Merge branch 'test' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail into test
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commit
efd7fea4bc
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m_SourcePrefab: {fileID: 100100000, guid: d40f5ad9b27c7fe47aa4e9e3cfa5c242, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 985bc94bbac21674a99e86a7ed466d16, type: 3}
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|
@ -59,7 +59,8 @@ public class SnailPanel : MonoBehaviour
|
||||
ob.transform.SetParent(transform);
|
||||
ob.transform.localPosition = spawnPosition;
|
||||
Snailmove snailmove = ob.GetComponent<Snailmove>();
|
||||
snailmove.id = usersnail.data[i].snailId;
|
||||
snailmove.id = usersnail.data[i].id;
|
||||
Debug.Log(usersnail.data[i].id);
|
||||
Snails.Add(ob);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Snailmove : MonoBehaviour
|
||||
{
|
||||
@ -11,7 +12,9 @@ public class Snailmove : MonoBehaviour
|
||||
|
||||
private bool isMoving = false; // ÊÇ·ñÔÚÒƶ¯
|
||||
public long id;
|
||||
private void Start()
|
||||
public Image Image;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
moveDirection=Vector3.right;
|
||||
@ -46,13 +49,13 @@ public class Snailmove : MonoBehaviour
|
||||
if (randomDirection <= 1)
|
||||
{
|
||||
moveDirection = Vector3.right;
|
||||
transform.rotation = Quaternion.Euler(0, 0, 0);
|
||||
Image.transform.rotation = Quaternion.Euler(0, 0, 0);
|
||||
animator.SetBool("move",true);
|
||||
}
|
||||
if(randomDirection <= 2&& randomDirection > 1)
|
||||
{
|
||||
moveDirection = Vector3.right;
|
||||
transform.rotation = Quaternion.Euler(0, 180, 0);
|
||||
moveDirection = Vector3.left;
|
||||
Image.transform.rotation = Quaternion.Euler(0, 180, 0);
|
||||
animator.SetBool("move", true);
|
||||
}
|
||||
else
|
||||
|
@ -43,7 +43,7 @@ public class SnaolHouse : MonoBehaviour
|
||||
factoryList = await queryFactory.QueryFactoryList();
|
||||
foreach (var FacItem in factoryList.data.dataList)
|
||||
{
|
||||
if(FacItem.contractId <= 6 && FacItem.contractId >= 3)
|
||||
if(FacItem.snailId>0)
|
||||
{
|
||||
GameObject ob = Instantiate(Successfulcard);
|
||||
ob.transform.SetParent(content.transform);
|
||||
@ -54,7 +54,7 @@ public class SnaolHouse : MonoBehaviour
|
||||
|
||||
foreach (var FacItem in factoryList.data.dataList)
|
||||
{
|
||||
if (FacItem.contractId > 6 || FacItem.contractId < 3)
|
||||
if (FacItem.snailId == 0)
|
||||
{
|
||||
GameObject ob = Instantiate(Nosnailcard);
|
||||
ob.transform.SetParent(content.transform);
|
||||
|
@ -4,7 +4,7 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using DG.Tweening;
|
||||
public delegate void SetActiveDelegate(bool isActive);
|
||||
|
||||
public class KuangChang : MonoBehaviour
|
||||
@ -62,9 +62,19 @@ public class KuangChang : MonoBehaviour
|
||||
Userdata.text = queryUserVoluteCoinResponse.data.ToString();
|
||||
|
||||
// 返回主页按钮的点击事件
|
||||
ReturnButton.onClick.AddListener(() => { SceneManager.LoadScene(1); });
|
||||
ReturnButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
ReturnButton.transform.DOScale(1.5f, 0.25f);
|
||||
ReturnButton.transform.DOScale(1f, 0.25f);
|
||||
Invoke("ToMain", 0.5f);
|
||||
});
|
||||
}
|
||||
|
||||
void ToMain()
|
||||
{
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
public async void UpdateUserdata()
|
||||
{
|
||||
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
|
||||
@ -76,6 +86,8 @@ public class KuangChang : MonoBehaviour
|
||||
if (kuanghcangPop != null)
|
||||
{
|
||||
kuanghcangPop.SetActive(isActive);
|
||||
kuanghcangPop.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
kuanghcangPop.transform.DOScale(1f, 0.5f);
|
||||
}
|
||||
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
|
||||
Userdata.text = queryUserVoluteCoinResponse.data.ToString();
|
||||
@ -99,6 +111,7 @@ public class KuangChang : MonoBehaviour
|
||||
{
|
||||
GameObject ob = Instantiate(successItem);
|
||||
ob.transform.SetParent(content.transform);
|
||||
ob.transform.localScale = new Vector3(1, 1, 1);
|
||||
SuccessItem scItem= ob.GetComponent<SuccessItem>();
|
||||
scItem.UserMiningSlot = userMiningSlot;
|
||||
}
|
||||
@ -110,10 +123,12 @@ public class KuangChang : MonoBehaviour
|
||||
{
|
||||
GameObject ob = Instantiate(NoContractItem);
|
||||
ob.transform.SetParent(content.transform);
|
||||
ob.transform.localScale = new Vector3(1, 1, 1);
|
||||
}
|
||||
}
|
||||
GameObject obj = Instantiate(NoItem);
|
||||
obj.transform.SetParent(content.transform);
