This commit is contained in:
huyulong 2024-11-26 00:44:27 +08:00
commit b28b874dc5
49 changed files with 10882 additions and 9395 deletions

View File

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View File

@ -104,7 +104,7 @@ MonoBehaviour:
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View File

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@ -9,7 +9,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class BettingBtn : MonoBehaviour public class BettingBtn : Base
{ {
public PlayerInfo playerCoinUpdate;//用于每次下注后更新左上角金币数 public PlayerInfo playerCoinUpdate;//用于每次下注后更新左上角金币数
public static BettingBtn instance; public static BettingBtn instance;
@ -84,12 +84,14 @@ public class BettingBtn : MonoBehaviour
//调用玩家信息,更新左上角蜗蛋数量 //调用玩家信息,更新左上角蜗蛋数量
playerCoinUpdate.QueryPlayerInfo(); playerCoinUpdate.QueryPlayerInfo();
Debug.Log("-------投注成功-------"); addEventPopUp(serverResponse_513.message);
Promptmgr.Instance.PromptBubble(serverResponse_513.message); //Debug.Log("-------投注成功-------");
//Promptmgr.Instance.PromptBubble(serverResponse_513.message);
} }
else { else {
Debug.Log("-------投注失败-------"); // Debug.Log("-------投注失败-------");
Promptmgr.Instance.PromptBubble(serverResponse_513.message); addEventPopUp(serverResponse_513.message);
//Promptmgr.Instance.PromptBubble(serverResponse_513.message);
} }
Debug.Log("点击了下注按钮================================================" + playerCoinUpdate.Money); Debug.Log("点击了下注按钮================================================" + playerCoinUpdate.Money);
@ -116,15 +118,17 @@ public class BettingBtn : MonoBehaviour
if (serverResponse_513.code == 200) if (serverResponse_513.code == 200)
{ {
Debug.Log("-------切换投注成功-------"); // Debug.Log("-------切换投注成功-------");
Promptmgr.Instance.PromptBubble(serverResponse_513.message); addEventPopUp(serverResponse_513.message);
//Promptmgr.Instance.PromptBubble(serverResponse_513.message);
onComplete?.Invoke(); onComplete?.Invoke();
bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2 bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2
} }
else else
{ {
Promptmgr.Instance.PromptBubble(serverResponse_513.message); addEventPopUp(serverResponse_513.message);
Debug.Log("-------切换投注失败-------"); // Promptmgr.Instance.PromptBubble(serverResponse_513.message);
//Debug.Log("-------切换投注失败-------");
} }
} }

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@ -1,5 +1,5 @@
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@ -0,0 +1,36 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//查询靓号分页
public class GoodIdPage41 : MonoBehaviour
{
public async Task<GoodIdResponse> queryUnionPage() // 4.1
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head41 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
GoodIdPageBody goodIdPageBody = new GoodIdPageBody
{
//userId = Global.global.serverResponse.data.userId,
orderByDesc = 1
};
// 异步发送请求
string response41 = await web.SendRequest(web.URL + "/snail/cutePool/page", "POST", JsonUtility.ToJson(goodIdPageBody), head41);
// 调试输出接收到的响应
Debug.Log("4.1查询靓号分页" + response41);
// 将响应反序列化为对象
GoodIdResponse goodIdResponse = JsonConvert.DeserializeObject<GoodIdResponse>(response41);
Debug.Log("8==================================D"+goodIdResponse.Data.TotalCount);
return goodIdResponse;
}
}

