10.*蜗牛矿场接口
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TheStrongestSnail/Assets/Scripts/kuangChang10.meta
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TheStrongestSnail/Assets/Scripts/kuangChang10.meta
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KuangChangTest : MonoBehaviour
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{
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queryMiningContractList101 queryMiningContractList = new queryMiningContractList101();//10.110.1,查询可购买的挖矿合约
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queryMiningContracDetail102 queryMiningContracDetail = new queryMiningContracDetail102();//10.2
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MiningContracDetail miningContracDetail = new MiningContracDetail();
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buyMiningContract103 buyMiningContract = new buyMiningContract103();//10.3
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queryUserMiningSlot104 queryUserMiningSlot = new queryUserMiningSlot104();//10.4
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openSlot105 openSlot5 = new openSlot105();//10.5
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queryMyPureContract106 queryMyPureContract = new queryMyPureContract106();//10.6
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bindSlot107 bindSlot = new bindSlot107();
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queryUserVoluteCoin108 queryUserVoluteCoin = new queryUserVoluteCoin108();
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async void Start()
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{
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queryMiningContractList.QueryMiningContract();
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miningContracDetail = await queryMiningContracDetail.QueryMiningContracDetail(2L);
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//Debug.Log("====bbb======" + miningContracDetail.data.createTime);
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bool isBuySucceed = await buyMiningContract.BuyMiningContract(1);
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//Debug.Log("====购买===" + isBuySucceed);
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//Debug.Log(buyMiningContract.BuyMiningContract(2) + "==========买");
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//Debug.Log(openSlot5.OpenSlot() + "===============开卡槽");
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queryMyPureContract.QueryMyPureContract();
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queryUserMiningSlot.QueryUserMiningSlot();
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bool isSucceed = await bindSlot.BindSlot(1, 1);
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//Debug.Log(isSucceed + "========绑定卡槽");
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QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
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//Debug.Log(queryUserVoluteCoinResponse.data + "============================");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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TheStrongestSnail/Assets/Scripts/kuangChang10/bindSlot.cs
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TheStrongestSnail/Assets/Scripts/kuangChang10/bindSlot.cs
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.7,绑定卡槽
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public class bindSlot107 : MonoBehaviour
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{
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public async Task<bool> BindSlot(long miningUserId,long slotId)
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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BindSlotBody107 body = new BindSlotBody107();
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body.slotId = slotId;
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body.miningUserId = miningUserId;
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response0107 = await web.SendRequest(web.URL + "/snail/mining/bindSlot", "POST", JsonConvert.SerializeObject(body), head);
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// 调试输出接收到的响应
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Debug.Log("10.7绑定卡槽" + response0107);
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BindSlotResponse bindSlotResponse = JsonConvert.DeserializeObject<BindSlotResponse>(response0107);
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bool isSucceed;
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if (bindSlotResponse.code == 200) { isSucceed = true; }else{ isSucceed = false; }
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return isSucceed;
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}
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}
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//======请求体==========================
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public class BindSlotBody107
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{
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public long miningUserId;
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public long slotId;
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}
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//请求参数:header:Authorization:1.2接口返回的token
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// body:miningUserId:Long,用户合约id
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// slotId:Long, 卡槽id
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//===========返回===============================
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public class BindSlotResponse : Response
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{
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public string data;
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}
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.3,购买合约
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public class buyMiningContract103 : MonoBehaviour
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{
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public async Task<bool> BuyMiningContract(long contractId) // 9.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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queryPlayerInfo queryPlayerInfo = new queryPlayerInfo();
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RealPlayerInfo realPlayerInfo = await queryPlayerInfo.QueryPlayerInfoPro();
