moveRange = Random.Range(-100f, 100f); + if (moveRange > 0 && objectToMove.GetComponent().IsLeft) + { + objectToMove.GetComponent().IsLeft = false; + // 旋转物体使其面向左侧(绕Y轴旋转180度) + Rotate(); + } + else if (moveRange < 0 && !objectToMove.GetComponent().IsLeft) + { + objectToMove.GetComponent().IsLeft = true; + Rotate(); + } + // 计算目标位置,确保目标位置在父物体的宽度范围内 + float targetX = currentX + moveRange; + + // 限制目标位置,减去自身宽度的一半,确保物体不超出父物体的边界 + targetX = Mathf.Clamp(targetX, -parentWidth / 2 + halfObjectWidth+20, parentWidth / 2 - halfObjectWidth-20); + + // 使用 DoTween 实现平滑移动 + rectTransform.DOAnchorPosX(targetX, 1f).SetEase(Ease.Linear); + } + + + public void SetParentToHouse() @@ -216,7 +278,7 @@ public class OtherMove : MonoBehaviour objectToMove.GetComponent().IsLeft = true; Rotate(); } - rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent().PlayAni.SetInteger("State", 0); }); + rectTransform.DOAnchorPosX(rectTransform.anchoredPosition.x + range, 1f).SetEase(Ease.Linear).OnComplete(() => { objectToMove.GetComponent().PlayAni.SetInteger("State", 0); IsRangeMove = true; }); }); @@ -261,7 +323,7 @@ public class OtherMove : MonoBehaviour public void ReTurnStartPosMove() { - + IsRangeMove = false; //Debug.Log("启动其他蜗牛移动"); // 提取路径中的所有点的位置 //Debug.Log("路径长度" + pathPoints.Length); diff --git a/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/re_00.png b/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/re_00.png new file mode 100644 index 0000000..f68a488 Binary files /dev/null and b/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/re_00.png differ diff --git a/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/re_00.png.meta b/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/re_00.png.meta new file mode 100644 index 0000000..336a482 --- /dev/null +++ b/TheStrongestSnail/Assets/res/Battle_Royale_UI/jiesuanGIF/re_00.png.meta @@ -0,0 +1,135 @@ +fileFormatVersion: 2 +guid: 124432481c0392f4ba09929b0e92a765 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - 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