蜗牛骑士历史记录
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@ -184,4 +184,102 @@ public class HistoryPanel : BasePanel
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}
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public string AddRaName(int roomId)
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{
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string text = "";
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switch (roomId)
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{
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case 1:
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text = "美队蜗";
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break;
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case 2:
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text = "蜘蛛蜗";
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break;
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case 3:
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text = "毒液蜗";
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break;
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case 4:
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text = "钢铁蜗";
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break;
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case 5:
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text = "蝙蝠蜗";
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break;
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case 6:
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text = "超人蜗";
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break;
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case 7:
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text = "雷神蜗";
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break;
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case 8:
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text = "灭霸蜗";
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break;
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}
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return text;
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}
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public void SetRaKillHouse(List<GameKnightModelRecord> gameKnightModelList) // 记录近 10 次比赛记录
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{
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foreach (GameKnightModelRecord gameKnightMode in gameKnightModelList)
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{
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if (gameKnightMode.horseNoAll!="")
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{
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string[] parts = gameKnightMode.horseNoAll.Split(","); // 根据 ',' 分割字符串
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// 实例化新的对象
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GameObject newHistoryItem = Instantiate(historyItemPre, ItemPreGrid);
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// 设置实例的内容
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HistoryItem historyItemComponent = newHistoryItem.GetComponent<HistoryItem>();
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int index = 0;
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foreach (string RemainNo in parts)
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{
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if (index==1)//#A3FBFF //#D7FFA0 //#FFF9A3 //#FEED9F
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{
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historyItemComponent.nameTextPro.text += "<color=#D7FFA0>" + AddRaName(int.Parse(RemainNo)) + "</color>"; // 房间名字
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}
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else if (index==2)
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{
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historyItemComponent.nameTextPro.text += "<color=#A3FBFF>" + AddRaName(int.Parse(RemainNo)) + "</color>"; // 房间名字
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}
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else if (index==3)
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{
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historyItemComponent.nameTextPro.text += AddRaName(int.Parse(RemainNo)); // 房间名字
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}
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else
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{
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historyItemComponent.nameTextPro.text += "<color=#FEED9F>" + AddRaName(int.Parse(RemainNo)) + "</color>"; // 房间名字
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}
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index++;
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}
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historyItemComponent.TextPro.text = gameKnightMode.gameNo + "期"; // 期号
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//historyItemComponent.image.sprite = item.sprite; // 背景图片
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// 限制列表最多保存 10 个实例
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if (ItemList.Count >= 10)
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{
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Destroy(ItemList[0]); // 销毁最早的对象
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ItemList.RemoveAt(0); // 从列表移除最早的对象
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}
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// 将新实例添加到列表
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ItemList.Add(newHistoryItem);
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}
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}
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}
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}
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@ -26,6 +26,9 @@ public class AllManeger : MonoBehaviour
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public queryKnightBetResult525 queryKnightBetResult525=new queryKnightBetResult525();
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public KnightBetResult knightBetResult=new KnightBetResult();
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public queryKnightRecord526 queryKnightRecord526 = new queryKnightRecord526();
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public KnightRecord knightRecord = new KnightRecord();
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public int id;//游戏id
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public string gameNo;//游戏编号
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public int GameSession;//游戏场次
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@ -53,11 +56,14 @@ public class AllManeger : MonoBehaviour
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public RacingPanel racingPanel;
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public int WinNum;//到达终点蜗牛数量
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public int gameSession;//游戏场次
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public HistoryPanel historyPanel;
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// Start is called before the first frame update
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async void Start()
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{
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instance = this;
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Fuck521();
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Fuck526();
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InvokeRepeating("Fuck522", 2, 2);
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GetSelfInfo();
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}
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@ -249,6 +255,15 @@ public class AllManeger : MonoBehaviour
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//}
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}
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public async void Fuck526()
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{
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knightRecord = await queryKnightRecord526.queryKnightBetResult(id);
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historyPanel.SetRaKillHouse(knightRecord.data.gameKnightModelList);
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}
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public async void GetSelfInfo()
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{
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@ -1 +1 @@
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!@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级幸运抽奖高级宝箱普通宝箱游戏本轮结果
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!@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天册帐室屋乐居近10次杀手房间记录近100期被杀记录我的参与记录功共投入蜗蛋共获得蜗蛋奖励阿尔法狗尊贵的最强蜗牛用户敬超级幸运抽奖高级宝箱普通宝箱游戏本轮结果比赛夺冠
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||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user