Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
This commit is contained in:
commit
cac5ae4ff1
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@ -19,20 +19,26 @@ public class ListItem : MonoBehaviour
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SetListImage();
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ListBgImage();
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}
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public void SetListImage()//ÉèÅÅÃû»ÕÕ±³¾°ÑÕÉ«
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{
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if (list == 1)
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{
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listImage.sprite = Resources.Load<Sprite>("bgYello");
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nameText.color = new UnityEngine.Color(246/255f, 194/255f, 146 / 255f);
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}
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else if (list == 2)
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{
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nameText.color = new UnityEngine.Color(201 / 255f, 208/255f, 144 / 255f);
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else
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{
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@ -11,17 +11,27 @@ public class DonatePanelItem : BaseUIPanel
|
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public Text NumberOfFreeSnailShells;
|
||||
public Text Fees;
|
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public Text Total;
|
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public Button Button;
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void Start()
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{
|
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Recipient.onValueChanged.AddListener((userInput) => GetInputData(userInput, Recipient));
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GiftQuantity.onValueChanged.AddListener((userInput) => GetInputData(userInput, GiftQuantity));
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GiftQuantity.onValueChanged.AddListener(GiftQuantityData);
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|
||||
Button.onClick.AddListener(buttonOnClick);
|
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|
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testLogo();
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}
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void GetInputData(string userInput, TMP_InputField tmp)
|
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public class voluteCoinItem
|
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{
|
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//ButtonClickAnimationAsync(tmp.gameObject,1.01f);
|
||||
public string toCuteNo;
|
||||
public int voluteCoin;
|
||||
}
|
||||
async void buttonOnClick()
|
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{
|
||||
|
||||
voluteCoinItem body = new voluteCoinItem();
|
||||
body.toCuteNo = Recipient.text;
|
||||
body.voluteCoin = int.Parse(GiftQuantity.text);
|
||||
string response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", JsonUtility.ToJson(body), testhead);//²âÊÔ
|
||||
Debug.Log(response);
|
||||
}
|
||||
async void GiftQuantityData(string userInput)
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||||
{
|
||||
|
@ -7,12 +7,13 @@ using DG.Tweening;
|
||||
|
||||
public class main_shop :BaseUIPanel
|
||||
{
|
||||
public Button shop_btn;
|
||||
|
||||
[Header("一个按钮,按下有逻辑")]
|
||||
public Button btn;
|
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[Header("canvas,当动态生成的父节点")]
|
||||
public Canvas canvas;
|
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public override void Start()
|
||||
{
|
||||
shop_btn.onClick.AddListener(() =>asyncOnShopBTN(shop_btn));
|
||||
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
|
||||
}
|
||||
|
||||
|
||||
@ -28,6 +29,8 @@ public class main_shop :BaseUIPanel
|
||||
|
||||
public override void ShopPanel()
|
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{
|
||||
GameObject.Instantiate(Panel, canvas.transform);
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
|
||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
16
TheStrongestSnail/Assets/Scripts/Scene_main/retrun_BTN.cs
Normal file
16
TheStrongestSnail/Assets/Scripts/Scene_main/retrun_BTN.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
public class retrun_BTN :Base
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
ClosureObj.transform.DOScale(1f,0.3f);
|
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}
|
||||
|
||||
|
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}
|
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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@ -10,7 +10,7 @@ using System.Threading.Tasks;
|
||||
//请将panel挂载一个空节点上,将这个脚本放空节点
|
||||
public class BaseUIPanel : Base
|
||||
{
|
||||
[Header("显示隐藏的面板,根据重写,可以不给")]
|
||||
[Header("显示or消失的面板,根据重写,可以不给")]
|
||||
public GameObject Panel;
|
||||
|
||||
[Header("CloseBTN,根据重写,可以不给")]
|
||||
@ -43,7 +43,7 @@ public class BaseUIPanel : Base
|
||||
Panel.gameObject.SetActive(true);
|
||||
if (CloseBTN != null)
|
||||
{
|
||||
CloseBTN.gameObject.SetActive(false);
|
||||
CloseBTN.gameObject.SetActive(true);
|
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}
|
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Panel.transform.DOScale(1f, 0.3f);
|
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}
|
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|
20
TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs
Normal file
20
TheStrongestSnail/Assets/Scripts/Scene_shop/shopPanel.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class shopPanel :MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
