Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
@ -579,7 +579,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: -56}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &6513331807595845949
|
--- !u!222 &6513331807595845949
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -1002,7 +1002,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: -56}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5372453729458756176
|
--- !u!222 &5372453729458756176
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||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -1450,8 +1450,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 1.1174316}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 51.394043}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &4577011980146102726
|
--- !u!222 &4577011980146102726
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -320,29 +320,42 @@ public class AllHouseContro : MonoBehaviour
|
|||||||
|
|
||||||
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
|
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
|
||||||
KillNos = parts.Select(int.Parse).ToList();
|
KillNos = parts.Select(int.Parse).ToList();
|
||||||
int index_ = 0;
|
//int index_ = 0;
|
||||||
foreach (string part in parts) {
|
int a = 0;
|
||||||
if (parts.Length > index_)
|
foreach (int index in KillNos)
|
||||||
|
{
|
||||||
|
if (index!=0&&a<=bossobj.Count)
|
||||||
{
|
{
|
||||||
int a = 0;
|
|
||||||
foreach (HouseBtn item in HouseBtnList)
|
|
||||||
{
|
bossobj[a].GetComponent<BossContro>().BossMove(index);
|
||||||
if (a == int.Parse(parts[index_])) {
|
bossobj[a].GetComponent<PlayerMove>().room_id = index.ToString();
|
||||||
bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
|
a++;
|
||||||
bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
|
|
||||||
}
|
}
|
||||||
a++;
|
}
|
||||||
}
|
//foreach (string part in parts) {
|
||||||
|
// if (parts.Length > index_)
|
||||||
|
// {
|
||||||
|
// int a = 0;
|
||||||
|
// foreach (HouseBtn item in HouseBtnList)
|
||||||
|
// {
|
||||||
|
// if (a == int.Parse(parts[index_])) {
|
||||||
|
// bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
|
||||||
|
// bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
|
||||||
|
// }
|
||||||
|
// a++;
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
index_++;
|
// index_++;
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
|
// Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
|
||||||
}
|
// }
|
||||||
|
|
||||||
}
|
//}
|
||||||
|
|
||||||
//击杀刷新房间蛋
|
//击杀刷新房间蛋
|
||||||
//checkOutAllTheEscapeRoomsAsync();
|
//checkOutAllTheEscapeRoomsAsync();
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@ -31,7 +32,13 @@ public class DonatePanelItem : BaseUIPanel
|
|||||||
body.toCuteNo = Recipient.text;
|
body.toCuteNo = Recipient.text;
|
||||||
body.voluteCoin = int.Parse(GiftQuantity.text);
|
body.voluteCoin = int.Parse(GiftQuantity.text);
|
||||||
string response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", JsonUtility.ToJson(body), testhead);//²âÊÔ
|
string response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", JsonUtility.ToJson(body), testhead);//²âÊÔ
|
||||||
Debug.Log(response);
|
ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
|
||||||
|
if (serverResponse.code != 200)
|
||||||
|
{
|
||||||
|
addEventPopUp(serverResponse.message);
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
async void GiftQuantityData(string userInput)
|
async void GiftQuantityData(string userInput)
|
||||||
{
|
{
|
||||||
|
@ -174,7 +174,7 @@ public class UserInfomation14Data
|
|||||||
public float voluteCoin;//蜗壳
|
public float voluteCoin;//蜗壳
|
||||||
public float beansCoin;//蜗蛋
|
public float beansCoin;//蜗蛋
|
||||||
public float ichorCoin;//灵液
|
public float ichorCoin;//灵液
|
||||||
public string idCard;//=========================
|
public string idCard;//身份证
|
||||||
public string inviteCodeMy;//=============
|
public string inviteCodeMy;//=============
|
||||||
public string inviteCodeBind;//==========
|
public string inviteCodeBind;//==========
|
||||||
public string bindTime;//===========
|
public string bindTime;//===========
|
||||||
|
@ -52,6 +52,7 @@ public class PerSonalCenterPanel : MonoBehaviour
|
|||||||
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
|
||||||
Debug.Log("1.4查询玩家信息" + response14);
|
Debug.Log("1.4查询玩家信息" + response14);
|
||||||
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
|
||||||
|
|
||||||
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
|
||||||
//Money = userInfomation14.beansCoin;
|
//Money = userInfomation14.beansCoin;
|
||||||
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);
|
||||||
|
@ -1,18 +1,58 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class main_game : MonoBehaviour
|
|
||||||
|
public class main_game :Base
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
[Header("canvas,动态生成的父节点")]
|
||||||
|
public Canvas canvas;
|
||||||
|
[Header("按钮与显示面板一一对应")]
|
||||||
|
public Button BTN1;
|
||||||
|
public Button BTN2;
|
||||||
|
public Button BTN3;
|
||||||
|
public Button BTN4;
|
||||||
|
[Header("按钮与显示面板一一对应")]
|
||||||
|
public GameObject panel1;
|
||||||
|
public GameObject panel2;
|
||||||
|
public GameObject panel3;
|
||||||
|
public GameObject panel4;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
BTN1.onClick.AddListener(()=> {
|
||||||
|
asyncOnShopBTN(BTN1, panel1);
|
||||||
