This commit is contained in:
舒荣森 2024-11-26 18:14:24 +08:00
commit a635cdf650
42 changed files with 3583 additions and 2750 deletions

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View File

@ -320,29 +320,42 @@ public class AllHouseContro : MonoBehaviour
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
KillNos = parts.Select(int.Parse).ToList();
int index_ = 0;
foreach (string part in parts) {
if (parts.Length > index_)
//int index_ = 0;
int a = 0;
foreach (int index in KillNos)
{
if (index!=0&&a<=bossobj.Count)
{
int a = 0;
foreach (HouseBtn item in HouseBtnList)
{
if (a == int.Parse(parts[index_])) {
bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
}
a++;
}
bossobj[a].GetComponent<BossContro>().BossMove(index);
bossobj[a].GetComponent<PlayerMove>().room_id = index.ToString();
a++;
}
}
//foreach (string part in parts) {
// if (parts.Length > index_)
// {
// int a = 0;
// foreach (HouseBtn item in HouseBtnList)
// {
// if (a == int.Parse(parts[index_])) {
// bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
// bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
// }
// a++;
// }
index_++;
}
else
{
Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
}
// index_++;
// }
// else
// {
// Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
// }
}
//}
//击杀刷新房间蛋
//checkOutAllTheEscapeRoomsAsync();

View File

@ -9,7 +9,7 @@ public class PlayerInfo : MonoBehaviour
public static PlayerInfo instance;
public static UserInfomation14 userInfomation14;
public float Money = 0;
public string Ichor;
public float Ichor;
public float AllBetCoins;//总共下注蛋
public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
public bool HaveBet;//是否已经下注过
@ -43,8 +43,8 @@ public class PlayerInfo : MonoBehaviour
{
Money = userInfomation14.data.beansCoin;
Ichor = userInfomation14.data.ichorCoin;
EggNum.instance.eggNumText.text = Money.ToString();
IchorText.instance.ichorText.text = Ichor.ToString();
EggNum.instance.eggNumText.text = Money.ToString("F1");
IchorText.instance.ichorText.text = Ichor.ToString("F1");
}
BetText.position = new Vector2(transform.position.x, transform.position.y + 100);
}

View File

@ -173,8 +173,8 @@ public class UserInfomation14Data
public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
public float voluteCoin;//蜗壳
public float beansCoin;//蜗蛋
public string ichorCoin;//灵液
public string idCard;//=========================
public float ichorCoin;//灵液
public string idCard;//身份证
public string inviteCodeMy;//=============
public string inviteCodeBind;//==========
public string bindTime;//===========
@ -611,28 +611,31 @@ public class UnionDetalResponse : Response
}
//====4.1============================
//查询靓号分页
public class GoodIdPageBody
{
public int orderByDesc { get; set; }
}
public class GoodIdData
{
public int PageNo { get; set; }//页面的页数
public int PageSize { get; set; }//每页展示
public int TotalCount { get; set; }//总记录数
public List<object> DataList { get; set; } // 由于dataList为空数组未给出具体类型这里使用List<object>
}
public class GoodIdResponse : Response
{
public GoodIdData Data { get; set; }
}
//======================
public class GoodIdList
public class GoodIdData
{
public int id;
public int cuteNo;
public float beansCoin;
public int PageNo { get; set; }
public int PageSize { get; set; }
public int TotalCount { get; set; }
public List<GoodIdItem> DataList { get; set; }
}
public class GoodIdItem
{
public int Id { get; set; }
public string CuteNo { get; set; }
public float BeansCoin { get; set; }
public int UserId { get; set; }
public int Type { get; set; }
public int Status { get; set; }
public string CreateTime { get; set; }
public string UpdateTime { get; set; }
}
public class GoodIdPageBody
{
public int orderByDesc { get; set; }
}

View File

@ -52,6 +52,7 @@ public class PerSonalCenterPanel : MonoBehaviour
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
Debug.Log("1.4查询玩家信息" + response14);
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
//Money = userInfomation14.beansCoin;
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);

View File

@ -1,18 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class main_game : MonoBehaviour
public class main_game :Base
{
// Start is called before the first frame update
[Header("canvas动态生成的父节点")]
public Canvas canvas;
[Header("按钮与显示面板一一对应")]
public Button BTN1;
public Button BTN2;
public Button BTN3;
public Button BTN4;
[Header("按钮与显示面板一一对应")]
public GameObject panel1;
public GameObject panel2;
public GameObject panel3;
public GameObject panel4;
void Start()
{
BTN1.onClick.AddListener(()=> {
asyncOnShopBTN(BTN1, panel1);
});
BTN2.onClick.AddListener(() => {
asyncOnShopBTN(BTN2, panel2);
});
BTN3.onClick.AddListener(() => {
asyncOnShopBTN(BTN3, panel3);
});
BTN4.onClick.AddListener(() => {
asyncOnShopBTN(BTN4, panel4);
});
}
// Update is called once per frame
void Update()
public async void asyncOnShopBTN(Button BTN,GameObject _panel)
{
await ButtonClickAnimationAsync(BTN.gameObject);
//逻辑
this.ShopPanel(_panel);
}
public void ShopPanel(GameObject _panel)
{
if (_panel == null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_kuangchang : MonoBehaviour
public class main_kuangchang :main_shop
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -7,12 +7,13 @@ using DG.Tweening;
public class main_shop :BaseUIPanel
{
public Button shop_btn;
[Header("一个按钮,按下有逻辑")]
public Button btn;
[Header("canvas动态生成的父节点")]
public Canvas canvas;
public override void Start()
{
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
}
@ -28,6 +29,13 @@ public class main_shop :BaseUIPanel
public override void ShopPanel()
{
GameObject.Instantiate(Panel, canvas.transform);
if (Panel==null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_woshe : MonoBehaviour
public class main_woshe :main_shop
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class retrun_BTN :Base
{
private void Start()
{
ClosureObj.transform.DOScale(1f,0.3f);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 74de365fa92f06a49a17acc53c84dc6c
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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View File

@ -10,7 +10,7 @@ using System.Threading.Tasks;
//请将panel挂载一个空节点上将这个脚本放空节点
public class BaseUIPanel : Base
{
[Header("显示隐藏的面板,根据重写,可以不给")]
[Header("显示or消失的面板,根据重写,可以不给")]
public GameObject Panel;
[Header("CloseBTN,根据重写,可以不给")]
@ -43,7 +43,7 @@ public class BaseUIPanel : Base
Panel.gameObject.SetActive(true);
if (CloseBTN != null)
{
CloseBTN.gameObject.SetActive(false);
CloseBTN.gameObject.SetActive(true);
}
Panel.transform.DOScale(1f, 0.3f);
}

View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using DG.Tweening;
public class shopPanel :MonoBehaviour
{
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@ -2,13 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoginItem : MonoBehaviour
public class LoginItem :MonoBehaviour
{
public Transform contentItem;
public GoodIdPage41 goodId = new GoodIdPage41();
public Transform contentItem;
GoodIdPage41 goodId = new GoodIdPage41();
GoodIdResponse idResponse = new GoodIdResponse();
// GoodIdItem goodiditem = new GoodIdItem();
// Start is called before the first frame update
void Start()
{
@ -19,9 +19,16 @@ public class LoginItem : MonoBehaviour
{
idResponse=await goodId.queryUnionPage();
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
{
{
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
if (idResponse.Data.DataList[i].Type == 1)
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View File

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