矿场弹窗动画
This commit is contained in:
parent
d69755fa34
commit
e3d0be8eeb
@ -11,7 +11,7 @@ public class Snailmove : MonoBehaviour
|
||||
|
||||
private bool isMoving = false; // 是否在移动
|
||||
public long id;
|
||||
private void Start()
|
||||
private void Start()
|
||||
{
|
||||
|
||||
moveDirection=Vector3.right;
|
||||
|
@ -4,7 +4,7 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using DG.Tweening;
|
||||
public delegate void SetActiveDelegate(bool isActive);
|
||||
|
||||
public class KuangChang : MonoBehaviour
|
||||
@ -62,9 +62,19 @@ public class KuangChang : MonoBehaviour
|
||||
Userdata.text = queryUserVoluteCoinResponse.data.ToString();
|
||||
|
||||
// 返回主页按钮的点击事件
|
||||
ReturnButton.onClick.AddListener(() => { SceneManager.LoadScene(1); });
|
||||
ReturnButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
ReturnButton.transform.DOScale(1.5f, 0.25f);
|
||||
ReturnButton.transform.DOScale(1f, 0.25f);
|
||||
Invoke("ToMain", 0.5f);
|
||||
});
|
||||
}
|
||||
|
||||
void ToMain()
|
||||
{
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
public async void UpdateUserdata()
|
||||
{
|
||||
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
|
||||
@ -76,6 +86,8 @@ public class KuangChang : MonoBehaviour
|
||||
if (kuanghcangPop != null)
|
||||
{
|
||||
kuanghcangPop.SetActive(isActive);
|
||||
kuanghcangPop.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
kuanghcangPop.transform.DOScale(1f, 0.5f);
|
||||
}
|
||||
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
|
||||
Userdata.text = queryUserVoluteCoinResponse.data.ToString();
|
||||
|
Loading…
Reference in New Issue
Block a user