Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
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string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
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// index_++;
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// else
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// }
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}
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//}
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//击杀刷新房间蛋
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//checkOutAllTheEscapeRoomsAsync();
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@ -9,7 +9,7 @@ public class PlayerInfo : MonoBehaviour
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public static PlayerInfo instance;
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public static UserInfomation14 userInfomation14;
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public float Money = 0;
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public string Ichor;
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public float Ichor;
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public float AllBetCoins;//总共下注蛋
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public bool HaveBet;//是否已经下注过
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}
|
||||
BetText.position = new Vector2(transform.position.x, transform.position.y + 100);
|
||||
}
|
||||
|
@ -173,8 +173,8 @@ public class UserInfomation14Data
|
||||
public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
|
||||
public float voluteCoin;//蜗壳
|
||||
public float beansCoin;//蜗蛋
|
||||
public string ichorCoin;//灵液
|
||||
public string idCard;//=========================
|
||||
public float ichorCoin;//灵液
|
||||
public string idCard;//身份证
|
||||
public string inviteCodeMy;//=============
|
||||
public string inviteCodeBind;//==========
|
||||
public string bindTime;//===========
|
||||
@ -611,28 +611,31 @@ public class UnionDetalResponse : Response
|
||||
}
|
||||
//====4.1============================
|
||||
//查询靓号分页
|
||||
public class GoodIdPageBody
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class GoodIdData
|
||||
{
|
||||
public int PageNo { get; set; }//页面的页数
|
||||
public int PageSize { get; set; }//每页展示
|
||||
public int TotalCount { get; set; }//总记录数
|
||||
public List<object> DataList { get; set; } // 由于dataList为空数组,未给出具体类型,这里使用List<object>
|
||||
}
|
||||
|
||||
public class GoodIdResponse : Response
|
||||
{
|
||||
public GoodIdData Data { get; set; }
|
||||
}
|
||||
//======================
|
||||
|
||||
public class GoodIdList
|
||||
public class GoodIdData
|
||||
{
|
||||
public int id;
|
||||
public int cuteNo;
|
||||
public float beansCoin;
|
||||
public int PageNo { get; set; }
|
||||
public int PageSize { get; set; }
|
||||
public int TotalCount { get; set; }
|
||||
public List<GoodIdItem> DataList { get; set; }
|
||||
}
|
||||
|
||||
public class GoodIdItem
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string CuteNo { get; set; }
|
||||
public float BeansCoin { get; set; }
|
||||
public int UserId { get; set; }
|
||||
public int Type { get; set; }
|
||||
public int Status { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
public class GoodIdPageBody
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
@ -52,6 +52,7 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
||||
Debug.Log("1.4查询玩家信息" + response14);
|
||||
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
||||
|
||||
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
||||
//Money = userInfomation14.beansCoin;
|
||||
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
||||
|
@ -1,18 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class main_game : MonoBehaviour
|
||||
|
||||
public class main_game :Base
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
[Header("canvas,动态生成的父节点")]
|
||||
public Canvas canvas;
|
||||
[Header("按钮与显示面板一一对应")]
|
||||
public Button BTN1;
|
||||
public Button BTN2;
|
||||
public Button BTN3;
|
||||
public Button BTN4;
|
||||
[Header("按钮与显示面板一一对应")]
|
||||
public GameObject panel1;
|
||||
public GameObject panel2;
|
||||
public GameObject panel3;
|
||||
public GameObject panel4;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
BTN1.onClick.AddListener(()=> {
|
||||
asyncOnShopBTN(BTN1, panel1);
|
||||
});
|
||||
BTN2.onClick.AddListener(() => {
|
||||
asyncOnShopBTN(BTN2, panel2);
|
||||
});
|
||||
BTN3.onClick.AddListener(() => {
|
||||
asyncOnShopBTN(BTN3, panel3);
|
||||
});
|
||||
BTN4.onClick.AddListener(() => {
|
||||
asyncOnShopBTN(BTN4, panel4);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
||||
public async void asyncOnShopBTN(Button BTN,GameObject _panel)
|
||||
{
|
||||
|
||||
await ButtonClickAnimationAsync(BTN.gameObject);
|
||||
//逻辑
|
||||
this.ShopPanel(_panel);
|
||||
}
|
||||
|
||||
|
||||
public void ShopPanel(GameObject _panel)
|
||||
{
|
||||
if (_panel == null)
|
||||
{
|
||||
addEventPopUp("未开放");
|
||||
return;
|
||||
}
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
@ -2,17 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class main_kuangchang : MonoBehaviour
|
||||
public class main_kuangchang :main_shop
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,12 +7,13 @@ using DG.Tweening;
|
||||
|
||||
public class main_shop :BaseUIPanel
|
||||
{
|
||||
public Button shop_btn;
|
||||
|
||||
[Header("一个按钮,按下有逻辑")]
|
||||
public Button btn;
|
||||
[Header("canvas,动态生成的父节点")]
|
||||
public Canvas canvas;
|
||||
public override void Start()
|
||||
{
|
||||
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
|
||||
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
|
||||
}
|
||||
|
||||
|
||||
@ -28,6 +29,13 @@ public class main_shop :BaseUIPanel
|
||||
|
||||
public override void ShopPanel()
|
||||
{
|
||||
GameObject.Instantiate(Panel, canvas.transform);
|
||||
if (Panel==null)
|
||||
{
|
||||
addEventPopUp("未开放");
|
||||
