靓号等待接口
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@ -869,6 +869,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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contentItem: {fileID: 352902871}
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contentItem: {fileID: 352902871}
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goodId: {fileID: 0}
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--- !u!1001 &1063384825
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--- !u!1001 &1063384825
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -607,9 +607,9 @@ public class GoodIdPageBody
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public class GoodIdData
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public class GoodIdData
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{
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{
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public int PageNo { get; set; }
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public int PageNo { get; set; }//页面的页数
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public int PageSize { get; set; }
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public int PageSize { get; set; }//每页展示
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public int TotalCount { get; set; }
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public int TotalCount { get; set; }//总记录数
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public List<object> DataList { get; set; } // 由于dataList为空数组,未给出具体类型,这里使用List<object>
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public List<object> DataList { get; set; } // 由于dataList为空数组,未给出具体类型,这里使用List<object>
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}
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}
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@ -618,3 +618,10 @@ public class GoodIdResponse : Response
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public GoodIdData Data { get; set; }
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public GoodIdData Data { get; set; }
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}
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}
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//======================
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//======================
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public class GoodIdList
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{
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public int id;
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public int cuteNo;
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public float beansCoin;
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}
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@ -6,16 +6,22 @@ public class LoginItem : MonoBehaviour
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{
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{
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public Transform contentItem;
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public Transform contentItem;
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public GoodIdPage41 goodId = new GoodIdPage41();
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GoodIdResponse idResponse = new GoodIdResponse();
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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Init();
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Init();
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}
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}
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void Init()
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public async void Init()
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{
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idResponse=await goodId.queryUnionPage();
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for (int i = 0; i < idResponse.Data.DataList.Count; i++)
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{
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{
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}
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -21,10 +21,19 @@ public class Nice_numPanel : MonoBehaviour
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void ConfirmBuy()
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void ConfirmBuy()
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{
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{
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//if(PlayerInfo.instance.Money-float.Parse(numberTc.price))
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string pricetext = numberTc.price.text;
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if ((PlayerInfo.instance.Money - float.Parse(pricetext)) >= 0)
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{
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numberTc.musk_show();
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numberTc.musk_show();
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Destroy(this.gameObject);
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Destroy(this.gameObject);
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}
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}
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else
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{
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Debug.Log("弹出蜗壳不足的弹窗");
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -28,6 +28,7 @@ public class NumberTc : MonoBehaviour
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public void musk_show()
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public void musk_show()
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{
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{
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musk.gameObject.SetActive(true);
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musk.gameObject.SetActive(true);
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Show_buy.interactable = false;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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