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|
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}
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}
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TheStrongestSnail/Assets/UIScene/Btn.png
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TheStrongestSnail/Assets/UIScene/Btn.png
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seamlessCubemap: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureShape: 1
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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outline: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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spritePackingTag:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -377,8 +377,8 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Sprite: {fileID: 21300000, guid: 24495a9bf1b669d4c9b1a36edfa55fc9, type: 3}
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m_Sprite: {fileID: 21300000, guid: a267b8cc67b11b14a9e795b79d907a09, type: 3}
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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|
@ -10,6 +10,15 @@ using UnityEngine.UI;
|
||||
public class Base : MonoBehaviour
|
||||
{
|
||||
public Button retbutton;
|
||||
public GameObject ClosureObj;
|
||||
private void Awake()
|
||||
{
|
||||
if (retbutton != null)
|
||||
{
|
||||
retbutton.onClick.AddListener(() => CancelOnClick(retbutton, ClosureObj));
|
||||
}
|
||||
|
||||
}
|
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public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f)//°´Å¥¶¯»
|
||||
{
|
||||
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
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@ -48,11 +57,12 @@ public class Base : MonoBehaviour
|
||||
addEventPopUp("²âÊԵǼ³É¹¦");
|
||||
|
||||
testhead = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", TestserverResponse.data.token }
|
||||
};
|
||||
{
|
||||
{ "Authorization", TestserverResponse.data.token }
|
||||
};
|
||||
return;
|
||||
}
|
||||
addEventPopUp("꿎桿되쩌呵겨");
|
||||
addEventPopUp(response.message);
|
||||
testhead = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
@ -64,9 +74,17 @@ public class Base : MonoBehaviour
|
||||
|
||||
return regex.IsMatch(text);
|
||||
}
|
||||
public async void CancelOnClick(Button button)//혤句객큐
|
||||
public async void CancelOnClick(Button button,GameObject my_gameObject = null)//È¡Ïû°´Å¥
|
||||
{
|
||||
await ButtonClickAnimationAsync(button.gameObject);
|
||||
if (my_gameObject != null)
|
||||
{
|
||||
Destroy(my_gameObject);
|
||||
return;
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
|
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|
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}
|
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|
@ -53,7 +53,7 @@ Material:
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
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- _FaceDilate: 0
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- _FaceDilate: 0.16
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.05
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@ -67,12 +67,12 @@ Material:
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0.37
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- _OutlineWidth: 0.33
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _ScaleRatioA: 0.90909094
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- _ScaleRatioB: 0.7386364
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- _ScaleRatioC: 0.7386364
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- _ScaleRatioB: 0.59318185
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- _ScaleX: 1
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- _ScaleY: 1
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@ -166,6 +166,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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retbutton: {fileID: 0}
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Panel: {fileID: 158567709692854181}
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CloseBTN: {fileID: 0}
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inputField: {fileID: 6168167768698745100}
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|
@ -121,19 +121,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 3410210057816977128}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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m_StringArgument:
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m_BoolArgument: 0
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m_Calls: []
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--- !u!1 &821927266036662165
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GameObject:
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m_ObjectHideFlags: 0
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@ -1327,13 +1315,15 @@ MonoBehaviour:
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Panel: {fileID: 4509579862240682304}
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CloseBTN: {fileID: 0}
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Recipient: {fileID: 5167839042553029366}
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GiftQuantity: {fileID: 8527512286296714387}
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NumberOfFreeSnailShells: {fileID: 4509579860519678074}
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Fees: {fileID: 8527512285347044353}
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Button: {fileID: 3364760182085171127}
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GameObject:
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cover:
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Loading…
Reference in New Issue
Block a user