Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
8
TheStrongestSnail/Assets/HZB.meta
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33
TheStrongestSnail/Assets/HZB/UnionDetail17.cs
Normal file
@ -0,0 +1,33 @@
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using Newtonsoft.Json;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Threading.Tasks;
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||||
using UnityEngine;
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||||
//1.7查询工会详情
|
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public class UnionDetail17 : MonoBehaviour
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{
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// UnionDetail unionDetail = new UnionDetail();
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public async Task<UnionDetalResponse> queryUnionDetail(int orderByDesc) // 1.7
|
||||
{
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||||
// 准备请求的头部信息,包含授权令牌
|
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Dictionary<string, string> head17 = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
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};
|
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UnionPage16 unionPage16 = new UnionPage16();
|
||||
UnionPage unionPage = new UnionPage();
|
||||
unionPage = await unionPage16.queryUnionPage(2);
|
||||
Debug.Log(unionPage);
|
||||
// 异步发送请求
|
||||
string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId="+ orderByDesc.ToString(), "GET","{}", head17);
|
||||
|
||||
// 调试输出接收到的响应
|
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Debug.Log("1.7查询工会详情========================================" + response17);
|
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|
||||
// 将响应反序列化为对象
|
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UnionDetalResponse unionDetailResponse = JsonConvert.DeserializeObject<UnionDetalResponse>(response17);
|
||||
Debug.Log("8==================================D"+ unionDetailResponse.Data.BizUnionUserModelList[0].CreateTime);
|
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return unionDetailResponse;
|
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|
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}
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}
|
11
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37
TheStrongestSnail/Assets/HZB/UnionPage16.cs
Normal file
@ -0,0 +1,37 @@
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using Newtonsoft.Json;
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||||
using System.Collections;
|
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class UnionPage16 : MonoBehaviour
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{
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UnionPage unionPage =new UnionPage();
|
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public async Task<UnionPage> queryUnionPage(int orderByDesc) // 5.2.6
|
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{
|
||||
// 准备请求的头部信息,包含授权令牌
|
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Dictionary<string, string> head16 = new Dictionary<string, string>
|
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{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
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};
|
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// 请求体
|
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UnionPageBody unionPageBody = new UnionPageBody
|
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{
|
||||
//userId = Global.global.serverResponse.data.userId,
|
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orderByDesc = orderByDesc
|
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};
|
||||
|
||||
// 异步发送请求
|
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string response16 = await web.SendRequest(web.URL + "/snail/union/queryPage", "POST", JsonUtility.ToJson(unionPageBody), head16);
|
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|
||||
// 调试输出接收到的响应
|
||||
Debug.Log("1.6查询工会页面" + response16);
|
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|
