This commit is contained in:
GL 2024-11-27 02:04:47 +08:00
commit d133f5ee4e
27 changed files with 7018 additions and 2090 deletions

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@ -10,15 +10,15 @@ public class DonatePanel : BaseUIPanel
public GameObject game;
void Start()
{
Button1.onClick.AddListener(() => ButtononClick(DonatePanelItem.mode.voluteCoin, Button1));
Button2.onClick.AddListener(() => ButtononClick(DonatePanelItem.mode.slot, Button2));
Button1.onClick.AddListener(() => ButtononClick(DonatePanelItem.mode.slot, Button1));
Button2.onClick.AddListener(() => ButtononClick(DonatePanelItem.mode.voluteCoin, Button2));
}
void ButtononClick(DonatePanelItem.mode mymode, Button button)
{
ButtonClickAnimationAsync(button.gameObject);
Canvas canvas = GetComponentInParent<Canvas>();
GameObject conver = Instantiate(game, canvas.transform);
conver.GetComponentInChildren<DonatePanelItem>().mymode = mymode;
ButtonClickAnimationAsync(button.gameObject);
Canvas canvas = GetComponentInParent<Canvas>();
GameObject conver = Instantiate(game, canvas.transform);
conver.GetComponentInChildren<DonatePanelItem>().mymode = mymode;
}
}

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@ -44,24 +44,17 @@ public class DonatePanelItem : BaseUIPanel
}
async void buttonOnClick()
{
string response = "";//²âÊÔ
Canvas canvas = GetComponentInParent<Canvas>();
GameObject donateTc = (GameObject)Instantiate(Resources.Load("LLPrefabs/Donate3Panel"),canvas.transform);
donateTc.GetComponent<DonateTc>().donatePanelItem = this;
if (mymode == mode.voluteCoin)
{
string body = "{\"toCuteNo\":" + (int.Parse(Recipient.text)).ToString() + ",\"voluteCoin\":" + GiftQuantity.text + "}";
response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders());
donateTc.GetComponent<DonateTc>().ConfirmText.text = "材料【蜗壳】数量【" + GiftQuantity.text + "】至ID【" + Recipient.text + "】";
}
else
{
string body = "{\"toCuteNo\":" + (int.Parse(Recipient.text)).ToString() + ",\"slotId\":" + GiftQuantity.text + "}";
response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
donateTc.GetComponent<DonateTc>().ConfirmText.text = "材料【卡槽】数量【" + GiftQuantity.text + "】至ID【" + Recipient.text + "】";
}
ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
if (serverResponse.code != 200)
{
addEventPopUp(serverResponse.message);
}
Destroy(gameObject);
}
async void GiftQuantityData(string userInput)
{
@ -77,8 +70,9 @@ public class DonatePanelItem : BaseUIPanel
await ButtonClickAnimationAsync(Fees.gameObject, 1.05f);
Total.text = (int.Parse(userInput) + (int.Parse(userInput) * 0.08)).ToString();
await ButtonClickAnimationAsync(Total.gameObject, 1.05f);
}
}
}
}

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@ -9,7 +9,7 @@ public class Global : MonoBehaviour
public logoPanel.ServerResponse serverResponse;
public ServerResponse response;
public static Global global ;
public RealPlayerInfo realPlayerInfo;
// Start is called before the first frame update
void Start()
{

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@ -87,18 +87,18 @@ public class logoPanel : Base
{
/* loginbody body = new loginbody
{
userName = userNameField.text,
password = passwordField.text,
verifyCode = int.Parse(verifyCodeField.text)
};*/
loginbody body = new loginbody
{
userName = userNameField.text,
password = passwordField.text,
verifyCode = int.Parse(verifyCodeField.text)
userName = "15151658596",
password = "123456",
verifyCode = 111111
};
//loginbody body = new loginbody
//{
// userName = "15151658596",
// password = "123456",
// verifyCode = 111111
//};
string loginResponse = await web.SendRequest(web.URL+"/snail/user/login", "POST", JsonUtility.ToJson(body));
ServerResponse response = JsonUtility.FromJson<ServerResponse>(loginResponse);
if (response != null && response.code == 200 && response.data != null)
@ -107,7 +107,7 @@ public class logoPanel : Base
SceneManager.LoadScene(1);
return;
}
Debug.Log(response.code);
//Debug.Log(response.code);
}
private void OnClickRigistBtn()

