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public static event TokenReceivedDelegate OnTokenReceived; + public static event TokenReceivedDelegate OnTokenReceived; private void OnEnable() { diff --git a/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs b/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs new file mode 100644 index 0000000..734cea4 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; +public class KuangChangPop : MonoBehaviour +{ + queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约 + MiningContractList miningContractList = new MiningContractList(); + public GameObject ItemParent; + public GameObject kuanghcangItem; + // Start is called before the first frame update + async void Start() + { + + miningContractList = await queryMiningContractList.QueryMiningContract(); + Debug.Log(miningContractList.data.Count); + for (int i = miningContractList.data.Count -1; i >= 0; i--) + { + var miningContract = miningContractList.data[i]; + GameObject item = Instantiate(kuanghcangItem); + item.transform.parent = ItemParent.transform; + NewkuangchangItem newiItem = item.GetComponent(); + newiItem.count.text = miningContract.voluteCoinBuy.ToString(); + newiItem.miningContract = miningContractList.data[i]; + } + + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs.meta b/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs.meta new file mode 100644 index 0000000..7ff3259 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangPop.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8603a47eda302fb41895c6f04e529385 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangTest.cs b/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangTest.cs index cb393bd..107ba60 100644 --- a/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangTest.cs +++ b/TheStrongestSnail/Assets/Scripts/kuangChang10/KuangChangTest.cs @@ -1,10 +1,14 @@ using System.Collections; using System.Collections.Generic; +using TMPro; using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; public class KuangChangTest : MonoBehaviour { queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约 + MiningContractList miningContractList=new MiningContractList(); queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102();//10.2 MiningContracDetail miningContracDetail = new MiningContracDetail(); buyMiningContract103 buyMiningContract = new buyMiningContract103();//10.3 @@ -13,23 +17,29 @@ public class KuangChangTest : MonoBehaviour queryMyPureContract106 queryMyPureContract = new queryMyPureContract106();//10.6 bindSlot107 bindSlot = new bindSlot107(); queryUserVoluteCoin108 queryUserVoluteCoin = new queryUserVoluteCoin108(); - + + [Header("返回主页按钮")] public Button ReturnButton; + [Header("用户收益")] public TextMeshProUGUI Userdata; async void Start() { - queryMiningContractList.QueryMiningContract(); - miningContracDetail = await queryMiningContracDetail.QueryMiningContracDetail(2L); - //Debug.Log("====bbb======" + miningContracDetail.data.createTime); - bool isBuySucceed = await buyMiningContract.BuyMiningContract(1); - //Debug.Log("====购买===" + isBuySucceed); - //Debug.Log(buyMiningContract.BuyMiningContract(2) + "==========买"); - //Debug.Log(openSlot5.OpenSlot() + "===============开卡槽"); - queryMyPureContract.QueryMyPureContract(); - queryUserMiningSlot.QueryUserMiningSlot(); - bool isSucceed = await bindSlot.BindSlot(1, 1); - //Debug.Log(isSucceed + "========绑定卡槽"); - QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin(); - //Debug.Log(queryUserVoluteCoinResponse.data + "============================"); + //queryMiningContractList.QueryMiningContract(); + //miningContracDetail = await queryMiningContracDetail.QueryMiningContracDetail(2L); + ////Debug.Log("====bbb======" + miningContracDetail.data.createTime); + //bool isBuySucceed = await buyMiningContract.BuyMiningContract(1); + ////Debug.Log("====购买===" + isBuySucceed); + ////Debug.Log(buyMiningContract.BuyMiningContract(2) + "==========买"); + ////Debug.Log(openSlot5.OpenSlot() + "===============开卡槽"); + //queryMyPureContract.QueryMyPureContract(); + //queryUserMiningSlot.QueryUserMiningSlot(); + //bool