Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
# Conflicts: # TheStrongestSnail/Assets/Scenes/Test.unity
This commit is contained in:
commit
bfca46aa5f
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@ -1705,6 +1652,7 @@ MonoBehaviour:
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@ -9,7 +9,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class BettingBtn : MonoBehaviour
|
||||
public class BettingBtn : Base
|
||||
{
|
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public PlayerInfo playerCoinUpdate;//用于每次下注后更新左上角金币数
|
||||
public static BettingBtn instance;
|
||||
@ -84,12 +84,14 @@ public class BettingBtn : MonoBehaviour
|
||||
|
||||
//调用玩家信息,更新左上角蜗蛋数量
|
||||
playerCoinUpdate.QueryPlayerInfo();
|
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Debug.Log("-------投注成功-------");
|
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Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
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addEventPopUp(serverResponse_513.message);
|
||||
//Debug.Log("-------投注成功-------");
|
||||
//Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
}
|
||||
else {
|
||||
Debug.Log("-------投注失败-------");
|
||||
Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
// Debug.Log("-------投注失败-------");
|
||||
addEventPopUp(serverResponse_513.message);
|
||||
//Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
}
|
||||
|
||||
Debug.Log("点击了下注按钮================================================" + playerCoinUpdate.Money);
|
||||
@ -116,15 +118,17 @@ public class BettingBtn : MonoBehaviour
|
||||
if (serverResponse_513.code == 200)
|
||||
{
|
||||
|
||||
Debug.Log("-------切换投注成功-------");
|
||||
Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
// Debug.Log("-------切换投注成功-------");
|
||||
addEventPopUp(serverResponse_513.message);
|
||||
//Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
onComplete?.Invoke();
|
||||
bg.GetComponentInChildren<AllHouseContro>().ReHouseText();//5.1.2
|
||||
}
|
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else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
Debug.Log("-------切换投注失败-------");
|
||||
addEventPopUp(serverResponse_513.message);
|
||||
// Promptmgr.Instance.PromptBubble(serverResponse_513.message);
|
||||
//Debug.Log("-------切换投注失败-------");
|
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}
|
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}
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|
@ -1,5 +1,5 @@
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36
TheStrongestSnail/Assets/Scripts/GoodId/GoodIdPage41.cs
Normal file
36
TheStrongestSnail/Assets/Scripts/GoodId/GoodIdPage41.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//查询靓号分页
|
||||
public class GoodIdPage41 : MonoBehaviour
|
||||
{
|
||||
public async Task<GoodIdResponse> queryUnionPage() // 4.1
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head41 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
GoodIdPageBody goodIdPageBody = new GoodIdPageBody
|
||||
{
|
||||
//userId = Global.global.serverResponse.data.userId,
|
||||
orderByDesc = 1
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response41 = await web.SendRequest(web.URL + "/snail/cutePool/page", "POST", JsonUtility.ToJson(goodIdPageBody), head41);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("4.1查询靓号分页" + response41);
|
||||
|
||||
// 将响应反序列化为对象
|
||||
GoodIdResponse goodIdResponse = JsonConvert.DeserializeObject<GoodIdResponse>(response41);
|
||||
Debug.Log("8==================================D"+goodIdResponse.Data.TotalCount);
|
||||
return goodIdResponse;
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/GoodId/GoodIdPage41.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/GoodId/GoodIdPage41.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5c632a5d90e3a974ca1f15e7e470100f
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +1,4 @@
|
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using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -17,14 +17,14 @@ public class Global : MonoBehaviour
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
// 创建请求头,使用最新的 token
|
||||
// 创建请求头,使用最新的 token
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
|
||||
|
||||
if (string.IsNullOrEmpty(Global.global.serverResponse.data.token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
@ -37,28 +37,28 @@ public class Global : MonoBehaviour
|
||||
[Serializable]
|
||||
public class GameEscapeRoomResponseVo
|
||||
{
|
||||
public int escapeId; // 游戏的ID
|
||||
public int roomNo; // 房间编号
|
||||
public float roomBeansCoin; // 房间下注欢乐豆
|
||||
public int escapeId; // 游戏的ID
|
||||
public int roomNo; // 房间编号
|
||||
public float roomBeansCoin; // 房间下注欢乐豆
|
||||
public int roomUserNo;
|
||||
}
|
||||
[Serializable]
|
||||
public class userIDgameId
|
||||
{
|
||||
public int userId; // 用户id
|
||||
public int escapeId; // 游戏id
|
||||
public int orderByDesc;//参与记录正序或倒叙,1正序,其他倒叙
|
||||
public int weekType;//1是昨天,0是今天
|
||||
public int userId; // 用户id
|
||||
public int escapeId; // 游戏id
|
||||
public int orderByDesc;//参与记录正序或倒叙,1正序,其他倒叙
|
||||
public int weekType;//1是昨天,0是今天
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class Data
|
||||
{
|
||||
public int carrySeconds; // 携带时间秒数
|
||||
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间列表
|
||||
public GameEscapeModel gameEscapeModel; // 游戏逃亡模型 (目前未处理)
|
||||
public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理)
|
||||
public int carrySeconds; // 携带时间秒数
|
||||
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间列表
|
||||
public GameEscapeModel gameEscapeModel; // 游戏逃亡模型 (目前未处理)
|
||||
public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理)
|
||||
}
|
||||
|
||||
|
||||
@ -86,31 +86,31 @@ public class Data514
|
||||
[Serializable]
|
||||
public class Data515
|
||||
{
|
||||
public float bet;//当前用户的下注
|
||||
public int roomNo;//当前用户下注的房间号
|
||||
public int outcome;//默认0还没结果,1胜利,2失败
|
||||
public float win;//获胜后赢得多少欢乐豆
|
||||
public float beansCoin;//本局最终获得多少欢乐豆
|
||||
public float ichorCoin;//本局最终获得的灵液
|
||||
public float bet;//当前用户的下注
|
||||
public int roomNo;//当前用户下注的房间号
|
||||
public int outcome;//默认0还没结果,1胜利,2失败
|
||||
public float win;//获胜后赢得多少欢乐豆
|
||||
public float beansCoin;//本局最终获得多少欢乐豆
|
||||
public float ichorCoin;//本局最终获得的灵液
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse515 : Response
|
||||
{
|
||||
public Data515 data; // 数据对象
|
||||
public Data515 data; // 数据对象
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse: Response
|
||||
{
|
||||
public Data data; // 数据对象
|
||||
public Data data; // 数据对象
|
||||
}
|
||||
[Serializable]
|
||||
public class ServerResponse514: Response
