This commit is contained in:
liuliang 2024-11-27 17:11:23 +08:00
commit d0ae7f01ec
6 changed files with 468 additions and 24 deletions

View File

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View File

@ -17,7 +17,7 @@ public class main_BaseShowPanel : MonoBehaviour
return;
}
panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
panel.transform.DOScale(1f, 0.8f);
panel.transform.DOScale(1f, 0.5f);
}
}

View File

@ -51,8 +51,8 @@ public class main_game :Base
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
/*GameObject newPanel =*/ GameObject.Instantiate(_panel, canvas.transform);
/* newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);*/
}
}

View File

@ -20,6 +20,8 @@ public class main_shop :BaseUIPanel
{
await ButtonClickAnimationAsync(BTN.gameObject);
BTN.GetComponent<main_RedDot>().HideRedDot();
if (Panel == null)
{
addEventPopUp("먦·Å", 3f);

View File

@ -4,16 +4,5 @@ using UnityEngine;
public class scene_main_init : MonoBehaviour
{
[Header("作为父节点的canvas")]
public Canvas _canvas;
[Header("需要生成的预制体")]
public GameObject panelPrefab;
// Start is called before the first frame update
void Start()
{
GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

View File

@ -1114,7 +1114,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e3c192bd726c790488c8fe8895226742, type: 3}
m_Name:
m_EditorClassIdentifier:
_panel: {fileID: 0}
_panel: {fileID: 5449552264854722988}
btns: []
panels: []
--- !u!1 &5449552263471496426