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@ -0,0 +1,11 @@
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@ -1,4 +1,4 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -17,14 +17,14 @@ public class Global : MonoBehaviour
DontDestroyOnLoad(this); DontDestroyOnLoad(this);
} }
// 创建请求头,使用最新的 token // 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders() public Dictionary<string, string> CreateHeaders()
{ {
if (string.IsNullOrEmpty(Global.global.serverResponse.data.token)) if (string.IsNullOrEmpty(Global.global.serverResponse.data.token))
{ {
Debug.LogWarning("尝试创建请求头时token 未设置。"); Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>(); return new Dictionary<string, string>();
} }
@ -37,28 +37,28 @@ public class Global : MonoBehaviour
[Serializable] [Serializable]
public class GameEscapeRoomResponseVo public class GameEscapeRoomResponseVo
{ {
public int escapeId; // 游戏的ID public int escapeId; // 游戏的ID
public int roomNo; // 房间编号 public int roomNo; // 房间编号
public float roomBeansCoin; // 房间下注欢乐豆 public float roomBeansCoin; // 房间下注欢乐豆
public int roomUserNo; public int roomUserNo;
} }
[Serializable] [Serializable]
public class userIDgameId public class userIDgameId
{ {
public int userId; // 用户id public int userId; // 用户id
public int escapeId; // 游戏id public int escapeId; // 游戏id
public int orderByDesc;//参与记录正序或倒叙1正序其他倒叙 public int orderByDesc;//参与记录正序或倒叙1正序其他倒叙
public int weekType;//1是昨天0是今天 public int weekType;//1是昨天0是今天
} }
[Serializable] [Serializable]
public class Data public class Data
{ {
public int carrySeconds; // 携带时间秒数 public int carrySeconds; // 携带时间秒数
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间列表 public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间列表
public GameEscapeModel gameEscapeModel; // 游戏逃亡模型 (目前未处理) public GameEscapeModel gameEscapeModel; // 游戏逃亡模型 (目前未处理)
public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理) public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理)
} }
@ -86,71 +86,71 @@ public class Data514
[Serializable] [Serializable]
public class Data515 public class Data515
{ {
public float bet;//当前用户的下注 public float bet;//当前用户的下注
public int roomNo;//当前用户下注的房间号 public int roomNo;//当前用户下注的房间号
public int outcome;//默认0还没结果1胜利2失败 public int outcome;//默认0还没结果1胜利2失败
public float win;//获胜后赢得多少欢乐豆 public float win;//获胜后赢得多少欢乐豆
public float beansCoin;//本局最终获得多少欢乐豆 public float beansCoin;//本局最终获得多少欢乐豆
public float ichorCoin;//本局最终获得的灵液 public float ichorCoin;//本局最终获得的灵液
} }
[Serializable] [Serializable]
public class ServerResponse515 : Response public class ServerResponse515 : Response
{ {
public Data515 data; // 数据对象 public Data515 data; // 数据对象
} }
[Serializable] [Serializable]
public class ServerResponse: Response public class ServerResponse: Response
{ {
public Data data; // 数据对象 public Data data; // 数据对象
} }
[Serializable] [Serializable]
public class ServerResponse514: Response public class ServerResponse514: Response
{ {
public Data514 data; // 数据对象 public Data514 data; // 数据对象
} }
public class Response public class Response
{ {
public int code; // 响应状态码 public int code; // 响应状态码
public string message; // 提示语 public string message; // 提示语
} }
// 数据类 // 数据类
[Serializable] [Serializable]
public class GameEscapeModel public class GameEscapeModel
{ {
public int id; // 游戏 ID public int id; // 游戏 ID
public string gameNo; // 游戏编号 public string gameNo; // 游戏编号
public int demonMode; // 恶魔模式 public int demonMode; // 恶魔模式
public string startTime; // 开始时间 public string startTime; // 开始时间
public string betTime; // 下注时间 public string betTime; // 下注时间
public string countTime; // 结算时间 public string countTime; // 结算时间
public string settleTime; // 最终结算时间 public string settleTime; // 最终结算时间
public int status; // 游戏状态 public int status; // 游戏状态
public string roomNoKill; // 无杀房间号 public string roomNoKill; // 无杀房间号
public string roomNoRemain; // 剩余房间号 public string roomNoRemain; // 剩余房间号
public float beansCoinAll; // 总豆币数 public float beansCoinAll; // 总豆币数
public float beansCoinKill; // 击杀豆币数 public float beansCoinKill; // 击杀豆币数
public float beansCoinRemain; // 剩余豆币数 public float beansCoinRemain; // 剩余豆币数
public float beansCoinFee; // 手续费 public float beansCoinFee; // 手续费
public float beansCoinRank; // 排名奖励豆币 public float beansCoinRank; // 排名奖励豆币
public float beansCoinDivide; // 分成豆币 public float beansCoinDivide; // 分成豆币
} }
[Serializable] [Serializable]
public class ServerResponse513 : Response public class ServerResponse513 : Response
{ {
public int code; // 数据对象 public int code; // 数据对象
public string mesage; public string mesage;
} }
//玩家信息 //玩家信息
[Serializable] [Serializable]
public class UserInfomation14: Response public class UserInfomation14: Response
{ {
@ -160,30 +160,30 @@ public class UserInfomation14: Response
public class UserInfomation14Data public class UserInfomation14Data
{ {
public int userId;//id public int userId;//id
public long userName;//用户名(电话) public long userName;//用户名(电话)
public string token; public string token;
public string nickName;//昵称 public string nickName;//昵称
public string headImg;//头像 public string headImg;//头像
public int gender;//性别1男2女 public int gender;//性别1男2女
public string birthday;//出生,"yyyy-MM-dd HH:mm:ss" public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
public float voluteCoin;//蜗壳 public float voluteCoin;//蜗壳
public float beansCoin;//蜗蛋 public float beansCoin;//蜗蛋
public float ichorCoin;//灵液 public float ichorCoin;//灵液
public string idCard;//========================= public string idCard;//=========================
public string inviteCodeMy;//============= public string inviteCodeMy;//=============
public string inviteCodeBind;//========== public string inviteCodeBind;//==========
public string bindTime;//=========== public string bindTime;//===========
public int station;//========= public int station;//=========
public string cuteNo;//靓号 public string cuteNo;//靓号
public string menberTime;//=============== public string menberTime;//===============
public bool isMember; public bool isMember;
//public int cuteNo;//靓号 //public int cuteNo;//靓号
} }
[Serializable] [Serializable]
public class ServerResponse516 : Response public class ServerResponse516 : Response
{ {
public Data516 data; // 数据对象 public Data516 data; // 数据对象
} }
[Serializable] [Serializable]
@ -196,8 +196,8 @@ public class Data516
[Serializable] [Serializable]
public class gameEscapeRoomKillCountResponseVo public class gameEscapeRoomKillCountResponseVo