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@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Scene_main_jiekou :Base
{
public static Scene_main_jiekou instance;
public mainBTN _mainBTN;
private RealPlayerInfo _realPlayerInfo;
private queryPlayerInfo _queryPlayerInfo;
// Start is called before the first frame update
private void Awake()
{
instance = this;
getInfo();
}
async void getInfo()
{
//base.testLogo();
await StartAsync();
Debug.Log(_realPlayerInfo.data.nickName);
Debug.Log(_realPlayerInfo.data.voluteCoin);
Debug.Log(_realPlayerInfo.data.beansCoin);
_mainBTN.UpDatePlayer(_realPlayerInfo.data.nickName, _realPlayerInfo.data.voluteCoin.ToString("f1")+"M", _realPlayerInfo.data.beansCoin.ToString("f1")+"M");
}
async Task StartAsync()
{
_realPlayerInfo = new RealPlayerInfo();
_queryPlayerInfo = new queryPlayerInfo();
_realPlayerInfo = await _queryPlayerInfo.QueryPlayerInfoPro();
}
}

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@ -0,0 +1,3 @@
internal class TextMeshUGUI
{
}

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
//MD FUCK Everthing
//史山,别学
@ -27,19 +28,23 @@ public class mainBTN :main_game
public GameObject BTN_1;
public GameObject BTN_2;
public GameObject BTN_3;
[Header("BTN的父节点")]
public GameObject BTNBox;
[Header("下面是显示部分")]
public Image playerIcon;
public Text playerName;
public Text playerWoKeNumber;
public Text playerWoDanNumber;
public GameObject BTN_0_0;
public GameObject BTN_1_1;
public GameObject BTN_2_2;
public GameObject BTN_3_3;
private float startPosY;
private float clickPosY;
// Start is called before the first frame update
public override void Start()
{
base.Start();
base.Start();
// 确保mainPanel不为空
if (mainPanel == null)
@ -51,10 +56,18 @@ public class mainBTN :main_game
mainPanelRect = mainPanel.GetComponent<RectTransform>();
// 添加按钮点击事件
BTN_0.GetComponent<Button>().onClick.AddListener(() => MovePanel(0));
BTN_1.GetComponent<Button>().onClick.AddListener(() => MovePanel(-2100));
BTN_2.GetComponent<Button>().onClick.AddListener(() => MovePanel(-3760));
BTN_3.GetComponent<Button>().onClick.AddListener(() => MovePanel(-5350));
BTN_0.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(0);
});
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-2100);
});
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-3760);
});
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
MovePanel(-5350);
});
BTN5.onClick.AddListener(() => {
@ -70,27 +83,91 @@ public class mainBTN :main_game
asyncOnShopBTN(BTN8, panel8);
});
startPosY = BTN_0.transform.position.y;
clickPosY = startPosY + Screen.height * 0.02f;
MovePanel(-3760);
}
void BTNMove(float targetX)
{
if (targetX==0)
{
BTN_0.transform.SetParent(this.transform);
BTN_1.transform.SetParent(BTNBox.transform);
BTN_2.transform.SetParent(BTNBox.transform);
BTN_3.transform.SetParent(BTNBox.transform);
BTN_0.transform.DOMoveY(clickPosY, 0.1f);
BTN_1.transform.DOMoveY(startPosY, 0.1f);
BTN_2.transform.DOMoveY(startPosY, 0.1f);
BTN_3.transform.DOMoveY(startPosY, 0.1f);
return;
}
else if (targetX == -2100)
{
BTN_0.transform.SetParent(BTNBox.transform);
BTN_1.transform.SetParent(this.transform);
BTN_2.transform.SetParent(BTNBox.transform);
BTN_3.transform.SetParent(BTNBox.transform);
BTN_0.transform.DOMoveY(startPosY, 0.1f);
BTN_1.transform.DOMoveY(clickPosY, 0.1f);
BTN_2.transform.DOMoveY(startPosY, 0.1f);
BTN_3.transform.DOMoveY(startPosY, 0.1f);
return;
}
else if (targetX == -3760)
{
BTN_0.transform.SetParent(BTNBox.transform);
BTN_1.transform.SetParent(BTNBox.transform);
BTN_2.transform.SetParent(this.transform);
BTN_3.transform.SetParent(BTNBox.transform);
BTN_0.transform.DOMoveY(startPosY, 0.1f);
BTN_1.transform.DOMoveY(startPosY, 0.1f);
BTN_2.transform.DOMoveY(clickPosY, 0.1f);
BTN_3.transform.DOMoveY(startPosY, 0.1f);
return;
}
else if (targetX == -5350)
{
BTN_0.transform.SetParent(BTNBox.transform);
BTN_1.transform.SetParent(BTNBox.transform);
BTN_2.transform.SetParent(BTNBox.transform);
BTN_3.transform.SetParent(this.transform);
BTN_0.transform.DOMoveY(startPosY, 0.1f);
BTN_1.transform.DOMoveY(startPosY, 0.1f);
BTN_2.transform.DOMoveY(startPosY, 0.1f);
BTN_3.transform.DOMoveY(clickPosY, 0.1f);
return;
}
}
// 统一的面板移动方法
public void MovePanel(float targetX)
{
// ¸üа´Å¥µÄÏÔʾºÍÒþ²Ø
BTN_0.SetActive(targetX != 0);
BTN_1.SetActive(targetX != -2100);
BTN_2.SetActive(targetX != -3760);
BTN_3.SetActive(targetX != -5350);
BTN_0_0.SetActive(targetX == 0);
BTN_1_1.SetActive(targetX == -2100);
BTN_2_2.SetActive(targetX == -3760);
BTN_3_3.SetActive(targetX == -5350);
BTNMove(targetX);
// 使用 DOTween 实现平滑移动
mainPanelRect.DOKill(); // 杀死之前的动画,防止重复动画干扰
mainPanelRect.DOAnchorPosX(targetX, 0.3f).SetEase(Ease.Linear);
}
public void UpDatePlayer(string playerName, string playerWoKeNumber, string playerWoDanNumber)
{
this.playerName.text = playerName;
this.playerWoKeNumber.text = playerWoKeNumber;
this.playerWoDanNumber.text = playerWoDanNumber;
}
public void UpDatePlayer(Sprite playerIcon, string playerName,string playerWoKeNumber,string playerWoDanNumber)
{
this.playerIcon.sprite = playerIcon;
this.playerName.text = playerName;
this.playerWoKeNumber.text = playerWoKeNumber;
this.playerWoDanNumber.text = playerWoDanNumber;
}
}

