更改冲突 两个UI界面

This commit is contained in:
huyulong 2024-11-27 12:03:02 +08:00
commit ef8fa4c2dc
72 changed files with 28659 additions and 8972 deletions

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@ -15,13 +15,12 @@ public class Scene_main_jiekou :Base
private void Awake()
{
instance = this;
getInfo();
//getInfo();
}
async void getInfo()
{
//base.testLogo();
await StartAsync();
Debug.Log(_realPlayerInfo.data.nickName);
Debug.Log(_realPlayerInfo.data.voluteCoin);

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
//显示动画
public class main_BaseShowPanel : MonoBehaviour
{
[Header("父类自动的panel按需要给")]
public GameObject _panel;
public void showPanel(GameObject panel)
{
if (panel == null)
{
Debug.LogError("panel==null");
return;
}
panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
panel.transform.DOScale(1f, 0.8f);
}
}

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@ -16,8 +16,6 @@ public class main_shop :BaseUIPanel
btn.onClick.AddListener(() =>asyncOnShopBTN(btn));
}
public async void asyncOnShopBTN(Button BTN)
{
await ButtonClickAnimationAsync(BTN.gameObject);

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scene_main_init : MonoBehaviour
{
[Header("作为父节点的canvas")]
public Canvas _canvas;
[Header("需要生成的预制体")]
public GameObject panelPrefab;
// Start is called before the first frame update
void Start()
{
GameObject newPanel= GameObject.Instantiate(panelPrefab,_canvas.transform);
//newPanel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
}
}

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@ -68,4 +68,6 @@ public class BaseUIPanel : Base
Destroy(gameObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ui_huodong :main_BaseShowPanel
{
[Header("按钮,请和面板一一对应")]
public List<Button> btns = new List<Button>();
[Header("面板,请和按钮一一对应")]
public List<GameObject> panels=new List<GameObject>();
// Start is called before the first frame update
void Start()
{
base.showPanel(base._panel);
// 确保btns和panels列表的大小一致
if (btns.Count != panels.Count)
{
Debug.LogError("按钮列表和面板列表的数量不匹配!");
return; // 防止继续执行
}
// 反向遍历按钮列表
for (int index = 0; index < btns.Count; index++)
{
int currentIndex = index; // 创建一个局部变量来捕获当前的index
btns[currentIndex].onClick.AddListener(() =>
{
if (panels[currentIndex] == null)
{
Debug.LogError("panel is null");
return;
}
GameObject.Instantiate(panels[currentIndex],GameObject.Find("Canvas").GetComponent<Transform>());
});
}
}
}

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ui_huodongguize: ui_huodong
{
}

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ui_huodongxiangqing :ui_huodong
{
}

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@#¥%……&*()——+|}{”:?》《,。、;’【】、=-0987654321奇迹蜗牛逃亡霸主来袭手机号验证码记录排行灵液密码登入录获取没有立刻脱失败没关系拿到了榜单爷傲奈我何今日排行骑士投入秒后比赛开始灭霸雷神超人蝙蝠钢铁毒液蜘蛛美队卡槽豌豆黄毒蘑菇计时器激素去数加速器商店立刻即工会信息申请申请我的背包碎片兑换公告福利通知活动详情参与规则靓号商店取消确认补充打工时长剩余个人中心邀请好友一二三四五六七八九十鹅的主身份证保存认证真实完成收货新增加编辑安全退出修改注销订转赠送壳兑换购买赤橙黄绿青蓝紫鬼王怪物粉色嘻嬉笑舍洞窟趣巢穴破烂豆逗商城昨天每次小不足将停止据版

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