|
||||
{
|
||||
public Data514 data; // 数据对象
|
||||
public Data514 data; // 数据对象
|
||||
}
|
||||
[Serializable]
|
||||
public class ServerResponse18 : Response
|
||||
@ -120,42 +120,42 @@ public class ServerResponse18 : Response
|
||||
[Serializable]
|
||||
public class Response
|
||||
{
|
||||
public int code; // 响应状态码
|
||||
public string message; // 提示语
|
||||
public int code; // 响应状态码
|
||||
public string message; // 提示语
|
||||
}
|
||||
// 数据类
|
||||
// 数据类
|
||||
[Serializable]
|
||||
public class GameEscapeModel
|
||||
{
|
||||
public int id; // 游戏 ID
|
||||
public string gameNo; // 游戏编号
|
||||
public int demonMode; // 恶魔模式
|
||||
public string startTime; // 开始时间
|
||||
public string betTime; // 下注时间
|
||||
public string countTime; // 结算时间
|
||||
public string settleTime; // 最终结算时间
|
||||
public int status; // 游戏状态
|
||||
public string roomNoKill; // 无杀房间号
|
||||
public string roomNoRemain; // 剩余房间号
|
||||
public float beansCoinAll; // 总豆币数
|
||||
public float beansCoinKill; // 击杀豆币数
|
||||
public float beansCoinRemain; // 剩余豆币数
|
||||
public float beansCoinFee; // 手续费
|
||||
public float beansCoinRank; // 排名奖励豆币
|
||||
public float beansCoinDivide; // 分成豆币
|
||||
public int id; // 游戏 ID
|
||||
public string gameNo; // 游戏编号
|
||||
public int demonMode; // 恶魔模式
|
||||
public string startTime; // 开始时间
|
||||
public string betTime; // 下注时间
|
||||
public string countTime; // 结算时间
|
||||
public string settleTime; // 最终结算时间
|
||||
public int status; // 游戏状态
|
||||
public string roomNoKill; // 无杀房间号
|
||||
public string roomNoRemain; // 剩余房间号
|
||||
public float beansCoinAll; // 总豆币数
|
||||
public float beansCoinKill; // 击杀豆币数
|
||||
public float beansCoinRemain; // 剩余豆币数
|
||||
public float beansCoinFee; // 手续费
|
||||
public float beansCoinRank; // 排名奖励豆币
|
||||
public float beansCoinDivide; // 分成豆币
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse513 : Response
|
||||
{
|
||||
public int code; // 数据对象
|
||||
public int code; // 数据对象
|
||||
public string mesage;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//玩家信息
|
||||
//玩家信息
|
||||
[Serializable]
|
||||
public class UserInfomation14: Response
|
||||
{
|
||||
@ -165,30 +165,30 @@ public class UserInfomation14: Response
|
||||
public class UserInfomation14Data
|
||||
{
|
||||
public int userId;//id
|
||||
public long userName;//用户名(电话)
|
||||
public long userName;//用户名(电话)
|
||||
public string token;
|
||||
public string nickName;//昵称
|
||||
public string headImg;//头像
|
||||
public int gender;//性别,1男2女
|
||||
public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
|
||||
public float voluteCoin;//蜗壳
|
||||
public float beansCoin;//蜗蛋
|
||||
public float ichorCoin;//灵液
|
||||
public string nickName;//昵称
|
||||
public string headImg;//头像
|
||||
public int gender;//性别,1男2女
|
||||
public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
|
||||
public float voluteCoin;//蜗壳
|
||||
public float beansCoin;//蜗蛋
|
||||
public float ichorCoin;//灵液
|
||||
public string idCard;//=========================
|
||||
public string inviteCodeMy;//=============
|
||||
public string inviteCodeBind;//==========
|
||||
public string bindTime;//===========
|
||||
public int station;//=========
|
||||
public string cuteNo;//靓号
|
||||
public string cuteNo;//靓号
|
||||
public string menberTime;//===============
|
||||
public bool isMember;
|
||||
//public int cuteNo;//靓号
|
||||
//public int cuteNo;//靓号
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse516 : Response
|
||||
{
|
||||
public Data516 data; // 数据对象
|
||||
public Data516 data; // 数据对象
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
@ -201,8 +201,8 @@ public class Data516
|
||||
[Serializable]
|
||||
public class gameEscapeRoomKillCountResponseVo
|
||||
{
|
||||
public int roomNo;//房间号
|
||||
public int kill;//击杀次数
|
||||
public int roomNo;//房间号
|
||||
public int kill;//击杀次数
|
||||
|
||||
}
|
||||
|
||||
@ -210,8 +210,8 @@ public class gameEscapeRoomKillCountResponseVo
|
||||
[Serializable]
|
||||
public class gameEscapeModel
|
||||
{
|
||||
public string gameNo;//游戏编号
|
||||
public string roomNoKill;//击杀的房间 "5,6,7,8"这种
|
||||
public string gameNo;//游戏编号
|
||||
public string roomNoKill;//击杀的房间 "5,6,7,8"这种
|
||||
|
||||
}
|
||||
|
||||
@ -220,16 +220,16 @@ public class gameEscapeModel
|
||||
[Serializable]
|
||||
public class ServerResponse517 : Response
|
||||
{
|
||||
public Data517 data; // 数据对象
|
||||
public Data517 data; // 数据对象
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Data517
|
||||
{
|
||||
public float beansCoinBet;//当前用户总投入的欢乐豆
|
||||
public float beansCoinWin;//当前用户总赚取的欢乐豆
|
||||
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页
|
||||
public float beansCoinBet;//当前用户总投入的欢乐豆
|
||||
public float beansCoinWin;//当前用户总赚取的欢乐豆
|
||||
public gameEscapeUserRecordResponseVoPageResult gameEscapeUserRecordResponseVoPageResult; //用户参与的大逃亡分页
|
||||
|
||||
|
||||
|
||||
@ -247,13 +247,13 @@ public class gameEscapeUserRecordResponseVoPageResult
|
||||
public class dataList
|
||||
{
|
||||
|
||||
public string gameNo;//游戏编号
|
||||
public float bet;//下注欢乐豆
|
||||
public int roomNo;//下注房间号
|
||||
public string roomNoKill;//击杀房间号
|
||||
public int outcome;//本局结果:默认0还未结束,1胜利,2失败
|
||||
public float beansCoin;//本局最终获得欢乐豆
|
||||
public string createTime;//创建时间
|
||||
public string gameNo;//游戏编号
|
||||
public float bet;//下注欢乐豆
|
||||
public int roomNo;//下注房间号
|
||||
public string roomNoKill;//击杀房间号
|
||||
public int outcome;//本局结果:默认0还未结束,1胜利,2失败
|
||||
public float beansCoin;//本局最终获得欢乐豆
|
||||
public string createTime;//创建时间
|
||||
|
||||
|
||||
}
|
||||
@ -261,7 +261,7 @@ public class dataList
|
||||
[Serializable]
|
||||
public class ServerResponse518 : Response
|
||||
{
|
||||
public Data518 data; // 数据对象
|
||||
public Data518 data; // 数据对象
|
||||
|
||||
}
|
||||
|
||||
@ -278,12 +278,12 @@ public class Data518
|
||||
public class gameEscapeUserBetResponseVoList
|
||||
{
|
||||
|
||||
public string userId;//用户id
|
||||
public string nickName;// 昵称
|
||||
public string headImg;// 头像
|
||||
public float bet;// 下注总额
|
||||
public int orderNo;// 排名
|
||||
public float rankBonus;// 排名奖金
|
||||
public string userId;//用户id
|
||||
public string nickName;// 昵称
|
||||
public string headImg;// 头像
|
||||
public float bet;// 下注总额
|
||||
public int orderNo;// 排名
|
||||
public float rankBonus;// 排名奖金
|
||||
|
||||
|
||||
}
|
||||
@ -291,12 +291,12 @@ public class gameEscapeUserBetResponseVoList
|
||||
[Serializable]
|
||||
public class userBetInfo
|
||||
{
|
||||
public string userId;//用户id
|
||||
public string nickName;// 昵称
|
||||
public string headImg;// 头像
|
||||
public float bet;// 下注总额
|
||||
public int orderNo;// 排名
|
||||
