Merge branch 'main' of http://shu.sheziwanglo.cn:3000/hyskai/_TheStrongestSnail
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@ -611,28 +611,31 @@ public class UnionDetalResponse : Response
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||||
}
|
||||
//====4.1============================
|
||||
//查询靓号分页
|
||||
public class GoodIdPageBody
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class GoodIdData
|
||||
{
|
||||
public int PageNo { get; set; }//页面的页数
|
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public int PageSize { get; set; }//每页展示
|
||||
public int TotalCount { get; set; }//总记录数
|
||||
public List<object> DataList { get; set; } // 由于dataList为空数组,未给出具体类型,这里使用List<object>
|
||||
}
|
||||
|
||||
public class GoodIdResponse : Response
|
||||
{
|
||||
public GoodIdData Data { get; set; }
|
||||
}
|
||||
//======================
|
||||
|
||||
public class GoodIdList
|
||||
public class GoodIdData
|
||||
{
|
||||
public int id;
|
||||
public int cuteNo;
|
||||
public float beansCoin;
|
||||
public int PageNo { get; set; }
|
||||
public int PageSize { get; set; }
|
||||
public int TotalCount { get; set; }
|
||||
public List<GoodIdItem> DataList { get; set; }
|
||||
}
|
||||
|
||||
public class GoodIdItem
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string CuteNo { get; set; }
|
||||
public float BeansCoin { get; set; }
|
||||
public int UserId { get; set; }
|
||||
public int Type { get; set; }
|
||||
public int Status { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
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public class GoodIdPageBody
|
||||
{
|
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public int orderByDesc { get; set; }
|
||||
}
|
@ -7,12 +7,13 @@ using DG.Tweening;
|
||||
|
||||
public class main_shop :BaseUIPanel
|
||||
{
|
||||
public Button shop_btn;
|
||||
|
||||
[Header("一个按钮,按下有逻辑")]
|
||||
public Button btn;
|
||||
[Header("canvas,当动态生成的父节点")]
|
||||
public Canvas canvas;
|
||||
public override void Start()
|
||||
{
|
||||
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
|
||||
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
|
||||
}
|
||||
|
||||
|
||||
@ -28,6 +29,8 @@ public class main_shop :BaseUIPanel
|
||||
|
||||
public override void ShopPanel()
|
||||
{
|
||||
GameObject.Instantiate(Panel, canvas.transform);
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
16
TheStrongestSnail/Assets/Scripts/Scene_main/retrun_BTN.cs
Normal file
16
TheStrongestSnail/Assets/Scripts/Scene_main/retrun_BTN.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
public class retrun_BTN :Base
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
ClosureObj.transform.DOScale(1f,0.3f);
|
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}
|
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|
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|
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}
|
@ -0,0 +1,11 @@
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userData:
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@ -10,7 +10,7 @@ using System.Threading.Tasks;
|
||||
//请将panel挂载一个空节点上,将这个脚本放空节点
|
||||
public class BaseUIPanel : Base
|
||||
{
|
||||
[Header("显示隐藏的面板,根据重写,可以不给")]
|
||||
[Header("显示or消失的面板,根据重写,可以不给")]
|
||||
public GameObject Panel;
|
||||
|
||||
[Header("CloseBTN,根据重写,可以不给")]
|
||||
@ -43,7 +43,7 @@ public class BaseUIPanel : Base
|
||||
Panel.gameObject.SetActive(true);
|
||||
if (CloseBTN != null)
|
||||
{
|
||||
CloseBTN.gameObject.SetActive(false);
|
||||
CloseBTN.gameObject.SetActive(true);
|
||||
}
|
||||
Panel.transform.DOScale(1f, 0.3f);
|
||||
}
|
||||
|
20
TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs
Normal file
20
TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class shopPanel :MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
||||
|
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}
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}
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@ -2,13 +2,13 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LoginItem : MonoBehaviour
|
||||
public class LoginItem :MonoBehaviour
|
||||
{
|
||||
|
||||
public Transform contentItem;
|
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public GoodIdPage41 goodId = new GoodIdPage41();
|
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GoodIdPage41 goodId = new GoodIdPage41();
|
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GoodIdResponse idResponse = new GoodIdResponse();
|
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|
||||
// GoodIdItem goodiditem = new GoodIdItem();
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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@ -20,10 +20,17 @@ public class LoginItem : MonoBehaviour
|
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idResponse=await goodId.queryUnionPage();
|
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for (int i = 0; i < idResponse.Data.DataList.Count; i++)
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{
|
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|
||||
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
|
||||
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
|
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Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
|
||||
if (idResponse.Data.DataList[i].Type == 1)
|
||||
{
|
||||
Lhitem.GetComponent<NumberTc>().musk_show();
|
||||
}
|
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}
|
||||
|
||||
}
|
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|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
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|
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Loading…
Reference in New Issue
Block a user