This commit is contained in:
liuliang 2024-11-26 21:16:23 +08:00
commit eebc7f4307
101 changed files with 746 additions and 5544 deletions

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@ -579,7 +579,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: -56} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6513331807595845949 --- !u!222 &6513331807595845949
CanvasRenderer: CanvasRenderer:

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@ -1002,7 +1002,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: -56} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5372453729458756176 --- !u!222 &5372453729458756176
CanvasRenderer: CanvasRenderer:
@ -1450,8 +1450,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 1.1174316}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 51.394043}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4577011980146102726 --- !u!222 &4577011980146102726
CanvasRenderer: CanvasRenderer:

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@ -320,29 +320,42 @@ public class AllHouseContro : MonoBehaviour
string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d string[] parts = serverResponse_514.data.roomNoKill.Split(","); // 根据 ',' 分割字符串d
KillNos = parts.Select(int.Parse).ToList(); KillNos = parts.Select(int.Parse).ToList();
int index_ = 0; //int index_ = 0;
foreach (string part in parts) { int a = 0;
if (parts.Length > index_) foreach (int index in KillNos)
{
if (index!=0&&a<=bossobj.Count)
{ {
int a = 0;
foreach (HouseBtn item in HouseBtnList)
{ bossobj[a].GetComponent<BossContro>().BossMove(index);
if (a == int.Parse(parts[index_])) { bossobj[a].GetComponent<PlayerMove>().room_id = index.ToString();
bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_])); a++;
bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
} }
a++; }
} //foreach (string part in parts) {
// if (parts.Length > index_)
// {
// int a = 0;
// foreach (HouseBtn item in HouseBtnList)
// {
// if (a == int.Parse(parts[index_])) {
// bossobj[index_].GetComponent<BossContro>().BossMove(int.Parse(parts[index_]));
// bossobj[index_].GetComponent<PlayerMove>().room_id = parts[index_];
// }
// a++;
// }
index_++; // index_++;
} // }
else // else
{ // {
Debug.Log("sdsdsdssssssssssssssss" + parts.Length); // Debug.Log("sdsdsdssssssssssssssss" + parts.Length);
} // }
} //}
//击杀刷新房间蛋 //击杀刷新房间蛋
//checkOutAllTheEscapeRoomsAsync(); //checkOutAllTheEscapeRoomsAsync();

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@ -1,3 +1,4 @@
using Newtonsoft.Json;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
@ -31,7 +32,13 @@ public class DonatePanelItem : BaseUIPanel
body.toCuteNo = Recipient.text; body.toCuteNo = Recipient.text;
body.voluteCoin = int.Parse(GiftQuantity.text); body.voluteCoin = int.Parse(GiftQuantity.text);
string response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", JsonUtility.ToJson(body), testhead);//²âÊÔ string response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", JsonUtility.ToJson(body), testhead);//²âÊÔ
Debug.Log(response); ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
if (serverResponse.code != 200)
{
addEventPopUp(serverResponse.message);
}
Destroy(gameObject);
} }
async void GiftQuantityData(string userInput) async void GiftQuantityData(string userInput)
{ {

View File

@ -174,7 +174,7 @@ public class UserInfomation14Data
public float voluteCoin;//蜗壳 public float voluteCoin;//蜗壳
public float beansCoin;//蜗蛋 public float beansCoin;//蜗蛋
public float ichorCoin;//灵液 public float ichorCoin;//灵液
public string idCard;//========================= public string idCard;//身份证
public string inviteCodeMy;//============= public string inviteCodeMy;//=============
public string inviteCodeBind;//========== public string inviteCodeBind;//==========
public string bindTime;//=========== public string bindTime;//===========

View File

@ -52,6 +52,7 @@ public class PerSonalCenterPanel : MonoBehaviour
string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14); string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
Debug.Log("1.4查询玩家信息" + response14); Debug.Log("1.4查询玩家信息" + response14);
userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14); userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin); Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
//Money = userInfomation14.beansCoin; //Money = userInfomation14.beansCoin;
Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName); Debug.Log("&&&&&&&&&&&&&&&&&&&&7" + userInfomation14.data.nickName);

View File

@ -1,18 +1,58 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class main_game : MonoBehaviour
public class main_game :Base
{ {
// Start is called before the first frame update [Header("canvas动态生成的父节点")]
public Canvas canvas;
[Header("按钮与显示面板一一对应")]
public Button BTN1;
public Button BTN2;
public Button BTN3;
public Button BTN4;
[Header("按钮与显示面板一一对应")]
public GameObject panel1;
public GameObject panel2;
public GameObject panel3;
public GameObject panel4;
void Start() void Start()
{ {
BTN1.onClick.AddListener(()=> {
asyncOnShopBTN(BTN1, panel1);
});
BTN2.onClick.AddListener(() => {
asyncOnShopBTN(BTN2, panel2);
});
BTN3.onClick.AddListener(() => {
asyncOnShopBTN(BTN3, panel3);
});
BTN4.onClick.AddListener(() => {
asyncOnShopBTN(BTN4, panel4);
});
} }
// Update is called once per frame
void Update() public async void asyncOnShopBTN(Button BTN,GameObject _panel)
{ {
await ButtonClickAnimationAsync(BTN.gameObject);
//逻辑
this.ShopPanel(_panel);
}
public void ShopPanel(GameObject _panel)
{
if (_panel == null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(_panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
} }
} }

