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GL 2024-11-25 14:37:59 +08:00
commit d6f2176295
28 changed files with 11002 additions and 5159 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
//panel基类主要用于panel的显示和隐藏
//初始化会隐藏Panel
//请将panel挂载一个空节点上将这个脚本放空节点
public class BaseUIPanel : MonoBehaviour
{
[Header("变化的面板")]
public GameObject Panel;
[Header("CloseBTN")]
public Button CloseBTN;
// Start is called before the first frame update
public virtual void Start()
{
HidePanel();
CloseBTN.onClick.AddListener(()=> {
HidePanel();
});
}
/// <summary>
/// 显示面板,可以重写
/// </summary>
public virtual void ShopPanel()
{
Panel.gameObject.SetActive(true);
CloseBTN.gameObject.SetActive(true);
Panel.transform.DOScale(1f, 0.3f);
}
/// <summary>
/// 隐藏面板,可以重写
/// </summary>
public virtual void HidePanel()
{
Panel.transform.DOScale(0.5f,0.2f);
CloseBTN.gameObject.SetActive(false);
Panel.gameObject.SetActive(false);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShopItemInfo :BaseUIPanel
{
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class itemInfo : MonoBehaviour
{
[Header("显示物品的image")]
public Image iconImage;
[Header("物品名的TextPro")]
public TextMeshProUGUI nameText;
[Header("物品价格的TextPro")]
public TextMeshProUGUI priceText;
[Header("可以按下的按钮")]
public Button btn;
[Header("按下按钮显示的界面")]
public GameObject prefab;
private int id;//item id
// Start is called before the first frame update
void Start()
{
btn.onClick.AddListener(()=> {
if (prefab.GetComponent<BaseUIPanel>()==null)
{
Debug.LogError("prefab.GetComponent<BaseUIPanel>()==null");
}
prefab.GetComponent<BaseUIPanel>().ShopPanel();
});
}
public void init(int id)
{
this.id = id;
}
void initShow(Sprite icon,string name,float price)
{
iconImage.sprite = icon;
nameText.text = name;
priceText.text = price.ToString();
}
}

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