This commit is contained in:
舒荣森 2024-11-27 18:53:54 +08:00
commit edff3aff3b
58 changed files with 7762 additions and 2560 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ContentMove : MonoBehaviour
{
public RectTransform content; // Scroll View的Content
public float speed; // 滚动速度
private float startPositionX;
public RectTransform startpos;
// Start is called before the first frame update
void Start()
{
startPositionX = startpos.anchoredPosition.x;
speed = 225f;
}
// Update is called once per frame
void Update()
{
// 滚动Content
content.anchoredPosition += Vector2.right * speed * Time.deltaTime;
// 当Content离开可视区域时重置位置
if (content.anchoredPosition.x + content.rect.width / 2 > content.rect.width)
{
startPositionX = startpos.anchoredPosition.x- content.rect.width;
content.anchoredPosition = new Vector2(startPositionX, content.anchoredPosition.y);
}
}
}

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@ -5,11 +5,13 @@ using UnityEngine;
public class LoadPanel : BasePanel
{
public static LoadPanel instance;
public override void Start()
{
instance = this;
base.Start();
ShowPanel();
}
@ -18,4 +20,8 @@ public class LoadPanel : BasePanel
yield return new WaitForSeconds(1.0f);
HidePanel();
}
}

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