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// 将响应反序列化为对象
|
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UnionPage unionPage = JsonConvert.DeserializeObject<UnionPage>(response16);
|
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//Debug.Log("8==================================D"+unionPage.Data.DataList[0].LeaderUserName);
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return unionPage;
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}
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}
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list: 0
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listText: {fileID: 3151892670552190403}
|
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listImage: {fileID: 3151892671348087528}
|
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headImage: {fileID: 1781241705427011089}
|
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nameText: {fileID: 3151892669938186945}
|
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numText: {fileID: 3151892669932753418}
|
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Bg: {fileID: 3151892671755038175}
|
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|
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TheStrongestSnail/Assets/Resources/bgbuleT.png
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TheStrongestSnail/Assets/Resources/bgbuleT.png.meta
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1390
TheStrongestSnail/Assets/Scenes/Test.unity
Normal file
7
TheStrongestSnail/Assets/Scenes/Test.unity.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: bab320927e252d74d94aad98ca079816
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -43,6 +43,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
public bool IsHideLoadPanel;//是否关闭加载页面
|
||||
|
||||
public List<int> KillNos;//击杀房间列表
|
||||
|
||||
public ListPanel listPanel;
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
@ -449,7 +451,8 @@ public class AllHouseContro : MonoBehaviour
|
||||
Debug.Log("5.1.8: 请求参数:"+ JsonUtility.ToJson(body)+"服务端返回"+ response);
|
||||
ServerResponse518 serverResponse_518 = JsonConvert.DeserializeObject<ServerResponse518>(response);
|
||||
|
||||
|
||||
//listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoLists, listPanel.CreateParentToDay);
|
||||
//listPanel.SetSelfList(serverResponse_518.data.userBetInfo);
|
||||
|
||||
|
||||
}
|
||||
|
18
TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class IchorText : MonoBehaviour
|
||||
{
|
||||
public static IchorText instance;
|
||||
public Text ichorText;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
|
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}
|
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|
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|
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}
|
@ -0,0 +1,11 @@
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guid: fa862f98ad6a8154fb07554449304d1b
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,10 +13,11 @@ public class ListItem : MonoBehaviour
|
||||
public TextMeshProUGUI nameText;//名字
|
||||
public TextMeshProUGUI numText;//蜗牛蛋数量
|
||||
public Image Bg;//背景图片
|
||||
|
||||
public string headPath;//头像路径
|
||||
void Start()
|
||||
{
|
||||
|
||||
SetListImage();
|
||||
ListBgImage();
|
||||
}
|
||||
|
||||
public void SetListImage()//设排名徽章背景颜色
|
||||
@ -41,7 +42,14 @@ public class ListItem : MonoBehaviour
|
||||
}
|
||||
public void ListBgImage()//设排名徽章背景颜色
|
||||
{
|
||||
|
||||
if (list!=1&&list%2==0)//偶数排名
|
||||
{
|
||||
Bg.sprite = Resources.Load<Sprite>("bgbuleT");
|
||||
}
|
||||
else
|
||||
{
|
||||
Bg.sprite = Resources.Load<Sprite>("bgWhite");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ public class PlayerInfo : MonoBehaviour
|
||||
public static PlayerInfo instance;
|
||||
public static UserInfomation14 userInfomation14;
|
||||
public float Money = 0;
|
||||
public float Ichor= 0;
|
||||
public float AllBetCoins;//总共下注蛋
|
||||
public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
|
||||
public bool HaveBet;//是否已经下注过
|
||||
@ -41,12 +42,14 @@ public class PlayerInfo : MonoBehaviour