{ {
public int roomNo;//房间号 public int roomNo;//房间号
public int kill;//击杀次数 public int kill;//击杀次数
} }
@ -205,8 +205,8 @@ public class gameEscapeRoomKillCountResponseVo
[Serializable] [Serializable]
public class gameEscapeModel public class gameEscapeModel
{ {
public string gameNo;//游戏编号 public string gameNo;//游戏编号
public string roomNoKill;//击杀的房间 "5,6,7,8"这种 public string roomNoKill;//击杀的房间 "5,6,7,8"这种
} }
@ -215,16 +215,16 @@ public class gameEscapeModel
[Serializable] [Serializable]
public class ServerResponse517 : Response public class ServerResponse517 : Response
{ {
public Data517 data; // 数据对象 public Data517 data; // 数据对象
} }
[Serializable] [Serializable]
public class Data517 public class Data517
{ {
public float beansCoinBet;//当前用户总投入的欢乐豆 public float beansCoinBet;//当前用户总投入的欢乐豆
public float beansCoinWin;//当前用户总赚取的欢乐豆 public float beansCoinWin;//当前用户总赚取的欢乐豆
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页 public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页
@ -242,13 +242,13 @@ public class gameEscapeUserRecordResponseVoPageResult
public class dataList public class dataList
{ {
public string gameNo;//游戏编号 public string gameNo;//游戏编号
public float bet;//下注欢乐豆 public float bet;//下注欢乐豆
public int roomNo;//下注房间号 public int roomNo;//下注房间号
public string roomNoKill;//击杀房间号 public string roomNoKill;//击杀房间号
public int outcome;//本局结果默认0还未结束1胜利2失败 public int outcome;//本局结果默认0还未结束1胜利2失败
public float beansCoin;//本局最终获得欢乐豆 public float beansCoin;//本局最终获得欢乐豆
public string createTime;//创建时间 public string createTime;//创建时间
} }
@ -256,7 +256,7 @@ public class dataList
[Serializable] [Serializable]
public class ServerResponse518 : Response public class ServerResponse518 : Response
{ {
public Data518 data; // 数据对象 public Data518 data; // 数据对象
} }
@ -273,12 +273,12 @@ public class Data518
public class gameEscapeUserBetResponseVoList public class gameEscapeUserBetResponseVoList
{ {
public string userId;//用户id public string userId;//用户id
public string nickName;// 昵称 public string nickName;// 昵称
public string headImg;// 头像 public string headImg;// 头像
public float bet;// 下注总额 public float bet;// 下注总额
public int orderNo;// 排名 public int orderNo;// 排名
public float rankBonus;// 排名奖金 public float rankBonus;// 排名奖金
} }
@ -286,12 +286,12 @@ public class gameEscapeUserBetResponseVoList
[Serializable] [Serializable]
public class userBetInfo public class userBetInfo
{ {
public string userId;//用户id public string userId;//用户id
public string nickName;// 昵称 public string nickName;// 昵称
public string headImg;// 头像 public string headImg;// 头像
public float bet;// 下注总额 public float bet;// 下注总额
public int orderNo;// 排名 public int orderNo;// 排名
public float rankBonus;// 排名奖金 public float rankBonus;// 排名奖金
@ -300,17 +300,235 @@ public class userBetInfo
[Serializable] [Serializable]
public class Body518 public class Body518
{ {
public int userId; // 用户id public int userId; // 用户id
public int weekType;//1是昨天0是今天 public int weekType;//1是昨天0是今天
} }
//================================================================================== //==================================================================================
//工会分页
public class UnionPageBody//请求体 //========1.7================================================================
//===============================================================================
//===============================================================================
//========================================
//=======================================
//========================================
//========521===================================================================================
//521<32><31>ѯ<EFBFBD><D1AF><EFBFBD>
public class ClosestKnight : Response
{
public ClosestKnightData Data { get; set; }
}
public class ClosestKnightData
{
public int CarrySeconds { get; set; }
public GameKnightModel GameKnightModel { get; set; }
public List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList { get; set; }
public List<GameKnightUserModel> GameKnightUserModelList { get; set; }
}
public class GameKnightModel
{
public int Id { get; set; }
public string GameNo { get; set; }
public int GameSession { get; set; }
public string StartTime { get; set; }
public string BetTime { get; set; }
public string CountTime { get; set; }
public string SettleTime { get; set; }
public int Status { get; set; }
public string HorseNoAll { get; set; }
public string HorseNoKill { get; set; }
public string HorseNoRemain { get; set; }
public float BeansCoinAll { get; set; }
public float BeansCoinKill { get; set; }
public float BeansCoinRemain { get; set; }
public float BeansCoinFee { get; set; }
public float BeansCoinDivide { get; set; }
}
public class GameKnightRoomResponseVo
{
public int KnightId { get; set; }
public int HorseNo { get; set; }
public int HorseUserNo { get; set; }
public float HorseBeansCoin { get; set; }
}
public class GameKnightUserModel
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>JSON<4F><4E>GameKnightUserModelList<73><74>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>о<EFBFBD><D0BE><EFBFBD><EFBFBD>ֶΣ<D6B6><CEA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶΡ<D6B6>
}
//====522=====================================================
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public class QueryKnightRoomListBody
{
public int userId { get; set; }
public int knightId { get; set; }
}
//<2F><><EFBFBD><EFBFBD>
public class KnightRoomBetList
{
public int Code { get; set; } // <20><>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>
public string Message { get; set; } // <20><>Ӧ<EFBFBD><D3A6>Ϣ
public KnightRoomBetData Data { get; set; } // <20><><EFBFBD>ݲ<EFBFBD><DDB2><EFBFBD>
}
public class KnightRoomBetData
{
public int CarrySeconds { get; set; } // Я<><D0AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public GameKnightModel GameKnightModel { get; set; } // <20><>Ϸ<EFBFBD><CFB7>ʿģ<CABF>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>Ϊnull
public List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList { get; set; } // <20><>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>б<EFBFBD>
public List<GameKnightUserModel> GameKnightUserModelList { get; set; } // <20><>ʿ<EFBFBD>û<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊnull
}
public class GameKnightModel2
{
