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public Button CancelBtn; + public Button ConfirmBtn; + // Start is called before the first frame update + void Start() + { + ConfirmBtn.onClick.AddListener(ConfrimPanel); + CancelBtn.onClick.AddListener(CancelPanel); + } + + + void CancelPanel() + { + Destroy(this.gameObject); + } + + + async void ConfrimPanel() + { + + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/TheStrongestSnail/Assets/Scripts/lianghaoLL/ExchangePanel.cs.meta b/TheStrongestSnail/Assets/Scripts/lianghaoLL/ExchangePanel.cs.meta new file mode 100644 index 0000000..f147370 --- /dev/null +++ b/TheStrongestSnail/Assets/Scripts/lianghaoLL/ExchangePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 219dc8e3c58f153489f189f611caa529 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: