Merge branch 'test' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail
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commit
f10cdf47f8
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@ -1,18 +1,21 @@
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||||
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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||||
public class SMFinishPanel : MonoBehaviour
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{
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||||
// Start is called before the first frame update
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void Start()
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||||
//姓名
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public TMP_Text inputName;
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//身份证号
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public TMP_Text inputIDNum;
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||||
//银行卡
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public TMP_Text inputBankNum;
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||||
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||||
public void UpdatePanel(RealName realName)
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||||
{
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||||
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||||
}
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||||
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||||
// Update is called once per frame
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void Update()
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||||
{
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||||
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inputName.text = realName.realName;
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||||
inputBankNum.text = realName.bank;
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||||
inputIDNum.text = realName.idCard;
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||||
}
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||||
}
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||||
|
@ -1,30 +1,57 @@
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||||
using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using TMPro;
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||||
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Windows;
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using static OrderPanel;
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//实名认证消息体
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||||
public class RealName
|
||||
{
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||||
//身份证
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public string idCard;
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||||
//银行卡
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||||
public string bank;
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||||
//名字
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||||
public string realName;
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||||
}
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|
||||
public class ShiMingPanel : MonoBehaviour
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||||
{
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||||
//姓名
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||||
public InputField inputName;
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||||
public TMP_InputField inputName;
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||||
//身份证号
|
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public InputField inputIDNum;
|
||||
public TMP_InputField inputIDNum;
|
||||
//银行卡
|
||||
public InputField inputBankNum;
|
||||
public TMP_InputField inputBankNum;
|
||||
//手机号
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public InputField inputPhone;
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public TMP_InputField inputPhone;
|
||||
|
||||
//认证按钮
|
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public Button btnProve;
|
||||
|
||||
private RealName realName;
|
||||
//实名认证完成页面
|
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public GameObject smFinishPanel;
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||||
|
||||
private RealName realNameMsg = new RealName();
|
||||
|
||||
//准备请求的头部信息,包含授权令牌
|
||||
Dictionary<string, string> headInfo = new Dictionary<string, string>();
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
btnProve.onClick.AddListener(() =>
|
||||
{
|
||||
realNameMsg.realName = inputName.text;
|
||||
realNameMsg.bank = inputBankNum.text;
|
||||
realNameMsg.idCard = inputIDNum.text;
|
||||
ReGetOrder();
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -33,27 +60,32 @@ public class ShiMingPanel : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
//实名认证消息体
|
||||
public class RealName
|
||||
{
|
||||
//身份证
|
||||
public string idCard;
|
||||
public string bank;
|
||||
public string realName;
|
||||
}
|
||||
|
||||
//准备请求的头部信息,包含授权令牌
|
||||
private Dictionary<string, string> headInfo = new Dictionary<string, string>
|
||||
|
||||
public class ReturnMsg
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
public int code;
|
||||
public string message;
|
||||
public string data;
|
||||
}
|
||||
|
||||
public async Task ReGetOrder()
|
||||
{
|
||||
headInfo.Add("Authorization", Global.global.serverResponse.data.token);
|
||||
// 请求体
|
||||
//异步发送请求
|
||||
//string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
|
||||
string responsel6 = await web.SendRequest(web.URL + "/snail/user/cert", "POST", JsonUtility.ToJson(realNameMsg), headInfo);
|
||||
|
||||
//Debug.Log(responsel6);
|
||||
ReturnMsg msg = JsonUtility.FromJson<ReturnMsg>(responsel6);
|
||||
|
||||
if (msg.code == 200)
|
||||
{
|
||||
Transform parentTransform = transform.parent;
|
||||
GameObject go = Instantiate(smFinishPanel, parentTransform, false);
|
||||
go.GetComponent<SMFinishPanel>().UpdatePanel(realNameMsg);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
Debug.Log(responsel6);
|
||||
Debug.Log(msg);
|
||||
}
|
||||
}
|
||||
|
@ -14,9 +14,10 @@ public class Scene_main_jiekou :Base
|
||||
|
||||
|
||||
//商城信息
|