// <20><>Ϊʾ<CEAA><CABE><EFBFBD>е<EFBFBD> `gameKnightModel` Ϊ null<6C><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD>˻᷵<CBBB>ظò<D8B8><C3B2>֣<EFBFBD><D6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD>ֶ<EFBFBD>
public int Id { get; set; }
public string GameNo { get; set; }
public int GameSession { get; set; }
public string StartTime { get; set; }
public string BetTime { get; set; }
public string CountTime { get; set; }
public string SettleTime { get; set; }
public int Status { get; set; }
public string HorseNoAll { get; set; }
public string HorseNoKill { get; set; }
public string HorseNoRemain { get; set; }
public float BeansCoinAll { get; set; }
public float BeansCoinKill { get; set; }
public float BeansCoinRemain { get; set; }
public float BeansCoinFee { get; set; }
public float BeansCoinDivide { get; set; }
}
public class GameKnightRoomResponseVo2
{
public int KnightId { get; set; } // <20><>ʿID
public int HorseNo { get; set; } // <20><>ƥ<EFBFBD><C6A5><EFBFBD>
public int HorseUserNo { get; set; } // <20><>ƥ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>
public decimal HorseBeansCoin { get; set; } // <20><>ƥ<EFBFBD><C6A5><EFBFBD>ң<EFBFBD>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9> decimal <20>Ա<EFBFBD><D4B1>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>
}
public class GameKnightUserModel2
{
// <20><>Ϊʾ<CEAA><CABE><EFBFBD>е<EFBFBD> `gameKnightUserModelList` Ϊ null<6C><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
//========523======================================================
public class KnightBetBody
{
public int knightId { get; set; }
public int userId { get; set; }
public int horseNo { get; set; }
public float bet { get; set; }
}
//<2F><><EFBFBD><EFBFBD>
public class KnightBetResponse : Response
{
public string knighBetData;
}
//=======524========================================================
public class KnightKill : Response
{
public KnightBetData data { get; set; }
}
public class KnightBetData
{
public int id { get; set; }
public string gameNo { get; set; }
public int gameSession { get; set; }
public string startTime { get; set; }
public string betTime { get; set; }
public string countTime { get; set; }
public string settleTime { get; set; }
public int status { get; set; }
public string horseNoAll { get; set; }
public string horseNoKill { get; set; }
public string horseNoRemain { get; set; }
public float beansCoinAll { get; set; }
public float beansCoinKill { get; set; }
public float beansCoinRemain { get; set; }
public float beansCoinFee { get; set; }
public float beansCoinDivide { get; set; }
}
//======525========================================================
[Serializable]
public class KnightBetResult : Response
{
public Data data;
[Serializable]
public class Data
{
public int id;
public string gameNo;
public int gameSession;
public string startTime;
public string betTime;
public string countTime;
public string settleTime;
public int status;
public string horseNoAll;
public string horseNoKill;
public string horseNoRemain;
public float beansCoinAll;
public float beansCoinKill;
public float beansCoinRemain;
public float beansCoinFee;
public float beansCoinDivide;
}
}
//======526========================================================
public class QueryKnightRecordBody
{
public int userId;
public int orderByDesc { get; set; }
}
public class GameKnightModelRecord
{
public int id { get; set; }
public string gameNo { get; set; }
public int gameSession { get; set; }
public string startTime { get; set; }
public string betTime { get; set; }
public string countTime { get; set; }
public string settleTime { get; set; }
public int status { get; set; }
public string horseNoAll { get; set; }
public string horseNoKill { get; set; }
public string horseNoRemain { get; set; }
public float beansCoinAll { get; set; }
public float beansCoinKill { get; set; }
public float beansCoinRemain { get; set; }
public float beansCoinFee { get; set; }
public float beansCoinDivide { get; set; }
}
public class KnightRecordtData
{
public float beansCoinBet { get; set; }
public float beansCoinWin { get; set; }
public List<GameKnightModelRecord> gameKnightModelList { get; set; }
}
public class KnightRecord : Response
{
public KnightRecordtData data { get; set; }
}
//============================================
//工会分页
public class UnionPageBody//请求体
{ {
public int orderByDesc { get; set; } public int orderByDesc { get; set; }
} }
@ -324,7 +542,7 @@ public class UnionDataInPage
public string Slogan { get; set; } public string Slogan { get; set; }
public int LeaderId { get; set; } public int LeaderId { get; set; }
public string LeaderUserName { get; set; } public string LeaderUserName { get; set; }
public string CreateTime { get; set; } // 由于createTime可能为null且类型未明确这里使用object类型可根据实际情况调整为DateTime?或其他类型 public string CreateTime { get; set; } // 由于createTime可能为null且类型未明确这里使用object类型可根据实际情况调整为DateTime?或其他类型
public string UpdateTime { get; set; } public string UpdateTime { get; set; }
} }
@ -340,7 +558,6 @@ public class UnionPage : Response
{ {
public UnionPageData Data { get; set; } public UnionPageData Data { get; set; }
} }
//========1.7================================================================ //========1.7================================================================
public class BizUnionModel public class BizUnionModel
@ -353,7 +570,7 @@ public class BizUnionModel
public string Slogan { get; set; } public string Slogan { get; set; }
public int LeaderId { get; set; } public int LeaderId { get; set; }
public string LeaderUserName { get; set; } public string LeaderUserName { get; set; }
public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime? public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime?
public string UpdateTime { get; set; } public string UpdateTime { get; set; }
} }
@ -381,3 +598,30 @@ public class UnionDetalResponse : Response
{ {
public UnionDetalResponseData Data { get; set; } public UnionDetalResponseData Data { get; set; }
} }
//====4.1============================
//查询靓号分页
public class GoodIdPageBody
{
public int orderByDesc { get; set; }
}
public class GoodIdData
{
public int PageNo { get; set; }//页面的页数
public int PageSize { get; set; }//每页展示
public int TotalCount { get; set; }//总记录数
public List<object> DataList { get; set; } // 由于dataList为空数组未给出具体类型这里使用List<object>
}
public class GoodIdResponse : Response
{
public GoodIdData Data { get; set; }
}
//======================
public class GoodIdList
{
public int id;
public int cuteNo;
public float beansCoin;
}