public float rankBonus;// 排名奖金
|
||||
public string userId;//用户id
|
||||
public string nickName;// 昵称
|
||||
public string headImg;// 头像
|
||||
public float bet;// 下注总额
|
||||
public int orderNo;// 排名
|
||||
public float rankBonus;// 排名奖金
|
||||
|
||||
|
||||
|
||||
@ -305,17 +305,235 @@ public class userBetInfo
|
||||
[Serializable]
|
||||
public class Body518
|
||||
{
|
||||
public int userId; // 用户id
|
||||
public int userId; // 用户id
|
||||
|
||||
public int weekType;//1是昨天,0是今天
|
||||
public int weekType;//1是昨天,0是今天
|
||||
|
||||
|
||||
}
|
||||
|
||||
//==================================================================================
|
||||
|
||||
//工会分页
|
||||
public class UnionPageBody//请求体
|
||||
|
||||
//========1.7================================================================
|
||||
//===============================================================================
|
||||
//===============================================================================
|
||||
//========================================
|
||||
//=======================================
|
||||
//========================================
|
||||
//========521===================================================================================
|
||||
//521<32><31>ѯ<EFBFBD><D1AF><EFBFBD>
|
||||
public class ClosestKnight : Response
|
||||
{
|
||||
public ClosestKnightData Data { get; set; }
|
||||
}
|
||||
|
||||
public class ClosestKnightData
|
||||
{
|
||||
public int CarrySeconds { get; set; }
|
||||
public GameKnightModel GameKnightModel { get; set; }
|
||||
public List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList { get; set; }
|
||||
public List<GameKnightUserModel> GameKnightUserModelList { get; set; }
|
||||
}
|
||||
|
||||
public class GameKnightModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string GameNo { get; set; }
|
||||
public int GameSession { get; set; }
|
||||
public string StartTime { get; set; }
|
||||
public string BetTime { get; set; }
|
||||
public string CountTime { get; set; }
|
||||
public string SettleTime { get; set; }
|
||||
public int Status { get; set; }
|
||||
public string HorseNoAll { get; set; }
|
||||
public string HorseNoKill { get; set; }
|
||||
public string HorseNoRemain { get; set; }
|
||||
public float BeansCoinAll { get; set; }
|
||||
public float BeansCoinKill { get; set; }
|
||||
public float BeansCoinRemain { get; set; }
|
||||
public float BeansCoinFee { get; set; }
|
||||
public float BeansCoinDivide { get; set; }
|
||||
}
|
||||
|
||||
public class GameKnightRoomResponseVo
|
||||
{
|
||||
public int KnightId { get; set; }
|
||||
public int HorseNo { get; set; }
|
||||
public int HorseUserNo { get; set; }
|
||||
public float HorseBeansCoin { get; set; }
|
||||
}
|
||||
|
||||
public class GameKnightUserModel
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>JSON<4F><4E>GameKnightUserModelList<73><74>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>顣<EFBFBD><E9A1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>о<EFBFBD><D0BE><EFBFBD><EFBFBD>ֶΣ<D6B6><CEA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶΡ<D6B6>
|
||||
}
|
||||
//====522=====================================================
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public class QueryKnightRoomListBody
|
||||
{
|
||||
public int userId { get; set; }
|
||||
public int knightId { get; set; }
|
||||
}
|
||||
//<2F><><EFBFBD><EFBFBD>
|
||||
public class KnightRoomBetList
|
||||
{
|
||||
public int Code { get; set; } // <20><>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>
|
||||
public string Message { get; set; } // <20><>Ӧ<EFBFBD><D3A6>Ϣ
|
||||
public KnightRoomBetData Data { get; set; } // <20><><EFBFBD>ݲ<EFBFBD><DDB2><EFBFBD>
|
||||
}
|
||||
|
||||
public class KnightRoomBetData
|
||||
{
|
||||
public int CarrySeconds { get; set; } // Я<><D0AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public GameKnightModel GameKnightModel { get; set; } // <20><>Ϸ<EFBFBD><CFB7>ʿģ<CABF>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>Ϊnull
|
||||
public List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList { get; set; } // <20><>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>б<EFBFBD>
|
||||
public List<GameKnightUserModel> GameKnightUserModelList { get; set; } // <20><>ʿ<EFBFBD>û<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊnull
|
||||
}
|
||||
|
||||
public class GameKnightModel2
|
||||
{
|
||||
// <20><>Ϊʾ<CEAA><CABE><EFBFBD>е<EFBFBD> `gameKnightModel` Ϊ null<6C><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD>˻᷵<CBBB>ظò<D8B8><C3B2>֣<EFBFBD><D6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD>ֶ<EFBFBD>
|
||||
public int Id { get; set; }
|
||||
public string GameNo { get; set; }
|
||||
public int GameSession { get; set; }
|
||||
public string StartTime { get; set; }
|
||||
public string BetTime { get; set; }
|
||||
public string CountTime { get; set; }
|
||||
public string SettleTime { get; set; }
|
||||
public int Status { get; set; }
|
||||
public string HorseNoAll { get; set; }
|
||||
public string HorseNoKill { get; set; }
|
||||
public string HorseNoRemain { get; set; }
|
||||
public float BeansCoinAll { get; set; }
|
||||
public float BeansCoinKill { get; set; }
|
||||
public float BeansCoinRemain { get; set; }
|
||||
public float BeansCoinFee { get; set; }
|
||||
public float BeansCoinDivide { get; set; }
|
||||
}
|
||||
|
||||
public class GameKnightRoomResponseVo2
|
||||
{
|
||||
public int KnightId { get; set; } // <20><>ʿID
|
||||
public int HorseNo { get; set; } // <20><>ƥ<EFBFBD><C6A5><EFBFBD>
|
||||
public int HorseUserNo { get; set; } // <20><>ƥ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>
|
||||
public decimal HorseBeansCoin { get; set; } // <20><>ƥ<EFBFBD><C6A5><EFBFBD>ң<EFBFBD>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9> decimal <20>Ա<EFBFBD><D4B1>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>
|
||||
}
|
||||
|
||||
public class GameKnightUserModel2
|
||||
{
|
||||
// <20><>Ϊʾ<CEAA><CABE><EFBFBD>е<EFBFBD> `gameKnightUserModelList` Ϊ null<6C><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
}
|
||||
//========523======================================================
|
||||
public class KnightBetBody
|
||||
{
|
||||
public int knightId { get; set; }
|
||||
public int userId { get; set; }
|
||||
public int horseNo { get; set; }
|
||||
public float bet { get; set; }
|
||||
}
|
||||
//<2F><><EFBFBD><EFBFBD>
|
||||
public class KnightBetResponse : Response
|
||||
{
|
||||
public string knighBetData;
|
||||
}
|
||||
//=======524========================================================
|
||||
public class KnightKill : Response
|
||||
{
|
||||
