更改冲突 两个UI界面
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--- !u!1 &278944241
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@ -15,13 +15,12 @@ public class Scene_main_jiekou :Base
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
getInfo();
|
||||
//getInfo();
|
||||
}
|
||||
|
||||
|
||||
async void getInfo()
|
||||
{
|
||||
//base.testLogo();
|
||||
await StartAsync();
|
||||
Debug.Log(_realPlayerInfo.data.nickName);
|
||||
Debug.Log(_realPlayerInfo.data.voluteCoin);
|
||||
|
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
|
||||
//显示动画
|
||||
public class main_BaseShowPanel : MonoBehaviour
|
||||
{
|
||||
[Header("父类自动的panel,按需要给")]
|
||||
public GameObject _panel;
|
||||
public void showPanel(GameObject panel)
|
||||
{
|
||||
if (panel == null)
|
||||
{
|
||||
Debug.LogError("panel==null");
|
||||
return;
|
||||
}
|
||||
panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
panel.transform.DOScale(1f, 0.8f);
|
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}
|
||||
|
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}
|
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@ -16,8 +16,6 @@ public class main_shop :BaseUIPanel
|
||||
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
|
||||
}
|
||||
|
||||
|
||||
|
||||
public async void asyncOnShopBTN(Button BTN)
|
||||
{
|
||||
await ButtonClickAnimationAsync(BTN.gameObject);
|
||||
|
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class scene_main_init : MonoBehaviour
|
||||
{
|
||||
[Header("作为父节点的canvas")]
|
||||
public Canvas _canvas;
|
||||
[Header("需要生成的预制体")]
|
||||
public GameObject panelPrefab;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
|
||||
//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
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}
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}
|
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@ -68,4 +68,6 @@ public class BaseUIPanel : Base
|
||||
Destroy(gameObject);
|
||||
|
||||
}
|
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|
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|
||||
}
|
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|
8
TheStrongestSnail/Assets/Scripts/UI_contorl_wlx.meta
Normal file
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@ -0,0 +1,43 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ui_huodong :main_BaseShowPanel
|
||||
{
|
||||
|
||||
[Header("按钮,请和面板一一对应")]
|
||||
public List<Button> btns = new List<Button>();
|
||||
[Header("面板,请和按钮一一对应")]
|
||||
public List<GameObject> panels=new List<GameObject>();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
base.showPanel(base._panel);
|
||||
|
||||
|
||||
// 确保btns和panels列表的大小一致
|
||||
if (btns.Count != panels.Count)
|
||||
{
|
||||
Debug.LogError("按钮列表和面板列表的数量不匹配!");
|
||||
return; // 防止继续执行
|
||||
}
|
||||
|
||||
// 反向遍历按钮列表
|
||||
for (int index = 0; index < btns.Count; index++)
|
||||
{
|
||||
int currentIndex = index; // 创建一个局部变量来捕获当前的index
|
||||
btns[currentIndex].onClick.AddListener(() =>
|
||||
{
|
||||
if (panels[currentIndex] == null)
|
||||
{
|
||||
Debug.LogError("panel is null");
|
||||
return;
|
||||
}
|
||||
GameObject.Instantiate(panels[currentIndex],GameObject.Find("Canvas").GetComponent<Transform>());
|
||||
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|
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|
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||||
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||||
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|
||||
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||||
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||||
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