下方等待区蜗牛随机进房间
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@ -3615,7 +3615,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 365.75, y: -930.5}
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m_AnchoredPosition: {x: 540, y: -1129.5}
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m_SizeDelta: {x: 1018, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1071890038
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@ -23,6 +23,9 @@ public class AllHouseContro : MonoBehaviour
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public GameObject BazhuPanel;
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public WarnPanel warnPanel;
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public List<GameObject> wonnius = new List<GameObject>();
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public Allother allother;//¿ØÖÆÆäËûÎÏÅ£
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public bool HaveallotherMove;
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// Start is called before the first frame update
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async void Start()
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{
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@ -54,6 +57,7 @@ public class AllHouseContro : MonoBehaviour
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// 解析服务器返回的数据
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Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
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escapeId = Global.global.response.data.gameEscapeModel.id;
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int index = 0;
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foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
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{
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@ -105,7 +109,14 @@ public class AllHouseContro : MonoBehaviour
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await Task.Delay(1000);
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text.GetComponentInChildren<Text>().text = (60 - serverResponse.data.carrySeconds - 1).ToString();
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if (!HaveallotherMove)
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{
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StartCoroutine(allother.WoniuToMove());
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HaveallotherMove = true;
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//ÆäËûÎÏÅ£½øÁý×Ó
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}
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}
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else if (serverResponse.data.carrySeconds > 45 && serverResponse.data.carrySeconds < 50)
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{
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@ -117,7 +128,7 @@ public class AllHouseContro : MonoBehaviour
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is_jisha = true;
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warnPanel.ShowPanel();
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await Task.Delay(2000);
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await Task.Delay(3000);
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warnPanel.HidePanel();
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response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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@ -154,8 +165,11 @@ public class AllHouseContro : MonoBehaviour
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CloseBoosDoor(BoosHouse);
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text.GetComponentInChildren<Text>().text = "";
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detailsText.GetComponentInChildren<Text>().text = "结算";
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PlayerInfo.instance.AllBetCoins = 0;//Ͷע¹é0
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PlayerInfo.instance.SelfWoniuText.text= PlayerInfo.instance.AllBetCoins.ToString();
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HaveallotherMove=false;
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if (!is_jisha_jiesuan)
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{
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is_jisha_jiesuan = true;
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35
TheStrongestSnail/Assets/Scripts/Battle_Royale/Allother.cs
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35
TheStrongestSnail/Assets/Scripts/Battle_Royale/Allother.cs
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@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Allother : MonoBehaviour
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{
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public List<otherWoniu> otherWonius;
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// Start is called before the first frame update
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void Start()
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{
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//ControWoniuToMove();
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//StartCoroutine(WoniuToMove());
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}
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public IEnumerator WoniuToMove()
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{
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foreach (otherWoniu item in otherWonius)
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{
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yield return new WaitForSeconds(1);
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item.OtherWoniuMove();
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}
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}
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public async void ControWoniuToMove()
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{
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foreach (otherWoniu item in otherWonius)
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{
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await Task.Delay(1000);
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item.OtherWoniuMove();
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fafd91fc9fb41634bb76aef9127888d7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using TMPro;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEngine;
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using UnityEngine.UI;
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@ -28,6 +29,7 @@ public class BettingBtn : MonoBehaviour
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public List<GameObject> list=new List<GameObject>();
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public TextMeshProUGUI SelfWoniuText;
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// Start is called before the first frame update
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void Start()
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{
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@ -60,7 +62,9 @@ public class BettingBtn : MonoBehaviour
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body.bet = BetValue;
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body.roomNo = bg.GetComponentInChildren<AllHouseContro>().roomNo;
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body.userId = Global.global.serverResponse.data.userId;
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bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponentInChildren< TextBox >().AddText(BetValue);
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bg.GetComponentInChildren<AllHouseContro>().house.text.GetComponent<TextBox>().AddText(BetValue);
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PlayerInfo.instance.AllBetCoins += BetValue;
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StartCoroutine(Tools.AnimateTextMashPro(PlayerInfo.instance.AllBetCoins, PlayerInfo.instance.AllBetCoins + BetValue, 0.5f, SelfWoniuText));//修改蜗牛头上文本