public KnightBetData data { get; set; }
|
||||
}
|
||||
|
||||
public class KnightBetData
|
||||
{
|
||||
public int id { get; set; }
|
||||
public string gameNo { get; set; }
|
||||
public int gameSession { get; set; }
|
||||
public string startTime { get; set; }
|
||||
public string betTime { get; set; }
|
||||
public string countTime { get; set; }
|
||||
public string settleTime { get; set; }
|
||||
public int status { get; set; }
|
||||
public string horseNoAll { get; set; }
|
||||
public string horseNoKill { get; set; }
|
||||
public string horseNoRemain { get; set; }
|
||||
public float beansCoinAll { get; set; }
|
||||
public float beansCoinKill { get; set; }
|
||||
public float beansCoinRemain { get; set; }
|
||||
public float beansCoinFee { get; set; }
|
||||
public float beansCoinDivide { get; set; }
|
||||
}
|
||||
|
||||
//======525========================================================
|
||||
[Serializable]
|
||||
public class KnightBetResult : Response
|
||||
{
|
||||
|
||||
public Data data;
|
||||
|
||||
[Serializable]
|
||||
public class Data
|
||||
{
|
||||
public int id;
|
||||
public string gameNo;
|
||||
public int gameSession;
|
||||
public string startTime;
|
||||
public string betTime;
|
||||
public string countTime;
|
||||
public string settleTime;
|
||||
public int status;
|
||||
public string horseNoAll;
|
||||
public string horseNoKill;
|
||||
public string horseNoRemain;
|
||||
public float beansCoinAll;
|
||||
public float beansCoinKill;
|
||||
public float beansCoinRemain;
|
||||
public float beansCoinFee;
|
||||
public float beansCoinDivide;
|
||||
}
|
||||
}
|
||||
//======526========================================================
|
||||
public class QueryKnightRecordBody
|
||||
{
|
||||
public int userId;
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class GameKnightModelRecord
|
||||
{
|
||||
public int id { get; set; }
|
||||
public string gameNo { get; set; }
|
||||
public int gameSession { get; set; }
|
||||
public string startTime { get; set; }
|
||||
public string betTime { get; set; }
|
||||
public string countTime { get; set; }
|
||||
public string settleTime { get; set; }
|
||||
public int status { get; set; }
|
||||
public string horseNoAll { get; set; }
|
||||
public string horseNoKill { get; set; }
|
||||
public string horseNoRemain { get; set; }
|
||||
public float beansCoinAll { get; set; }
|
||||
public float beansCoinKill { get; set; }
|
||||
public float beansCoinRemain { get; set; }
|
||||
public float beansCoinFee { get; set; }
|
||||
public float beansCoinDivide { get; set; }
|
||||
}
|
||||
|
||||
public class KnightRecordtData
|
||||
{
|
||||
public float beansCoinBet { get; set; }
|
||||
public float beansCoinWin { get; set; }
|
||||
public List<GameKnightModelRecord> gameKnightModelList { get; set; }
|
||||
}
|
||||
|
||||
public class KnightRecord : Response
|
||||
{
|
||||
public KnightRecordtData data { get; set; }
|
||||
}
|
||||
//============================================
|
||||
//工会分页
|
||||
public class UnionPageBody//请求体
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
@ -329,7 +547,7 @@ public class UnionDataInPage
|
||||
public string Slogan { get; set; }
|
||||
public int LeaderId { get; set; }
|
||||
public string LeaderUserName { get; set; }
|
||||
public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型
|
||||
public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
@ -345,7 +563,6 @@ public class UnionPage : Response
|
||||
{
|
||||
public UnionPageData Data { get; set; }
|
||||
}
|
||||
|
||||
//========1.7================================================================
|
||||
|
||||
public class BizUnionModel
|
||||
@ -358,7 +575,7 @@ public class BizUnionModel
|
||||
public string Slogan { get; set; }
|
||||
public int LeaderId { get; set; }
|
||||
public string LeaderUserName { get; set; }
|
||||
public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime?
|
||||
public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime?
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
@ -385,4 +602,31 @@ public class UnionDetalResponseData
|
||||
public class UnionDetalResponse : Response
|
||||
{
|
||||
public UnionDetalResponseData Data { get; set; }
|
||||
}
|
||||
//====4.1============================
|
||||
//查询靓号分页
|
||||
public class GoodIdPageBody
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class GoodIdData
|
||||
{
|
||||
public int PageNo { get; set; }//页面的页数
|
||||
public int PageSize { get; set; }//每页展示
|
||||
public int TotalCount { get; set; }//总记录数
|
||||
public List<object> DataList { get; set; } // 由于dataList为空数组,未给出具体类型,这里使用List<object>
|
||||
}
|
||||
|
||||
public class GoodIdResponse : Response
|
||||
{
|
||||
public GoodIdData Data { get; set; }
|
||||
}
|
||||
//======================
|
||||
|
||||
public class GoodIdList
|
||||
{
|
||||
public int id;
|
||||
public int cuteNo;
|
||||
public float beansCoin;
|
||||
}
|
@ -11,7 +11,7 @@ using System.Threading.Tasks;
|
||||
|
||||
|
||||
|
||||
public class logoPanel : MonoBehaviour
|
||||
public class logoPanel : Base
|
||||
{
|
||||
public InputField userNameField;
|
||||
public InputField passwordField;
|
||||
@ -85,6 +85,8 @@ public class logoPanel : MonoBehaviour
|
||||
|
||||
public async void OnClickLoginBtnAsync()
|
||||
{
|
||||
|
||||
|
||||
loginbody body = new loginbody
|
||||
{
|
||||
userName = userNameField.text,
|
||||
|
@ -10,6 +10,7 @@ public class FriendInfo : MonoBehaviour
|
||||
public Text phonrNumberTxt;
|
||||
public Text timeTxt;
|
||||
public GameObject sharePanel;
|
||||
public GameObject friendPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -23,6 +24,6 @@ public class FriendInfo : MonoBehaviour
|
||||
public void SetSharePanel()
|
||||
{
|
||||
sharePanel.gameObject.SetActive(true);
|
||||
transform.gameObject.SetActive(false);
|
||||
friendPanel.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ public class InviteFriendsPanel : MonoBehaviour
|
||||
public void SetInviteFriendPanel()
|
||||
{
|
||||
invitefriendPanel.gameObject.SetActive(true);
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
public void SetInviteFriendsPanel()
|
||||
{
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -8,16 +10,22 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
public Button invitefriendsBtn;
|
||||
public GameObject invitefriendsPanel;
|
||||
public GameObject editPanel;
|
||||
public UserInfomation14 userInfomation14;
|
||||
public Text nickName;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
GetPlayerInfo();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
void SetPlayerName()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetInviteFriendsPanel()