View File

@ -11,7 +11,7 @@ using System.Threading.Tasks;
public class logoPanel : MonoBehaviour public class logoPanel : Base
{ {
public InputField userNameField; public InputField userNameField;
public InputField passwordField; public InputField passwordField;
@ -85,6 +85,8 @@ public class logoPanel : MonoBehaviour
public async void OnClickLoginBtnAsync() public async void OnClickLoginBtnAsync()
{ {
loginbody body = new loginbody loginbody body = new loginbody
{ {
userName = userNameField.text, userName = userNameField.text,

View File

@ -10,6 +10,7 @@ public class FriendInfo : MonoBehaviour
public Text phonrNumberTxt; public Text phonrNumberTxt;
public Text timeTxt; public Text timeTxt;
public GameObject sharePanel; public GameObject sharePanel;
public GameObject friendPanel;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -23,6 +24,6 @@ public class FriendInfo : MonoBehaviour
public void SetSharePanel() public void SetSharePanel()
{ {
sharePanel.gameObject.SetActive(true); sharePanel.gameObject.SetActive(true);
transform.gameObject.SetActive(false); friendPanel.gameObject.SetActive(false);
} }
} }

View File

@ -23,6 +23,7 @@ public class InviteFriendsPanel : MonoBehaviour
public void SetInviteFriendPanel() public void SetInviteFriendPanel()
{ {
invitefriendPanel.gameObject.SetActive(true); invitefriendPanel.gameObject.SetActive(true);
transform.gameObject.SetActive(false);
} }
public void SetInviteFriendsPanel() public void SetInviteFriendsPanel()
{ {

View File

@ -1,5 +1,7 @@
using Newtonsoft.Json;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -8,16 +10,22 @@ public class PerSonalCenterPanel : MonoBehaviour
public Button invitefriendsBtn; public Button invitefriendsBtn;
public GameObject invitefriendsPanel; public GameObject invitefriendsPanel;
public GameObject editPanel; public GameObject editPanel;
public UserInfomation14 userInfomation14;
public Text nickName;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
GetPlayerInfo();
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
}
void SetPlayerName()
{
} }
public void SetInviteFriendsPanel() public void SetInviteFriendsPanel()
{ {
@ -32,4 +40,26 @@ public class PerSonalCenterPanel : MonoBehaviour
{ {
transform.gameObject.SetActive(false); transform.gameObject.SetActive(false);
} }
public async Task GetPlayerInfo() // 1.4
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head14 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 异步查询玩家信息
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
Debug.Log("1.4查询玩家信息" + response14);
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
//Money = userInfomation14.beansCoin;
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
nickName.text = userInfomation14.data.nickName;
// 解析服务器返回的数据
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
// 不需要返回值,只需表示异步操作完成
await Task.CompletedTask; // 或者直接返回,不使用 await
}
} }

View File

@ -9,6 +9,7 @@ using UnityEngine.UI;
public class mainBTN : MonoBehaviour public class mainBTN : MonoBehaviour
{ {
public GameObject mainPanel; public GameObject mainPanel;
private RectTransform mainPanelRect;
public GameObject BTN_0; public GameObject BTN_0;
public GameObject BTN_1; public GameObject BTN_1;
@ -22,62 +23,61 @@ public class mainBTN : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
BTN_0.GetComponent<Button>().onClick.AddListener(()=> { // 确保mainPanel不为空
BTN_0.SetActive(false); if (mainPanel == null)
BTN_1.SetActive(true); {
BTN_2.SetActive(true); Debug.LogError("mainPanel is not assigned!");
BTN_3.SetActive(true); return;
}
BTN_0_0.SetActive(true); mainPanelRect = mainPanel.GetComponent<RectTransform>();
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(false);
});
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(false);
BTN_2.SetActive(true);
BTN_3.SetActive(true);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(true);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(false);
});
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(true);
BTN_2.SetActive(false);
BTN_3.SetActive(true);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(true);
BTN_3_3.SetActive(false);
});
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
BTN_0.SetActive(true);
BTN_1.SetActive(true);
BTN_2.SetActive(true);
BTN_3.SetActive(false);
BTN_0_0.SetActive(false);
BTN_1_1.SetActive(false);
BTN_2_2.SetActive(false);
BTN_3_3.SetActive(true);
});
// 添加按钮点击事件
BTN_0.GetComponent<Button>().onClick.AddListener(() => MovePanel(0));
BTN_1.GetComponent<Button>().onClick.AddListener(() => MovePanel(-2100));
BTN_2.GetComponent<Button>().onClick.AddListener(() => MovePanel(-3760));
BTN_3.GetComponent<Button>().onClick.AddListener(() => MovePanel(-5350));
} }
// 统一的面板移动方法
public void MovePanel(float targetX)
// Update is called once per frame
void Update()
{ {
// 更新按钮的显示和隐藏
BTN_0.SetActive(targetX != 0);
BTN_1.SetActive(targetX != -2100);
BTN_2.SetActive(targetX != -3760);
BTN_3.SetActive(targetX != -5350);
BTN_0_0.SetActive(targetX == 0);
BTN_1_1.SetActive(targetX == -2100);
BTN_2_2.SetActive(targetX == -3760);
BTN_3_3.SetActive(targetX == -5350);
// 启动协程,平滑移动 mainPanel
StartCoroutine(SmoothMovePanel(targetX, 0.3f));
} }
// 协程实现平滑移动
private IEnumerator SmoothMovePanel(float targetX, float duration)
{
Vector2 startPosition = mainPanelRect.anchoredPosition;
Vector2 targetPosition = new Vector2(targetX, startPosition.y);
float elapsedTime = 0f;
while (elapsedTime < duration)
{
// 计算当前进度
float t = elapsedTime / duration;
// 逐渐改变 position
mainPanelRect.anchoredPosition = Vector2.Lerp(startPosition, targetPosition, t);
// 增加时间
elapsedTime += Time.deltaTime;
yield return null;
}
// 最终确保位置为目标位置
mainPanelRect.anchoredPosition = targetPosition;
}
} }