|
});
|
||||||
|
BTN2.onClick.AddListener(() => {
|
||||||
|
asyncOnShopBTN(BTN2, panel2);
|
||||||
|
});
|
||||||
|
BTN3.onClick.AddListener(() => {
|
||||||
|
asyncOnShopBTN(BTN3, panel3);
|
||||||
|
});
|
||||||
|
BTN4.onClick.AddListener(() => {
|
||||||
|
asyncOnShopBTN(BTN4, panel4);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
public async void asyncOnShopBTN(Button BTN,GameObject _panel)
|
||||||
{
|
{
|
||||||
|
await ButtonClickAnimationAsync(BTN.gameObject);
|
||||||
|
//逻辑
|
||||||
|
this.ShopPanel(_panel);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void ShopPanel(GameObject _panel)
|
||||||
|
{
|
||||||
|
if (_panel == null)
|
||||||
|
{
|
||||||
|
addEventPopUp("未开放");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// 实例化 Panel 并设置缩放为 0.5
|
||||||
|
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
|
||||||
|
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,17 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class main_kuangchang : MonoBehaviour
|
public class main_kuangchang :main_shop
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ public class main_shop :BaseUIPanel
|
|||||||
{
|
{
|
||||||
[Header("一个按钮,按下有逻辑")]
|
[Header("一个按钮,按下有逻辑")]
|
||||||
public Button btn;
|
public Button btn;
|
||||||
[Header("canvas,当动态生成的父节点")]
|
[Header("canvas,动态生成的父节点")]
|
||||||
public Canvas canvas;
|
public Canvas canvas;
|
||||||
public override void Start()
|
public override void Start()
|
||||||
{
|
{
|
||||||
@ -29,6 +29,11 @@ public class main_shop :BaseUIPanel
|
|||||||
|
|
||||||
public override void ShopPanel()
|
public override void ShopPanel()
|
||||||
{
|
{
|
||||||
|
if (Panel==null)
|
||||||
|
{
|
||||||
|
addEventPopUp("未开放");
|
||||||
|
return;
|
||||||
|
}
|
||||||
// 实例化 Panel 并设置缩放为 0.5
|
// 实例化 Panel 并设置缩放为 0.5
|
||||||
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
|
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
|
||||||
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||||
|
@ -2,17 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class main_woshe : MonoBehaviour
|
public class main_woshe :main_shop
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -5,16 +5,7 @@ using UnityEngine;
|
|||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
public class shopPanel :MonoBehaviour
|
public class shopPanel :MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -10,13 +10,15 @@ public class EventPopUp : MonoBehaviour
|
|||||||
public string text = "";
|
public string text = "";
|
||||||
public Image Image;
|
public Image Image;
|
||||||
public Text textobg;
|
public Text textobg;
|
||||||
|
public float time = 5f;
|
||||||
async void Start()
|
async void Start()
|
||||||
{
|
{
|
||||||
Canvas canvas = GetComponentInParent<Canvas>();
|
Canvas canvas = GetComponentInParent<Canvas>();
|
||||||
float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
|
float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
|
||||||
transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f);
|
transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f);
|
||||||
await Task.Delay(500);
|
await Task.Delay(500);
|
||||||
Image.DOColor(new Color(1f, 1f, 1f, 0f), 5f);
|
Image.DOColor(new Color(1f, 1f, 1f, 0f), time);
|
||||||
|
textobg.DOColor(new Color(1f, 1f, 1f, 0f), time);
|
||||||
await Task.Delay(5100);
|
await Task.Delay(5100);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
@ -19,21 +19,22 @@ public class Base : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f)//按钮动画
|
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
|
||||||
{
|
{
|
||||||
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
||||||
Sequence mySequence = DOTween.Sequence();
|
Sequence mySequence = DOTween.Sequence();
|
||||||
mySequence.Append(button.transform.DOScale(max, 0.1f)) // 第一个动画
|
mySequence.Append(button.transform.DOScale(max, 0.1f* timemultiple)) // 第一个动画
|
||||||
.Append(button.transform.DOScale(1f, 0.2f)).OnComplete(() => {
|
.Append(button.transform.DOScale(1f, 0.2f* timemultiple)).OnComplete(() => {
|
||||||
// 动画播放完成后执行的代码
|
// 动画播放完成后执行的代码
|
||||||
tcs.SetResult(true);
|
tcs.SetResult(true);
|
||||||
}); // 第二个动画
|
}); // 第二个动画
|
||||||
await tcs.Task;
|
await tcs.Task;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addEventPopUp(string Details)//添加弹窗
|
public void addEventPopUp(string Details,float time = 5f)//添加弹窗
|
||||||
{
|
{
|
||||||
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
|
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
|
||||||
|
prefab.GetComponent<EventPopUp>().time = time;
|
||||||
Canvas canvas = GetComponentInParent<Canvas>();
|
Canvas canvas = GetComponentInParent<Canvas>();
|
||||||
prefab.GetComponent<EventPopUp>().text = Details;
|
prefab.GetComponent<EventPopUp>().text = Details;
|
||||||
Instantiate(prefab, canvas.transform);
|
Instantiate(prefab, canvas.transform);
|
||||||
|
@ -167,6 +167,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
retbutton: {fileID: 0}
|
retbutton: {fileID: 0}
|
||||||
|
ClosureObj: {fileID: 0}
|
||||||
Panel: {fileID: 158567709692854181}
|
Panel: {fileID: 158567709692854181}
|
||||||
CloseBTN: {fileID: 0}
|
CloseBTN: {fileID: 0}
|
||||||
inputField: {fileID: 6168167768698745100}
|
inputField: {fileID: 6168167768698745100}
|
||||||
@ -533,14 +534,14 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
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