摇奖5.3.1
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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public class Anilottery : MonoBehaviour
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{
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@ -11,13 +12,28 @@ public class Anilottery : MonoBehaviour
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public Animator PurpleAni;
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public GameObject RewardPanel;
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public Transform JumpStartPos;
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public List<rewardSolt> rewardSolts = new List<rewardSolt>();//格子
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public List<Sprite> sprites;//奖励图片精灵
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public MotherFuck531 MotherFuck531;
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public Lottery531 lottery531;
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// Start is called before the first frame update
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void Start()
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{
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RewardPanel.transform.DOScale(Vector3.zero, 0);
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RewardPanel.SetActive(false);
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}
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public void ShowReward()
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{
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RewardPanel.transform.DOJump(JumpStartPos.position, 100 , 1,1.5f).SetEase(Ease.OutQuad) // 跳跃
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.OnStart(() => RewardPanel.transform.DOScale(Vector3.one,1.5f).SetEase(Ease.OutBack)); // 放大到最终大小
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RewardPanel.SetActive(true);
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}
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public void OpenBox(int id )//0Êǻƣ¬1ÊÇ×Ï
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@ -26,15 +42,22 @@ public class Anilottery : MonoBehaviour
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{
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PurpleBox.SetActive(false);
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YelloBox.SetActive(true);
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GetRewardInfo531(1);
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}
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else
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{
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YelloBox.SetActive(false);
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PurpleBox.SetActive(true);
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GetRewardInfo531(2);
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}
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}
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public async void GetRewardInfo531(int id)
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{
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lottery531 = await MotherFuck531.Result(id);
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SetSoltInfo(lottery531.data);
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}
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public void OpenB(int id)//0Êǻƣ¬1ÊÇ×Ï
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{
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@ -57,4 +80,39 @@ public class Anilottery : MonoBehaviour
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YelloAni.SetBool("IsOpen", false);
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PurpleAni.SetBool("IsOpen", false);
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}
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public void SetSoltInfo(List<Lottery531Data> data)
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{
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int index = 0;
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foreach (Lottery531Data item in data)
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{
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rewardSolts[index].Type = item.Type;
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if (item.BeansCoin!=0)
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{
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rewardSolts[index].NumText.text = item.BeansCoin.ToString("F1");
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}
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index++;
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}
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SetImage();
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}
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public void SetImage()//奖品图片设置
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{
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foreach (rewardSolt item in rewardSolts)
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{
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if (item.Type==0)
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{
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item.RewardImage.sprite = sprites[0];
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}
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else if (item.Type == 1)
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{
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item.RewardImage.sprite = sprites[1];
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}
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else if (item.Type == 2)
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{
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item.RewardImage.sprite = sprites[2];
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}
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}
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}
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}
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@ -5,12 +5,28 @@ using UnityEngine;
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public class LotteryPanel : Base
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{
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public GameObject AniPanel;
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public MotherFuck532 MotherFuck532;
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public Lottery532 lottery532;
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private void Start()
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{
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GetRewardInfo532();
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}
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public void ShowAni(int id)
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{
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GameObject ani= Instantiate(AniPanel, transform);
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ani.GetComponent<Anilottery>().OpenBox(id);
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}
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public async void GetRewardInfo532()
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{
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lottery532 = await MotherFuck532.Result();
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}
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}
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17
TheStrongestSnail/Assets/Scripts/GLScripts/rewardSolt.cs
Normal file
17
TheStrongestSnail/Assets/Scripts/GLScripts/rewardSolt.cs
Normal file
@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class rewardSolt : MonoBehaviour
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{
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public int Type;//类型
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public Image RewardImage;//奖品图片
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public TextMeshProUGUI NumText;//奖励数量
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}
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@ -0,0 +1,11 @@
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@ -29,7 +29,7 @@ public class MotherFuck531 : MonoBehaviour
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string response118 = await web.SendRequest(web.URL + "/snail/gameLottery/queryLotteryRewardList", "POST", JsonConvert.SerializeObject(Body), head118);
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// 调试输出接收到的响应
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Debug.Log("5.3.1查询摇奖机奖励列表 =====================" + response118);
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Debug.Log("5.3.1查询摇奖机奖励列表 ====================="+"请求体:"+ JsonConvert.SerializeObject(Body)+"||返回数据" + response118);
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// 将响应反序列化为 KnightRoomList 对象
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Lottery531 directlist = JsonConvert.DeserializeObject<Lottery531>(response118);
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@ -1,18 +1,75 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class MotherFuck532 : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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public async Task<Lottery532> Result() //
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{
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}
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head118 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 请求体
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QueryLottery532Body Body = new QueryLottery532Body
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{
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userId = Global.global.serverResponse.data.userId
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};
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// Update is called once per frame
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void Update()
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{
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// 异步发送请求
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string response118 = await web.SendRequest(web.URL + "/snail/gameLottery/queryLotteryUserList", "POST", JsonConvert.SerializeObject(Body), head118);
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// 调试输出接收到的响应
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Debug.Log("5.3.2查询用户下的摇奖机 =====================" + "请求体:" + JsonConvert.SerializeObject(Body) + "||返回数据" + response118);
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// 将响应反序列化为 KnightRoomList 对象
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Lottery532 directlist = JsonConvert.DeserializeObject<Lottery532>(response118);
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// 检查反序列化是否成功
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if (directlist != null && directlist.data != null)
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{
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//Debug.Log("获取成功");
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}
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else
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{
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Debug.LogError("directlist 数据为空");
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}
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//Debug.Log(directlist.data.UserResponseVoList.Count);
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return directlist;
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}
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}
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public class QueryLottery532Body
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{
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public int userId { get; set; }
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}
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public class Lottery532 : Response
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{
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public List<Lottery531Data> data { get; set; }
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}
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public class Lottery532Data
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{
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public int Id { get; set; }
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public int LotteryId { get; set; }
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public int Type { get; set; }
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public decimal BeansCoin { get; set; }
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public int RateSurface { get; set; }
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public int RateActual { get; set; }
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public int Status { get; set; }
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public DateTime CreateTime { get; set; }
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public DateTime UpdateTime { get; set; }
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}
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