|
||||
if (userInfomation14 != null)
|
||||
{
|
||||
Money = userInfomation14.data.beansCoin;
|
||||
Ichor = userInfomation14.data.ichorCoin;
|
||||
EggNum.instance.eggNumText.text = Money.ToString();
|
||||
IchorText.instance.ichorText.text = Ichor.ToString();
|
||||
}
|
||||
BetText.position = new Vector2(transform.position.x, transform.position.y + 100);
|
||||
}
|
||||
// 查询玩家信息
|
||||
public async Task QueryPlayerInfo() // 5.1.1
|
||||
public async Task QueryPlayerInfo() // 1.4
|
||||
{
|
||||
// 准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> head14 = new Dictionary<string, string>
|
||||
|
@ -83,7 +83,7 @@ public class HistoryPanel : BasePanel
|
||||
if (!exists)
|
||||
{
|
||||
journalPanels.Add(newPanel);
|
||||
Debug.Log("加入一个面板到列表");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -19,6 +19,14 @@ public class ListPanel : BasePanel
|
||||
public Transform parent2;
|
||||
public Transform Orparent1;//覩迦만膠竟
|
||||
public Transform Orparent2;
|
||||
|
||||
public GameObject ListItemPre;//排行预制体
|
||||
public List<GameObject> ItemList;
|
||||
|
||||
public Transform CreateParentToDay;
|
||||
public Transform CreateParentLastDay;
|
||||
|
||||
public ListItem SelfList;//自己排名
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
@ -85,4 +93,60 @@ public class ListPanel : BasePanel
|
||||
tog2.SetParent(parent2);
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateListItem(List<gameEscapeUserBetResponseVoList> gameData,Transform parent)
|
||||
{
|
||||
foreach (gameEscapeUserBetResponseVoList item in gameData)
|
||||
{
|
||||
|
||||
GameObject newPanel = Instantiate(ListItemPre, parent);
|
||||
|
||||
|
||||
ListItem panelComponent = newPanel.GetComponent<ListItem>();
|
||||
|
||||
// 设置实例化对象的内容
|
||||
panelComponent.list=item.orderNo;
|
||||
panelComponent.nameText.text=item.nickName;
|
||||
panelComponent.nameText.text = item.bet.ToString();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 判断是否已存在
|
||||
bool exists = false;
|
||||
foreach (GameObject panel in ItemList)
|
||||
{
|
||||
if (panel.GetComponent<ListItem>().list == item.orderNo)
|
||||
{
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果不存在,则添加到列表
|
||||
if (!exists)
|
||||
{
|
||||
ItemList.Add(newPanel);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果已存在,可以根据需求决定是否销毁该实例
|
||||
Destroy(newPanel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetSelfList(userBetInfo info)
|
||||
{
|
||||
SelfList.list=info.orderNo;
|
||||
SelfList.nameText.text=info.nickName;
|
||||
SelfList.numText.text=info.bet.ToString();
|
||||
SelfList.headPath = info.headImg;
|
||||
|
||||
SelfList.SetListImage();
|
||||
SelfList.ListBgImage();
|
||||
}
|
||||
}
|
||||
|
@ -307,3 +307,77 @@ public class Body518
|
||||
|
||||
}
|
||||
|
||||
//==================================================================================
|
||||
|
||||
//工会分页
|
||||
public class UnionPageBody//请求体
|
||||
{
|
||||
public int orderByDesc { get; set; }
|
||||
}
|
||||
|
||||
public class UnionDataInPage
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Cover { get; set; }
|
||||
public int Level { get; set; }
|
||||
public string Slogan { get; set; }
|
||||
public int LeaderId { get; set; }
|
||||
public string LeaderUserName { get; set; }
|
||||
public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
public class UnionPageData
|
||||
{
|
||||
public int PageNo { get; set; }
|
||||
public int PageSize { get; set; }
|
||||
public int TotalCount { get; set; }
|
||||
public List<UnionDataInPage> DataList { get; set; }
|
||||
}
|
||||
|
||||
public class UnionPage : Response
|
||||
{
|
||||
public UnionPageData Data { get; set; }
|
||||
}
|
||||
|
||||
//========1.7================================================================
|
||||
|
||||
public class BizUnionModel
|
||||
{
|
||||
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Cover { get; set; }
|
||||
public int Level { get; set; }
|
||||
public string Slogan { get; set; }
|
||||
public int LeaderId { get; set; }
|
||||
public string LeaderUserName { get; set; }
|
||||
public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime?
