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BoosStartPos: {fileID: 1557156369}
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||||
StartPos: {fileID: 286275319}
|
||||
BossAni: {fileID: 1557156370}
|
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IsLeft: 0
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HouseId: 0
|
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BoosHouse: {fileID: 0}
|
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allHouseContro: {fileID: 142654723}
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bg: {fileID: 0}
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--- !u!114 &1557156372
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1557156368}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0a691aaaa3074ac4d823aa67ebc1b2b0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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objectToMove: {fileID: 1557156369}
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pathPoints:
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- {fileID: 44890940}
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- {fileID: 1623243285}
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duration: 5
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isLooping: 0
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room_id:
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Speed: 5
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EndPos: {fileID: 0}
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TypeEndPos0: {fileID: 0}
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TypeEndPos1: {fileID: 79505380}
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TypeEndPos2: {fileID: 743869541}
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TypeEndPos3: {fileID: 1269595633}
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TypeEndPos4: {fileID: 1741271745}
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TypeEndPos5: {fileID: 1952121428}
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TypeEndPos6: {fileID: 1623243285}
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JumpPos: {fileID: 79505380}
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Pos1Parent: {fileID: 2065312023}
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Pos2Parent: {fileID: 1457829063}
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Pos3Parent: {fileID: 1804302356}
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Pos4Parent: {fileID: 1605011914}
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Pos5Parent: {fileID: 12831517}
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Pos6Parent: {fileID: 879293994}
|
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OutParent: {fileID: 142654719}
|
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ReturnPos: {fileID: 1409653245}
|
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IsBoos: 1
|
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allHouseContro: {fileID: 142654723}
|
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--- !u!114 &1557156373
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1557156368}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 58ec15d0dac8f8449a3a162ff5ac5c65, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1557156374
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1557156368}
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m_CullTransparentMesh: 1
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--- !u!1 &1565478602
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GameObject:
|
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m_ObjectHideFlags: 0
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@ -10717,7 +11479,8 @@ MonoBehaviour:
|
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IsLeft: 0
|
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HouseId: 0
|
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BoosHouse: {fileID: 0}
|
||||
allHouseContro: {fileID: 0}
|
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allHouseContro: {fileID: 142654723}
|
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bg: {fileID: 0}
|
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--- !u!114 &1790882392
|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -10748,8 +11511,10 @@ MonoBehaviour:
|
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- {fileID: 1623243285}
|
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duration: 5
|
||||
isLooping: 0
|
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room_id:
|
