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@ -1777,6 +1777,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 06037c1fbc8038e4eb2bf05d1c29291e, type: 3}
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m_Script: {fileID: 11500000, guid: 06037c1fbc8038e4eb2bf05d1c29291e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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settlementCoinUpdate: {fileID: 177818109}
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HouseBtnList:
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HouseBtnList:
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- {fileID: 898215879}
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- {fileID: 898215879}
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- {fileID: 2143530050}
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- {fileID: 2143530050}
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@ -8678,6 +8679,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4fb563e68ba8d9747a0dc8bd431d8495, type: 3}
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m_Script: {fileID: 11500000, guid: 4fb563e68ba8d9747a0dc8bd431d8495, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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playerCoinUpdate: {fileID: 177818109}
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BetList: {fileID: 1737087529}
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BetList: {fileID: 1737087529}
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NumBtn: {fileID: 1954526986}
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NumBtn: {fileID: 1954526986}
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BetText: {fileID: 251123273}
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BetText: {fileID: 251123273}
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@ -11,6 +11,7 @@ using static UnityEngine.UIElements.UxmlAttributeDescription;
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public class AllHouseContro : MonoBehaviour
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public class AllHouseContro : MonoBehaviour
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{
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{
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public PlayerInfo settlementCoinUpdate;//结算后更新左上角玩家金币数字===================================================================
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public List<HouseBtn> HouseBtnList=new List<HouseBtn>();
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public List<HouseBtn> HouseBtnList=new List<HouseBtn>();
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public int roomNo = -1;
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public int roomNo = -1;
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public int escapeId = -1;
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public int escapeId = -1;
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@ -202,7 +203,8 @@ public class AllHouseContro : MonoBehaviour
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BoosReturn();
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BoosReturn();
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break;
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break;
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}
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}
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settlementCoinUpdate.QueryPlayerInfo();
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Debug.Log("结算后更新左上角玩家蜗蛋数量:===============================================" + settlementCoinUpdate.Money);
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}
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}
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using static UnityEditor.PlayerSettings;
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public class BettingBtn : MonoBehaviour
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public class BettingBtn : MonoBehaviour
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{
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{
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public PlayerInfo playerCoinUpdate;//用于每次下注后更新左上角金币数
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public static BettingBtn instance;
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public static BettingBtn instance;
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public GameObject BetList;
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public GameObject BetList;
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public Button NumBtn;
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public Button NumBtn;
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@ -68,6 +69,10 @@ public class BettingBtn : MonoBehaviour
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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string response = await web.SendRequest(web.URL + "/snail/gameEscape/userBet", "POST", JsonUtility.ToJson(body), Global.global.CreateHeaders());
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Debug.Log("用户下注响应: " + response);
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Debug.Log("用户下注响应: " + response);
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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bg.GetComponentInChildren<AllHouseContro>().battleRoyaleGameDetails();
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//调用玩家信息,更新左上角蜗蛋数量
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playerCoinUpdate.QueryPlayerInfo();
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Debug.Log("点击了下注按钮================================================" + playerCoinUpdate.Money);
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}
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}
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public async void BetAgain()
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public async void BetAgain()
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@ -1,12 +1,13 @@
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using System.Threading.Tasks;
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public class PlayerInfo : MonoBehaviour
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public class PlayerInfo : MonoBehaviour
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{
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{
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public static PlayerInfo instance;
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public static PlayerInfo instance;
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public static UserInfomation14 userInfomation14;
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public float Money = 1000;
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public float Money = 1000;
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public float AllBetCoins;//总共下注蛋
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public float AllBetCoins;//总共下注蛋
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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public TextMeshProUGUI SelfWoniuText;//蜗牛下注显示文本
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@ -16,6 +17,7 @@ public class PlayerInfo : MonoBehaviour
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{
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{
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instance = this;
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instance = this;
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EggNum.instance.eggNumText.text=Money.ToString();
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EggNum.instance.eggNumText.text=Money.ToString();
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QueryPlayerInfo();
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}
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}
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public bool SetMoney(float add)
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public bool SetMoney(float add)
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@ -35,6 +37,33 @@ public class PlayerInfo : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (userInfomation14 != null)
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{
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Money = userInfomation14.data.beansCoin;
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EggNum.instance.eggNumText.text = Money.ToString();
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}
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}
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// 查询玩家信息
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public async Task QueryPlayerInfo() // 5.1.1
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{
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// 准备请求的头部信息,包含授权令牌
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Dictionary<string, string> head14 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步查询玩家信息
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string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
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Debug.Log("1.4查询玩家信息" + response14);
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userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
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Debug.Log("玩家剩余蜗蛋:" + userInfomation14.data.beansCoin);
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//Money = userInfomation14.beansCoin;
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// 解析服务器返回的数据
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Global.global.response = JsonConvert.DeserializeObject<ServerResponse>(response14);
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// 不需要返回值,只需表示异步操作完成
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await Task.CompletedTask; // 或者直接返回,不使用 await
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}
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}
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}
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}
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@ -137,3 +137,32 @@ public class GameEscapeModel
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public float beansCoinDivide; // 分成豆币
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public float beansCoinDivide; // 分成豆币
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}
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}
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//玩家信息
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[Serializable]
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public class UserInfomation14
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{
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public UserInfomation14Data data;
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}
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[Serializable]
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public class UserInfomation14Data
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{
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public int userId;//id
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public int userName;//用户名(电话)
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public string token;
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public string nickName;//昵称
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public string headImg;//头像
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public int gender;//性别,1男2女
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public string birthday;//出生,"yyyy-MM-dd HH:mm:ss"
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public float voluteCoin;//蜗壳
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public float beansCoin;//蜗蛋
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public float ichorCoin;//灵液
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public string idCard;//=========================
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public string inviteCodeMy;//=============
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public string inviteCodeBind;//==========
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public string bindTime;//===========
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public int station;//=========
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public string cuteNo;//靓号
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public string menberTime;//===============
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public bool isMember;
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//public int cuteNo;//靓号
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}
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