||||
public MallResponsePro _mallResponsePro;//É̳ÇÁбí½á¹¹Ìå
|
||||
private MallResponsePro _mallResponsePro;//<2F>냘죗깊써뭐竟
|
||||
private getMallList21 _getMallList21;//商城列表获取方法
|
||||
|
||||
//<2F>냘info俚듕
|
||||
public Dictionary<int, ProductPro> shopItemDic;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
@ -24,8 +25,8 @@ public class Scene_main_jiekou :Base
|
||||
{
|
||||
instance = this;
|
||||
|
||||
testLogo();
|
||||
//getInfo();
|
||||
//testLogo();
|
||||
//getPlayerInfo();
|
||||
// getShopInfo();
|
||||
}
|
||||
|
||||
@ -48,13 +49,25 @@ public class Scene_main_jiekou :Base
|
||||
|
||||
|
||||
|
||||
|
||||
public async Task ShopInfo()
|
||||
{
|
||||
//瓊품헌왕
|
||||
shopItemDic = null;
|
||||
_mallResponsePro = null;
|
||||
_getMallList21 = null;
|
||||
|
||||
|
||||
//路畇畇흙
|
||||
_mallResponsePro = new MallResponsePro();
|
||||
_getMallList21 = new getMallList21();
|
||||
|
||||
_mallResponsePro = await _getMallList21.getMallList(1, 1, 20);
|
||||
|
||||
foreach (ProductPro go in _mallResponsePro.Data.DataList)
|
||||
{
|
||||
shopItemDic.Add(go.ProductId,go);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,7 +27,11 @@ public class main_shop :BaseUIPanel
|
||||
addEventPopUp("먦·Å", 3f);
|
||||
return;
|
||||
}
|
||||
// 实例化 Panel 并设置缩放为 0.5
|
||||
|
||||
//await Scene_main_jiekou.instance.ShopInfo();
|
||||
//获取商城列表
|
||||
Debug.Log("获取商城列表");
|
||||
// 实例化 Panel
|
||||
GameObject.Instantiate(Panel, canvas.transform);
|
||||
|
||||
}
|
||||
|
@ -6,6 +6,21 @@ using DG.Tweening;
|
||||
|
||||
public class shopPanel: ui_huodong
|
||||
{
|
||||
public List<itemInfo> itemInfos = new List<itemInfo>();
|
||||
|
||||
void initShop()
|
||||
{
|
||||
|
||||
int index= Scene_main_jiekou.instance._mallResponsePro.Data.TotalCount;//商城的商品数量
|
||||
|
||||
foreach (itemInfo item in itemInfos)
|
||||
{
|
||||
if (index>0)
|
||||
{
|
||||
item.gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public class ui_huodong :main_BaseShowPanel
|
||||
[Header("面板,请和按钮一一对应")]
|
||||
public List<GameObject> panels=new List<GameObject>();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
public virtual void Start()
|
||||
{
|
||||
base.showPanel(base._panel);
|
||||
|
||||
|
@ -70,14 +70,12 @@ public class OrderPanel : MonoBehaviour
|
||||
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
|
||||
|
||||
//准备请求的头部信息,包含授权令牌
|
||||
private Dictionary<string, string> headInfo = new Dictionary<string, string>
|
||||
{
|
||||
{ "Authorization", Global.global.serverResponse.data.token }
|
||||
};
|
||||
private Dictionary<string, string> headInfo = new Dictionary<string, string>();
|
||||
|
||||
//
|
||||
public async Task ReGetOrder()
|
||||
{
|
||||
headInfo.Add("Authorization", Global.global.serverResponse.data.token);
|
||||
// 请求体
|
||||
//异步发送请求
|
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string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
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- component: {fileID: 3485144752579768850}
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- component: {fileID: 8391852897893681156}
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- component: {fileID: 3485144752579768853}
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m_Layer: 5
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m_Name: ShiMingPanel
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@ -3867,6 +3868,24 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3485144752579768855}
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m_CullTransparentMesh: 1
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--- !u!114 &8391852897893681156
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3485144752579768855}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 39c81b58d2f7a0e4087b7dcff84082ef, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inputName: {fileID: 3485144751743269890}
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inputIDNum: {fileID: 3485144752410830448}
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inputBankNum: {fileID: 3485144751451059108}
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inputPhone: {fileID: 3485144750604374056}
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btnProve: {fileID: 3485144750615921453}
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smFinishPanel: {fileID: 9180338299762767612, guid: 78183fe970ab5ef41a9ef3204049b95b, type: 3}
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--- !u!114 &3485144752579768853
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -9,6 +9,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5363579444209329408}
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- component: {fileID: 2302796054771788344}
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m_Layer: 5
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m_Name: shopPanel
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m_TagString: Untagged
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@ -38,6 +39,21 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2302796054771788344
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5363579444209329409}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e3c192bd726c790488c8fe8895226742, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_panel: {fileID: 957974660627982085}
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btns: []
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panels: []
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--- !u!1001 &5363579443773024874
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -144,6 +160,11 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 5126270615579512174, guid: 4e48ee49e456fad4887407d7ee921b35, type: 3}
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m_PrefabInstance: {fileID: 5363579443773024874}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &957974660627982085 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 5126270615579512175, guid: 4e48ee49e456fad4887407d7ee921b35, type: 3}
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m_PrefabInstance: {fileID: 5363579443773024874}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &5363579444857241352
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
Loading…
Reference in New Issue
Block a user