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56
TheStrongestSnail/Assets/Scripts/Battle_Royale/BasePanel.cs
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BasePanel : MonoBehaviour
|
||||
{
|
||||
public RectTransform panel; // 面板的 RectTransform
|
||||
public CanvasGroup canvasGroup; // 用于控制透明度
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
panel = GetComponent<RectTransform>();
|
||||
// 隐藏面板
|
||||
panel.localScale = Vector3.zero; // 初始缩放为0,表示不可见
|
||||
|
||||
}
|
||||
|
||||
// 显示面板(弹出动画)
|
||||
public virtual void ShowPanel()
|
||||
{
|
||||
// 将面板从中心弹出,并逐渐淡入
|
||||
Sequence sequence = DOTween.Sequence();
|
||||
|
||||
// 缩放动画:从0缩放到1
|
||||
sequence.Append(panel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack));
|
||||
|
||||
// 透明度动画:逐渐从0变为1
|
||||
sequence.Join(canvasGroup.DOFade(1, 0.5f));
|
||||
|
||||
// 开始播放动画
|
||||
sequence.Play();
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 隐藏面板(收回动画)
|
||||
public virtual void HidePanel()
|
||||
{
|
||||
// 将面板缩回并淡出
|
||||
Sequence sequence = DOTween.Sequence();
|
||||
|
||||
// 缩放动画:从1缩放回0
|
||||
sequence.Append(panel.DOScale(Vector3.zero, 0.3f).SetEase(Ease.InBack));
|
||||
|
||||
// 透明度动画:逐渐从1变为0
|
||||
sequence.Join(canvasGroup.DOFade(0, 0.3f));
|
||||
|
||||
// 开始播放动画
|
||||
sequence.Play();
|
||||
|
||||
|
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}
|
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}
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|
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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69
TheStrongestSnail/Assets/Scripts/Battle_Royale/BossContro.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BossContro : MonoBehaviour
|
||||
{
|
||||
|
||||
public Transform Parent;
|
||||
public Transform originalParent;
|
||||
public Transform BoosStartPos;
|
||||
public static BossContro instance;
|
||||
public Transform StartPos;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
originalParent = transform.parent;
|
||||
|
||||
}
|
||||
|
||||
public void MoveParent()
|
||||
{
|
||||
// 记录原始的父物体
|
||||
|
||||
|
||||
// 将 childObject 设为新的 parentObject 的子节点,并放到最后一个位置
|
||||
transform.SetParent(Parent);
|
||||
transform.SetAsLastSibling();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void ReturnParent()
|
||||
{
|
||||
// 需要时将 childObject 移回原始父物体,并设置为第一个子节点
|
||||
transform.SetParent(originalParent);
|
||||
transform.SetAsFirstSibling(); // 设置为第一个子节点
|
||||
transform.position= StartPos.position;
|
||||
BoosStartPos=StartPos;
|
||||
}
|
||||
|
||||
public void BossMove()
|
||||
{
|
||||
int Index=Random.Range(0,5);
|
||||
switch (Index)
|
||||
{
|
||||
case 0:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos1;
|
||||
break;
|
||||
case 1:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos2;
|
||||
break;
|
||||
case 2:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos3;
|
||||
break;
|
||||
case 3:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos4;
|
||||
break;
|
||||
case 4:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos5;
|
||||
break;
|
||||
case 5:
|
||||
GetComponent<PlayerMove>().EndPos = GetComponent<PlayerMove>().TypeEndPos6;
|
||||
break;
|
||||
}
|
||||
//MoveParent();
|
||||
GetComponent<PlayerMove>().StartMove();
|
||||
}
|
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}
|
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defaultReferences: []
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32
TheStrongestSnail/Assets/Scripts/Battle_Royale/FailPanel.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FailPanel : BasePanel
|
||||
{
|
||||
public Button ReturnBtn;
|
||||
public GameObject moveObject;
|
||||
public static FailPanel instance;
|
||||
public override void Start()
|
||||
{
|
||||
instance = this;
|
||||
base.Start();
|
||||
ReturnBtn.onClick.AddListener(OnClickReBtn);
|
||||
}
|
||||
|
||||
|
||||
public void OnClickReBtn()
|
||||
{
|
||||
moveObject.GetComponent<PlayerMove>().ReturnStartPos();
|
||||
HidePanel();
|
||||
}
|
||||
public override void HidePanel()
|
||||
{
|
||||
base.HidePanel();
|
||||
PlayerMovePos.instance.IsReturn = true;
|
||||
BossContro.instance.ReturnParent();
|
||||
|
||||
//¶¼·µ»ØÔÀ´µÄλÖÃ
