背包界面的制作与接口的完成

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huyulong 2024-11-28 05:10:50 +08:00
parent b52fca37d3
commit ae2a0582f7
9 changed files with 2313 additions and 43 deletions

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@ -830,6 +830,15 @@ public class AddressInfoData
public int status { get; set; }
public string createTime { get; set; }
}
[Serializable]
public class ServerRespon111 : Response
{
public int snailCount; // 数据对象
public int slotCount;
}
//2.1========================================================
public class getMallListBody
{

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@ -0,0 +1,69 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BagPanel : MonoBehaviour
{
public GameObject woniuConnect;
public GameObject wokeConnect;
public GameObject woniuSc;
public GameObject wokeSc;
public Button woniuBtn;
public Button wokeBtn;
public GameObject Musk;
// Start is called before the first frame update
void Start()
{
woniuBtn.onClick.AddListener(WoniuClick);
wokeBtn.onClick.AddListener(WokeClick);
Init();
}
async void Init()
{
string response = "";//²âÊÔ
response = await web.SendRequest(web.URL + "/snail/user/queryUserBag", "POST","{}", Global.global.CreateHeaders());
Debug.Log(response);
ServerRespon111 serverRespon111 = JsonConvert.DeserializeObject<ServerRespon111>(response);
for (int i = 0; i < serverRespon111.snailCount; i++)
{
GameObject woniuitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/items"),woniuConnect.transform);
}
for (int i = 0; i < serverRespon111.slotCount; i++)
{
GameObject wokeitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/items"),wokeConnect.transform);
}
wokeSc.gameObject.SetActive(false);
}
void WoniuClick()
{
woniuBtn.transform.SetParent(this.transform);
wokeBtn.transform.SetParent(Musk.transform);
woniuSc.gameObject.SetActive(true);
wokeSc.gameObject.SetActive(false);
}
void WokeClick()
{
woniuBtn.transform.SetParent(Musk.transform);
wokeBtn.transform.SetParent(this.transform);
woniuSc.gameObject.SetActive(false);
wokeSc.gameObject.SetActive(true);
}
// Update is called once per frame
void Update()
{
}
}

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