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Speed: 5
|
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EndPos: {fileID: 0}
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TypeEndPos0: {fileID: 0}
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TypeEndPos1: {fileID: 79505380}
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TypeEndPos2: {fileID: 743869541}
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TypeEndPos3: {fileID: 1269595633}
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@ -12231,7 +12996,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1556512052}
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m_RootOrder: 3
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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@ -12819,6 +13584,7 @@ MonoBehaviour:
|
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Mask: {fileID: 0}
|
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door: {fileID: 577253061}
|
||||
text: {fileID: 231143271}
|
||||
post: {fileID: 743869540}
|
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DoorIsOpen: 0
|
||||
--- !u!114 &2143530051
|
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MonoBehaviour:
|
||||
@ -12894,8 +13660,10 @@ MonoBehaviour:
|
||||
- {fileID: 1623243285}
|
||||
duration: 5
|
||||
isLooping: 0
|
||||
room_id:
|
||||
Speed: 5
|
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EndPos: {fileID: 743869541}
|
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TypeEndPos0: {fileID: 0}
|
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TypeEndPos1: {fileID: 79505380}
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TypeEndPos2: {fileID: 743869541}
|
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TypeEndPos3: {fileID: 1269595633}
|
||||
|
@ -4044,6 +4044,29 @@ MonoBehaviour:
|
||||
station:
|
||||
cuteNo:
|
||||
memberTime:
|
||||
response:
|
||||
code: 0
|
||||
message:
|
||||
data:
|
||||
carrySeconds: 0
|
||||
gameEscapeRoomResponseVoList: []
|
||||
gameEscapeModel:
|
||||
id: 0
|
||||
gameNo:
|
||||
demonMode: 0
|
||||
startTime:
|
||||
betTime:
|
||||
countTime:
|
||||
settleTime:
|
||||
status: 0
|
||||
roomNoKill:
|
||||
roomNoRemain:
|
||||
beansCoinAll: 0
|
||||
beansCoinKill: 0
|
||||
beansCoinRemain: 0
|
||||
beansCoinFee: 0
|
||||
beansCoinRank: 0
|
||||
beansCoinDivide: 0
|
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--- !u!1 &1358692575
|
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GameObject:
|
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m_ObjectHideFlags: 0
|
||||
|
@ -5,6 +5,7 @@ using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Windows;
|
||||
using static UnityEditor.Progress;
|
||||
using static UnityEngine.UIElements.UxmlAttributeDescription;
|
||||
|
||||
@ -16,6 +17,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
public GameObject text;
|
||||
public GameObject detailsText;
|
||||
public HouseBtn house;
|
||||
public List<GameObject> bossobj;
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
@ -41,7 +43,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
string response511 = await web.SendRequest(web.URL + "/snail/gameEscape/queryLatest", "POST", "{}", head511);
|
||||
Debug.Log("5.1.1查询最近一场大屠杀" + response511);
|
||||
// 解析服务器返回的数据
|
||||
Global.global.response = JsonConvert.DeserializeObject<Response>(response511);
|
||||
Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response511);
|
||||
escapeId = Global.global.response.data.gameEscapeModel.id;
|
||||
int index = 0;
|
||||
foreach (GameEscapeRoomResponseVo item in Global.global.response.data.gameEscapeRoomResponseVoList)
|
||||
@ -73,7 +75,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
body.escapeId = escapeId;
|
||||
|
||||
string response = await web.SendRequest(web.URL+"/snail/gameEscape/queryEscapeRoomList", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
|
||||
//Debug.Log("5.1.2²éѯÌÓÍö·¿¼äÏêÇéÏìÓ¦: " + response);
|
||||
Debug.Log("5.1.2查询逃亡房间详情响应: " + response);
|
||||
ServerResponse serverResponse = JsonConvert.DeserializeObject<ServerResponse>(response);
|
||||
int index = 0;
|
||||
foreach (var item in serverResponse.data.gameEscapeRoomResponseVoList){
|
||||
@ -102,7 +104,29 @@ public class AllHouseContro : MonoBehaviour
|
||||
|
||||
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryKill", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
|
||||
Debug.Log("5.1.4: " + response);
|
||||
ServerResponse514 serverResponse_514 = JsonConvert.DeserializeObject<ServerResponse514>(response);
|
||||
|
||||