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2e4d8a8d0adbb494798ee2226fc74f53
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -5,12 +5,14 @@ using UnityEngine.UI;
|
||||
|
||||
public class HegemonTime : MonoBehaviour
|
||||
{
|
||||
public static HegemonTime instance;
|
||||
public Text timeText;
|
||||
public int timeNum;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
timeNum = 60;
|
||||
instance = this;
|
||||
timeNum = 10;
|
||||
StartCoroutine(StartGame());
|
||||
}
|
||||
|
||||
@ -18,7 +20,7 @@ public class HegemonTime : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
private IEnumerator StartGame()
|
||||
public IEnumerator StartGame()
|
||||
{
|
||||
while (timeNum >=0)
|
||||
{
|
||||
@ -26,8 +28,9 @@ public class HegemonTime : MonoBehaviour
|
||||
yield return new WaitForSeconds(1f); // µÈ´ý1Ãë
|
||||
timeNum -= 1;
|
||||
}
|
||||
timeNum = 60;
|
||||
|
||||
timeNum = 10;
|
||||
Debug.Log("BoosÀ´ÁË");
|
||||
BossContro.instance.BossMove();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -6,16 +6,21 @@ using UnityEngine.UI;
|
||||
public class HouseBtn : MonoBehaviour
|
||||
{
|
||||
public Button btn;
|
||||
public GameObject Mask;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
btn=GetComponent<Button>();
|
||||
btn.onClick.AddListener(OnClickBtn);
|
||||
|
||||
}
|
||||
|
||||
void OnClickBtn()
|
||||
{
|
||||
Debug.Log("µã»÷");
|
||||
transform.GetComponent<PlayerMove>().StartMove();
|
||||
PlayerMovePos.instance.HadChoise=true;
|
||||
MaskContro.instance.SetMask(true);
|
||||
|
||||
}
|
||||
}
|
||||
|
27
TheStrongestSnail/Assets/Scripts/Battle_Royale/MaskContro.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MaskContro : MonoBehaviour
|
||||
{
|
||||
public GameObject Mask;
|
||||
public static MaskContro instance;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
SetMask(false);
|
||||
}
|
||||
|
||||
public void SetMask(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
Mask.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Mask.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4c780e20edfc50e4fbf63f41478018c3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -12,7 +12,7 @@ public class PlayerMove : MonoBehaviour
|
||||
int startIndex = 0;
|
||||
int endIndex = 0;
|
||||
|
||||
public float Speed = 2.5f;
|
||||
public float Speed;
|
||||
public Transform EndPos;
|
||||
|
||||
public Transform TypeEndPos1;
|
||||
@ -23,24 +23,82 @@ public class PlayerMove : MonoBehaviour
|
||||
public Transform TypeEndPos6;
|
||||
|
||||
public Transform JumpPos;
|
||||
|
||||
public Transform Pos1Parent;
|
||||
public Transform Pos2Parent;
|
||||
public Transform Pos3Parent;
|
||||
public Transform Pos4Parent;
|
||||
public Transform Pos5Parent;
|
||||
public Transform Pos6Parent;
|
||||
|
||||
public Transform OutParent;
|
||||
|
||||
public Transform ReturnPos;//返回的位置
|
||||
|
||||
public bool IsBoos;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
Speed = 2f;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public bool JudgeEnd(Transform pos)
|
||||
public void MoveOutParent()
|
||||
{
|
||||
if (pos==TypeEndPos1|| pos == TypeEndPos2 || pos == TypeEndPos3 || pos == TypeEndPos4 || pos == TypeEndPos5 || pos == TypeEndPos6 )
|
||||
// 记录原始的父物体
|
||||
|
||||
|
||||
// 将 childObject 设为新的 parentObject 的子节点,并放到最后一个位置
|
||||
objectToMove.SetParent(OutParent);
|
||||
objectToMove.SetAsLastSibling();
|
||||
|
||||
|
||||
}
|
||||
public void MoveInParent(Transform Parent)
|
||||
{
|
||||
objectToMove.SetParent(Parent);
|
||||
objectToMove.SetAsFirstSibling();
|
||||
}
|
||||
|
||||
public void JudgeEnd()
|
||||
{
|
||||
if (EndPos == TypeEndPos1)
|
||||
{
|
||||
return true;
|
||||
MoveInParent(Pos1Parent);
|
||||
}
|
||||
else if (EndPos == TypeEndPos2)
|
||||
{
|
||||
|
||||
MoveInParent(Pos2Parent);
|
||||
}
|
||||
else if(EndPos == TypeEndPos3)
|
||||
{
|
||||
MoveInParent(Pos3Parent);
|
||||
}
|
||||
else if (EndPos == TypeEndPos4)
|
||||
{
|
||||
MoveInParent(Pos4Parent);
|
||||
}
|
||||
else if (EndPos == TypeEndPos5)
|
||||
{
|
||||
MoveInParent(Pos5Parent);
|
||||
}
|
||||
else if (EndPos == TypeEndPos6)
|
||||
{
|
||||
MoveInParent(Pos6Parent);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
public void ReturnStartPos()//回到起始点
|
