Merge branch 'main' of http://shu.sheziwanglo.cn:3000/hyskai/_TheStrongestSnail
This commit is contained in:
commit
b0b082eaca
33
TheStrongestSnail/Assets/HZB/UnionDetail17.cs
Normal file
33
TheStrongestSnail/Assets/HZB/UnionDetail17.cs
Normal file
@ -0,0 +1,33 @@
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using Newtonsoft.Json;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Threading.Tasks;
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using UnityEngine;
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//1.7查询工会详情
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public class UnionDetail17 : MonoBehaviour
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{
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// UnionDetail unionDetail = new UnionDetail();
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public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head17 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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UnionPage16 unionPage16 = new UnionPage16();
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UnionPage unionPage = new UnionPage();
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unionPage = await unionPage16.queryUnionPage(2);
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Debug.Log(unionPage);
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// 异步发送请求
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string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId="+ orderByDesc.ToString(), "GET","{}", head17);
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// 调试输出接收到的响应
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Debug.Log("1.7查询工会详情========================================" + response17);
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// 将响应反序列化为对象
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UnionDetalResponse unionDetailResponse = JsonConvert.DeserializeObject<UnionDetalResponse>(response17);
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Debug.Log("8==================================D"+ unionDetailResponse.Data.BizUnionUserModelList[0].CreateTime);
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return unionDetailResponse;
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}
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}
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11
TheStrongestSnail/Assets/HZB/UnionDetail17.cs.meta
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//========1.7================================================================
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public int LeaderId { get; set; }
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public string LeaderUserName { get; set; }
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public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime?
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public class BizUnionUserModel
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public int UserId { get; set; }
|
||||
public string UserName { get; set; }
|
||||
public int Station { get; set; }
|
||||
public int HigherUserId { get; set; }
|
||||
public int HigherStation { get; set; }
|
||||
public int Status { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
public class UnionDetalResponseData
|
||||
{
|
||||
public BizUnionModel BizUnionModel { get; set; }
|
||||
public List<BizUnionUserModel> BizUnionUserModelList { get; set; }
|
||||
}
|
||||
|
||||
public class UnionDetalResponse : Response
|
||||
{
|
||||
public UnionDetalResponseData Data { get; set; }
|
||||
}
|
26
TheStrongestSnail/Assets/Scripts/Trade/UnionInfo.cs
Normal file
26
TheStrongestSnail/Assets/Scripts/Trade/UnionInfo.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UnionInfo : MonoBehaviour
|
||||
{
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GetData();
|
||||
}
|
||||
|
||||
public async void GetData()
|
||||
{
|
||||
UnionDetail17 unionDetail = new UnionDetail17();
|
||||
UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1);
|
||||
Debug.Log(Detail.Data.BizUnionUserModelList[0].CreateTime);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Trade/UnionInfo.cs.meta
Normal file
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26
TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs
Normal file
26
TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LoginItem : MonoBehaviour
|
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{
|
||||
|
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|
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|
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void Start()
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{
|
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Init();
|
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|
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|
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void Init()
|
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{
|
||||
|
||||
|
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}
|
||||
|
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// Update is called once per frame
|
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void Update()
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}
|
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34
TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs
Normal file
34
TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Nice_numPanel : MonoBehaviour
|
||||
{
|
||||
public Button CancleBtn;
|
||||
public Button ConfirmBtn;
|
||||
// Start is called before the first frame update
|
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void Start()
|
||||
{
|
||||
CancleBtn.onClick.AddListener(CanclePanel);
|
||||
ConfirmBtn.onClick.AddListener(ConfirmBuy);
|
||||
}
|
||||
|
||||
void CanclePanel()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
void ConfirmBuy()
|
||||
{
|
||||
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
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void Update()
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@ -9,6 +9,7 @@ public class NumberTc : MonoBehaviour
|
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public TextMeshProUGUI price;
|
||||
public Button Show_buy;
|
||||
public Canvas jiemianCanvas;
|
||||
public GameObject musk;
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
@ -21,10 +22,6 @@ public class NumberTc : MonoBehaviour
|
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|
||||
Text hfText = Buy_tc.transform.Find("Panel/t3/huafeitext").GetComponent<Text>();
|
||||
hfText.text = "是否确认花费" + price.text + "个蜗壳购买ID为" + BeautifulNumber.text + "的靓号?";
|
||||
Button CancelBtn = Buy_tc.transform.Find("Panel/t3/quxiaoBtn").GetComponent<Button>();
|
||||
Button ConfirmBtn = Buy_tc.transform.Find("Panel/t3/QuerenBtn").GetComponent<Button>();
|
||||
|
||||
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// Update is called once per frame
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void Update()
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