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
public class BizUnionUserModel
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int UnionId { get; set; }
|
||||
public int UserId { get; set; }
|
||||
public string UserName { get; set; }
|
||||
public int Station { get; set; }
|
||||
public int HigherUserId { get; set; }
|
||||
public int HigherStation { get; set; }
|
||||
public int Status { get; set; }
|
||||
public string CreateTime { get; set; }
|
||||
public string UpdateTime { get; set; }
|
||||
}
|
||||
|
||||
public class UnionDetalResponseData
|
||||
{
|
||||
public BizUnionModel BizUnionModel { get; set; }
|
||||
public List<BizUnionUserModel> BizUnionUserModelList { get; set; }
|
||||
}
|
||||
|
||||
public class UnionDetalResponse : Response
|
||||
{
|
||||
public UnionDetalResponseData Data { get; set; }
|
||||
}
|
23
TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EditPanel : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetEditPanel()
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2940e547e5410940b8b407feafada41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
28
TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FriendInfo : MonoBehaviour
|
||||
{
|
||||
public Image headimage;
|
||||
public Text nameTxt;
|
||||
public Text phonrNumberTxt;
|
||||
public Text timeTxt;
|
||||
public GameObject sharePanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetSharePanel()
|
||||
{
|
||||
sharePanel.gameObject.SetActive(true);
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 419112371eede8c41a092f79eeebc369
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
29
TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FriendPanel : MonoBehaviour
|
||||
{
|
||||
public GameObject friendinfoPrefab;
|
||||
public Transform friendList;
|
||||
public GameObject invitefriendsPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
for(int i=0;i<6;i++)
|
||||
{
|
||||
GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetFriendPanel()
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
invitefriendsPanel.SetActive(true);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f796991b0e298f24c8a7390d090a4238
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class InviteFriendsPanel : MonoBehaviour
|
||||
{
|
||||
public Button inviteBtn;
|
||||
public GameObject invitefriendPanel;
|
||||
public GameObject personalcenterPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetInviteFriendPanel()
|
||||
{
|
||||
invitefriendPanel.gameObject.SetActive(true);
|
||||
}
|
||||
public void SetInviteFriendsPanel()
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
personalcenterPanel.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 668ce4c87e6bc4844aea1299e19de573
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
|
@ -1,9 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PerSonalCenterPanel : MonoBehaviour
|
||||
{
|
||||
public Button invitefriendsBtn;
|
||||
public GameObject invitefriendsPanel;
|
||||
public GameObject editPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -15,4 +19,17 @@ public class PerSonalCenterPanel : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
public void SetInviteFriendsPanel()
|
||||
{
|
||||
invitefriendsPanel.gameObject.SetActive(true);
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
public void SetEditPanel()
|
||||
{
|
||||
editPanel.gameObject.SetActive(true);
|
||||
}
|
||||
public void SetPerSonalCenterPanel()
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
41
TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SharePanel : MonoBehaviour
|
||||
{
|
||||
public Button downloadBtn;
|
||||
public Button wechatBtn;
|
||||
public Button friendBtn;
|
||||
public GameObject sharepanel;
|
||||
public GameObject friendPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetSharePanel()
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
friendPanel.SetActive(true);
|
||||
}
|
||||
public void ClickWechatBtn()
|
||||
{
|
||||
|
||||
}
|
||||
public void ClickDownLoadBtn()
|
||||
{
|
||||
|
||||
}
|
||||
public void ClickFriendBtn()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 4a2ac245dc9f6ca4d8970c2a8d4e6140
|
||||
MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
|
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assetBundleVariant:
|
8
TheStrongestSnail/Assets/Scripts/Scene_main.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87fe9c1a6f65ee74bad4a6ea43d5ca8e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
|
81
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
//md FUCK everthing
|
||||
//ʷɽ£¬±ðѧ
|
||||
public class mainBTN : MonoBehaviour
|
||||
{
|
||||
public GameObject BTN_0;
|
||||
public GameObject BTN_1;
|
||||
public GameObject BTN_2;
|
||||
public GameObject BTN_3;
|
||||
|
||||
public GameObject BTN_0_0;
|
||||
public GameObject BTN_1_1;
|
||||
public GameObject BTN_2_2;
|
||||
public GameObject BTN_3_3;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BTN_0.GetComponent<Button>().onClick.AddListener(()=> {
|
||||