||||
{
|
||||
EndPos = ReturnPos;
|
||||
StartMove();
|
||||
}
|
||||
|
||||
|
||||
public bool JudagePos1()
|
||||
{
|
||||
if (EndPos==TypeEndPos1)
|
||||
@ -58,12 +116,18 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
for (int i = 0; i < pathPoints.Length; i++)
|
||||
{
|
||||
if (PlayerMovePos.instance.StartPos == pathPoints[i])
|
||||
if (!IsBoos&&PlayerMovePos.instance.StartPos == pathPoints[i])
|
||||
{
|
||||
startIndex = i;
|
||||
Debug.Log("Startindex"+i);
|
||||
|
||||
|
||||
}
|
||||
else if (IsBoos && BossContro.instance.BoosStartPos== pathPoints[i])
|
||||
{
|
||||
startIndex = i;
|
||||
Debug.Log("Startindex" + i);
|
||||
}
|
||||
|
||||
if (EndPos == pathPoints[i])
|
||||
{
|
||||
endIndex = i;
|
||||
@ -117,15 +181,57 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
public void AfterMove()
|
||||
{
|
||||
|
||||
PlayerMovePos.instance.StartPos =EndPos;
|
||||
Debug.Log("ÐÞ¸ÄStartPosÖµ" + PlayerMovePos.instance.StartPos);
|
||||
objectToMove.DOMoveY(objectToMove.position.y+100,0.5f);
|
||||
|
||||
if (!IsBoos)
|
||||
{
|
||||
PlayerMovePos.instance.StartPos =EndPos;
|
||||
|
||||
Debug.Log("修改StartPos值" + PlayerMovePos.instance.StartPos);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
BossContro.instance.BoosStartPos=EndPos;
|
||||
|
||||
Debug.Log("修改BossPos值" + BossContro.instance.BoosStartPos);
|
||||
if (BossContro.instance.BoosStartPos==PlayerMovePos.instance.StartPos&& PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
Debug.Log("失败");//失败
|
||||
FailPanel.instance.ShowPanel();
|
||||
}
|
||||
else if(BossContro.instance.BoosStartPos != PlayerMovePos.instance.StartPos && PlayerMovePos.instance.HadChoise)
|
||||
{
|
||||
Debug.Log("胜利");//胜利
|
||||
SucceePanel.instance.ShowPanel();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("没有失败和胜利");//胜利
|
||||
|
||||
}
|
||||
|
||||
HegemonTime.instance.StartCoroutine(HegemonTime.instance.StartGame());//重新计算时间
|
||||
}
|
||||
if (!PlayerMovePos.instance.IsReturn)
|
||||
{
|
||||
objectToMove.DOMoveY(objectToMove.position.y + 100, 0.5f).OnComplete(()=>{
|
||||
JudgeEnd();
|
||||
if (!IsBoos) { MaskContro.instance.SetMask(false);}
|
||||
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerMovePos.instance.IsReturn = false;//重置
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void OnMove(Vector3[] waypoints)
|
||||
{
|
||||
MoveOutParent();
|
||||
// 使用 DoTween 的 DOPath 方法创建路径动画
|
||||
Tween pathTween = objectToMove.DOPath(waypoints, duration, PathType.Linear)
|
||||
.SetEase(Ease.Linear) // 线性过渡效果
|
||||
|
@ -6,8 +6,12 @@ public class PlayerMovePos : MonoBehaviour
|
||||
{
|
||||
public static PlayerMovePos instance;
|
||||
public Transform StartPos;
|
||||
public Transform EndPos;
|
||||
public Transform CurrentPos;
|
||||
public int StartIndex;
|
||||
|
||||
public bool HadChoise;//是否选择房间
|
||||
public Transform Parent;
|
||||
public bool IsReturn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SucceePanel : BasePanel
|
||||
{
|
||||
public Button ReturnBtn;
|
||||
public GameObject moveObject;
|
||||
public static SucceePanel instance;
|
||||
public override void Start()
|
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instance = this;
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base.Start();
|
||||
ReturnBtn.onClick.AddListener(OnClickReBtn);
|
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|
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|
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|
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HidePanel();
|
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|
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|
||||
PlayerMovePos.instance.IsReturn = true;
|
||||
BossContro.instance.ReturnParent();
|
||||
|
||||
//¶¼·µ»ØÔÀ´µÄλÖÃ
|
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|
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}
|
@ -0,0 +1,11 @@
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TheStrongestSnail/Assets/Scripts/Login/11.meta
Normal file
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@ -15,7 +15,7 @@ public class LoginAndGetToken : MonoBehaviour
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Login();
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