This commit is contained in:
Zhou 2024-11-27 19:05:36 +08:00
commit df537eda57
76 changed files with 20414 additions and 2600 deletions

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@ -25,7 +25,8 @@ public class AddressPanel : MonoBehaviour
GameObject addres = GameObject.Instantiate(addressPrefab,trans);
addres.name = "address_" + i;
addressItem item = addres.GetComponent<addressItem>();
item.SetInfo();
Address address = adressResponse.data[i];
item.SetInfo(address);
}

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class NewAddressPanel : MonoBehaviour
{
public Button submitBtn;//±£´æ°´Å¥
public TMP_InputField nameInput;
public TMP_InputField telInput;
public TMP_InputField addresInput;
public TMP_InputField detailInput;
// Start is called before the first frame update
void Start()
{
submitBtn.onClick.AddListener(NewAddress);
}
//
public async void NewAddress()
{
newAddress81 newAddress81 = new newAddress81();
newAddressResponse newAddressResponse = new newAddressResponse();
newAddressResponse = await newAddress81.newAddress(nameInput.text,telInput.text,addresInput.text,detailInput.text);
}
// Update is called once per frame
void Update()
{
}
}

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@ -23,8 +23,10 @@ public class addressItem : MonoBehaviour
}
public void SetInfo()
public void SetInfo(Address address)
{
nameTxt.text = address.receiveName;
addressTxt.text = address.address;
telTxt.text = address.receivePhone;
}
}

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@ -12,7 +12,7 @@ public class newAddress81 : MonoBehaviour
//public async Task<KnightBetResult> queryKnightBetResult(int KnightId) // 5.2.2//需传入KightId
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
public async Task<newAddressResponse> newAddress(string receiveName, string receivePhone,string area, string address)
{
// 准备请求的头部信息,包含授权令牌
Dictionary<string, string> head81 = new Dictionary<string, string>

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ContentMove : MonoBehaviour
{
public RectTransform content; // Scroll View的Content
public float speed; // 滚动速度
private float startPositionX;
public RectTransform startpos;
// Start is called before the first frame update
void Start()
{
startPositionX = startpos.anchoredPosition.x;
speed = 225f;
}
// Update is called once per frame
void Update()
{
// 滚动Content
content.anchoredPosition += Vector2.right * speed * Time.deltaTime;
// 当Content离开可视区域时重置位置
if (content.anchoredPosition.x + content.rect.width / 2 > content.rect.width)
{
startPositionX = startpos.anchoredPosition.x- content.rect.width;
content.anchoredPosition = new Vector2(startPositionX, content.anchoredPosition.y);
}
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@ -5,11 +5,13 @@ using UnityEngine;
public class LoadPanel : BasePanel
{
public static LoadPanel instance;
public override void Start()
{
instance = this;
base.Start();
ShowPanel();
}
@ -18,4 +20,8 @@ public class LoadPanel : BasePanel
yield return new WaitForSeconds(1.0f);
HidePanel();
}
}

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class snailRider : MonoBehaviour
{
public Image palye;
public GameObject obj;
public List<Sprite> LightSprite;
public GameObject startingPoint;
public GameObject end;
public bool is_victory = false;//这只蜗牛是否在本回合比赛胜利
public bool is_die = false;//这个蜗牛死了没
float offset = 0;
// Start is called before the first frame update
async void Start()
{
startMove();
while (true)
{
if (LightSprite == null) return;
foreach (Sprite sprite in LightSprite)
{
if (palye != null)
{
palye.sprite = sprite;
await Task.Delay(50);
}
}
}
}
private void OnDestroy()
{
LightSprite = null;
}
void startMove()
{
obj.SetActive(!is_die);
//palye.enabled = !is_die;
if (!is_die)
{
float suiji = 0;
if (is_victory)
{
suiji = UnityEngine.Random.Range(-1f,0f);
}
else
{
suiji = UnityEngine.Random.Range(1f, 5f);
}
Sequence mySequence = DOTween.Sequence();
mySequence.Append(transform.DOMove(startingPoint.transform.position, 0.01f))
.Append(transform.DOMove(end.transform.position, 10f + suiji))
;
}
}
private void Update()
{
offset = Mathf.Lerp(offset, 0, 1f * Time.deltaTime);
obj.transform.localPosition = Vector3.Lerp(obj.transform.localPosition, new Vector3(offset, 0, 0), 1f * Time.deltaTime);
}
async void OnTriggerEnter2D(Collider2D other)
{
Destroy(other.gameObject);
if (other.gameObject.GetComponent< snailRiderItem >().mode == snailRiderItem.Mode.accelerate)
{
offset = 500;
}
else
{
offset = -500;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class snailRiderItem : MonoBehaviour
{
public enum Mode
{
accelerate,//źÓËŮ
slowDown//źőËŮ
}
public Mode mode = Mode.accelerate;
public Sprite accelerate;
public Sprite slowDown;
private void Update()
{
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{
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}
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{
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}
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