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("Óû§ÏÂ×¢ÏìÓ¦: " + response);
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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@ -97,7 +101,7 @@ public class BettingBtn : MonoBehaviour
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//item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().wn.GetComponent<wuniusj>().yingchang();
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item.GetComponent<TextBox>().PlayAni();
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ControMoney(item);
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ControMoney(item);//分钱
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}
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@ -125,32 +129,32 @@ public class BettingBtn : MonoBehaviour
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}
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}
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public void GiveMoneyToPlayer()
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{
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switch (PlayerMovePos.instance.HouseId)
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{
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case 1:
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PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
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//public void GiveMoneyToPlayer()
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//{
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// switch (PlayerMovePos.instance.HouseId)
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// {
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// case 1:
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// PlayerInfo.instance.SetMoney(text1.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 2:
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PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 3:
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PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
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break;
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case 4:
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PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
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break;
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case 5:
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PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
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break;
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case 6:
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PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
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break;
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default:
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Debug.Log("δѡÔñ·¿¼ä");
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break;
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}
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}
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// break;
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// case 2:
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// PlayerInfo.instance.SetMoney(text2.GetComponent<TextBox>().ReturnText()/2);
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// break;
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// case 3:
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// PlayerInfo.instance.SetMoney(text3.GetComponent<TextBox>().ReturnText() / 2);
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// break;
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// case 4:
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// PlayerInfo.instance.SetMoney(text4.GetComponent<TextBox>().ReturnText()/2);
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// break;
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// case 5:
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// PlayerInfo.instance.SetMoney(text5.GetComponent<TextBox>().ReturnText() / 2);
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// break;
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// case 6:
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// PlayerInfo.instance.SetMoney(text6.GetComponent<TextBox>().ReturnText() / 2);
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// break;
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// default:
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// Debug.Log("未选择房间");
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// break;
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// }
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//}
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}
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@ -9,6 +9,7 @@ public class FailPanel : BasePanel
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public GameObject moveObject;
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public static FailPanel instance;
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public GameObject bg;
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public PlayerMovePos woniuMovePos;
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public override void Start()
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{
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instance = this;
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@ -26,7 +27,7 @@ public class FailPanel : BasePanel
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public override void HidePanel()
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{
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base.HidePanel();
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PlayerMovePos.instance.IsReturn = true;
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woniuMovePos.IsReturn = true;
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//BossContro.instance.ReturnParent();
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MaskContro.instance.SetMask(false);
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//都返回原来的位置
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@ -17,6 +17,7 @@ public class HouseBtn : MonoBehaviour
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public GameObject wn;
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//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
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public bool DoorIsOpen;
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public PlayerMovePos woniuMovePos;
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// Start is called before the first frame update
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void Start()
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{
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@ -35,7 +36,7 @@ public class HouseBtn : MonoBehaviour
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{
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Debug.Log("¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ªÑ¡Ôñ·¿¼ä¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª");
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transform.GetComponent<PlayerMove>().StartMove();
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PlayerMovePos.instance.HadChoise = true;
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woniuMovePos.HadChoise = true;
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class PlayerInfo : MonoBehaviour
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@ -7,7 +8,8 @@ public class PlayerInfo : MonoBehaviour
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public static PlayerInfo instance;
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public float Money = 1000;
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public int AllBetCoins;//总共下注蛋
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public float AllBetCoins;//总共下注蛋
