This commit is contained in:
GL 2024-12-09 16:54:50 +08:00
commit efd7fea4bc
20 changed files with 1788 additions and 248 deletions

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View File

@ -59,7 +59,8 @@ public class SnailPanel : MonoBehaviour
ob.transform.SetParent(transform); ob.transform.SetParent(transform);
ob.transform.localPosition = spawnPosition; ob.transform.localPosition = spawnPosition;
Snailmove snailmove = ob.GetComponent<Snailmove>(); Snailmove snailmove = ob.GetComponent<Snailmove>();
snailmove.id = usersnail.data[i].snailId; snailmove.id = usersnail.data[i].id;
Debug.Log(usersnail.data[i].id);
Snails.Add(ob); Snails.Add(ob);
} }
} }

View File

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class Snailmove : MonoBehaviour public class Snailmove : MonoBehaviour
{ {
@ -11,7 +12,9 @@ public class Snailmove : MonoBehaviour
private bool isMoving = false; // ÊÇ·ñÔÚÒƶ¯ private bool isMoving = false; // ÊÇ·ñÔÚÒƶ¯
public long id; public long id;
private void Start() public Image Image;
private void Start()
{ {
moveDirection=Vector3.right; moveDirection=Vector3.right;
@ -46,13 +49,13 @@ public class Snailmove : MonoBehaviour
if (randomDirection <= 1) if (randomDirection <= 1)
{ {
moveDirection = Vector3.right; moveDirection = Vector3.right;
transform.rotation = Quaternion.Euler(0, 0, 0); Image.transform.rotation = Quaternion.Euler(0, 0, 0);
animator.SetBool("move",true); animator.SetBool("move",true);
} }
if(randomDirection <= 2&& randomDirection > 1) if(randomDirection <= 2&& randomDirection > 1)
{ {
moveDirection = Vector3.right; moveDirection = Vector3.left;
transform.rotation = Quaternion.Euler(0, 180, 0); Image.transform.rotation = Quaternion.Euler(0, 180, 0);
animator.SetBool("move", true); animator.SetBool("move", true);
} }
else else

View File

@ -43,7 +43,7 @@ public class SnaolHouse : MonoBehaviour
factoryList = await queryFactory.QueryFactoryList(); factoryList = await queryFactory.QueryFactoryList();
foreach (var FacItem in factoryList.data.dataList) foreach (var FacItem in factoryList.data.dataList)
{ {
if(FacItem.contractId <= 6 && FacItem.contractId >= 3) if(FacItem.snailId>0)
{ {
GameObject ob = Instantiate(Successfulcard); GameObject ob = Instantiate(Successfulcard);
ob.transform.SetParent(content.transform); ob.transform.SetParent(content.transform);
@ -54,7 +54,7 @@ public class SnaolHouse : MonoBehaviour
foreach (var FacItem in factoryList.data.dataList) foreach (var FacItem in factoryList.data.dataList)
{ {
if (FacItem.contractId > 6 || FacItem.contractId < 3) if (FacItem.snailId == 0)
{ {
GameObject ob = Instantiate(Nosnailcard); GameObject ob = Instantiate(Nosnailcard);
ob.transform.SetParent(content.transform); ob.transform.SetParent(content.transform);

View File

@ -4,7 +4,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening;
public delegate void SetActiveDelegate(bool isActive); public delegate void SetActiveDelegate(bool isActive);
public class KuangChang : MonoBehaviour public class KuangChang : MonoBehaviour
@ -62,9 +62,19 @@ public class KuangChang : MonoBehaviour
Userdata.text = queryUserVoluteCoinResponse.data.ToString(); Userdata.text = queryUserVoluteCoinResponse.data.ToString();
// 返回主页按钮的点击事件 // 返回主页按钮的点击事件
ReturnButton.onClick.AddListener(() => { SceneManager.LoadScene(1); }); ReturnButton.onClick.AddListener(() =>
{
ReturnButton.transform.DOScale(1.5f, 0.25f);
ReturnButton.transform.DOScale(1f, 0.25f);
Invoke("ToMain", 0.5f);
});
} }
void ToMain()
{
SceneManager.LoadScene(1);
}
public async void UpdateUserdata() public async void UpdateUserdata()
{ {
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin(); QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
@ -76,6 +86,8 @@ public class KuangChang : MonoBehaviour
if (kuanghcangPop != null) if (kuanghcangPop != null)
{ {
kuanghcangPop.SetActive(isActive); kuanghcangPop.SetActive(isActive);
kuanghcangPop.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
kuanghcangPop.transform.DOScale(1f, 0.5f);
} }
QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin(); QueryUserVoluteCoinResponse queryUserVoluteCoinResponse = await queryUserVoluteCoin.QueryUserVoluteCoin();
Userdata.text = queryUserVoluteCoinResponse.data.ToString(); Userdata.text = queryUserVoluteCoinResponse.data.ToString();
@ -99,6 +111,7 @@ public class KuangChang : MonoBehaviour
{ {
GameObject ob = Instantiate(successItem); GameObject ob = Instantiate(successItem);
ob.transform.SetParent(content.transform); ob.transform.SetParent(content.transform);
ob.transform.localScale = new Vector3(1, 1, 1);
SuccessItem scItem= ob.GetComponent<SuccessItem>(); SuccessItem scItem= ob.GetComponent<SuccessItem>();
scItem.UserMiningSlot = userMiningSlot; scItem.UserMiningSlot = userMiningSlot;
} }
@ -110,10 +123,12 @@ public class KuangChang : MonoBehaviour
{ {
GameObject ob = Instantiate(NoContractItem); GameObject ob = Instantiate(NoContractItem);
ob.transform.SetParent(content.transform); ob.transform.SetParent(content.transform);
ob.transform.localScale = new Vector3(1, 1, 1);
} }
} }
GameObject obj = Instantiate(NoItem); GameObject obj = Instantiate(NoItem);
obj.transform.SetParent(content.transform); obj.transform.SetParent(content.transform);
obj.transform.localScale = new Vector3(1, 1, 1);
} }
} }