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class main_kuangchang : MonoBehaviour public class main_kuangchang :main_shop
{ {
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
} }

View File

@ -9,7 +9,7 @@ public class main_shop :BaseUIPanel
{ {
[Header("一个按钮,按下有逻辑")] [Header("一个按钮,按下有逻辑")]
public Button btn; public Button btn;
[Header("canvas动态生成的父节点")] [Header("canvas动态生成的父节点")]
public Canvas canvas; public Canvas canvas;
public override void Start() public override void Start()
{ {
@ -29,6 +29,11 @@ public class main_shop :BaseUIPanel
public override void ShopPanel() public override void ShopPanel()
{ {
if (Panel==null)
{
addEventPopUp("未开放");
return;
}
// 实例化 Panel 并设置缩放为 0.5 // 实例化 Panel 并设置缩放为 0.5
GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform); GameObject newPanel = GameObject.Instantiate(Panel, canvas.transform);
newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);

View File

@ -2,17 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class main_woshe : MonoBehaviour public class main_woshe :main_shop
{ {
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
} }

View File

@ -5,16 +5,7 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
public class shopPanel :MonoBehaviour public class shopPanel :MonoBehaviour
{ {
public void Start()
{
}
} }

View File

@ -10,13 +10,15 @@ public class EventPopUp : MonoBehaviour
public string text = ""; public string text = "";
public Image Image; public Image Image;
public Text textobg; public Text textobg;
public float time = 5f;
async void Start() async void Start()
{ {
Canvas canvas = GetComponentInParent<Canvas>(); Canvas canvas = GetComponentInParent<Canvas>();
float canvasHeight = canvas.GetComponent<RectTransform>().rect.height; float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f); transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f);
await Task.Delay(500); await Task.Delay(500);
Image.DOColor(new Color(1f, 1f, 1f, 0f), 5f); Image.DOColor(new Color(1f, 1f, 1f, 0f), time);
textobg.DOColor(new Color(1f, 1f, 1f, 0f), time);
await Task.Delay(5100); await Task.Delay(5100);
Destroy(gameObject); Destroy(gameObject);
} }

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@ -19,21 +19,22 @@ public class Base : MonoBehaviour
} }
} }
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f)//按钮动画 public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
{ {
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>(); TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
Sequence mySequence = DOTween.Sequence(); Sequence mySequence = DOTween.Sequence();
mySequence.Append(button.transform.DOScale(max, 0.1f)) // 第一个动画 mySequence.Append(button.transform.DOScale(max, 0.1f* timemultiple)) // 第一个动画
.Append(button.transform.DOScale(1f, 0.2f)).OnComplete(() => { .Append(button.transform.DOScale(1f, 0.2f* timemultiple)).OnComplete(() => {
// 动画播放完成后执行的代码 // 动画播放完成后执行的代码
tcs.SetResult(true); tcs.SetResult(true);
}); // 第二个动画 }); // 第二个动画
await tcs.Task; await tcs.Task;
} }
public void addEventPopUp(string Details)//添加弹窗 public void addEventPopUp(string Details,float time = 5f)//添加弹窗
{ {
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp"); GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
prefab.GetComponent<EventPopUp>().time = time;
Canvas canvas = GetComponentInParent<Canvas>(); Canvas canvas = GetComponentInParent<Canvas>();
prefab.GetComponent<EventPopUp>().text = Details; prefab.GetComponent<EventPopUp>().text = Details;
Instantiate(prefab, canvas.transform); Instantiate(prefab, canvas.transform);

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@ -167,6 +167,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
retbutton: {fileID: 0} retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
Panel: {fileID: 158567709692854181} Panel: {fileID: 158567709692854181}
CloseBTN: {fileID: 0} CloseBTN: {fileID: 0}
inputField: {fileID: 6168167768698745100} inputField: {fileID: 6168167768698745100}
@ -533,14 +534,14 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: d0f93cc6dcb63dc469d4c00af1ee40f1, type: 3} m_Sprite: {fileID: 21300000, guid: 4b8d122b9c4b31e4dad67a608e400dc8, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

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@ -1316,6 +1316,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
retbutton: {fileID: 3568963963287766741} retbutton: {fileID: 3568963963287766741}
ClosureObj: {fileID: 0}
Panel: {fileID: 4509579862240682304} Panel: {fileID: 4509579862240682304}
CloseBTN: {fileID: 0} CloseBTN: {fileID: 0}
Recipient: {fileID: 5167839042553029366} Recipient: {fileID: 5167839042553029366}
@ -3581,14 +3582,14 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: d0f93cc6dcb63dc469d4c00af1ee40f1, type: 3} m_Sprite: {fileID: 21300000, guid: 4b8d122b9c4b31e4dad67a608e400dc8, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

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@ -2344,8 +2344,8 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
invitefriendsBtn: {fileID: 3978147932500260865} invitefriendsBtn: {fileID: 3978147932500260865}
invitefriendsPanel: {fileID: 0} invitefriendsPanel: {fileID: 7280502856680181116, guid: 6256f53e568c26840a700b9685550431, type: 3}
editPanel: {fileID: 0} editPanel: {fileID: 6960989441060764512, guid: 3490098842d7403459677ad0a9d21c3b, type: 3}
userInfomation14: userInfomation14:
code: 0 code: 0
message: message:

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