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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// Start is called before the first frame update
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void Start()
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{
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@ -39,7 +39,10 @@ public class PlayerMove : MonoBehaviour
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public bool IsBoos;
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public AllHouseContro allHouseContro;
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public Transform SelfTextTrans;
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public Transform SelfImage;
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public bool IsOtherWoniu;
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private void Start()
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{
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Speed = 2f;
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@ -71,7 +74,7 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos)
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{
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PlayerMovePos.instance.HouseId = 1;
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objectToMove.GetComponent<PlayerMovePos>().HouseId = 1;
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}
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else
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{
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@ -84,7 +87,7 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos)
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{
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PlayerMovePos.instance.HouseId = 2;
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objectToMove.GetComponent<PlayerMovePos>().HouseId = 2;
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}
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else
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{
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@ -96,7 +99,7 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos)
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{
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PlayerMovePos.instance.HouseId = 3;
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objectToMove.GetComponent<PlayerMovePos>().HouseId = 3;
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}
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else
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{
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@ -108,7 +111,7 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos)
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{
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PlayerMovePos.instance.HouseId = 4;
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objectToMove.GetComponent<PlayerMovePos>().HouseId = 4;
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}
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else
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{
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@ -120,7 +123,7 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos)
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{
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PlayerMovePos.instance.HouseId = 5;
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objectToMove.GetComponent<PlayerMovePos>().HouseId = 5;
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}
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else
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{
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@ -132,7 +135,7 @@ public class PlayerMove : MonoBehaviour
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if (!IsBoos)
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{
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PlayerMovePos.instance.HouseId = 6;
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objectToMove.GetComponent<PlayerMovePos>().HouseId = 6;
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}
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else
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{
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@ -206,7 +209,7 @@ public class PlayerMove : MonoBehaviour
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for (int i = 0; i < pathPoints.Length; i++)
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{
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if (!IsBoos&&PlayerMovePos.instance.StartPos == pathPoints[i])
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if (!IsBoos&& objectToMove.GetComponent<PlayerMovePos>().StartPos == pathPoints[i])
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{
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startIndex = i;
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Debug.Log("Startindex"+i);
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@ -273,25 +276,31 @@ public class PlayerMove : MonoBehaviour
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{
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if (!PlayerMovePos.instance.IsReturn)
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if (IsBoos||!objectToMove.GetComponent<PlayerMovePos>().IsReturn)
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{
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if (!IsBoos)
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{
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objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {
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JudgeEnd();
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SetParentToHouse();
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PlayerMovePos.instance.StartPos = EndPos;
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objectToMove.GetComponent<PlayerMovePos>().StartPos = EndPos;
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PlayerMovePos.instance.PlayAni.SetInteger("State", 0);
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MaskContro.instance.SetMask(false);
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objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 0);
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if (!IsOtherWoniu)
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{
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MaskContro.instance.SetMask(false);
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}
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});
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}
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else
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{
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Debug.Log("cscscscscscscscscscscs");
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JudgeEnd();
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GetComponent<BossContro>().BossAni.SetInteger("State", 0);//停止移动
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Debug.Log("nnnnnnnn");
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allHouseContro.ControOneDoorOpen(GetComponent<BossContro>().HouseId,() => {//开门
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GetComponent<BossContro>().BossAni.SetInteger("State", 1);
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@ -315,7 +324,7 @@ public class PlayerMove : MonoBehaviour
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}
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else
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{
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PlayerMovePos.instance.IsReturn = false;//ÖØÖÃ
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objectToMove.GetComponent<PlayerMovePos>().IsReturn = false;//ÖØÖÃ
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MaskContro.instance.SetMask(false);
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}