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
|
||||
|
||||
int index_ = 0;
|
||||
foreach (string part in parts) {
|
||||
if (parts.Length > index_)
|
||||
{
|
||||
int a = 0;
|
||||
foreach (HouseBtn item in HouseBtnList)
|
||||
{
|
||||
if (a == int.Parse(parts[index_])) {
|
||||
bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
|
||||
bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
|
||||
}
|
||||
a++;
|
||||
}
|
||||
|
||||
|
||||
index_++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (serverResponse.data.carrySeconds > 50) {
|
||||
@ -114,6 +138,7 @@ public class AllHouseContro : MonoBehaviour
|
||||
|
||||
response = await web.SendRequest(web.URL + "/snail/gameEscape/queryUserBetResult", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
|
||||
Debug.Log("5.1.5: " + response);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,39 +84,20 @@ public class BettingBtn : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void GiveMoney()
|
||||
public void GiveMoney(string room_id)
|
||||
{
|
||||
float AllMoney = text1.GetComponent<TextBox>().ReturnText() + text2.GetComponent<TextBox>().ReturnText() + text3.GetComponent<TextBox>().ReturnText()
|
||||
+ text4.GetComponent<TextBox>().ReturnText() + text5.GetComponent<TextBox>().ReturnText() + text6.GetComponent<TextBox>().ReturnText();
|
||||
|
||||
|
||||
|
||||
switch (BossContro.instance.HouseId)
|
||||
foreach (GameObject item in list)
|
||||
{
|
||||
case 1:
|
||||
text1.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text1);
|
||||
break;
|
||||
case 2:
|
||||
text2.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text2);
|
||||
break;
|
||||
case 3:
|
||||
text3.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text3);
|
||||
break;
|
||||
case 4:
|
||||
text4.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text4);
|
||||
break;
|
||||
case 5:
|
||||
text5.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text5);
|
||||
break;
|
||||
case 6:
|
||||
text6.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(text6);
|
||||
break;
|
||||
if (item.GetComponent<TextBox>().ParentHouse.GetComponent<HouseBtn>().roomNo == int.Parse(room_id))
|
||||
{
|
||||
item.GetComponent<TextBox>().PlayAni();
|
||||
ControMoney(item);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ public class BossContro : MonoBehaviour
|
||||
public Transform Parent;
|
||||
public Transform originalParent;
|
||||
public Transform BoosStartPos;
|
||||
public static BossContro instance;
|
||||
//public static BossContro instance;
|
||||
public Transform StartPos;
|
||||
|
||||
public Animator BossAni;//boos动画
|
||||
@ -17,10 +17,11 @@ public class BossContro : MonoBehaviour
|
||||
|
||||
public Transform BoosHouse;//boos房间
|
||||
public AllHouseContro allHouseContro;
|
||||
public GameObject bg;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
//instance = this;
|
||||
originalParent = transform.parent;
|
||||
|
||||
}
|
||||
@ -52,30 +53,42 @@ public class BossContro : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
public void BossMove()
|
||||
public void BossMove(int Index)
|
||||
{
|
||||
int Index=Random.Range(0,5);
|
||||
switch (Index)
|
||||
{
|
||||
case 0:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos1;
|
||||
break;
|
||||
case 1:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos2;
|
||||
break;
|
||||
case 2:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos3;
|
||||
break;
|
||||
case 3:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos4;
|
||||
break;
|
||||
case 4:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos5;
|
||||
break;
|
||||
case 5:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos6;
|
||||
break;
|
||||
Debug.Log("===========--------------");
|
||||
foreach (HouseBtn item in allHouseContro.HouseBtnList)
|
||||
{
|
||||
Debug.Log(item.roomNo.ToString() + "|" + Index.ToString());
|
||||
if (item.roomNo == Index)
|
||||
{
|
||||
GetComponent<PlayerMove>().EndPos = item.post.transform;
|
||||
}
|
||||
}
|
||||
//GetComponent<PlayerMove>().TypeEndPos1
|
||||
//switch (Index)
|
||||
//{
|
||||
// case 1:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos1;
|
||||
// break;
|
||||
// case 2:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos2;
|
||||
// break;
|
||||
// case 3:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos3;
|
||||
// break;
|
||||
// case 4:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos4;
|
||||
// break;
|
||||
// case 5:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos5;
|
||||
// break;
|
||||