View File

@ -26,9 +26,9 @@ public class ExchangePanel : Base
async void ConfrimPanel() async void ConfrimPanel()
{ {
string response = "";//²âÊÔ string response = "";//²âÊÔ
string body = "{\"exchangeCode\":\"" + exchangeInput.text + "}"; string body = "{\"exchangeCode\":\"" + exchangeInput.text + "\"}";
Debug.Log(body); Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/exchangeCode", "POST", body, Global.global.CreateHeaders()); response = await web.SendRequest(web.URL + "/snail/snail/exchangeCode", "POST", body, Global.global.CreateHeaders());
Debug.Log(response); Debug.Log(response);
} }

View File

@ -17,7 +17,7 @@ public class NoCard : Base
string strIS = buyNewFactoryResponse.message; string strIS = buyNewFactoryResponse.message;
addEventPopUp(strIS); addEventPopUp(strIS);
if (buyNewFactoryResponse.code == 200) if (buyNewFactoryResponse.code == 200)
{ {
SnaolHouse.Instance.InitItem(); SnaolHouse.Instance.InitItem();
} }
})); }));

View File

@ -19,12 +19,16 @@ public class NoSnailCard : MonoBehaviour
if (Bs.code == 200) if (Bs.code == 200)
{ {
SnaolHouse.Instance.InitItem(); SnaolHouse.Instance.InitItem();
foreach (var instanceSnail in SnailPanel.Instance.Snails)
// 使用 for 循环来安全地删除元素
for (int i = 0; i < SnailPanel.Instance.Snails.Count; i++)
{ {
var instanceSnail = SnailPanel.Instance.Snails[i];
if (snailid == instanceSnail.GetComponent<Snailmove>().id) if (snailid == instanceSnail.GetComponent<Snailmove>().id)
{ {
SnailPanel.Instance.Snails.Remove(instanceSnail); SnailPanel.Instance.Snails.RemoveAt(i); // 删除元素
Destroy(instanceSnail); Destroy(instanceSnail); // 销毁物体
i--; // 删除元素后需要调整索引
} }
} }
} }
@ -34,10 +38,11 @@ public class NoSnailCard : MonoBehaviour
{ {
if (snailid == instanceSnail.GetComponent<Snailmove>().id) if (snailid == instanceSnail.GetComponent<Snailmove>().id)
{ {
instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0); instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0); // 重置位置
} }
} }
} }
} }
void OnTriggerEnter2D(Collider2D other) void OnTriggerEnter2D(Collider2D other)

View File

@ -3,9 +3,11 @@ using UnityEngine.EventSystems;
public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{ {
public Vector3 StarTransform;
public void OnBeginDrag(PointerEventData eventData) public void OnBeginDrag(PointerEventData eventData)
{ {
StarTransform = transform.position;
Debug.Log(1111111);
} }
public void OnDrag(PointerEventData eventData) public void OnDrag(PointerEventData eventData)
@ -15,6 +17,6 @@ public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
public void OnEndDrag(PointerEventData eventData) public void OnEndDrag(PointerEventData eventData)
{ {
transform.position = StarTransform;
} }
} }

View File

@ -13,7 +13,8 @@ public class SuccessfulCard : MonoBehaviour
public Text Hptext; public Text Hptext;
void Start() void Start()
{ {
Hptext.text = "HP 90/103"; HpFill.fillAmount = (float)(100 - (FactoryItem.settle * 2.5)) / 100;
Hptext.text = $"HP {100-FactoryItem.settle * 2.5}/100";
} }
// Update is called once per frame // Update is called once per frame

View File

@ -1,4 +1,5 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -22,7 +23,7 @@ public class queryUserSnailCount : MonoBehaviour
// 将响应反序列化为对象 // 将响应反序列化为对象
UserSnail userSnail = JsonConvert.DeserializeObject<UserSnail>(response92); UserSnail userSnail = JsonConvert.DeserializeObject<UserSnail>(response92);
// 返回解析后的对象 // 返回解析后的对象
return userSnail; return userSnail;
} }
@ -32,11 +33,32 @@ public class queryUserSnailCount : MonoBehaviour
//        message成功提示语 //        message成功提示语
//        data空闲蜗牛的数组这里取数组的长度即可最大渲染10只蜗牛 //        data空闲蜗牛的数组这里取数组的长度即可最大渲染10只蜗牛
//            idLong蜗牛的id  //            idLong蜗牛的id 
public class UserSnail : Response public class UserSnail:Response
{
public List<UserSnailData> data { get; set; } // 用于存储数据列表
}
public class UserSnailData
{
public int id { get; set; } // id
public int userId { get; set; } // userId
public int orderId { get; set; } // orderId
public int slotId { get; set; } // slotId
public int source { get; set; } // source
public string exchangeCode { get; set; } // exchangeCode
public string workBegin { get; set; } // workBegin
public string workEnd { get; set; } // workEnd
public string workNow { get; set; } // workNow
public int settle { get; set; } // settle
public int status { get; set; } // status
public string createTime { get; set; } // createTime
public string updateTime { get; set; } // updateTime
}
/*public class UserSnail : Response
{ {
public List<UserSnailData> data; public List<UserSnailData> data;
} }
public class UserSnailData public class UserSnailData
{ {
public long snailId; public long snailId;
} }*/

View File

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