公共弹窗添加
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232
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8
TheStrongestSnail/Assets/Scripts/Conversion.meta
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8
TheStrongestSnail/Assets/Scripts/Conversion.meta
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@ -0,0 +1,54 @@
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Text.RegularExpressions;
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public class ConversionItem : BaseUIPanel
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{
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public TMP_InputField inputField;
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public TextMeshProUGUI TextMeshProUGUI;
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public Button button1;
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public Button button2;
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public mode mymode = mode.ShellToEgg;
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private void Start()
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{
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inputField.onValueChanged.AddListener(GetInputData);
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button1.onClick.AddListener(() => CancelOnClick(button1));
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button2.onClick.AddListener(() => ConfirmOnClick(button2));
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TextMeshProUGUI.text = "0";
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}
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public enum mode
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{
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ShellToEgg,
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EggToShell
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}
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public async void CancelOnClick(Button button)//È¡Ïû°´Å¥
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{
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await ButtonClickAnimationAsync(button.gameObject);
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Destroy(gameObject);
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}
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public async void ConfirmOnClick(Button button)//È·¶¨°´Å¥
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{
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await ButtonClickAnimationAsync(button.gameObject);
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Regex.IsMatch(inputField.text, @"^[1-9]\d*$");
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addEventPopUp("²âÊÔµ¯´°");
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}
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public void GetInputData(string userInput)
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{
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if (string.IsNullOrWhiteSpace(userInput)) {
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userInput = "0";
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}
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TextMeshProUGUI.text = "0";
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if (mymode == mode.ShellToEgg)
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TextMeshProUGUI.text = (int.Parse(userInput) * 3).ToString();
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if (mymode == mode.EggToShell)
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TextMeshProUGUI.text = (int.Parse(userInput) / 3).ToString();
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ButtonClickAnimationAsync(TextMeshProUGUI.gameObject);
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}
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}
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@ -7,7 +7,7 @@ using DG.Tweening;
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//panel基类,主要用于panel的显示和隐藏
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//初始化会隐藏Panel
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//请将panel挂载一个空节点上,将这个脚本放空节点
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public class BaseUIPanel : MonoBehaviour
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public class BaseUIPanel : Base
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{
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[Header("变化的面板")]
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public GameObject Panel;
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8
TheStrongestSnail/Assets/common.meta
Normal file
8
TheStrongestSnail/Assets/common.meta
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8
TheStrongestSnail/Assets/common/base.meta
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8
TheStrongestSnail/Assets/common/base.meta
Normal file
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fileFormatVersion: 2
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guid: a7ecaeb120769bd4c98162eaf5a5c215
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32
TheStrongestSnail/Assets/common/base/EventPopUp.cs
Normal file
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TheStrongestSnail/Assets/common/base/EventPopUp.cs
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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|
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public class EventPopUp : MonoBehaviour
|
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{
|
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public string text = "";
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public Image Image;
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public Text textobg;
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async void Start()
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{
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Canvas canvas = GetComponentInParent<Canvas>();
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float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
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transform.DOMoveY(canvasHeight - 200f, 1.5f);
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await Task.Delay(500);
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Image.DOColor(new Color(1f, 1f, 1f, 0f), 5f);
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await Task.Delay(5000);
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Destroy(gameObject);
|
||||
}
|
||||
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// Update is called once per frame
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void Update()
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{
|
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if (textobg != null)
|
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{
|
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textobg.text = text;
|
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}
|
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}
|
||||
}
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11
TheStrongestSnail/Assets/common/base/EventPopUp.cs.meta
Normal file
11
TheStrongestSnail/Assets/common/base/EventPopUp.cs.meta
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30
TheStrongestSnail/Assets/common/base/base.cs
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TheStrongestSnail/Assets/common/base/base.cs
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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public class Base : MonoBehaviour
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||||
{
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public async Task ButtonClickAnimationAsync(GameObject button)
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||||
{
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TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
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Sequence mySequence = DOTween.Sequence();
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mySequence.Append(button.transform.DOScale(1.25f, 0.1f)) // 第一个动画
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.Append(button.transform.DOScale(1f, 0.2f)).OnComplete(() => {
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// 动画播放完成后执行的代码
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tcs.SetResult(true);
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}); // 第二个动画
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await tcs.Task;
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}
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public void addEventPopUp(string Details)
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{
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GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
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Canvas canvas = GetComponentInParent<Canvas>();
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prefab.GetComponent<EventPopUp>().text = Details;
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Instantiate(prefab, canvas.transform);
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}
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}
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11
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Loading…
Reference in New Issue
Block a user