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BuyMiningContractBody body = new BuyMiningContractBody();
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body.userId = realPlayerInfo.data.userId;
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body.contractId = contractId;
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//Debug.Log(JsonConvert.SerializeObject(body)+"=====================================");
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response0103 = await web.SendRequest(web.URL + "/snail/mining/buyMiningContract" , "POST", JsonConvert.SerializeObject(body), head);
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// 调试输出接收到的响应
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Debug.Log("10.3购买合约" + response0103);
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// 将响应反序列化为对象
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BuyMiningResponse buyMiningResponse = JsonConvert.DeserializeObject<BuyMiningResponse>(response0103);
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bool isSucceed;
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if (buyMiningResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
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// 返回解析后的对象
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return isSucceed;
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}
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}
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//==========请求体===========================
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public class BuyMiningContractBody
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{
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public long contractId;
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public long userId;
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}
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//==========返回值===========================
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public class BuyMiningResponse : Response
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{
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public string data;
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}
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39
TheStrongestSnail/Assets/Scripts/kuangChang10/openSlot105.cs
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TheStrongestSnail/Assets/Scripts/kuangChang10/openSlot105.cs
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.5开启卡槽
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public class openSlot105 : MonoBehaviour
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{
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public async Task<bool> OpenSlot()
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response0105 = await web.SendRequest(web.URL + "/snail/mining/openSlot", "POST", "{}", head);
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// 调试输出接收到的响应
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Debug.Log("10.5开启卡槽" + response0105);
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// 将响应反序列化为对象
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OpenSlot openSlot = JsonConvert.DeserializeObject<OpenSlot>(response0105);
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bool isSucceed;
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if (openSlot.code == 200) { isSucceed = true; } else { isSucceed = false; }
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// 返回解析后的对象
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return isSucceed;
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}
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}
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//===========返回==================================
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public class OpenSlot:Response
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{
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public string data;
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}
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.2查询合约详情
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public class queryMiningContracDetail102 : MonoBehaviour
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{
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public async Task<MiningContracDetail> QueryMiningContracDetail(long contractId)
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response0102 = await web.SendRequest(web.URL + "/snail/mining/queryMiningContractInfo?contractId=" + contractId, "GET","{}", head);
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// 调试输出接收到的响应
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Debug.Log("10.2,查询合约详情" + response0102);
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// 将响应反序列化为对象
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MiningContracDetail miningContracDetail = JsonConvert.DeserializeObject<MiningContracDetail>(response0102);
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// 返回解析后的对象
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return miningContracDetail;
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}
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}
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//================返回==============================
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public class MiningContracDetail : Response
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{
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public MiningDetailData data;
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}
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public class MiningDetailData
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{
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public long id;
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public string name;
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public int status;
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public double voluteCoinBuy;
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public int miningDays;
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public double voluteCoinReward;
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public double eachSecondsReward;
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public string createTime;
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public string updateTime;