|
||||
|
||||
obj.transform.localScale = new Vector3(1, 1, 1);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -26,9 +26,9 @@ public class ExchangePanel : Base
|
||||
async void ConfrimPanel()
|
||||
{
|
||||
string response = "";//²âÊÔ
|
||||
string body = "{\"exchangeCode\":\"" + exchangeInput.text + "}";
|
||||
string body = "{\"exchangeCode\":\"" + exchangeInput.text + "\"}";
|
||||
Debug.Log(body);
|
||||
response = await web.SendRequest(web.URL + "/snail/exchangeCode", "POST", body, Global.global.CreateHeaders());
|
||||
response = await web.SendRequest(web.URL + "/snail/snail/exchangeCode", "POST", body, Global.global.CreateHeaders());
|
||||
Debug.Log(response);
|
||||
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ public class NoCard : Base
|
||||
string strIS = buyNewFactoryResponse.message;
|
||||
addEventPopUp(strIS);
|
||||
if (buyNewFactoryResponse.code == 200)
|
||||
{
|
||||
{
|
||||
SnaolHouse.Instance.InitItem();
|
||||
}
|
||||
}));
|
||||
|
@ -19,12 +19,16 @@ public class NoSnailCard : MonoBehaviour
|
||||
if (Bs.code == 200)
|
||||
{
|
||||
SnaolHouse.Instance.InitItem();
|
||||
foreach (var instanceSnail in SnailPanel.Instance.Snails)
|
||||
|
||||
// 使用 for 循环来安全地删除元素
|
||||
for (int i = 0; i < SnailPanel.Instance.Snails.Count; i++)
|
||||
{
|
||||
var instanceSnail = SnailPanel.Instance.Snails[i];
|
||||
if (snailid == instanceSnail.GetComponent<Snailmove>().id)
|
||||
{
|
||||
SnailPanel.Instance.Snails.Remove(instanceSnail);
|
||||
Destroy(instanceSnail);
|
||||
SnailPanel.Instance.Snails.RemoveAt(i); // 删除元素
|
||||
Destroy(instanceSnail); // 销毁物体
|
||||
i--; // 删除元素后需要调整索引
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -34,10 +38,11 @@ public class NoSnailCard : MonoBehaviour
|
||||
{
|
||||
if (snailid == instanceSnail.GetComponent<Snailmove>().id)
|
||||
{
|
||||
instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0);
|
||||
instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0); // 重置位置
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
|
@ -3,9 +3,11 @@ using UnityEngine.EventSystems;
|
||||
|
||||
public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public Vector3 StarTransform;
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
StarTransform = transform.position;
|
||||
Debug.Log(1111111);
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
@ -15,6 +17,6 @@ public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
transform.position = StarTransform;
|
||||
}
|
||||
}
|
@ -13,7 +13,8 @@ public class SuccessfulCard : MonoBehaviour
|
||||
public Text Hptext;
|
||||
void Start()
|
||||
{
|
||||
Hptext.text = "HP 90/103";
|
||||
HpFill.fillAmount = (float)(100 - (FactoryItem.settle * 2.5)) / 100;
|
||||
Hptext.text = $"HP {100-FactoryItem.settle * 2.5}/100";
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
@ -22,7 +23,7 @@ public class queryUserSnailCount : MonoBehaviour
|
||||
|
||||
// 将响应反序列化为对象
|
||||
UserSnail userSnail = JsonConvert.DeserializeObject<UserSnail>(response92);
|
||||
|
||||
|
||||
// 返回解析后的对象
|
||||
return userSnail;
|
||||
}
|
||||
@ -32,11 +33,32 @@ public class queryUserSnailCount : MonoBehaviour
|
||||
// message:成功,提示语
|
||||
// data:空闲蜗牛的数组,这里取数组的长度即可,最大渲染10只蜗牛
|
||||
// id:Long,蜗牛的id
|
||||
public class UserSnail : Response
|
||||
public class UserSnail:Response
|
||||
{
|
||||
public List<UserSnailData> data { get; set; } // 用于存储数据列表
|
||||
}
|
||||
|
||||
public class UserSnailData
|
||||
{
|
||||
public int id { get; set; } // id
|
||||
public int userId { get; set; } // userId
|
||||
public int orderId { get; set; } // orderId
|
||||
public int slotId { get; set; } // slotId
|
||||
public int source { get; set; } // source
|
||||
public string exchangeCode { get; set; } // exchangeCode
|
||||
public string workBegin { get; set; } // workBegin
|
||||
public string workEnd { get; set; } // workEnd
|
||||
public string workNow { get; set; } // workNow
|
||||
public int settle { get; set; } // settle
|
||||
public int status { get; set; } // status
|
||||
public string createTime { get; set; } // createTime
|
||||
public string updateTime { get; set; } // updateTime
|
||||
}
|
||||
/*public class UserSnail : Response
|
||||
{
|
||||
public List<UserSnailData> data;
|
||||
}
|
||||
public class UserSnailData
|
||||
{
|
||||
public long snailId;
|
||||
}
|
||||
}*/
|
||||
|
@ -0,0 +1,103 @@
|
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Loading…
Reference in New Issue
Block a user