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class main_RedDot : MonoBehaviour
{
public GameObject redDot;
public void ShowRedDot()
{
redDot.SetActive(true);
}
public void HideRedDot()
{
redDot.SetActive(false);
}
}

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@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DonateTc : BaseUIPanel
{
public Text ConfirmText;
public Button ConfirmBtn;
public Button CancelBtn;
public DonatePanelItem donatePanelItem;
// Start is called before the first frame update
void Start()
{
ConfirmBtn.onClick.AddListener(ConfrimPanel);
CancelBtn.onClick.AddListener(CancelPanel);
}
void CancelPanel()
{
Destroy(this.gameObject);
}
async void ConfrimPanel()
{
string response = "";//²âÊÔ
if (donatePanelItem.mymode == DonatePanelItem.mode.voluteCoin)
{
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"voluteCoin\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders());
}
else
{
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotId\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
}
ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
if (serverResponse.code != 200)
{
addEventPopUp(serverResponse.message);
}
// Destroy(gameObject);
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class ExchangePanel : MonoBehaviour
{
public TMP_InputField exchangeInput;
public Button CancelBtn;
public Button ConfirmBtn;
// Start is called before the first frame update
void Start()
{
ConfirmBtn.onClick.AddListener(ConfrimPanel);
CancelBtn.onClick.AddListener(CancelPanel);
}
void CancelPanel()
{
Destroy(this.gameObject);
}
async void ConfrimPanel()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -27,7 +27,6 @@ public class queryPlayerInfo : MonoBehaviour
//解析服务器传入的数据
RealPlayerInfo realPlayerInfo = new RealPlayerInfo();
realPlayerInfo = JsonConvert.DeserializeObject<RealPlayerInfo>(response14);
return realPlayerInfo;
}
}

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