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}
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//返回参数:code:200,成功
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// message:成功,提示语
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// data:合约详情
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// id:Long,合约id
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// name:String,合约名称
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// voluteCoinBuy:Decimal,购买合约的蜗壳
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// voluteCoinReward:Decimal,合约的回报蜗壳
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// miningDays:Integer,挖矿天数
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.1,查询可购买的挖矿合约
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public class queryMiningContractList101 : MonoBehaviour
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{
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public async Task<MiningContractList> QueryMiningContract()
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求以获取最新的蜗牛骑士信息
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string response0101 = await web.SendRequest(web.URL + "/snail/mining/queryMiningContractList", "POST", "{}", head);
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// 调试输出接收到的响应
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Debug.Log("10.1,查询可购买的挖矿合约" + response0101);
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// 将响应反序列化为对象
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MiningContractList miningContractList = JsonConvert.DeserializeObject<MiningContractList>(response0101);
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//// 遍历 miningContractList.data 列表中的每个 MiningContract 对象
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//foreach (var contract in miningContractList.data)
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//{
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// Debug.Log($"合约ID: {contract.id}");
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// Debug.Log($"合约名称: {contract.name}");
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// Debug.Log($"状态: {contract.status}");
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// Debug.Log($"上架状态: {contract.onShelves}");
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// Debug.Log($"购买所需 VoluteCoin: {contract.voluteCoinBuy}");
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// Debug.Log($"挖矿天数: {contract.miningDays}");
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// Debug.Log($"挖矿奖励 VoluteCoin: {contract.voluteCoinReward}");
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// Debug.Log($"每秒奖励: {contract.eachSecondsReward}");
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// Debug.Log($"创建时间: {contract.createTime}");
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// Debug.Log($"更新时间: {contract.updateTime}");
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//}
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// 返回解析后的对象
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return miningContractList;
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}
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}
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//=====返回================================================================
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public class MiningContractList:Response
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{
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public List<MiningContract> data { get; set; }
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}
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public class MiningContract
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{
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public long id { get; set; }
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public string name { get; set; }
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public int status { get; set; }
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public int onShelves { get; set; }
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public double voluteCoinBuy { get; set; }
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public int miningDays { get; set; }
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public double voluteCoinReward { get; set; }
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public double eachSecondsReward { get; set; }
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public string createTime { get; set; }
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public string updateTime { get; set; }
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}
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//10.6查询寻未激活的条约
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public class queryMyPureContract106 : MonoBehaviour
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{
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public async Task QueryMyPureContract()
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步发送请求以获取未激活的合约信息
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string response0106 = await web.SendRequest(web.URL + "/snail/mining/queryMyPureContract", "POST", "{}", head);
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// 调试输出接收到的响应
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Debug.Log("10.6 查询未激活的合约: " + response0106);
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// 将响应反序列化为对象
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MyPureContractResponse contractResponse = JsonConvert.DeserializeObject<MyPureContractResponse>(response0106);
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// 检查返回的数据
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if (contractResponse != null && contractResponse.data != null)
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{
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//foreach (var contract in contractResponse.data)
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//{
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// // 访问合约字段
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// Debug.Log($"合约 ID: {contract.id}");
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// Debug.Log($"合约名称: {contract.contractName}");
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// Debug.Log($"每秒奖励: {contract.eachSecondsReward}");
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// Debug.Log($"合约创建时间: {contract.createTime}");