// case 6:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos6;
|
||||
// break;
|
||||
// case 0:
|
||||
// GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos0;
|
||||
// break;
|
||||
//}
|
||||
//MoveParent();
|
||||
BossAni.SetInteger("State", 1); // 动画转为移动
|
||||
GetComponent<PlayerMove>().StartMove(); // 开始移动
|
||||
|
@ -8,6 +8,7 @@ public class FailPanel : BasePanel
|
||||
public Button ReturnBtn;
|
||||
public GameObject moveObject;
|
||||
public static FailPanel instance;
|
||||
public GameObject bg;
|
||||
public override void Start()
|
||||
{
|
||||
instance = this;
|
||||
@ -33,6 +34,10 @@ public class FailPanel : BasePanel
|
||||
public override void ShowPanel()
|
||||
{
|
||||
base.ShowPanel();
|
||||
BossContro.instance.ReturnParent();
|
||||
foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
//dic[room_id].GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ public class HouseBtn : MonoBehaviour
|
||||
public GameObject Mask;
|
||||
public RectTransform door;
|
||||
public GameObject text;
|
||||
public GameObject post;
|
||||
//public selectLatest511.GameEscapeRoomResponseVo gameEscapeRoomResponseVo;
|
||||
public bool DoorIsOpen;
|
||||
// Start is called before the first frame update
|
||||
|
@ -11,10 +11,11 @@ public class PlayerMove : MonoBehaviour
|
||||
public bool isLooping = false; // 是否循环路径
|
||||
int startIndex = 0;
|
||||
int endIndex = 0;
|
||||
|
||||
public string room_id;
|
||||
public float Speed;
|
||||
public Transform EndPos;
|
||||
|
||||
public Transform TypeEndPos0;
|
||||
public Transform TypeEndPos1;
|
||||
public Transform TypeEndPos2;
|
||||
public Transform TypeEndPos3;
|
||||
@ -74,7 +75,7 @@ public class PlayerMove : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 1;
|
||||
GetComponent<BossContro>().HouseId = 1;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos2)
|
||||
@ -87,7 +88,7 @@ public class PlayerMove : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 2;
|
||||
GetComponent<BossContro>().HouseId = 2;
|
||||
}
|
||||
}
|
||||
else if(EndPos == TypeEndPos3)
|
||||
@ -99,7 +100,7 @@ public class PlayerMove : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 3;
|
||||
GetComponent<BossContro>().HouseId = 3;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos4)
|
||||
@ -111,7 +112,7 @@ public class PlayerMove : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 4;
|
||||
GetComponent<BossContro>().HouseId = 4;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos5)
|
||||
@ -123,7 +124,7 @@ public class PlayerMove : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 5;
|
||||
GetComponent<BossContro>().HouseId = 5;
|
||||
}
|
||||
}
|
||||
else if (EndPos == TypeEndPos6)
|
||||
@ -135,7 +136,7 @@ public class PlayerMove : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
BossContro.instance.HouseId = 6;
|
||||
GetComponent<BossContro>().HouseId = 6;
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,7 +212,7 @@ public class PlayerMove : MonoBehaviour
|
||||
Debug.Log("Startindex"+i);
|
||||
|
||||
}
|
||||
else if (IsBoos && BossContro.instance.BoosStartPos== pathPoints[i])
|
||||
else if (IsBoos && GetComponent<BossContro>().BoosStartPos== pathPoints[i])
|
||||
{
|
||||
startIndex = i;
|
||||
Debug.Log("Startindex" + i);
|
||||
@ -290,17 +291,17 @@ public class PlayerMove : MonoBehaviour
|
||||
else
|
||||
{
|
||||
JudgeEnd();
|
||||
BossContro.instance.BossAni.SetInteger("State", 0);//Í£Ö¹Òƶ¯
|
||||
allHouseContro.ControOneDoorOpen(BossContro.instance.HouseId,() => {//¿ªÃÅ
|
||||
|
||||
BossContro.instance.BossAni.SetInteger("State", 1);
|
||||
GetComponent<BossContro>().BossAni.SetInteger("State", 0);//Í£Ö¹Òƶ¯
|
||||
allHouseContro.ControOneDoorOpen(GetComponent<BossContro>().HouseId,() => {//¿ªÃÅ
|
||||
|
||||
GetComponent<BossContro>().BossAni.SetInteger("State", 1);
|
||||
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(() => {//进房间
|
||||
|
||||
|
||||
|
||||
SetParentToHouse();
|
||||
StartCoroutine(BoosAttack());
|
||||
BossContro.instance.BoosStartPos = EndPos;
|
||||
GetComponent<BossContro>().BoosStartPos = EndPos;
|
||||
|
||||
//JudgeSuccOrFail();
|
||||
});
|
||||
@ -324,11 +325,11 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
IEnumerator BoosAttack()
|
||||
{
|
||||
BossContro.instance.BossAni.SetInteger("State", 2);
|
||||
GetComponent<BossContro>().BossAni.SetInteger("State", 2);
|
||||
yield return new WaitForSeconds(3f);
|
||||
BossContro.instance.BossAni.SetInteger("State", 0);
|
||||
GetComponent<BossContro>().BossAni.SetInteger("State", 0);
|
||||
|
||||
BettingBtn.instance.GiveMoney();
