兑换UI界面的制作跟接口脚本的预留
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TheStrongestSnail/Assets/Scripts/lianghaoLL/ExchangePanel.cs
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36
TheStrongestSnail/Assets/Scripts/lianghaoLL/ExchangePanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class ExchangePanel : MonoBehaviour
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{
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public TMP_InputField exchangeInput;
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public Button CancelBtn;
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public Button ConfirmBtn;
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// Start is called before the first frame update
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void Start()
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{
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ConfirmBtn.onClick.AddListener(ConfrimPanel);
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CancelBtn.onClick.AddListener(CancelPanel);
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}
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void CancelPanel()
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{
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Destroy(this.gameObject);
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}
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async void ConfrimPanel()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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fileFormatVersion: 2
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guid: 219dc8e3c58f153489f189f611caa529
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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