View File

@ -21,6 +21,13 @@ public class sceneContorl : MonoBehaviour
public float minX = -500f; // 最小x值 public float minX = -500f; // 最小x值
public float maxX = 500f; // 最大x值 public float maxX = 500f; // 最大x值
[Header("定义目标位置")]
public float[] targetPositions = new float[] { 0f, -2100f, -3760f, -5350f };
// 引用 mainBTN 脚本
public mainBTN mainBtnScript;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -92,18 +99,33 @@ public class sceneContorl : MonoBehaviour
mainSceneRectTransform.anchoredPosition = newPos; // 设置新的锚点位置 mainSceneRectTransform.anchoredPosition = newPos; // 设置新的锚点位置
// 更新起始位置,用于计算下一帧的增量 // 更新起始位置,用于计算下一帧的增量
m_oneFingerDragStartPos = fingerPos; m_oneFingerDragStartPos = fingerPos;
} }
/// <summary> /// <summary>
/// 屏幕坐标换算成3D坐标 /// 计算当前位置与目标位置数组中哪个位置最接近,并返回对应的目标位置值.
/// </summary> /// </summary>
/// <param name="screenPos">屏幕坐标</param> /// <param name="currentX">当前X坐标</param>
/// <returns></returns> /// <returns>返回距离最近的目标位置值</returns>
Vector3 GetWorldPos(Vector2 screenPos) private float GetClosestTargetValue(float currentX)
{ {
return m_cam.ScreenToWorldPoint(new Vector3(screenPos.x, screenPos.y, Mathf.Abs(m_cam.transform.position.z))); float closestValue = targetPositions[0]; // 默认目标位置为数组的第一个值
float minDistance = Mathf.Abs(currentX - targetPositions[0]); // 初始最小距离为第一个目标的距离
// 遍历 targetPositions 数组,计算与当前位置的距离
for (int i = 1; i < targetPositions.Length; i++)
{
float distance = Mathf.Abs(currentX - targetPositions[i]); // 计算当前位置与目标的绝对距离
if (distance < minDistance) // 如果当前距离比最小距离小
{
closestValue = targetPositions[i]; // 更新最近的目标位置
minDistance = distance; // 更新最小距离
}
}
return closestValue; // 返回最近目标的值
} }
} }

