This commit is contained in:
GL 2024-11-26 17:13:48 +08:00
commit c41706b7c0
19 changed files with 429 additions and 121 deletions

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@ -611,28 +611,31 @@ public class UnionDetalResponse : Response
}
//====4.1============================
//查询靓号分页
public class GoodIdPageBody
{
public int orderByDesc { get; set; }
}
public class GoodIdData
{
public int PageNo { get; set; }//页面的页数
public int PageSize { get; set; }//每页展示
public int TotalCount { get; set; }//总记录数
public List<object> DataList { get; set; } // 由于dataList为空数组未给出具体类型这里使用List<object>
}
public class GoodIdResponse : Response
{
public GoodIdData Data { get; set; }
}
//======================
public class GoodIdList
public class GoodIdData
{
public int id;
public int cuteNo;
public float beansCoin;
public int PageNo { get; set; }
public int PageSize { get; set; }
public int TotalCount { get; set; }
public List<GoodIdItem> DataList { get; set; }
}
public class GoodIdItem
{
public int Id { get; set; }
public string CuteNo { get; set; }
public float BeansCoin { get; set; }
public int UserId { get; set; }
public int Type { get; set; }
public int Status { get; set; }
public string CreateTime { get; set; }
public string UpdateTime { get; set; }
}
public class GoodIdPageBody
{
public int orderByDesc { get; set; }
}

View File

@ -7,12 +7,13 @@ using DG.Tweening;
public class main_shop :BaseUIPanel
{
public Button shop_btn;
[Header("一个按钮,按下有逻辑")]
public Button btn;
[Header("canvas当动态生成的父节点")]
public Canvas canvas;
public override void Start()
{
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
}
@ -28,6 +29,8 @@ public class main_shop :BaseUIPanel
public override void ShopPanel()
{
GameObject.Instantiate(Panel, canvas.transform);
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

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@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class retrun_BTN :Base
{
private void Start()
{
ClosureObj.transform.DOScale(1f,0.3f);
}
}

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@ -10,7 +10,7 @@ using System.Threading.Tasks;
//请将panel挂载一个空节点上将这个脚本放空节点
public class BaseUIPanel : Base
{
[Header("显示隐藏的面板,根据重写,可以不给")]
[Header("显示or消失的面板,根据重写,可以不给")]
public GameObject Panel;
[Header("CloseBTN,根据重写,可以不给")]
@ -43,7 +43,7 @@ public class BaseUIPanel : Base
Panel.gameObject.SetActive(true);
if (CloseBTN != null)
{
CloseBTN.gameObject.SetActive(false);
CloseBTN.gameObject.SetActive(true);
}
Panel.transform.DOScale(1f, 0.3f);
}

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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using DG.Tweening;
public class shopPanel :MonoBehaviour
{
public void Start()
{
}
}

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@ -2,13 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoginItem : MonoBehaviour
public class LoginItem :MonoBehaviour
{
public Transform contentItem;
public GoodIdPage41 goodId = new GoodIdPage41();
GoodIdPage41 goodId = new GoodIdPage41();
GoodIdResponse idResponse = new GoodIdResponse();
// GoodIdItem goodiditem = new GoodIdItem();
// Start is called before the first frame update
void Start()
{
@ -20,10 +20,17 @@ public class LoginItem : MonoBehaviour
idResponse=await goodId.queryUnionPage();
for (int i = 0; i < idResponse.Data.DataList.Count; i++)
{
GameObject Lhitem = (GameObject)Instantiate(Resources.Load("LLPrefabs/Beautiful_numberttem"),contentItem);
Lhitem.GetComponent<NumberTc>().BeautifulNumber.text = idResponse.Data.DataList[i].CuteNo;
Lhitem.GetComponent<NumberTc>().price.text = idResponse.Data.DataList[i].BeansCoin.ToString();
if (idResponse.Data.DataList[i].Type == 1)
{
Lhitem.GetComponent<NumberTc>().musk_show();
}
}
}
// Update is called once per frame
void Update()
{

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