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Global.global.serverResponse.data.token } + }; + UnionPage16 unionPage16 = new UnionPage16(); + UnionPage unionPage = new UnionPage(); + unionPage = await unionPage16.queryUnionPage(2); + Debug.Log(unionPage); + // 异步发送请求 + string response17 = await web.SendRequest(web.URL + "/snail/union/queryInfo?unionId="+ orderByDesc.ToString(), "GET","{}", head17); + + // 调试输出接收到的响应 + Debug.Log("1.7查询工会详情========================================" + response17); + + // 将响应反序列化为对象 + UnionDetalResponse unionDetailResponse = JsonConvert.DeserializeObject(response17); + Debug.Log("8==================================D"+ unionDetailResponse.Data.BizUnionUserModelList[0].CreateTime); + return unionDetailResponse; + + } +} diff --git a/TheStrongestSnail/Assets/HZB/UnionDetail17.cs.meta b/TheStrongestSnail/Assets/HZB/UnionDetail17.cs.meta new file mode 100644 index 0000000..5590e85 --- /dev/null +++ b/TheStrongestSnail/Assets/HZB/UnionDetail17.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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a/TheStrongestSnail/Assets/Scenes/Test.unity.meta b/TheStrongestSnail/Assets/Scenes/Test.unity.meta new file mode 100644 index 0000000..a75673b --- /dev/null +++ b/TheStrongestSnail/Assets/Scenes/Test.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bab320927e252d74d94aad98ca079816 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/AllHouseContro.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/AllHouseContro.cs index 7c7cd16..cd21a5a 100644 --- a/TheStrongestSnail/Assets/Scripts/Battle_Royale/AllHouseContro.cs +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/AllHouseContro.cs @@ -43,6 +43,8 @@ public class AllHouseContro : MonoBehaviour public bool IsHideLoadPanel;//是否关闭加载页面 public List KillNos;//击杀房间列表 + + public ListPanel listPanel; // Start is called before the first frame update async void Start() { @@ -449,7 +451,8 @@ public class AllHouseContro : MonoBehaviour Debug.Log("5.1.8: 请求参数:"+ JsonUtility.ToJson(body)+"服务端返回"+ response); ServerResponse518 serverResponse_518 = JsonConvert.DeserializeObject(response); - + //listPanel.CreateListItem(serverResponse_518.data.gameEscapeUserBetResponseVoLists, listPanel.CreateParentToDay); + //listPanel.SetSelfList(serverResponse_518.data.userBetInfo); } diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs new file mode 100644 index 0000000..268aeb1 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class IchorText : MonoBehaviour +{ + public static IchorText instance; + public Text ichorText; + // Start is called before the first frame update + void Start() + { + instance = this; + + } + + +} diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs.meta b/TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs.meta new file mode 100644 index 0000000..06721ff --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/IchorText.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa862f98ad6a8154fb07554449304d1b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs index d1d4f70..23c3fc5 100644 --- a/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/ListItem.cs @@ -13,10 +13,11 @@ public class ListItem : MonoBehaviour public TextMeshProUGUI nameText;//名字 public TextMeshProUGUI numText;//蜗牛蛋数量 public Image Bg;//背景图片 - + public string headPath;//头像路径 void Start() { - + SetListImage(); + ListBgImage(); } public void SetListImage()//设排名徽章背景颜色 @@ -41,7 +42,14 @@ public class ListItem : MonoBehaviour } public void ListBgImage()//设排名徽章背景颜色 { - + if (list!=1&&list%2==0)//偶数排名 + { + Bg.sprite = Resources.Load("bgbuleT"); + } + else + { + Bg.sprite = Resources.Load("bgWhite"); + } } } diff --git a/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs b/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs index 8a5aa28..477d5a5 100644 --- a/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs +++ b/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerInfo.cs @@ -9,6 +9,7 @@ public class PlayerInfo : MonoBehaviour public static PlayerInfo instance; public static UserInfomation14 userInfomation14; public float Money = 0; + public float Ichor= 0; public float AllBetCoins;//总共下注蛋 public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本 public bool HaveBet;//是否已经下注过 @@ -41,12 +42,14 @@ public class PlayerInfo : MonoBehaviour if (userInfomation14 != null) { Money = userInfomation14.data.beansCoin; + Ichor = userInfomation14.data.ichorCoin; EggNum.instance.eggNumText.text = Money.ToString(); + IchorText.instance.ichorText.text = Ichor.ToString(); } BetText.position = new Vector2(transform.position.x, transform.position.y + 100); } // 查询玩家信息 - public async Task QueryPlayerInfo() // 5.1.1 + public async Task QueryPlayerInfo() // 1.4 { // 准备请求的头部信息,包含授权令牌 Dictionary head14 = new Dictionary diff --git a/TheStrongestSnail/Assets/Scripts/HistoryPanel.cs b/TheStrongestSnail/Assets/Scripts/HistoryPanel.cs index e8e1f8a..84a1c53 100644 --- a/TheStrongestSnail/Assets/Scripts/HistoryPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/HistoryPanel.cs @@ -83,7 +83,7 @@ public class HistoryPanel : BasePanel if (!exists) { journalPanels.Add(newPanel); - Debug.Log("加入一个面板到列表"); + } else { diff --git a/TheStrongestSnail/Assets/Scripts/ListPanel.cs b/TheStrongestSnail/Assets/Scripts/ListPanel.cs index b347867..59124c0 100644 --- a/TheStrongestSnail/Assets/Scripts/ListPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/ListPanel.cs @@ -19,6 +19,14 @@ public class ListPanel : BasePanel public Transform parent2; public Transform Orparent1;//原始父物体 public Transform Orparent2; + + public GameObject ListItemPre;//排行预制体 + public List ItemList; + + public Transform CreateParentToDay; + public Transform CreateParentLastDay; + + public ListItem SelfList;//自己排名 public override void Start() { base.Start(); @@ -85,4 +93,60 @@ public class ListPanel : BasePanel tog2.SetParent(parent2); } } + + public void CreateListItem(List gameData,Transform parent) + { + foreach (gameEscapeUserBetResponseVoList item in gameData) + { + + GameObject newPanel = Instantiate(ListItemPre, parent); + + + ListItem panelComponent = newPanel.GetComponent(); + + // 设置实例化对象的内容 + panelComponent.list=item.orderNo; + panelComponent.nameText.text=item.nickName; + panelComponent.nameText.text = item.bet.ToString(); + + + + + + // 判断是否已存在 + bool exists = false; + foreach (GameObject panel in ItemList) + { + if (panel.GetComponent().list == item.orderNo) + { + exists = true; + break; + } + } + + // 如果不存在,则添加到列表 + if (!exists) + { + ItemList.Add(newPanel); + + } + else + { + // 如果已存在,可以根据需求决定是否销毁该实例 + Destroy(newPanel); + } + } + } + + + public void SetSelfList(userBetInfo info) + { + SelfList.list=info.orderNo; + SelfList.nameText.text=info.nickName; + SelfList.numText.text=info.bet.ToString(); + SelfList.headPath = info.headImg; + + SelfList.SetListImage(); + SelfList.ListBgImage(); + } } diff --git a/TheStrongestSnail/Assets/Scripts/Login/Global.cs b/TheStrongestSnail/Assets/Scripts/Login/Global.cs index 8b61429..62b920c 100644 --- a/TheStrongestSnail/Assets/Scripts/Login/Global.cs +++ b/TheStrongestSnail/Assets/Scripts/Login/Global.cs @@ -307,3 +307,77 @@ public class Body518 } +//================================================================================== + +//工会分页 +public class UnionPageBody//请求体 +{ + public int orderByDesc { get; set; } +} + +public class UnionDataInPage +{ + public int Id { get; set; } + public string Name { get; set; } + public string Cover { get; set; } + public int Level { get; set; } + public string Slogan { get; set; } + public int LeaderId { get; set; } + public string LeaderUserName { get; set; } + public string CreateTime { get; set; } // 由于createTime可能为null,且类型未明确,这里使用object类型,可根据实际情况调整为DateTime?或其他类型 + public string UpdateTime { get; set; } +} + +public class UnionPageData +{ + public int PageNo { get; set; } + public int PageSize { get; set; } + public int TotalCount { get; set; } + public List DataList { get; set; } +} + +public class UnionPage : Response +{ + public UnionPageData Data { get; set; } +} + +//========1.7================================================================ + +public class BizUnionModel +{ + + public int Id { get; set; } + public string Name { get; set; } + public string Cover { get; set; } + public int Level { get; set; } + public string Slogan { get; set; } + public int LeaderId { get; set; } + public string LeaderUserName { get; set; } + public string CreateTime { get; set; } // 可以根据实际情况调整为DateTime? + public string UpdateTime { get; set; } +} + +public class BizUnionUserModel +{ + public int Id { get; set; } + public int UnionId { get; set; } + public int UserId { get; set; } + public string UserName { get; set; } + public int Station { get; set; } + public int HigherUserId { get; set; } + public int HigherStation { get; set; } + public int Status { get; set; } + public string CreateTime { get; set; } + public string UpdateTime { get; set; } +} + +public class UnionDetalResponseData +{ + public BizUnionModel BizUnionModel { get; set; } + public List BizUnionUserModelList { get; set; } +} + +public class UnionDetalResponse : Response +{ + public UnionDetalResponseData Data { get; set; } +} \ No newline at end of file diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs new file mode 100644 index 0000000..46e4817 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class EditPanel : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + public void SetEditPanel() + { + transform.gameObject.SetActive(false); + } +} diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs.meta b/TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs.meta new file mode 100644 index 0000000..2af2eb6 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/EditPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2940e547e5410940b8b407feafada41 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs new file mode 100644 index 0000000..6709364 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class FriendInfo : MonoBehaviour +{ + public Image headimage; + public Text nameTxt; + public Text phonrNumberTxt; + public Text timeTxt; + public GameObject sharePanel; + // Start is called before the first frame update + void Start() + { + + } + // Update is called once per frame + void Update() + { + + } + public void SetSharePanel() + { + sharePanel.gameObject.SetActive(true); + transform.gameObject.SetActive(false); + } +} diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs.meta