5.3.3
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@ -36,9 +36,9 @@ public class Anilottery : MonoBehaviour
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.OnStart(() => RewardPanel.transform.DOScale(Vector3.one,1.5f).SetEase(Ease.OutBack)); // 放大到最终大小
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RewardPanel.SetActive(true);
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}
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public void OpenBox(int id )//0是黄,1是紫
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public void OpenBox(int id )//1是黄,2是紫
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{
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if (id == 0)
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if (id == 1)
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{
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PurpleBox.SetActive(false);
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YelloBox.SetActive(true);
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@ -10,16 +10,24 @@ public class LotteryPanel : Base
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public MotherFuck532 MotherFuck532;
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public Lottery532 lottery532;
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public MotherFuck533 MotherFuck533;
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public bool Judge533;
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private void Start()
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{
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GetRewardInfo532();
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}
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public void ShowAni(int id)
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{
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GameObject ani= Instantiate(AniPanel, transform);
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ani.GetComponent<Anilottery>().OpenBox(id);
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GetRewardInfo533(id);
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if (Judge533)
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{
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GameObject ani = Instantiate(AniPanel, transform);
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ani.GetComponent<Anilottery>().OpenBox(id);
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}
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}
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@ -27,6 +35,9 @@ public class LotteryPanel : Base
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{
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lottery532 = await MotherFuck532.Result();
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}
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public async void GetRewardInfo533(int id)
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{
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Judge533 = await MotherFuck533.Result(id);
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}
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}
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@ -1,18 +1,66 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class MotherFuck533 : MonoBehaviour
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public class MotherFuck533 : Base
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{
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// Start is called before the first frame update
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void Start()
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public async Task<bool> Result(int id) //
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{
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}
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head118 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 请求体
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QueryLottery533Body Body = new QueryLottery533Body
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{
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lotteryUserId = id
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};
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// Update is called once per frame
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void Update()
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{
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// 异步发送请求
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string response118 = await web.SendRequest(web.URL + "/snail/gameLottery/lotteryOpen", "POST", JsonConvert.SerializeObject(Body), head118);
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// 调试输出接收到的响应
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Debug.Log("5.3.3宝箱开启 =====================" + "请求体:" + JsonConvert.SerializeObject(Body) + "||返回数据" + response118);
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// 将响应反序列化为 KnightRoomList 对象
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Lottery533 directlist = JsonConvert.DeserializeObject<Lottery533>(response118);
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addEventPopUp(directlist.message);
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// 检查反序列化是否成功
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if (directlist != null && directlist.data != null)
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{
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return true;
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}
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else
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{
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return false;
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}
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//Debug.Log(directlist.data.UserResponseVoList.Count);
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}
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}
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public class Lottery533 : Response
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{
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public int code; // 响应状态码
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public string message; // 提示语
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public bool? data { get; set; }
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}
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public class QueryLottery533Body
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{
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public int lotteryUserId { get; set; }
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}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2677648105853380896}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 646d90bd3ebef464ba821d5e524fb98c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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retbutton: {fileID: 0}
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ClosureObj: {fileID: 0}
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GameObject:
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m_ObjectHideFlags: 0
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@ -2542,8 +2610,8 @@ RectTransform:
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m_Father: {fileID: 2677648105864033037}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 686, y: -1442.5319}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1372, y: 841.6879}
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m_Pivot: {x: 0.5, y: 0.5}
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|
Loading…
Reference in New Issue
Block a user