蜗牛骑士
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44
TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs
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44
TheStrongestSnail/Assets/Scripts/RacingPanel/AllManeger.cs
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@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AllManeger : MonoBehaviour
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{
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public queryClosestKnight521 queryClosestKnight521=new queryClosestKnight521();
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public ClosestKnight closestKnight521 = new ClosestKnight();
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public int id;//游戏id
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public string gameNo;//游戏编号
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public int GameSession;//游戏场次
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public List<HorseInfo> horseInfos = new List<HorseInfo>();
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// Start is called before the first frame update
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async void Start()
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{
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closestKnight521 = await queryClosestKnight521.queryClosestKnight();
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GetHorseInfo(closestKnight521.Data.GameKnightRoomResponseVoList);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GetHorseInfo(List<GameKnightRoomResponseVo> GameKnightRoomResponseVoList)//获得马匹的信息
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{
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foreach (GameKnightRoomResponseVo item in GameKnightRoomResponseVoList)
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{
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foreach (HorseInfo horse in horseInfos)
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{
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horse.KnightId = item.KnightId;
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horse.HorseNo = item.HorseNo;
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horse.HorseUserNo = item.HorseUserNo;
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horse.HorseBeansCoin = item.HorseBeansCoin;
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horse.numText.text= item.HorseBeansCoin.ToString();
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 62e9dc8f31497bf48818eaef521fc78e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,6 +6,7 @@ using UnityEngine.UI;
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public class BetBtn : MonoBehaviour
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{
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public static BetBtn instance;
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public int BetHorseId;//ͶעÂíÆ¥id
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public GameObject BetList;
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public Button NumBtn;
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public Text BetText;
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18
TheStrongestSnail/Assets/Scripts/RacingPanel/HorseInfo.cs
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18
TheStrongestSnail/Assets/Scripts/RacingPanel/HorseInfo.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HorseInfo : MonoBehaviour
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{
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public int KnightId { get; set; }
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public int HorseNo { get; set; }
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public int HorseUserNo { get; set; }
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public float HorseBeansCoin { get; set; }
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public Text numText;
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a43840eac8e0c044ebaaa195da97f152
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -55,6 +55,24 @@ public class RacingPanel : MonoBehaviour
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//当前选中蜗牛的钱
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private GameObject nowObj;
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//ÎÏÅ£¿¨ÉÏÎÒͶµÄÇ®
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public Text imgMeiT;
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public Text imgPigT;
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public Text imgDuT;
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public Text imgGangT;
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public Text imgBianT;
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public Text imgChaoT;
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public Text imgLeiT;
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public Text imgMieT;
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public Text AllimgMeiT;
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public Text AllimgPigT;
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public Text AllimgDuT;
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public Text AllimgGangT;
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public Text AllimgBianT;
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public Text AllimgChaoT;
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public Text AllimgLeiT;
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public Text AllimgMieT;
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// Start is called before the first frame update
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void Start()
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{
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@ -64,42 +82,50 @@ public class RacingPanel : MonoBehaviour
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//更新按钮图片上滑
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ImgUpward(imgMei, imgMeiQ);
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//当前选中的蜗牛
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BetBtn.instance.BetHorseId = 1;
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});
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//蜘蛛侠
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btnPig.onClick.AddListener(() =>
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{
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ImgUpward(imgPig, imgPigQ);
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BetBtn.instance.BetHorseId = 2;
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});
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//毒液
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btnDu.onClick.AddListener(() =>
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{
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ImgUpward(imgDu, imgDuQ);
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BetBtn.instance.BetHorseId = 3;
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});
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//钢铁侠
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btnGang.onClick.AddListener(() =>
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{
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ImgUpward(imgGang, imgGangQ);
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BetBtn.instance.BetHorseId = 4;
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});
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//蝙蝠侠
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btnBian.onClick.AddListener(() =>
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{
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ImgUpward(imgBian, imgBianQ);
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BetBtn.instance.BetHorseId = 5;
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});
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//超人
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btnChao.onClick.AddListener(() =>
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{
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ImgUpward(imgChao, imgChaoQ);
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BetBtn.instance.BetHorseId = 6;
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});
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//雷神
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btnLei.onClick.AddListener(() =>
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{
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ImgUpward(imgLei, imgLeiQ);
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BetBtn.instance.BetHorseId = 7;
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});
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//灭霸
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btnMie.onClick.AddListener(() =>
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{
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ImgUpward(imgMie, imgMieQ);
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BetBtn.instance.BetHorseId = 8;
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});
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}
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