main更新接入商城
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@ -8601,7 +8601,7 @@ MonoBehaviour:
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retbutton: {fileID: 0}
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Panel: {fileID: 5449552263403658889, guid: 21918674044dc0640af7d47f2617dca5, type: 3}
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CloseBTN: {fileID: 0}
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btn: {fileID: 1588445222}
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canvas: {fileID: 278122028}
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@ -26,8 +26,8 @@ public class main_shop :BaseUIPanel
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return;
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}
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// 实例化 Panel 并设置缩放为 0.5
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GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
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newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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GameObject.Instantiate(Panel, canvas.transform);
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}
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@ -18,7 +18,7 @@ public class itemInfo : MonoBehaviour
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[Header("按下按钮显示的界面")]
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public GameObject prefab;
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private int id;//item id
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@ -27,11 +27,8 @@ public class itemInfo : MonoBehaviour
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void Start()
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{
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btn.onClick.AddListener(()=> {
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if (prefab.GetComponent<BaseUIPanel>()==null)
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{
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Debug.LogError("prefab.GetComponent<BaseUIPanel>()==null");
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}
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prefab.GetComponent<BaseUIPanel>().ShopPanel();
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GameObject.Instantiate(prefab,GameObject.Find("Canvas").transform);
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});
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}
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@ -4,7 +4,7 @@ using System.Threading.Tasks;
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using UnityEngine;
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using DG.Tweening;
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public class shopPanel :MonoBehaviour
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public class shopPanel: ui_huodong
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{
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