Merge branch 'main' of http://shu.sheziwanglo.cn:3000/hyskai/_TheStrongestSnail
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8
TheStrongestSnail/Assets/Scripts/Scene_shop.meta
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8
TheStrongestSnail/Assets/Scripts/Scene_shop.meta
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48
TheStrongestSnail/Assets/Scripts/Scene_shop/BaseUIPanel.cs
Normal file
48
TheStrongestSnail/Assets/Scripts/Scene_shop/BaseUIPanel.cs
Normal file
@ -0,0 +1,48 @@
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
|
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using UnityEngine.UI;
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using DG.Tweening;
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//panel基类,主要用于panel的显示和隐藏
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//初始化会隐藏Panel
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//请将panel挂载一个空节点上,将这个脚本放空节点
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public class BaseUIPanel : MonoBehaviour
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{
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[Header("变化的面板")]
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public GameObject Panel;
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[Header("CloseBTN")]
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public Button CloseBTN;
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// Start is called before the first frame update
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public virtual void Start()
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{
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HidePanel();
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CloseBTN.onClick.AddListener(()=> {
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HidePanel();
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});
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}
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/// <summary>
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/// 显示面板,可以重写
|
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/// </summary>
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public virtual void ShopPanel()
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{
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Panel.gameObject.SetActive(true);
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CloseBTN.gameObject.SetActive(true);
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Panel.transform.DOScale(1f, 0.3f);
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}
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|
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/// <summary>
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/// 隐藏面板,可以重写
|
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/// </summary>
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public virtual void HidePanel()
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{
|
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Panel.transform.DOScale(0.5f,0.2f);
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CloseBTN.gameObject.SetActive(false);
|
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Panel.gameObject.SetActive(false);
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShopItemInfo :BaseUIPanel
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{
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53
TheStrongestSnail/Assets/Scripts/Scene_shop/itemInfo.cs
Normal file
53
TheStrongestSnail/Assets/Scripts/Scene_shop/itemInfo.cs
Normal file
@ -0,0 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
|
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public class itemInfo : MonoBehaviour
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{
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[Header("显示物品的image")]
|
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public Image iconImage;
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[Header("物品名的TextPro")]
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public TextMeshProUGUI nameText;
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[Header("物品价格的TextPro")]
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public TextMeshProUGUI priceText;
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[Header("可以按下的按钮")]
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public Button btn;
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[Header("按下按钮显示的界面")]
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public GameObject prefab;
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private int id;//item id
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// Start is called before the first frame update
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void Start()
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{
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btn.onClick.AddListener(()=> {
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if (prefab.GetComponent<BaseUIPanel>()==null)
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{
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Debug.LogError("prefab.GetComponent<BaseUIPanel>()==null");
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}
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prefab.GetComponent<BaseUIPanel>().ShopPanel();
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});
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}
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public void init(int id)
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{
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this.id = id;
|
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}
|
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|
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void initShow(Sprite icon,string name,float price)
|
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{
|
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iconImage.sprite = icon;
|
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nameText.text = name;
|
||||
priceText.text = price.ToString();
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}
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}
|
11
TheStrongestSnail/Assets/Scripts/Scene_shop/itemInfo.cs.meta
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加入我们有鸡蛋领的哦!集齐100片iPhone16pm碎片可兑换一台iPhone16pm碎片可通过哔哩吧啦哔哩吧啦等方式获取。获取时间仅剩巴啦啦小魔仙小时!
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||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -247,5 +247,5 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -108, y: 191}
|
||||
m_SizeDelta: {x: 131.5468, y: 194.0786}
|
||||
m_SizeDelta: {x: 170.7, y: 194.0786}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
|
Loading…
Reference in New Issue
Block a user