|
||||
{
|
||||
@ -32,4 +40,26 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
public async Task GetPlayerInfo() // 1.4
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head14 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 异步查询玩家信息
|
||||
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
||||
Debug.Log("1.4查询玩家信息" + response14);
|
||||
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
||||
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
||||
//Money = userInfomation14.beansCoin;
|
||||
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
||||
nickName.text = userInfomation14.data.nickName;
|
||||
// 解析服务器返回的数据
|
||||
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
|
||||
|
||||
// 不需要返回值,只需表示异步操作完成
|
||||
await Task.CompletedTask; // 或者直接返回,不使用 await
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,10 @@ using UnityEngine.UI;
|
||||
//md FUCK everthing
|
||||
//史山,别学
|
||||
public class mainBTN : MonoBehaviour
|
||||
{
|
||||
{
|
||||
public GameObject mainPanel;
|
||||
private RectTransform mainPanelRect;
|
||||
|
||||
public GameObject BTN_0;
|
||||
public GameObject BTN_1;
|
||||
public GameObject BTN_2;
|
||||
@ -20,62 +23,61 @@ public class mainBTN : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BTN_0.GetComponent<Button>().onClick.AddListener(()=> {
|
||||
BTN_0.SetActive(false);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(true);
|
||||
// 确保mainPanel不为空
|
||||
if (mainPanel == null)
|
||||
{
|
||||
Debug.LogError("mainPanel is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
BTN_0_0.SetActive(true);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(false);
|
||||
});
|
||||
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(false);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(true);
|
||||
mainPanelRect = mainPanel.GetComponent<RectTransform>();
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(true);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(false);
|
||||
|
||||
});
|
||||
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(false);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(true);
|
||||
BTN_3_3.SetActive(false);
|
||||
|
||||
});
|
||||
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(false);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(true);
|
||||
|
||||
});
|
||||
|
||||
// 添加按钮点击事件
|
||||
BTN_0.GetComponent<Button>().onClick.AddListener(() => MovePanel(0));
|
||||
BTN_1.GetComponent<Button>().onClick.AddListener(() => MovePanel(-2100));
|
||||
BTN_2.GetComponent<Button>().onClick.AddListener(() => MovePanel(-3760));
|
||||
BTN_3.GetComponent<Button>().onClick.AddListener(() => MovePanel(-5350));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
// 统一的面板移动方法
|
||||
public void MovePanel(float targetX)
|
||||
{
|
||||
|
||||
// 更新按钮的显示和隐藏
|
||||
BTN_0.SetActive(targetX != 0);
|
||||
BTN_1.SetActive(targetX != -2100);
|
||||
BTN_2.SetActive(targetX != -3760);
|
||||
BTN_3.SetActive(targetX != -5350);
|
||||
|
||||
BTN_0_0.SetActive(targetX == 0);
|
||||
BTN_1_1.SetActive(targetX == -2100);
|
||||
BTN_2_2.SetActive(targetX == -3760);
|
||||
BTN_3_3.SetActive(targetX == -5350);
|
||||
|
||||
// 启动协程,平滑移动 mainPanel
|
||||
StartCoroutine(SmoothMovePanel(targetX, 0.3f));
|
||||
}
|
||||
|
||||
// 协程实现平滑移动
|
||||
private IEnumerator SmoothMovePanel(float targetX, float duration)
|
||||
{
|
||||
Vector2 startPosition = mainPanelRect.anchoredPosition;
|
||||
Vector2 targetPosition = new Vector2(targetX, startPosition.y);
|
||||
float elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < duration)
|
||||
{
|
||||
// 计算当前进度
|
||||
float t = elapsedTime / duration;
|
||||
// 逐渐改变 position
|
||||
mainPanelRect.anchoredPosition = Vector2.Lerp(startPosition, targetPosition, t);
|
||||
|
||||
// 增加时间
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// 最终确保位置为目标位置
|
||||
mainPanelRect.anchoredPosition = targetPosition;
|
||||
}
|
||||
|
||||
}
|
||||
|
131
TheStrongestSnail/Assets/Scripts/Scene_main/sceneContorl.cs
Normal file
131
TheStrongestSnail/Assets/Scripts/Scene_main/sceneContorl.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class sceneContorl : MonoBehaviour
|
||||
{
|
||||
public Camera m_cam;
|
||||
public GameObject mainScene;
|
||||
private bool m_fingerDown = false;
|
||||
|
||||
// 手指的起始位置
|
||||
private Vector2 m_oneFingerDragStartPos;
|
||||
|
||||
// UI元素的 RectTransform
|
||||
private RectTransform mainSceneRectTransform;
|
||||
|
||||
// 灵敏度系数
|
||||
private float sensitivity = 0.5f; // 可以根据需要调整此值
|
||||
|
||||
// 滑动限制的最小值和最大值
|
||||
public float minX = -500f; // 最小x值
|
||||
public float maxX = 500f; // 最大x值
|
||||
|
||||
|
||||
[Header("定义目标位置")]
|
||||
public float[] targetPositions = new float[] { 0f, -2100f, -3760f, -5350f };
|
||||
|
||||
// 引用 mainBTN 脚本
|
||||
public mainBTN mainBtnScript;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
mainSceneRectTransform = mainScene.GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
// 桌面端:鼠标按下时
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
m_fingerDown = true;
|
||||
m_oneFingerDragStartPos = Input.mousePosition; // 获取鼠标按下的起始位置
|
||||
}
|
||||
|
||||
// 桌面端:鼠标松开时
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
m_fingerDown = false;
|
||||
}
|
||||
|
||||
// 处理鼠标拖动
|
||||
if (m_fingerDown)
|
||||
{
|
||||
HandleFingerDragMove(Input.mousePosition);
|
||||
}
|
||||
|
||||
#else
|
||||
// 移动端:单指滑动
|
||||
if (Input.touchCount == 1)
|
||||
{
|
||||
Touch touch = Input.touches[0];
|
||||
|
||||
// 手指刚触碰屏幕时
|
||||
if (touch.phase == TouchPhase.Began)
|
||||
{
|
||||
m_fingerDown = true;
|
||||
m_oneFingerDragStartPos = touch.position; // 获取手指按下的起始位置
|
||||
}
|
||||
// 手指在屏幕上滑动时
|
||||
else if (touch.phase == TouchPhase.Moved)
|
||||
{
|
||||
HandleFingerDragMove(touch.position); // 处理手指拖动
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fingerDown = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 单指滑动
|
||||
/// </summary>
|
||||
private void HandleFingerDragMove(Vector2 fingerPos)
|
||||
{
|
||||
// 计算当前帧的滑动增量(交换顺序,保证滑动方向一致)
|
||||
Vector3 moveDelta = fingerPos - m_oneFingerDragStartPos; // 当前触摸位置 - 起始位置
|
||||
Vector3 newPos = mainSceneRectTransform.anchoredPosition;
|
||||
|
||||
// 根据滑动增量计算新的x轴位置,并限制在指定范围内
|
||||
newPos.x = newPos.x + (moveDelta.x * sensitivity);
|
||||
|
||||
// 限制x轴位置在 minX 和 maxX 之间
|
||||
newPos.x = Mathf.Clamp(newPos.x, minX, maxX);
|
||||
|
||||
mainSceneRectTransform.anchoredPosition = newPos; // 设置新的锚点位置
|
||||
|
||||
|
||||
// 更新起始位置,用于计算下一帧的增量
|
||||
m_oneFingerDragStartPos = fingerPos;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 计算当前位置与目标位置数组中哪个位置最接近,并返回对应的目标位置值.