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@ -339,13 +348,13 @@ public class PlayerMove : MonoBehaviour
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public void JudgeSuccOrFail()
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{
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Debug.Log("=000000000000000000000000000000000000000000000000");
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if (GetComponent<BossContro>().BoosStartPos == PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
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if (GetComponent<BossContro>().BoosStartPos == transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
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{
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//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
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Debug.Log("失败");//失败
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FailPanel.instance.ShowPanel();
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}
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else if (GetComponent<BossContro>().BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
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else if (GetComponent<BossContro>().BoosStartPos != transform.GetComponent<PlayerMovePos>().StartPos && transform.GetComponent<PlayerMovePos>().HadChoise)
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{
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Debug.Log("胜利");//胜利
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SucceePanel.instance.ShowPanel();
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@ -363,17 +372,23 @@ public class PlayerMove : MonoBehaviour
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public void Rotate()
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{
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Vector3 currentRotation = objectToMove.localEulerAngles;
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currentRotation.y += 180f;
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objectToMove.localEulerAngles = currentRotation;
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}
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public void OnMove(Vector3[] waypoints)
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{
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if (!IsBoos)
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{
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PlayerMovePos.instance.PlayAni.SetInteger("State", 1);
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MaskContro.instance.SetMask(true);
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objectToMove.GetComponent<PlayerMovePos>().PlayAni.SetInteger("State", 1);
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if (!IsOtherWoniu)
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{
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MaskContro.instance.SetMask(true);
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}
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}
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MoveOutParent();
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@ -404,15 +419,15 @@ public class PlayerMove : MonoBehaviour
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else
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{
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// 判断物体是否需要旋转
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if (nextWaypoint.x < currentWaypoint.x && !PlayerMovePos.instance.IsLeft)
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if (nextWaypoint.x < currentWaypoint.x && !objectToMove.GetComponent<PlayerMovePos>().IsLeft)
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{
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PlayerMovePos.instance.IsLeft = true;
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objectToMove.GetComponent<PlayerMovePos>().IsLeft = true;
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// 旋转物体使其面向左侧(绕Y轴旋转180度)
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Rotate();
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}
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else if (nextWaypoint.x > currentWaypoint.x && PlayerMovePos.instance.IsLeft)
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else if (nextWaypoint.x > currentWaypoint.x && objectToMove.GetComponent<PlayerMovePos>().IsLeft)
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{
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PlayerMovePos.instance.IsLeft = false;
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objectToMove.GetComponent<PlayerMovePos>().IsLeft = false;
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Rotate();
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}
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}
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|
@ -4,7 +4,7 @@ using UnityEngine;
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public class PlayerMovePos : MonoBehaviour
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{
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public static PlayerMovePos instance;
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public Transform StartPos;
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public Transform CurrentPos;
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public int StartIndex;
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@ -21,7 +21,7 @@ public class PlayerMovePos : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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}
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|
||||
|
@ -19,6 +19,8 @@ public class RoomInfo : MonoBehaviour
|
||||
public GameObject FenText;
|
||||
public GameObject QinText;
|
||||
public GameObject LanText;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
public class Tools : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
@ -23,16 +24,35 @@ public class Tools : MonoBehaviour
|
||||
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
|
||||
|
||||
// 更新文本显示
|
||||
SetText.text = currentValue.ToString();
|
||||
SetText.text = currentValue.ToString("F1");
|
||||
|
||||
yield return null; // 等待一帧
|
||||
}
|
||||
|
||||
SetText.text = endValue.ToString();
|
||||
SetText.text = endValue.ToString("F1");
|
||||
|
||||
}
|
||||
|
||||
public static IEnumerator AnimateTextMashPro(float startValue, float endValue, float time, TextMeshProUGUI SetText)
|
||||
{
|
||||
float elapsedTime = 0f; // 已经过去的时间
|
||||
while (elapsedTime < time)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
float t = elapsedTime / time;
|
||||
|
||||
// 计算当前值,使用 Mathf.Lerp 进行线性插值
|
||||
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
|
||||
|
||||
// 更新文本显示
|
||||
SetText.text = currentValue.ToString("F1");
|
||||
|
||||
yield return null; // 等待一帧
|
||||
}
|
||||
|
||||
SetText.text = endValue.ToString("F1");
|
||||
|
||||
}
|
||||
//public static void MoveUpOrDwon(RectTransform obj,float add)//向上或下移动
|
||||
//{
|
||||
// float targetY = obj.anchoredPosition.y + add; // 计算目标位置
|
||||
|
@ -135,4 +135,5 @@ public class GameEscapeModel
|
||||
public float beansCoinFee; // 手续费
|
||||
public float beansCoinRank; // 排名奖励豆币
|
||||
public float beansCoinDivide; // 分成豆币
|
||||
|
||||
}
|
||||
|
20
TheStrongestSnail/Assets/Scripts/otherWoniu.cs
Normal file
20
TheStrongestSnail/Assets/Scripts/otherWoniu.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class otherWoniu : MonoBehaviour
|
||||
{
|
||||
public List<GameObject> EndPosList;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//OtherWoniuMove();
|
||||
}
|
||||
|
||||
public void OtherWoniuMove()
|
||||
{
|
||||
int Index = Random.Range(0, EndPosList.Count);
|
||||
transform.GetComponent<PlayerMove>().EndPos = EndPosList[Index].transform;
|
||||
transform.GetComponent<PlayerMove>().StartMove();
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/otherWoniu.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/otherWoniu.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user