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9b1844214eeaf9f4cb67fe760a9b80a5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//5.2.3下注
public class SnailKnightBet523 : MonoBehaviour
{
//返回的(解析后)====================
//public KnightRoomBetList knightRoomBetList;
//async void Start()
//{
// await SnailKnightBet(39592, 1, 3); // =============================== 示例,仅供测试
//}
public async Task<KnightRoomBetList> SnailKnightBet(int KnightId,float bet,int horseNo)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head523 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
KnightBetBody knightBetBody = new KnightBetBody
{
userId = Global.global.serverResponse.data.userId,
knightId = KnightId,
bet = bet,
horseNo = horseNo
};
// 异步发送请求
string response523 = await web.SendRequest(web.URL + "/snail/gameKnight/userBet", "POST", JsonConvert.SerializeObject(knightBetBody), head523);
// 调试输出接收到的响应
Debug.Log("入参"+ JsonConvert.SerializeObject(knightBetBody) + "5.2.3下注: " + response523);
// 将响应反序列化为对象
try
{
// knightRoomBetList = JsonConvert.DeserializeObject<KnightRoomBetList>(response522);
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的 KnightRoomBetList 对象
return null;
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e896077188de3f47b0e618eb84a8fd9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//测试仅供参考
public class knightTest : MonoBehaviour
{
queryClosestKnight521 queryClosestKnight1 = new queryClosestKnight521();
queryKnightRoomList522 queryKnightRoomList = new queryKnightRoomList522();
SnailKnightBet523 queryClosestKnightBet5 = new SnailKnightBet523();
queryKnightKill524 queryKnightKill = new queryKnightKill524();
ClosestKnight knight;
queryKnightBetResult525 queryKnightBetResult525 = new queryKnightBetResult525();
queryKnightRecord526 queryKnightRecord = new queryKnightRecord526();
UnionPage16 unionPage = new UnionPage16();
UnionDetail17 unionDetail = new UnionDetail17();
GoodIdPage41 goodIdPage41 = new GoodIdPage41();
GoodIdResponse goodidpage = new GoodIdResponse();
async void Start()
{
UnionPage Page = await unionPage.queryUnionPage(1);
//UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1);
goodidpage = await goodIdPage41.queryUnionPage();
//Debug.Log("+++++++++++++++"+ goodidpage.Data.TotalCount);
//knight = await queryClosestKnight1.queryClosestKnight();//查询最近骑士房间
//queryKnightRoomList.queryKnightRoomLis(knight.Data.GameKnightRoomResponseVoList[0].KnightId);
//Debug.Log("=========================================="+knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询房间详情
////KnightRoomBetList roomBetList = await queryKnightRoomList.queryKnightRoomLis(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询房间下注
//await queryClosestKnightBet5.SnailKnightBet(knight.Data.GameKnightRoomResponseVoList[0].KnightId, 20, 3);//下注
////await queryKnightKill.queryKnightKill(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询击杀
////await queryKnightBetResult525.queryKnightBetResult(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询结算
//// 调用 queryKnightKill 方法,首次延迟 3 秒,之后每 3 秒调用一次
////KnightRecord knightRecord = await queryKnightRecord.queryKnightBetResult(1);//526查询用户战斗记录
//await queryKnightRecord.queryKnightBetResult(1);//526查询用户战斗记录
////Debug.Log("++++++++++++++++++++++++++++++++++++"+knightRecord.data.beansCoinWin);
//InvokeRepeating("RepeatedQueryKnightKill", 1f, 1f);
}
private void RepeatedQueryKnightKill()
{
if (knight != null && knight.Data.GameKnightRoomResponseVoList.Count > 0)
{
// queryKnightBetResult525.queryKnightBetResult(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询结算
//queryKnightKill.queryKnightKill(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询击杀
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 10093cb6eece78d4a95d49de75ff947e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,56 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System;
//查询最近一场蜗牛骑士游戏详情
public class queryClosestKnight521 : MonoBehaviour
{
//返回的(解析后)
public ClosestKnight closestKnight;
public async Task<ClosestKnight> queryClosestKnight() // 5.2.1
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head521 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体可以为空对象(即 "{}"
string requestBody = "{}";
// 异步发送请求以获取最新的蜗牛骑士信息
string response521 = await web.SendRequest(web.URL + "/snail/gameKnight/queryLatest", "POST", requestBody, head521);
// 调试输出接收到的响应
Debug.Log("5.2.1查询最近一场蜗牛骑士" + response521);
//将响应反序列化为 ClosestKnight 对象
// 将返回的 JSON 字符串反序列化为 ClosestKnight 对象
ClosestKnight closestKnight = JsonConvert.DeserializeObject<ClosestKnight>(response521);
//if (closestKnight != null && closestKnight.Data != null)
//{
// Debug.Log("携带的秒数: " + closestKnight.Data.CarrySeconds);
// Debug.Log("游戏ID: " + closestKnight.Data.GameKnightModel.Id);
// Debug.Log("游戏开始时间: " + closestKnight.Data.GameKnightModel.StartTime);
// // 遍历房间响应列表
// foreach (var room in closestKnight.Data.GameKnightRoomResponseVoList)
// {
// Debug.Log("骑士ID: " + room.KnightId);
// Debug.Log("马匹编号: " + room.HorseNo);
// Debug.Log("马匹用户编号: " + room.HorseUserNo);
// Debug.Log("马匹豆币: " + room.HorseBeansCoin);
// }
//}
// 返回解析后的 closestKnight 对象
return closestKnight;
}
}

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@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//5.2.4查询结算
public class queryKnightBetResult525 : MonoBehaviour
{
//返回的(解析后)
public KnightBetResult knightBetResult;//===========================================================================================
public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head525 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
QueryKnightRoomListBody queryKnightRoomListBody = new QueryKnightRoomListBody
{
userId = Global.global.serverResponse.data.userId,
knightId = KnightId
};
Debug.Log("524接收的=========================" + KnightId);
// 异步发送请求
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKill", "POST", JsonConvert.SerializeObject(queryKnightRoomListBody), head525);
// 调试输出接收到的响应
Debug.Log("5.2.5查询骑士结算:======== " + response525);
// 将响应反序列化为 KnightRoomList 对象
try
{
knightBetResult = JsonConvert.DeserializeObject<KnightBetResult>(response525);
if (knightBetResult != null && knightBetResult.data != null)//==================================================访问之前先判空未到或已过时间data[]为空
{
Debug.Log(knightBetResult.data.beansCoinFee + "=525========");
}
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
// 返回解析后的 对象
return knightBetResult;
}
}

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@ -0,0 +1,61 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//5.2.4查询击杀
public class queryKnightKill524 : MonoBehaviour
{
//返回的(解析后)
public KnightKill knightKill;
//async void Start()
//{
// KnightKill result = await queryKnightKill(39592); // =============================== 示例,仅供测试
// if (result != null)
// {
// Debug.Log("请求成功Code: " + result.Code);
// }
//}
public async Task<KnightKill> queryKnightKill(int KnightId) // 5.2.2//需传入KightId
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head524 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
QueryKnightRoomListBody queryKnightRoomListBody = new QueryKnightRoomListBody
{
userId = Global.global.serverResponse.data.userId,
knightId = KnightId
};
Debug.Log(queryKnightRoomListBody);
// 异步发送请求
//string response524 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKill", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head524);
string response524 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKill", "POST", JsonConvert.SerializeObject(queryKnightRoomListBody), head524);
// 调试输出接收到的响应
Debug.Log("5.2.4查询击杀(骑士):=============== " + response524);
// 将响应反序列化为 KnightRoomList 对象
try
{
knightKill = JsonConvert.DeserializeObject<KnightKill>(response524);
if (knightKill != null && knightKill.data != null)//==================================================访问之前先判空未到或已过时间data[]为空
{
Debug.Log(knightKill.data.beansCoinFee + "=524========");
}
}
catch (Exception ex)
{
Debug.LogError("反序列化响应失败: " + ex.Message);
}
//返回解析后的 KnightKill 对象
return knightKill;//knightKill;
}
}

