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@ -58,15 +58,19 @@ public class mainBTN :main_game
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// 添加按钮点击事件
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BTN_0.GetComponent<Button>().onClick.AddListener(() => {
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MovePanel(0);
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BTN_0.transform.GetComponent<main_RedDot>().HideRedDot();
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});
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BTN_1.GetComponent<Button>().onClick.AddListener(() => {
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MovePanel(-2100);
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BTN_1.transform.GetComponent<main_RedDot>().HideRedDot();
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BTN_2.GetComponent<Button>().onClick.AddListener(() => {
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});
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});
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@ -41,12 +41,15 @@ public class main_game :Base
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{
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await ButtonClickAnimationAsync(BTN.gameObject);
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BTN.transform.GetComponent<main_RedDot>().HideRedDot();
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if (_panel == null)
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{
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addEventPopUp("未开放", 3f);
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return;
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}
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// 实例化 Panel 并设置缩放为 0.5
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GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
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newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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@ -26,8 +26,8 @@ public class main_shop :BaseUIPanel
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return;
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}
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// 实例化 Panel 并设置缩放为 0.5
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GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
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newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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GameObject.Instantiate(Panel, canvas.transform);
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|
||||
}
|
||||
|
||||
|
||||
|
@ -27,11 +27,8 @@ public class itemInfo : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
btn.onClick.AddListener(()=> {
|
||||
if (prefab.GetComponent<BaseUIPanel>()==null)
|
||||
{
|
||||
Debug.LogError("prefab.GetComponent<BaseUIPanel>()==null");
|
||||
}
|
||||
prefab.GetComponent<BaseUIPanel>().ShopPanel();
|
||||
|
||||
GameObject.Instantiate(prefab,GameObject.Find("Canvas").transform);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@ using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class shopPanel :MonoBehaviour
|
||||
public class shopPanel: ui_huodong
|
||||
{
|
||||
|
||||
|
||||
|
@ -29,6 +29,8 @@ public class ui_huodong :main_BaseShowPanel
|
||||
int currentIndex = index; // 创建一个局部变量来捕获当前的index
|
||||
btns[currentIndex].onClick.AddListener(() =>
|
||||
{
|
||||
btns[currentIndex].transform.GetComponent<main_RedDot>().HideRedDot();
|
||||
|
||||
if (panels[currentIndex] == null)
|
||||
{
|
||||
Debug.LogError("panel is null");
|
||||
|
@ -33,7 +33,7 @@ public class DonateTc : BaseUIPanel
|
||||
}
|
||||
else
|
||||
{
|
||||
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotId\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
|
||||
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotCount\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
|
||||
Debug.Log(body);
|
||||
response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
|
||||
}
|
||||
|
@ -1 +1 @@
|
||||
!@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级
|
||||
!@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级幸运抽奖高级宝箱普通宝箱
|
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