return;
|
||||
}
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
@ -2,17 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class main_woshe : MonoBehaviour
|
||||
public class main_woshe :main_shop
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
16
TheStrongestSnail/Assets/Scripts/Scene_main/retrun_BTN.cs
Normal file
16
TheStrongestSnail/Assets/Scripts/Scene_main/retrun_BTN.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
public class retrun_BTN :Base
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
ClosureObj.transform.DOScale(1f,0.3f);
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74de365fa92f06a49a17acc53c84dc6c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -10,7 +10,7 @@ using System.Threading.Tasks;
|
||||
//请将panel挂载一个空节点上,将这个脚本放空节点
|
||||
public class BaseUIPanel : Base
|
||||
{
|
||||
[Header("显示隐藏的面板,根据重写,可以不给")]
|
||||
[Header("显示or消失的面板,根据重写,可以不给")]
|
||||
public GameObject Panel;
|
||||
|
||||
[Header("CloseBTN,根据重写,可以不给")]
|
||||
@ -43,7 +43,7 @@ public class BaseUIPanel : Base
|
||||
Panel.gameObject.SetActive(true);
|
||||
if (CloseBTN != null)
|
||||
{
|
||||
CloseBTN.gameObject.SetActive(false);
|
||||
CloseBTN.gameObject.SetActive(true);
|
||||
}
|
||||
Panel.transform.DOScale(1f, 0.3f);
|
||||
}
|
||||
|
11
TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs
Normal file
11
TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class shopPanel :MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3c192bd726c790488c8fe8895226742
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,13 +2,13 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LoginItem : MonoBehaviour
|
||||
public class LoginItem :MonoBehaviour
|
||||
{
|
||||
|
||||
public Transform contentItem;
|
||||
public GoodIdPage41 goodId = new GoodIdPage41();
|
||||
public Transform contentItem;
|
||||
GoodIdPage41 goodId = new GoodIdPage41();
|
||||
GoodIdResponse idResponse = new GoodIdResponse();
|
||||
|
||||
// GoodIdItem goodiditem = new GoodIdItem();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -19,9 +19,16 @@ public class LoginItem : MonoBehaviour
|
||||
{
|
||||
idResponse=await goodId.queryUnionPage();
|
||||
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
|
||||
{
|
||||
|
||||
{
|
||||
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
|
||||
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
|
||||
Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
|
||||
if (idResponse.Data.DataList[i].Type == 1)
|
||||
{
|
||||
Lhitem.GetComponent<NumberTc>().musk_show();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -13,6 +13,7 @@ public class NumberTc : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
jiemianCanvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
||||
Show_buy.onClick.AddListener(ShowBuy_TanChuang);
|
||||
}
|
||||
|
||||
|
BIN
TheStrongestSnail/Assets/UIScene/Btn.png
Normal file
BIN
TheStrongestSnail/Assets/UIScene/Btn.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
123
TheStrongestSnail/Assets/UIScene/Btn.png.meta
Normal file
123
TheStrongestSnail/Assets/UIScene/Btn.png.meta
Normal file
@ -0,0 +1,123 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a267b8cc67b11b14a9e795b79d907a09
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
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||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
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||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
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wrapV: 1
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wrapW: 0
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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||||
spriteMeshType: 1
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alignment: 0
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||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
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alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
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||||
textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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||||
compressionQualitySet: 0
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||||
textureFormatSet: 0
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||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
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||||
compressionQuality: 50
|
||||
crunchedCompression: 0
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||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
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pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -377,8 +377,8 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 24495a9bf1b669d4c9b1a36edfa55fc9, type: 3}
|
||||
m_Type: 1
|
||||
m_Sprite: {fileID: 21300000, guid: a267b8cc67b11b14a9e795b79d907a09, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
|
@ -53,7 +53,7 @@ Material:
|
||||
- _ColorMask: 15
|
||||
- _CullMode: 0
|
||||
- _Diffuse: 0.5
|
||||
- _FaceDilate: 0
|
||||
- _FaceDilate: 0.16
|
||||
- _FaceUVSpeedX: 0
|
||||
- _FaceUVSpeedY: 0
|
||||
- _GlowInner: 0.05
|
||||
@ -67,12 +67,12 @@ Material:
|
||||
- _OutlineSoftness: 0
|
||||
- _OutlineUVSpeedX: 0
|
||||
- _OutlineUVSpeedY: 0
|
||||
- _OutlineWidth: 0.37
|
||||
- _OutlineWidth: 0.33
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 0.90909094
|
||||
- _ScaleRatioB: 0.7386364
|
||||
- _ScaleRatioC: 0.7386364
|
||||
- _ScaleRatioB: 0.59318185
|
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- _ScaleRatioC: 0.59318185
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
|
@ -811,8 +811,27 @@ PrefabInstance:
|
||||
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
|
||||
value: UnityEngine.Object, UnityEngine
|
||||
objectReference: {fileID: 0}
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Loading…
Reference in New Issue
Block a user