b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs.meta new file mode 100644 index 0000000..05ecb0d --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 419112371eede8c41a092f79eeebc369 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs new file mode 100644 index 0000000..ae72753 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FriendPanel : MonoBehaviour +{ + public GameObject friendinfoPrefab; + public Transform friendList; + public GameObject invitefriendsPanel; + // Start is called before the first frame update + void Start() + { + for(int i=0;i<6;i++) + { + GameObject slot = GameObject.Instantiate(friendinfoPrefab, friendList); + } + } + + // Update is called once per frame + void Update() + { + + } + public void SetFriendPanel() + { + transform.gameObject.SetActive(false); + invitefriendsPanel.SetActive(true); + } +} diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs.meta b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs.meta new file mode 100644 index 0000000..c92d3ef --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/FriendPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f796991b0e298f24c8a7390d090a4238 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/InviteFriendsPanel.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/InviteFriendsPanel.cs new file mode 100644 index 0000000..e8fd559 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/InviteFriendsPanel.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + + +public class InviteFriendsPanel : MonoBehaviour +{ + public Button inviteBtn; + public GameObject invitefriendPanel; + public GameObject personalcenterPanel; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + public void SetInviteFriendPanel() + { + invitefriendPanel.gameObject.SetActive(true); + } + public void SetInviteFriendsPanel() + { + transform.gameObject.SetActive(false); + personalcenterPanel.gameObject.SetActive(true); + } +} diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/InviteFriendsPanel.cs.meta b/TheStrongestSnail/Assets/Scripts/LqUiScripts/InviteFriendsPanel.cs.meta new file mode 100644 index 0000000..5dde48c --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/InviteFriendsPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 668ce4c87e6bc4844aea1299e19de573 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs index c1cc567..881c8d3 100644 --- a/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/PerSonalCenterPanel.cs @@ -1,9 +1,13 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class PerSonalCenterPanel : MonoBehaviour { + public Button invitefriendsBtn; + public GameObject invitefriendsPanel; + public GameObject editPanel; // Start is called before the first frame update void Start() { @@ -15,4 +19,17 @@ public class PerSonalCenterPanel : MonoBehaviour { } + public void SetInviteFriendsPanel() + { + invitefriendsPanel.gameObject.SetActive(true); + transform.gameObject.SetActive(false); + } + public void SetEditPanel() + { + editPanel.gameObject.SetActive(true); + } + public void SetPerSonalCenterPanel() + { + transform.gameObject.SetActive(false); + } } diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs b/TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs new file mode 100644 index 0000000..77f9e2f --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class SharePanel : MonoBehaviour +{ + public Button downloadBtn; + public Button wechatBtn; + public Button friendBtn; + public GameObject sharepanel; + public GameObject friendPanel; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + public void SetSharePanel() + { + transform.gameObject.SetActive(false); + friendPanel.SetActive(true); + } + public void ClickWechatBtn() + { + + } + public void ClickDownLoadBtn() + { + + } + public void ClickFriendBtn() + { + + } +} diff --git a/TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs.meta b/TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs.meta new file mode 100644 index 0000000..f4b6ce1 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/LqUiScripts/SharePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a2ac245dc9f6ca4d8970c2a8d4e6140 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/Scene_main.meta b/TheStrongestSnail/Assets/Scripts/Scene_main.meta new file mode 100644 index 0000000..d05bb18 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/Scene_main.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 87fe9c1a6f65ee74bad4a6ea43d5ca8e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs b/TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs new file mode 100644 index 0000000..a3ee605 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/Scene_main/mainBTN.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + + +//md FUCK everthing +//史山,别学 +public class mainBTN : MonoBehaviour +{ + public GameObject BTN_0; + public GameObject BTN_1; + public GameObject BTN_2; + public GameObject BTN_3; + + public GameObject BTN_0_0; + public GameObject BTN_1_1; + public GameObject BTN_2_2; + public GameObject BTN_3_3; + // Start is called before the first frame update + void Start() + { + BTN_0.GetComponent