写了一个baseUI基类
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TheStrongestSnail/Assets/Scripts/Scene_shop.meta
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TheStrongestSnail/Assets/Scripts/Scene_shop/BaseUIPanel.cs
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48
TheStrongestSnail/Assets/Scripts/Scene_shop/BaseUIPanel.cs
Normal file
@ -0,0 +1,48 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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//panel基类,主要用于panel的显示和隐藏
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//初始化会隐藏Panel
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{
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[Header("变化的面板")]
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public GameObject Panel;
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[Header("CloseBTN")]
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// Start is called before the first frame update
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{
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HidePanel();
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CloseBTN.onClick.AddListener(()=> {
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HidePanel();
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/// <summary>
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/// 显示面板,可以重写
|
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/// </summary>
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public virtual void ShopPanel()
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{
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Panel.gameObject.SetActive(true);
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CloseBTN.gameObject.SetActive(true);
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Panel.transform.DOScale(1f, 0.3f);
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}
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/// <summary>
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/// 隐藏面板,可以重写
|
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/// </summary>
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public virtual void HidePanel()
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{
|
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Panel.transform.DOScale(0.5f,0.2f);
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CloseBTN.gameObject.SetActive(false);
|
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using UnityEngine;
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public class ShopItemInfo :BaseUIPanel
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53
TheStrongestSnail/Assets/Scripts/Scene_shop/itemInfo.cs
Normal file
53
TheStrongestSnail/Assets/Scripts/Scene_shop/itemInfo.cs
Normal file
@ -0,0 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
|
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public class itemInfo : MonoBehaviour
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{
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[Header("显示物品的image")]
|
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public Image iconImage;
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[Header("物品名的TextPro")]
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public TextMeshProUGUI nameText;
|
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[Header("物品价格的TextPro")]
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public TextMeshProUGUI priceText;
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[Header("可以按下的按钮")]
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public Button btn;
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[Header("按下按钮显示的界面")]
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public GameObject prefab;
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private int id;//item id
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void Start()
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{
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public void init(int id)
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{
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this.id = id;
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}
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void initShow(Sprite icon,string name,float price)
|
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{
|
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iconImage.sprite = icon;
|
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nameText.text = name;
|
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priceText.text = price.ToString();
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}
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}
|
11
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TheStrongestSnail/Assets/prefabs/retrun_BTN.prefab
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Loading…
Reference in New Issue
Block a user