矿场10.1
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@ -11,7 +11,7 @@ using System;
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public class LoginAndGetToken : MonoBehaviour
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{
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public delegate void TokenReceivedDelegate(string token);
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public static event TokenReceivedDelegate OnTokenReceived;
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public static event TokenReceivedDelegate OnTokenReceived;
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private void OnEnable()
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{
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@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class KuangChangPop : MonoBehaviour
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{
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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MiningContractList miningContractList = new MiningContractList();
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public GameObject ItemParent;
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public GameObject kuanghcangItem;
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// Start is called before the first frame update
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async void Start()
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{
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miningContractList = await queryMiningContractList.QueryMiningContract();
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Debug.Log(miningContractList.data.Count);
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for (int i = miningContractList.data.Count -1; i >= 0; i--)
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{
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var miningContract = miningContractList.data[i];
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GameObject item = Instantiate(kuanghcangItem);
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item.transform.parent = ItemParent.transform;
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NewkuangchangItem newiItem = item.GetComponent<NewkuangchangItem>();
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newiItem.count.text = miningContract.voluteCoinBuy.ToString();
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newiItem.miningContract = miningContractList.data[i];
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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@ -1,10 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class KuangChangTest : MonoBehaviour
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{
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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MiningContractList miningContractList=new MiningContractList();
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queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102();//10.2
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MiningContracDetail miningContracDetail = new MiningContracDetail();
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buyMiningContract103 buyMiningContract = new buyMiningContract103();//10.3
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@ -13,23 +17,29 @@ public class KuangChangTest : MonoBehaviour
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queryMyPureContract106 queryMyPureContract = new queryMyPureContract106();//10.6
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bindSlot107 bindSlot = new bindSlot107();
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queryUserVoluteCoin108 queryUserVoluteCoin = new queryUserVoluteCoin108();
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[Header("返回主页按钮")] public Button ReturnButton;
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[Header("用户收益")] public TextMeshProUGUI Userdata;
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async void Start()
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{
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queryMiningContractList.QueryMiningContract();
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miningContracDetail = await queryMiningContracDetail.QueryMiningContracDetail(2L);
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//Debug.Log("====bbb======" + miningContracDetail.data.createTime);
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bool isBuySucceed = await buyMiningContract.BuyMiningContract(1);
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//Debug.Log("====¹ºÂò===" + isBuySucceed);
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//Debug.Log(buyMiningContract.BuyMiningContract(2) + "==========Âò");
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//Debug.Log(openSlot5.OpenSlot() + "===============¿ª¿¨²Û");
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queryMyPureContract.QueryMyPureContract();
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queryUserMiningSlot.QueryUserMiningSlot();
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bool isSucceed = await bindSlot.BindSlot(1, 1);
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//Debug.Log(isSucceed + "========°ó¶¨¿¨²Û");
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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//Debug.Log(queryUserVoluteCoinResponse.data + "============================");
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//queryMiningContractList.QueryMiningContract();
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//miningContracDetail = await queryMiningContracDetail.QueryMiningContracDetail(2L);
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////Debug.Log("====bbb======" + miningContracDetail.data.createTime);
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//bool isBuySucceed = await buyMiningContract.BuyMiningContract(1);
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////Debug.Log("====购买===" + isBuySucceed);
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////Debug.Log(buyMiningContract.BuyMiningContract(2) + "==========买");
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////Debug.Log(openSlot5.OpenSlot() + "===============开卡槽");
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//queryMyPureContract.QueryMyPureContract();
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//queryUserMiningSlot.QueryUserMiningSlot();
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//bool isSucceed = await bindSlot.BindSlot(1, 1);
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////Debug.Log(isSucceed + "========绑定卡槽");
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miningContractList = await queryMiningContractList.QueryMiningContract();
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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Userdata.text = queryUserVoluteCoinResponse.data.ToString();
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ReturnButton.onClick.AddListener((() => { SceneManager.LoadScene(1);}));
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}
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// Update is called once per frame
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class NewkuangchangItem : MonoBehaviour
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{
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// Start is called before the first frame update
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public MiningContract miningContract;
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public TextMeshProUGUI count;
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public Button BuyButton;
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void Start()
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{
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BuyButton.onClick.AddListener(BuyItem);
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}
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async void BuyItem()
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{
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buyMiningContract103 buyMiningContract = new buyMiningContract103();
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bool isBuySucceed = await buyMiningContract.BuyMiningContract((long)miningContract.voluteCoinBuy);
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Debug.Log(isBuySucceed);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -23,20 +23,20 @@ public class queryMiningContractList101 : MonoBehaviour
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// 将响应反序列化为对象
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MiningContractList miningContractList = JsonConvert.DeserializeObject<MiningContractList>(response0101);
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//// 遍历 miningContractList.data 列表中的每个 MiningContract 对象
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//foreach (var contract in miningContractList.data)
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//{
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// Debug.Log($"合约ID: {contract.id}");
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// Debug.Log($"合约名称: {contract.name}");
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// Debug.Log($"状态: {contract.status}");
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// Debug.Log($"上架状态: {contract.onShelves}");
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// Debug.Log($"购买所需 VoluteCoin: {contract.voluteCoinBuy}");
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// Debug.Log($"挖矿天数: {contract.miningDays}");
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// Debug.Log($"挖矿奖励 VoluteCoin: {contract.voluteCoinReward}");
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// Debug.Log($"每秒奖励: {contract.eachSecondsReward}");
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// Debug.Log($"创建时间: {contract.createTime}");
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// Debug.Log($"更新时间: {contract.updateTime}");
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//}
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// 遍历 miningContractList.data 列表中的每个 MiningContract 对象
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foreach (var contract in miningContractList.data)
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{
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Debug.Log($"合约ID: {contract.id}");
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Debug.Log($"合约名称: {contract.name}");
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Debug.Log($"状态: {contract.status}");
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Debug.Log($"上架状态: {contract.onShelves}");
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Debug.Log($"购买所需 VoluteCoin: {contract.voluteCoinBuy}");
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Debug.Log($"挖矿天数: {contract.miningDays}");
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Debug.Log($"挖矿奖励 VoluteCoin: {contract.voluteCoinReward}");
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Debug.Log($"每秒奖励: {contract.eachSecondsReward}");
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Debug.Log($"创建时间: {contract.createTime}");
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Debug.Log($"更新时间: {contract.updateTime}");
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}
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// 返回解析后的对象
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return miningContractList;
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Loading…
Reference in New Issue
Block a user