isSucceed = await bindSlot.BindSlot(1, 1); + ////Debug.Log(isSucceed + "========绑定卡槽"); + miningContractList = await queryMiningContractList.QueryMiningContract(); + + + QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin(); + Userdata.text = queryUserVoluteCoinResponse.data.ToString(); + ReturnButton.onClick.AddListener((() => { SceneManager.LoadScene(1);})); } // Update is called once per frame diff --git a/TheStrongestSnail/Assets/Scripts/kuangChang10/NewkuangchangItem.cs b/TheStrongestSnail/Assets/Scripts/kuangChang10/NewkuangchangItem.cs new file mode 100644 index 0000000..2352c32 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/kuangChang10/NewkuangchangItem.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using UnityEngine.UI; + +public class NewkuangchangItem : MonoBehaviour +{ + // Start is called before the first frame update + public MiningContract miningContract; + public TextMeshProUGUI count; + public Button BuyButton; + void Start() + { + BuyButton.onClick.AddListener(BuyItem); + } + + async void BuyItem() + { + buyMiningContract103 buyMiningContract = new buyMiningContract103(); + bool isBuySucceed = await buyMiningContract.BuyMiningContract((long)miningContract.voluteCoinBuy); + Debug.Log(isBuySucceed); + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/TheStrongestSnail/Assets/Scripts/kuangChang10/NewkuangchangItem.cs.meta b/TheStrongestSnail/Assets/Scripts/kuangChang10/NewkuangchangItem.cs.meta new file mode 100644 index 0000000..9106b7d --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/kuangChang10/NewkuangchangItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b55f1dd06da44854d9428d98baeea950 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/kuangChang10/queryMiningContractList101.cs b/TheStrongestSnail/Assets/Scripts/kuangChang10/queryMiningContractList101.cs index 467913e..9dccadf 100644 --- a/TheStrongestSnail/Assets/Scripts/kuangChang10/queryMiningContractList101.cs +++ b/TheStrongestSnail/Assets/Scripts/kuangChang10/queryMiningContractList101.cs @@ -23,20 +23,20 @@ public class queryMiningContractList101 : MonoBehaviour // 将响应反序列化为对象 MiningContractList miningContractList = JsonConvert.DeserializeObject(response0101); - //// 遍历 miningContractList.data 列表中的每个 MiningContract 对象 - //foreach (var contract in miningContractList.data) - //{ - // Debug.Log($"合约ID: {contract.id}"); - // Debug.Log($"合约名称: {contract.name}"); - // Debug.Log($"状态: {contract.status}"); - // Debug.Log($"上架状态: {contract.onShelves}"); - // Debug.Log($"购买所需 VoluteCoin: {contract.voluteCoinBuy}"); - // Debug.Log($"挖矿天数: {contract.miningDays}"); - // Debug.Log($"挖矿奖励 VoluteCoin: {contract.voluteCoinReward}"); - // Debug.Log($"每秒奖励: {contract.eachSecondsReward}"); - // Debug.Log($"创建时间: {contract.createTime}"); - // Debug.Log($"更新时间: {contract.updateTime}"); - //} + // 遍历 miningContractList.data 列表中的每个 MiningContract 对象 + foreach (var contract in miningContractList.data) + { + Debug.Log($"合约ID: {contract.id}"); + Debug.Log($"合约名称: {contract.name}"); + Debug.Log($"状态: {contract.status}"); + Debug.Log($"上架状态: {contract.onShelves}"); + Debug.Log($"购买所需 VoluteCoin: {contract.voluteCoinBuy}"); + Debug.Log($"挖矿天数: {contract.miningDays}"); + Debug.Log($"挖矿奖励 VoluteCoin: {contract.voluteCoinReward}"); + Debug.Log($"每秒奖励: {contract.eachSecondsReward}"); + Debug.Log($"创建时间: {contract.createTime}"); + Debug.Log($"更新时间: {contract.updateTime}"); + } // 返回解析后的对象 return miningContractList; diff --git a/TheStrongestSnail/Assets/prefabs/YHJPrefabs/KuangchangItem 1.prefab b/TheStrongestSnail/Assets/prefabs/YHJPrefabs/KuangchangItem 1.prefab new file mode 100644 index 0000000..562e587 --- /dev/null +++ b/TheStrongestSnail/Assets/prefabs/YHJPrefabs/KuangchangItem 1.prefab @@ -0,0 +1,564 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3917486069387947416 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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