个人界面UI逻辑和接口完成

This commit is contained in:
huyulong 2024-11-27 23:18:16 +08:00
parent 6da8993024
commit c42c920892
8 changed files with 233 additions and 303 deletions

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class SMFinishPanel : MonoBehaviour
{
// Start is called before the first frame update
void Start()
//姓名
public TMP_Text inputName;
//身份证号
public TMP_Text inputIDNum;
//银行卡
public TMP_Text inputBankNum;
public void UpdatePanel(RealName realName)
{
}
// Update is called once per frame
void Update()
{
inputName.text = realName.realName;
inputBankNum.text = realName.bank;
inputIDNum.text = realName.idCard;
}
}

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@ -1,30 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Windows;
using static OrderPanel;
//实名认证消息体
public class RealName
{
//身份证
public string idCard;
//银行卡
public string bank;
//名字
public string realName;
}
public class ShiMingPanel : MonoBehaviour
{
//姓名
public InputField inputName;
public TMP_InputField inputName;
//身份证号
public InputField inputIDNum;
public TMP_InputField inputIDNum;
//银行卡
public InputField inputBankNum;
public TMP_InputField inputBankNum;
//手机号
public InputField inputPhone;
public TMP_InputField inputPhone;
//认证按钮
public Button btnProve;
private RealName realName;
//实名认证完成页面
public GameObject smFinishPanel;
private RealName realNameMsg = new RealName();
//准备请求的头部信息,包含授权令牌
Dictionary<string, string> headInfo = new Dictionary<string, string>();
// Start is called before the first frame update
void Start()
{
btnProve.onClick.AddListener(() =>
{
realNameMsg.realName = inputName.text;
realNameMsg.bank = inputBankNum.text;
realNameMsg.idCard = inputIDNum.text;
ReGetOrder();
});
}
// Update is called once per frame
@ -33,27 +60,32 @@ public class ShiMingPanel : MonoBehaviour
}
//实名认证消息体
public class RealName
{
//身份证
public string idCard;
public string bank;
public string realName;
}
//准备请求的头部信息,包含授权令牌
private Dictionary<string, string> headInfo = new Dictionary<string, string>
public class ReturnMsg
{
{ "Authorization", Global.global.serverResponse.data.token }
};
public int code;
public string message;
public string data;
}
public async Task ReGetOrder()
{
headInfo.Add("Authorization", Global.global.serverResponse.data.token);
// 请求体
//异步发送请求
//string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
string responsel6 = await web.SendRequest(web.URL + "/snail/user/cert", "POST", JsonUtility.ToJson(realNameMsg), headInfo);
//Debug.Log(responsel6);
ReturnMsg msg = JsonUtility.FromJson<ReturnMsg>(responsel6);
if (msg.code == 200)
{
Transform parentTransform = transform.parent;
GameObject go = Instantiate(smFinishPanel, parentTransform, false);
go.GetComponent<SMFinishPanel>().UpdatePanel(realNameMsg);
Destroy(this.gameObject);
}
Debug.Log(responsel6);
Debug.Log(msg);
}
}

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@ -70,14 +70,12 @@ public class OrderPanel : MonoBehaviour
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
//准备请求的头部信息,包含授权令牌
private Dictionary<string, string> headInfo = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
private Dictionary<string, string> headInfo = new Dictionary<string, string>();
//
public async Task ReGetOrder()
{
headInfo.Add("Authorization", Global.global.serverResponse.data.token);
// 请求体
//异步发送请求
string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);

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