|
||||
/// </summary>
|
||||
/// <param name="currentX">当前X坐标</param>
|
||||
/// <returns>返回距离最近的目标位置值</returns>
|
||||
private float GetClosestTargetValue(float currentX)
|
||||
{
|
||||
float closestValue = targetPositions[0]; // 默认目标位置为数组的第一个值
|
||||
float minDistance = Mathf.Abs(currentX - targetPositions[0]); // 初始最小距离为第一个目标的距离
|
||||
|
||||
// 遍历 targetPositions 数组,计算与当前位置的距离
|
||||
for (int i = 1; i < targetPositions.Length; i++)
|
||||
{
|
||||
float distance = Mathf.Abs(currentX - targetPositions[i]); // 计算当前位置与目标的绝对距离
|
||||
if (distance < minDistance) // 如果当前距离比最小距离小
|
||||
{
|
||||
closestValue = targetPositions[i]; // 更新最近的目标位置
|
||||
minDistance = distance; // 更新最小距离
|
||||
}
|
||||
}
|
||||
|
||||
return closestValue; // 返回最近目标的值
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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externalObjects: {}
|
||||
userData:
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||||
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|
@ -0,0 +1,55 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//5.2.3下注
|
||||
public class SnailKnightBet523 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)====================
|
||||
//public KnightRoomBetList knightRoomBetList;
|
||||
|
||||
//async void Start()
|
||||
//{
|
||||
// await SnailKnightBet(39592, 1, 3); // =============================== 示例,仅供测试
|
||||
//}
|
||||
|
||||
public async Task<KnightRoomBetList> SnailKnightBet(int KnightId,float bet,int horseNo)
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head523 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
KnightBetBody knightBetBody = new KnightBetBody
|
||||
{
|
||||
userId = Global.global.serverResponse.data.userId,
|
||||
knightId = KnightId,
|
||||
bet = bet,
|
||||
horseNo = horseNo
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response523 = await web.SendRequest(web.URL + "/snail/gameKnight/userBet", "POST", JsonConvert.SerializeObject(knightBetBody), head523);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("入参"+ JsonConvert.SerializeObject(knightBetBody) + "5.2.3下注: " + response523);
|
||||
|
||||
// 将响应反序列化为对象
|
||||
try
|
||||
{
|
||||
// knightRoomBetList = JsonConvert.DeserializeObject<KnightRoomBetList>(response522);
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
// 返回解析后的 KnightRoomBetList 对象
|
||||
return null;
|
||||
}
|
||||
}
|
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50
TheStrongestSnail/Assets/Scripts/SnailKnight52/knightTest.cs
Normal file
50
TheStrongestSnail/Assets/Scripts/SnailKnight52/knightTest.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//测试仅供参考
|
||||
public class knightTest : MonoBehaviour
|
||||
{
|
||||
queryClosestKnight521 queryClosestKnight1 = new queryClosestKnight521();
|
||||
queryKnightRoomList522 queryKnightRoomList = new queryKnightRoomList522();
|
||||
SnailKnightBet523 queryClosestKnightBet5 = new SnailKnightBet523();
|
||||
queryKnightKill524 queryKnightKill = new queryKnightKill524();
|
||||
ClosestKnight knight;
|
||||
queryKnightBetResult525 queryKnightBetResult525 = new queryKnightBetResult525();
|
||||
queryKnightRecord526 queryKnightRecord = new queryKnightRecord526();
|
||||
UnionPage16 unionPage = new UnionPage16();
|
||||
UnionDetail17 unionDetail = new UnionDetail17();
|
||||
GoodIdPage41 goodIdPage41 = new GoodIdPage41();
|
||||
GoodIdResponse goodidpage = new GoodIdResponse();
|
||||
|
||||
|
||||
async void Start()
|
||||
{
|
||||
UnionPage Page = await unionPage.queryUnionPage(1);
|
||||
//UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1);
|
||||
goodidpage = await goodIdPage41.queryUnionPage();
|
||||
//Debug.Log("+++++++++++++++"+ goodidpage.Data.TotalCount);
|
||||
//knight = await queryClosestKnight1.queryClosestKnight();//查询最近骑士房间
|
||||
//queryKnightRoomList.queryKnightRoomLis(knight.Data.GameKnightRoomResponseVoList[0].KnightId);
|
||||
//Debug.Log("=========================================="+knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询房间详情
|
||||
////KnightRoomBetList roomBetList = await queryKnightRoomList.queryKnightRoomLis(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询房间下注
|
||||
//await queryClosestKnightBet5.SnailKnightBet(knight.Data.GameKnightRoomResponseVoList[0].KnightId, 20, 3);//下注
|
||||
////await queryKnightKill.queryKnightKill(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询击杀
|
||||
////await queryKnightBetResult525.queryKnightBetResult(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询结算
|
||||
//// 调用 queryKnightKill 方法,首次延迟 3 秒,之后每 3 秒调用一次
|
||||
////KnightRecord knightRecord = await queryKnightRecord.queryKnightBetResult(1);//526查询用户战斗记录
|
||||
//await queryKnightRecord.queryKnightBetResult(1);//526查询用户战斗记录
|
||||
////Debug.Log("++++++++++++++++++++++++++++++++++++"+knightRecord.data.beansCoinWin);
|
||||
//InvokeRepeating("RepeatedQueryKnightKill", 1f, 1f);
|
||||
|
||||
}
|
||||
|
||||
private void RepeatedQueryKnightKill()
|
||||
{
|
||||
if (knight != null && knight.Data.GameKnightRoomResponseVoList.Count > 0)
|
||||
{
|
||||
// queryKnightBetResult525.queryKnightBetResult(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询结算
|
||||
//queryKnightKill.queryKnightKill(knight.Data.GameKnightRoomResponseVoList[0].KnightId);//查询击杀
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 10093cb6eece78d4a95d49de75ff947e
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||||
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@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
//查询最近一场蜗牛骑士游戏详情
|
||||
public class queryClosestKnight521 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)
|
||||
public ClosestKnight closestKnight;
|
||||
|
||||
|
||||
public async Task<ClosestKnight> queryClosestKnight() // 5.2.1
|
||||
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head521 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体可以为空对象(即 "{}")
|
||||
string requestBody = "{}";
|
||||
|
||||
// 异步发送请求以获取最新的蜗牛骑士信息
|
||||
string response521 = await web.SendRequest(web.URL + "/snail/gameKnight/queryLatest", "POST", requestBody, head521);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("5.2.1查询最近一场蜗牛骑士" + response521);
|
||||
|
||||
//将响应反序列化为 ClosestKnight 对象
|
||||
// 将返回的 JSON 字符串反序列化为 ClosestKnight 对象
|
||||
ClosestKnight closestKnight = JsonConvert.DeserializeObject<ClosestKnight>(response521);
|
||||
|
||||
//if (closestKnight != null && closestKnight.Data != null)
|
||||
//{
|
||||
// Debug.Log("携带的秒数: " + closestKnight.Data.CarrySeconds);
|
||||
// Debug.Log("游戏ID: " + closestKnight.Data.GameKnightModel.Id);
|
||||
// Debug.Log("游戏开始时间: " + closestKnight.Data.GameKnightModel.StartTime);
|
||||
|
||||
// // 遍历房间响应列表
|
||||
// foreach (var room in closestKnight.Data.GameKnightRoomResponseVoList)
|
||||
// {
|
||||
// Debug.Log("骑士ID: " + room.KnightId);
|
||||
// Debug.Log("马匹编号: " + room.HorseNo);
|
||||
// Debug.Log("马匹用户编号: " + room.HorseUserNo);
|
||||
// Debug.Log("马匹豆币: " + room.HorseBeansCoin);
|
||||
// }
|
||||
//}
|
||||
|
||||
// 返回解析后的 closestKnight 对象
|
||||
return closestKnight;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2d0d821a605ea7498b3cedb2ca28f11
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||||
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||||
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||||
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@ -0,0 +1,55 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
//5.2.4查询结算
|
||||
public class queryKnightBetResult525 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)
|
||||
public KnightBetResult knightBetResult;//===========================================================================================
|
||||
|
||||
|
||||
|
||||
public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head525 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
QueryKnightRoomListBody queryKnightRoomListBody = new QueryKnightRoomListBody
|
||||
{
|
||||
userId = Global.global.serverResponse.data.userId,
|
||||
knightId = KnightId
|
||||
};
|
||||
Debug.Log("524接收的=========================" + KnightId);
|
||||
// 异步发送请求
|
||||
//string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserBetResult", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head525);
|
||||