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@ -0,0 +1,77 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//526查询用户战斗记录
public class queryKnightRecord526 : MonoBehaviour
{
KnightRecord knightRecord = new KnightRecord();
public async Task<KnightRecord> queryKnightBetResult(int orderByDesc) // 5.2.6
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head526 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
QueryKnightRecordBody queryKnightRecordBody = new QueryKnightRecordBody
{
userId = Global.global.serverResponse.data.userId,
orderByDesc = orderByDesc
};
// 异步发送请求
string response526 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserRecord", "POST", JsonUtility.ToJson(queryKnightRecordBody), head526);
// 调试输出接收到的响应
Debug.Log("5.2.6查询用户战斗记录 =====================" + response526);
// 将响应反序列化为 KnightRoomList 对象
KnightRecord knightRecord = JsonConvert.DeserializeObject<KnightRecord>(response526);
// 检查反序列化是否成功
if (knightRecord != null && knightRecord.data != null)
{
// 打印基本信息
Debug.Log("Code: " + knightRecord.code);
Debug.Log("Message: " + knightRecord.message);
Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
// 获取战斗记录列表
List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
if (gameList != null && gameList.Count > 0)
{
foreach (GameKnightModelRecord game in gameList)
{
Debug.Log("Game ID: " + game.id);
Debug.Log("Game No: " + game.gameNo);
Debug.Log("Game Session: " + game.gameSession);
Debug.Log("Start Time: " + game.startTime);
Debug.Log("Bet Time: " + game.betTime);
Debug.Log("Count Time: " + game.countTime);
Debug.Log("Settle Time: " + game.settleTime);
Debug.Log("Status: " + game.status);
Debug.Log("Horse No All: " + game.horseNoAll);
Debug.Log("Horse No Kill: " + game.horseNoKill);
Debug.Log("Horse No Remain: " + game.horseNoRemain);
Debug.Log("Beans Coin All: " + game.beansCoinAll);
Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
}
}
}
else
{
Debug.LogError("KnightRecord or KnightRecord data is null");
}
return knightRecord;
}
}

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@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//查询马匹最新下注情况5.2.2
public class queryKnightRoomList522 : MonoBehaviour
{
//返回的(解析后)
public KnightRoomBetList knightRoomBetList;
public async Task<KnightRoomBetList> queryKnightRoomLis(int KnightId) // 5.2.2//需传入KightId
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head522 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// 请求体
QueryKnightRoomListBody queryKnightRoomListBody = new QueryKnightRoomListBody
{
knightId = KnightId,
userId = Global.global.serverResponse.data.userId
};
// 异步发送请求
string response522 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKnightRoomList", "POST", JsonConvert.SerializeObject(queryKnightRoomListBody), head522);
// 调试输出接收到的响应
Debug.Log("5.2.2马匹最新下注情况: " + response522);
// 将服务器返回的 JSON 字符串反序列化为 KnightRoomBetList 对象
KnightRoomBetList knightRoomBetList = JsonConvert.DeserializeObject<KnightRoomBetList>(response522);
//if (knightRoomBetList != null && knightRoomBetList.Data != null)
//{
// Debug.Log("解析成功,响应代码: " + knightRoomBetList.Code);
// Debug.Log("携带的秒数: " + knightRoomBetList.Data.CarrySeconds);
// foreach (var room in knightRoomBetList.Data.GameKnightRoomResponseVoList)
// {
// Debug.Log("骑士ID: " + room.KnightId);
// Debug.Log("马匹编号: " + room.HorseNo);
// Debug.Log("马匹用户编号: " + room.HorseUserNo);
// Debug.Log("马匹豆币: " + room.HorseBeansCoin);
// }
//}
// 返回解析后的 KnightRoomBetList 对象
return knightRoomBetList;
}
}

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@ -14,12 +14,9 @@ public class UnionDetail17 : MonoBehaviour
{ {
{ "Authorization", Global.global.serverResponse.data.token } { "Authorization", Global.global.serverResponse.data.token }
}; };
UnionPage16 unionPage16 = new UnionPage16();
UnionPage unionPage = new UnionPage();
unionPage = await unionPage16.queryUnionPage(2);
Debug.Log(unionPage);
// 异步发送请求 // 异步发送请求
string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId="+ orderByDesc.ToString(), "GET","{}", head17); string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId=1", "GET","{}", head17);
// 调试输出接收到的响应 // 调试输出接收到的响应
Debug.Log("1.7查询工会详情========================================" + response17); Debug.Log("1.7查询工会详情========================================" + response17);

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@ -6,16 +6,22 @@ public class LoginItem : MonoBehaviour
{ {
public Transform contentItem; public Transform contentItem;
public GoodIdPage41 goodId = new GoodIdPage41();
GoodIdResponse idResponse = new GoodIdResponse();
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
Init(); Init();
} }
void Init() public async void Init()
{ {
idResponse=await goodId.queryUnionPage();
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
{
}
} }
// Update is called once per frame // Update is called once per frame

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@ -21,9 +21,18 @@ public class Nice_numPanel : MonoBehaviour
void ConfirmBuy() void ConfirmBuy()
{ {
//if(PlayerInfo.instance.Money-float.Parse(numberTc.price)) string pricetext = numberTc.price.text;
numberTc.musk_show(); if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0)
Destroy(this.gameObject); {
numberTc.musk_show();
Destroy(this.gameObject);
}
else
{
Debug.Log("弹出蜗壳不足的弹窗");
}
} }

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@ -28,6 +28,7 @@ public class NumberTc : MonoBehaviour
public void musk_show() public void musk_show()
{ {
musk.gameObject.SetActive(true); musk.gameObject.SetActive(true);
Show_buy.interactable = false;
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()

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