BTN_0.SetActive(false);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(true);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(false);
|
||||
});
|
||||
BTN_1.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(false);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(true);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(false);
|
||||
|
||||
});
|
||||
BTN_2.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(false);
|
||||
BTN_3.SetActive(true);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(true);
|
||||
BTN_3_3.SetActive(false);
|
||||
|
||||
});
|
||||
BTN_3.GetComponent<Button>().onClick.AddListener(() => {
|
||||
BTN_0.SetActive(true);
|
||||
BTN_1.SetActive(true);
|
||||
BTN_2.SetActive(true);
|
||||
BTN_3.SetActive(false);
|
||||
|
||||
BTN_0_0.SetActive(false);
|
||||
BTN_1_1.SetActive(false);
|
||||
BTN_2_2.SetActive(false);
|
||||
BTN_3_3.SetActive(true);
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: fa9fccadda7b7ac43b24c43fa954dcce
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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|
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assetBundleVariant:
|
@ -6,7 +6,8 @@ public class TradeUnion : MonoBehaviour
|
||||
{
|
||||
public GameObject gonghuiPrefab;
|
||||
public Transform content;
|
||||
|
||||
public int count;
|
||||
public List<UnionDataInPage> dataList = new List<UnionDataInPage>();
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -15,12 +16,24 @@ public class TradeUnion : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public void ReadData()
|
||||
public async void ReadData()
|
||||
{
|
||||
UnionPage unionPage = new UnionPage();
|
||||
UnionPage16 unionPage16 = new UnionPage16();
|
||||
unionPage = await unionPage16.queryUnionPage(1);
|
||||
Debug.Log(unionPage.Data.TotalCount);
|
||||
count = unionPage.Data.TotalCount;
|
||||
dataList = unionPage.Data.DataList;
|
||||
for(int i = 0; i < dataList.Count; i++)
|
||||
{
|
||||
GameObject union = GameObject.Instantiate(gonghuiPrefab, content);
|
||||
union.name = "union_" + i;
|
||||
//ÕâÀﶯ̬¹ÒÔع«»á½Å±¾
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
26
TheStrongestSnail/Assets/Scripts/Trade/UnionInfo.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UnionInfo : MonoBehaviour
|
||||
{
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GetData();
|
||||
}
|
||||
|
||||
public async void GetData()
|
||||
{
|
||||
UnionDetail17 unionDetail = new UnionDetail17();
|
||||
UnionDetalResponse Detail = await unionDetail.queryUnionDetail(1);
|
||||
Debug.Log(Detail.Data.BizUnionUserModelList[0].CreateTime);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/Trade/UnionInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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||||
guid: d28b93aa3e27efe459ed3371d2072596
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|
26
TheStrongestSnail/Assets/Scripts/lianghaoLL/LoginItem.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LoginItem : MonoBehaviour
|
||||
{
|
||||
|
||||
public Transform contentItem;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 3ca795e6b84541f43bbd5a0239e3eaee
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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userData:
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assetBundleVariant:
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34
TheStrongestSnail/Assets/Scripts/lianghaoLL/Nice_numPanel.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Nice_numPanel : MonoBehaviour
|
||||
{
|
||||
public Button CancleBtn;
|
||||
public Button ConfirmBtn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
CancleBtn.onClick.AddListener(CanclePanel);
|
||||
ConfirmBtn.onClick.AddListener(ConfirmBuy);
|
||||
}
|
||||
|
||||
void CanclePanel()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
void ConfirmBuy()
|
||||
{
|
||||
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 92c8777c049299e40a3f7a10f0831b25
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MonoImporter:
|
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
31
TheStrongestSnail/Assets/Scripts/lianghaoLL/NumberTc.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
public class NumberTc : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI BeautifulNumber;
|
||||
public TextMeshProUGUI price;
|
||||
public Button Show_buy;
|
||||
public Canvas jiemianCanvas;
|
||||
public GameObject musk;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Show_buy.onClick.AddListener(ShowBuy_TanChuang);
|
||||
}
|
||||
|
||||
|
||||
void ShowBuy_TanChuang()
|
||||
{
|
||||
GameObject Buy_tc = (GameObject)Instantiate(Resources.Load("LLPrefabs/Nice_numberTcPanel"),jiemianCanvas.transform);
|
||||
Text hfText = Buy_tc.transform.Find("Panel/t3/huafeitext").GetComponent<Text>();
|
||||
hfText.text = "是否确认花费" + price.text + "个蜗壳购买ID为" + BeautifulNumber.text + "的靓号?";
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/Scripts/lianghaoLL/NumberTc.cs.meta
Normal file
@ -0,0 +1,11 @@
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