string response525 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKill", "POST", JsonConvert.SerializeObject(queryKnightRoomListBody), head525);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("5.2.5查询骑士结算:======== " + response525);
|
||||
|
||||
// 将响应反序列化为 KnightRoomList 对象
|
||||
try
|
||||
{
|
||||
knightBetResult = JsonConvert.DeserializeObject<KnightBetResult>(response525);
|
||||
if (knightBetResult != null && knightBetResult.data != null)//==================================================访问之前先判空,未到或已过时间,data[]为空
|
||||
{
|
||||
Debug.Log(knightBetResult.data.beansCoinFee + "=525========");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
// 返回解析后的 对象
|
||||
return knightBetResult;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 295cf647a60c88f439ecebe50ce259f3
|
||||
MonoImporter:
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externalObjects: {}
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@ -0,0 +1,61 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//5.2.4查询击杀
|
||||
public class queryKnightKill524 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)
|
||||
public KnightKill knightKill;
|
||||
|
||||
//async void Start()
|
||||
//{
|
||||
// KnightKill result = await queryKnightKill(39592); // =============================== 示例,仅供测试
|
||||
// if (result != null)
|
||||
// {
|
||||
// Debug.Log("请求成功,Code: " + result.Code);
|
||||
// }
|
||||
//}
|
||||
|
||||
public async Task<KnightKill> queryKnightKill(int KnightId) // 5.2.2//需传入KightId
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head524 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
QueryKnightRoomListBody queryKnightRoomListBody = new QueryKnightRoomListBody
|
||||
{
|
||||
userId = Global.global.serverResponse.data.userId,
|
||||
knightId = KnightId
|
||||
};
|
||||
Debug.Log(queryKnightRoomListBody);
|
||||
// 异步发送请求
|
||||
//string response524 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKill", "POST", JsonUtility.ToJson(queryKnightRoomListBody), head524);
|
||||
string response524 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKill", "POST", JsonConvert.SerializeObject(queryKnightRoomListBody), head524);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("5.2.4查询击杀(骑士):=============== " + response524);
|
||||
|
||||
// 将响应反序列化为 KnightRoomList 对象
|
||||
try
|
||||
{
|
||||
knightKill = JsonConvert.DeserializeObject<KnightKill>(response524);
|
||||
if (knightKill != null && knightKill.data != null)//==================================================访问之前先判空,未到或已过时间,data[]为空
|
||||
{
|
||||
Debug.Log(knightKill.data.beansCoinFee + "=524========");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("反序列化响应失败: " + ex.Message);
|
||||
}
|
||||
|
||||
//返回解析后的 KnightKill 对象
|
||||
return knightKill;//knightKill;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b76d6f4e2bc28447a943f506495f9b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,77 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//526查询用户战斗记录
|
||||
public class queryKnightRecord526 : MonoBehaviour
|
||||
{
|
||||
|
||||
KnightRecord knightRecord = new KnightRecord();
|
||||
public async Task<KnightRecord> queryKnightBetResult(int orderByDesc) // 5.2.6
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head526 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
QueryKnightRecordBody queryKnightRecordBody = new QueryKnightRecordBody
|
||||
{
|
||||
userId = Global.global.serverResponse.data.userId,
|
||||
orderByDesc = orderByDesc
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response526 = await web.SendRequest(web.URL + "/snail/gameKnight/queryUserRecord", "POST", JsonUtility.ToJson(queryKnightRecordBody), head526);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("5.2.6查询用户战斗记录 =====================" + response526);
|
||||
|
||||
// 将响应反序列化为 KnightRoomList 对象
|
||||
KnightRecord knightRecord = JsonConvert.DeserializeObject<KnightRecord>(response526);
|
||||
|
||||
// 检查反序列化是否成功
|
||||
if (knightRecord != null && knightRecord.data != null)
|
||||
{
|
||||
// 打印基本信息
|
||||
Debug.Log("Code: " + knightRecord.code);
|
||||
Debug.Log("Message: " + knightRecord.message);
|
||||
Debug.Log("Total Beans Coin Bet: " + knightRecord.data.beansCoinBet);
|
||||
Debug.Log("Total Beans Coin Win: " + knightRecord.data.beansCoinWin);
|
||||
|
||||
// 获取战斗记录列表
|
||||
List<GameKnightModelRecord> gameList = knightRecord.data.gameKnightModelList;
|
||||
|
||||
if (gameList != null && gameList.Count > 0)
|
||||
{
|
||||
foreach (GameKnightModelRecord game in gameList)
|
||||
{
|
||||
Debug.Log("Game ID: " + game.id);
|
||||
Debug.Log("Game No: " + game.gameNo);
|
||||
Debug.Log("Game Session: " + game.gameSession);
|
||||
Debug.Log("Start Time: " + game.startTime);
|
||||
Debug.Log("Bet Time: " + game.betTime);
|
||||
Debug.Log("Count Time: " + game.countTime);
|
||||
Debug.Log("Settle Time: " + game.settleTime);
|
||||
Debug.Log("Status: " + game.status);
|
||||
Debug.Log("Horse No All: " + game.horseNoAll);
|
||||
Debug.Log("Horse No Kill: " + game.horseNoKill);
|
||||
Debug.Log("Horse No Remain: " + game.horseNoRemain);
|
||||
Debug.Log("Beans Coin All: " + game.beansCoinAll);
|
||||
Debug.Log("Beans Coin Kill: " + game.beansCoinKill);
|
||||
Debug.Log("Beans Coin Remain: " + game.beansCoinRemain);
|
||||
Debug.Log("Beans Coin Fee: " + game.beansCoinFee);
|
||||
Debug.Log("Beans Coin Divide: " + game.beansCoinDivide);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("KnightRecord or KnightRecord data is null");
|
||||
}
|
||||
return knightRecord;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 400921030002e814d974d30c49f6298e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,55 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//查询马匹最新下注情况5.2.2
|
||||
public class queryKnightRoomList522 : MonoBehaviour
|
||||
{
|
||||
//返回的(解析后)
|
||||
public KnightRoomBetList knightRoomBetList;
|
||||
|
||||
|
||||
|
||||
public async Task<KnightRoomBetList> queryKnightRoomLis(int KnightId) // 5.2.2//需传入KightId
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head522 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 请求体
|
||||
QueryKnightRoomListBody queryKnightRoomListBody = new QueryKnightRoomListBody
|
||||
{
|
||||
knightId = KnightId,
|
||||
userId = Global.global.serverResponse.data.userId
|
||||
};
|
||||
// 异步发送请求
|
||||
string response522 = await web.SendRequest(web.URL + "/snail/gameKnight/queryKnightRoomList", "POST", JsonConvert.SerializeObject(queryKnightRoomListBody), head522);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("5.2.2马匹最新下注情况: " + response522);
|
||||
|
||||
// 将服务器返回的 JSON 字符串反序列化为 KnightRoomBetList 对象
|
||||
KnightRoomBetList knightRoomBetList = JsonConvert.DeserializeObject<KnightRoomBetList>(response522);
|
||||
|
||||
//if (knightRoomBetList != null && knightRoomBetList.Data != null)
|
||||
//{
|
||||
// Debug.Log("解析成功,响应代码: " + knightRoomBetList.Code);
|
||||
// Debug.Log("携带的秒数: " + knightRoomBetList.Data.CarrySeconds);
|
||||
|
||||
// foreach (var room in knightRoomBetList.Data.GameKnightRoomResponseVoList)
|
||||
// {
|
||||
// Debug.Log("骑士ID: " + room.KnightId);
|
||||
// Debug.Log("马匹编号: " + room.HorseNo);
|
||||
// Debug.Log("马匹用户编号: " + room.HorseUserNo);
|
||||
// Debug.Log("马匹豆币: " + room.HorseBeansCoin);
|
||||
// }
|
||||
//}
|
||||
|
||||
// 返回解析后的 KnightRoomBetList 对象
|
||||
return knightRoomBetList;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 4529518a2ba53284ab7072b7979ca356
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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67
TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs
Normal file
67
TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
//public class Union
|
||||
//{
|
||||
// public int id;
|
||||
// public string name;
|
||||
// public string iconName;
|
||||
// public string counts;//公会人数
|
||||
//}
|
||||
|
||||
public class TradeDes : MonoBehaviour
|
||||
{
|
||||
//公会属性
|
||||
public int id;
|
||||
public string name;
|
||||
public string cover;
|
||||
public string counts;//公会人数
|
||||
public int level;
|
||||
public string slogan;
|
||||
public int leaderId;
|
||||
public string leaderUserName;
|
||||
public string createTime;
|
||||
public string updateTime;
|
||||
|
||||
//公会相关组件
|
||||
public Button sqBtn;//申请按钮
|
||||
public TextMeshProUGUI nameTxt;//名称text
|
||||