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// Debug.Log($"合约更新时间: {contract.updateTime}");
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// // 这里可以根据需要进行其他处理
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//}
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}
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else
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{
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Debug.LogError("未能获取到合约数据!");
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}
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}
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}
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//==============返回值===================================
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public class MyPureContractResponse:Response
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{
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public List<MyPureContract> data { get; set; }
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}
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public class MyPureContract
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{
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public long id { get; set; }
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public long userId { get; set; }
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public long contractId { get; set; }
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public string contractName { get; set; }
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public long slotId { get; set; }
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public string miningBegin { get; set; }
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public string miningEnd { get; set; }
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||||
public string miningNow { get; set; }
|
||||
public double eachSecondsReward { get; set; }
|
||||
public int status { get; set; }
|
||||
public string createTime { get; set; }
|
||||
public string updateTime { get; set; }
|
||||
}
|
||||
|
||||
//code:200,成功
|
||||
// message:成功,提示语
|
||||
// data:合约列表
|
||||
// id:Long, 用户合约id
|
||||
// userId:Long, 用户id
|
||||
// contractId:Long,合约id
|
||||
// contractName:String,合约名称
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52d5a0e68db288146b6bf48a0d4c05a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,100 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//10.4查询矿场卡槽分页
|
||||
public class queryUserMiningSlot104 : MonoBehaviour
|
||||
{
|
||||
public async Task<UserMiningSlotResponse> QueryUserMiningSlot()
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
queryPlayerInfo queryPlayerInfo = new queryPlayerInfo();
|
||||
RealPlayerInfo realPlayerInfo = await queryPlayerInfo.QueryPlayerInfoPro();
|
||||
UserMiningSlotBody body = new UserMiningSlotBody();
|
||||
body.userId = realPlayerInfo.data.userId;
|
||||
|
||||
|
||||
// 异步发送请求以获取最新的蜗牛骑士信息
|
||||
string response0104 = await web.SendRequest(web.URL + "/snail/mining/queryUserMiningSlot", "POST", JsonConvert.SerializeObject(body), head);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("10.4查询矿场卡槽分页" + response0104);
|
||||
|
||||
// 将响应反序列化为对象
|
||||
UserMiningSlotResponse userMiningSlotResponse = JsonConvert.DeserializeObject<UserMiningSlotResponse>(response0104);
|
||||
//Debug.Log("===========88============="+ userMiningSlotResponse.data.dataList[0].userId);
|
||||
|
||||
// 返回解析后的对象
|
||||
return userMiningSlotResponse;
|
||||
}
|
||||
}
|
||||
//======请求体==================================
|
||||
public class UserMiningSlotBody
|
||||
{
|
||||
public long userId;
|
||||
}
|
||||
//===========返回值==============================
|
||||
public class UserMiningSlotResponse:Response
|
||||
{
|
||||
public UserMiningSlotData data { get; set; }
|
||||
}
|
||||
|
||||
public class UserMiningSlotData
|
||||
{
|
||||
public int pageNo { get; set; }
|
||||
public int pageSize { get; set; }
|
||||
public int totalCount { get; set; }
|
||||
public List<UserMiningSlot> dataList { get; set; }
|
||||
}
|
||||
|
||||
public class UserMiningSlot
|
||||
{
|
||||
public long id { get; set; }
|
||||
public long userId { get; set; }
|
||||
public long snailId { get; set; }
|
||||
public long contractId { get; set; }
|
||||
public long contractUserId { get; set; }
|
||||
public string bindTime { get; set; }
|
||||
public int source { get; set; }
|
||||
public int useType { get; set; }
|
||||
public int status { get; set; }
|
||||
public string createTime { get; set; }
|
||||
public string miningBegin { get; set; }
|
||||
public string miningEnd { get; set; }
|
||||
public int carry { get; set; }
|
||||
public string contractName { get; set; }
|
||||
}
|
||||
//{
|
||||
// "code": 200,
|
||||
// "message": "请求成功",
|
||||
// "data": {
|
||||
// "pageNo": 1,
|
||||
// "pageSize": 20,
|
||||
// "totalCount": 1,
|
||||
// "dataList": [
|
||||
// {
|
||||
// "id": 13,
|
||||
// "userId": 106,
|
||||
// "snailId": 0,
|
||||
// "contractId": 0,
|
||||
// "contractUserId": 0,
|
||||
// "bindTime": null,
|
||||
// "source": 0,
|
||||
// "useType": 2,
|
||||
// "status": 0,
|
||||
// "createTime": null,
|
||||
// "miningBegin": null,
|
||||
// "miningEnd": null,
|
||||
// "carry": 0,
|
||||
// "contractName": null
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
//}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: adf0d750fe73e4d49853f565e07de4f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,32 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
//10.8,矿厂主页刷新蜗壳值
|
||||
public class queryUserVoluteCoin108 : MonoBehaviour
|
||||
{
|
||||
public async Task<QueryUserVoluteCoinResponse> QueryUserVoluteCoin()
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
|
||||
// 异步发送请求
|
||||
string response0108 = await web.SendRequest(web.URL + "/snail/mining/queryUserVoluteCoin", "POST","{}", head);
|
||||
|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("10.8,矿厂主页刷新蜗壳值" + response0108);
|
||||
|
||||
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = JsonConvert.DeserializeObject<QueryUserVoluteCoinResponse>(response0108);
|
||||
return queryUserVoluteCoinResponse;
|
||||
|
||||
}
|
||||
}
|
||||
//============返回值======================================
|
||||
public class QueryUserVoluteCoinResponse:Response
|
||||
{
|
||||
public double data;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b49f6a4966f47f84b803332f4eea8b7e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user