|
||||
BettingBtn.instance.GiveMoney(room_id);
|
||||
yield return new WaitForSeconds(2f);
|
||||
JudgeSuccOrFail();
|
||||
}
|
||||
@ -336,13 +337,14 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
public void JudgeSuccOrFail()
|
||||
{
|
||||
if (BossContro.instance.BoosStartPos == PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
Debug.Log("=000000000000000000000000000000000000000000000000");
|
||||
if (GetComponent<BossContro>().BoosStartPos == PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
//BossContro.instance.BossAni.SetInteger("State", 2);//boos攻击
|
||||
Debug.Log("失败");//失败
|
||||
FailPanel.instance.ShowPanel();
|
||||
}
|
||||
else if (BossContro.instance.BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
else if (GetComponent<BossContro>().BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
Debug.Log("胜利");//胜利
|
||||
SucceePanel.instance.ShowPanel();
|
||||
@ -350,7 +352,10 @@ public class PlayerMove : MonoBehaviour
|
||||
else
|
||||
{
|
||||
Debug.Log("没有失败和胜利");//胜利
|
||||
|
||||
foreach (GameObject item in allHouseContro.bossobj)
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
//HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
|
||||
}
|
||||
@ -383,15 +388,15 @@ public class PlayerMove : MonoBehaviour
|
||||
Vector3 nextWaypoint = waypoints[index + 1];
|
||||
if (IsBoos)
|
||||
{
|
||||
if (nextWaypoint.x < currentWaypoint.x && !BossContro.instance.IsLeft)
|
||||
if (nextWaypoint.x < currentWaypoint.x && !GetComponent<BossContro>().IsLeft)
|
||||
{
|
||||
BossContro.instance.IsLeft = true;
|
||||
GetComponent<BossContro>().IsLeft = true;
|
||||
// 旋转物体使其面向左侧(绕Y轴旋转180度)
|
||||
Rotate();
|
||||
}
|
||||
else if (nextWaypoint.x > currentWaypoint.x && BossContro.instance.IsLeft)
|
||||
else if (nextWaypoint.x > currentWaypoint.x && GetComponent<BossContro>().IsLeft)
|
||||
{
|
||||
BossContro.instance.IsLeft = false;
|
||||
GetComponent<BossContro>().IsLeft = false;
|
||||
Rotate();
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public class SucceePanel : BasePanel
|
||||
public Button ReturnBtn;
|
||||
public GameObject moveObject;
|
||||
public static SucceePanel instance;
|
||||
public GameObject bg;
|
||||
public override void Start()
|
||||
{
|
||||
instance = this;
|
||||
@ -33,6 +34,10 @@ public class SucceePanel : BasePanel
|
||||
public override void ShowPanel()
|
||||
{
|
||||
base.ShowPanel();
|
||||
BossContro.instance.ReturnParent();
|
||||
foreach (GameObject item in bg.GetComponent<AllHouseContro>().bossobj)
|
||||
{
|
||||
item.GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
//FailPanel.instance.dic[room_id].GetComponent<BossContro>().ReturnParent();
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ public class Global : MonoBehaviour
|
||||
{
|
||||
|
||||
public logoPanel.ServerResponse serverResponse;
|
||||
public Response response;
|
||||
public ServerResponse response;
|
||||
public static Global global ;
|
||||
|
||||
// Start is called before the first frame update
|
||||
@ -58,12 +58,43 @@ public class Data
|
||||
public object gameEscapeUserModel; // 游戏逃亡用户模型 (目前未处理)
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse
|
||||
public class Data514
|
||||
{
|
||||
public int id;
|
||||
public string gameNo;
|
||||
public int demonMode;
|
||||
public string startTime;
|
||||
public string betTime;
|
||||
public string countTime;
|
||||
public string settleTime;
|
||||
public int status;
|
||||
public string roomNoKill;
|
||||
public string roomNoRemain;
|
||||
public float beansCoinAll;
|
||||
public float beansCoinKill;
|
||||
public float beansCoinRemain;
|
||||
public float beansCoinFee;
|
||||
public float beansCoinRank;
|
||||
public float beansCoinDivide;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ServerResponse: Response
|
||||
{
|
||||
public Data data; // Êý¾Ý¶ÔÏó
|
||||
}
|
||||
[Serializable]
|
||||
public class ServerResponse514: Response
|
||||
{
|
||||
public Data514 data; // Êý¾Ý¶ÔÏó
|
||||
}
|
||||
|
||||
public class Response
|
||||
{
|
||||
public int code; // 响应状态码
|
||||
public string message; // 提示语
|
||||
public Data data; // 数据对象
|
||||
}
|
||||
// 数据类
|
||||
[Serializable]
|
||||
@ -86,12 +117,3 @@ public class GameEscapeModel
|
||||
public float beansCoinRank; // 排名奖励豆币
|
||||
public float beansCoinDivide; // 分成豆币
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class Response
|
||||
{
|
||||
public int code; // 状态码
|
||||
public string message; // 返回信息
|
||||
public Data data; // 数据对象
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user