//public TextMeshPro countTxt;//数量Text
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
sqBtn = transform.Find("Button").GetComponent<Button>();
|
||||
nameTxt = transform.Find("name").GetComponent<TextMeshProUGUI>();
|
||||
|
||||
if (sqBtn == null)
|
||||
Debug.LogError("申请按钮未找到!");
|
||||
if (nameTxt == null)
|
||||
Debug.LogError("名称 TextMeshPro 组件未找到!");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetInfo(UnionDataInPage body)
|
||||
{
|
||||
id = body.Id;
|
||||
name = body.Name;
|
||||
cover = body.Cover;
|
||||
level = body.Level;
|
||||
slogan = body.Slogan;
|
||||
leaderId = body.LeaderId;
|
||||
leaderUserName = body.LeaderUserName;
|
||||
createTime = body.CreateTime;
|
||||
updateTime = body.UpdateTime;
|
||||
nameTxt.text = name;
|
||||
}
|
||||
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs.meta
Normal file
11
TheStrongestSnail/Assets/Scripts/Trade/TradeDes.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc7efc56e13ba64448b1f58f0e5e1e3e
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -28,7 +28,8 @@ public class TradeUnion : MonoBehaviour
|
||||
{
|
||||
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
|
||||
union.name = "union_" + i;
|
||||
//这里动态挂载公会脚本
|
||||
//这里动态挂载公会脚本 并初始化数据
|
||||
union.AddComponent<TradeDes>().SetInfo(unionPage.Data.DataList[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ public class UnionInfo : MonoBehaviour
|
||||
GetData();
|
||||
}
|
||||
|
||||
//获得数据
|
||||
public async void GetData()
|
||||
{
|
||||
UnionDetail17 unionDetail = new UnionDetail17();
|
||||
|
8
TheStrongestSnail/Assets/Scripts/Union16.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/Union16.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3dea1861b2f2903479d9666ec4a49f08
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,12 +14,9 @@ public class UnionDetail17 : MonoBehaviour
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
UnionPage16 unionPage16 = new UnionPage16();
|
||||
UnionPage unionPage = new UnionPage();
|
||||
unionPage = await unionPage16.queryUnionPage(2);
|
||||
Debug.Log(unionPage);
|
||||
|
||||
// 异步发送请求
|
||||
string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId="+ orderByDesc.ToString(), "GET","{}", head17);
|
||||
string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId=1", "GET","{}", head17);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("1.7查询工会详情========================================" + response17);
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36aa28680afd43b44b8d8d98d252aee4
|
||||
guid: c2d3d913add235b478bf80131a3f47c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 014dd20b3c78ff94c89f0b6607ff6c45
|
||||
guid: f1964ad260309f746839b47ae044d662
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -6,16 +6,22 @@ public class LoginItem : MonoBehaviour
|
||||
{
|
||||
|
||||
public Transform contentItem;
|
||||
public GoodIdPage41 goodId = new GoodIdPage41();
|
||||
GoodIdResponse idResponse = new GoodIdResponse();
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
|
||||
|
||||
public async void Init()
|
||||
{
|
||||
idResponse=await goodId.queryUnionPage();
|
||||
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -6,6 +6,7 @@ public class Nice_numPanel : MonoBehaviour
|
||||
{
|
||||
public Button CancleBtn;
|
||||
public Button ConfirmBtn;
|
||||
public NumberTc numberTc;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -15,14 +16,23 @@ public class Nice_numPanel : MonoBehaviour
|
||||
|
||||
void CanclePanel()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
void ConfirmBuy()
|
||||
{
|
||||
string pricetext = numberTc.price.text;
|
||||
if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0)
|
||||
{
|
||||
|
||||
|
||||
Destroy(this.gameObject);
|
||||
numberTc.musk_show();
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("弹出蜗壳不足的弹窗");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -22,6 +22,13 @@ public class NumberTc : MonoBehaviour
|
||||
GameObject Buy_tc = (GameObject)Instantiate(Resources.Load("LLPrefabs/Nice_numberTcPanel"),jiemianCanvas.transform);
|
||||
Text hfText = Buy_tc.transform.Find("Panel/t3/huafeitext").GetComponent<Text>();
|
||||
hfText.text = "是否确认花费" + price.text + "个蜗壳购买ID为" + BeautifulNumber.text + "的靓号?";
|
||||
Buy_tc.GetComponent<Nice_numPanel>().numberTc = this;
|
||||
}
|
||||
|
||||
public void musk_show()
|
||||
{
|
||||
musk.gameObject.SetActive(true);
|
||||
Show_buy.interactable = false;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
@ -679,6 +679,14 @@ PrefabInstance:
|
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6454429162222203755, guid: 2f756025e3d87844698c7918a704b5f6, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 15
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objectReference: {fileID: 0}
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- target: {fileID: 6454429162222203755, guid: 2f756025e3d87844698c7918a704b5f6, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -993
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objectReference: {fileID: 0}
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- target: {fileID: 8474050971548587741, guid: 2f756025e3d87844698c7918a704b5f6, type: 3}
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||||
propertyPath: m_Pivot.x
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value: 0.5
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||||
|
@ -787,7 +787,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 579ad7a3b78f0fa449217ab3d629bbca, type: 3}
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m_Sprite: {fileID: 21300000, guid: 114f00c17b7f3694086199ba89d97649, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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|
@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 2389663773616998134}
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- component: {fileID: 2389663773616998135}
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m_Layer: 5
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m_Name: icon
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m_Name: iconbg
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||||
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -29,7 +29,8 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 1545818697500520249}
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m_Father: {fileID: 2389663774981101044}
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m_RootOrder: 1
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -66,7 +67,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: 114f00c17b7f3694086199ba89d97649, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -598,3 +599,79 @@ MonoBehaviour:
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!1 &6310193063711684139
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 1545818697500520249}
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- component: {fileID: 721142102059874286}
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- component: {fileID: 4786301345165586917}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 2389663773616998128}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0.6236, y: 0.0398}
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m_SizeDelta: {x: 73.1032, y: 69.6832}
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m_Pivot: {x: 0.5, y: 0.5}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6310193063711684139}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Maskable: 1
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m_PersistentCalls:
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m_Sprite: {fileID: 0}
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m_FillClockwise: 1
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m_UseSpriteMesh: 0
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@ -109,7 +109,7 @@ RectTransform:
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m_Children:
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- {fileID: 8474050973043896859}
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m_RootOrder: 0
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@ -696,105 +696,105 @@ MonoBehaviour:
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userData:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user