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f7fc0206ce | ||
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7d89cba139 |
548
TheStrongestSnail/Assets/Scenes/newtest.unity
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548
TheStrongestSnail/Assets/Scenes/newtest.unity
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7
TheStrongestSnail/Assets/Scenes/newtest.unity.meta
Normal file
7
TheStrongestSnail/Assets/Scenes/newtest.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 2618d2f7b1fbfef428c9788fa6a6aaeb
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userData:
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68
TheStrongestSnail/Assets/common/base/ImageLoader.cs
Normal file
68
TheStrongestSnail/Assets/common/base/ImageLoader.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor.PackageManager.Requests;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ImageLoader : MonoBehaviour
|
||||
{
|
||||
// 缓存字典
|
||||
private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>();
|
||||
//private async void Start()
|
||||
//{
|
||||
// GetComponent<Image>().sprite = await LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png");
|
||||
//}
|
||||
// 异步加载图片
|
||||
public async Task<Sprite> LoadImageAsync(string url)
|
||||
{
|
||||
// 如果缓存中已经有图片,则直接返回缓存的图片
|
||||
if (imageCache.ContainsKey(url))
|
||||
{
|
||||
Debug.Log("Image found in cache.");
|
||||
return imageCache[url];
|
||||
}
|
||||
|
||||
// 如果缓存中没有图片,则异步加载
|
||||
using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url))
|
||||
{
|
||||
// 等待请求完成
|
||||
//await webRequest.SendWebRequest().ToTask();
|
||||
// 发送请求并等待响应
|
||||
var operation = webRequest.SendWebRequest();
|
||||
while (!operation.isDone)
|
||||
await Task.Yield(); // 等待请求完成,使用await以非阻塞的方式处理
|
||||
// 检查请求是否成功
|
||||
if (webRequest.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
// 获取下载的纹理
|
||||
Texture2D texture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture;
|
||||
|
||||
// 将纹理缓存
|
||||
imageCache[url] = TextureToSprite(texture);
|
||||
return imageCache[url];
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to load image: " + webRequest.error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
// 将Texture2D转换为Sprite
|
||||
Sprite TextureToSprite(Texture2D texture)
|
||||
{
|
||||
// 使用纹理的尺寸创建一个Sprite
|
||||
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
}
|
||||
// 加载并显示图片
|
||||
//public async void LoadAndDisplayImage(string url, Renderer renderer)
|
||||
//{
|
||||
// Texture2D texture = await LoadImageAsync(url);
|
||||
// if (texture != null)
|
||||
// {
|
||||
// renderer.material.mainTexture = texture;
|
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// }
|
||||
//}
|
||||
}
|
11
TheStrongestSnail/Assets/common/base/ImageLoader.cs.meta
Normal file
11
TheStrongestSnail/Assets/common/base/ImageLoader.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 1a6867b83e3950542877ec6fb010c5d8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +1,5 @@
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
@ -6,19 +7,53 @@ using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using System.Reflection;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
public class Base : MonoBehaviour
|
||||
{
|
||||
private List<string> LoadClassName = new List<string>() { "ImageLoader" };//写入需要全局自动实例化的类
|
||||
public Button retbutton;
|
||||
public GameObject ClosureObj;
|
||||
public static GameObject GlobalObj;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
initializeGlobal();
|
||||
if (retbutton != null)
|
||||
{
|
||||
retbutton.onClick.AddListener(() => CancelOnClick(retbutton, ClosureObj));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
private void initializeGlobal()
|
||||
{
|
||||
if (GlobalObj == null)
|
||||
{
|
||||
GlobalObj = new GameObject("GlobalObj");
|
||||
DontDestroyOnLoad(GlobalObj);
|
||||
foreach (string className in LoadClassName) {
|
||||
CallClassByString(className);
|
||||
}
|
||||
}
|
||||
}
|
||||
// 用于通过类名字符串动态调用类和方法
|
||||
public void CallClassByString(string className)
|
||||
{
|
||||
// 获取类的 Type 对象
|
||||
Type type = Type.GetType(className);
|
||||
|
||||
if (type != null)
|
||||
{
|
||||
GlobalObj.AddComponent(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Class not found.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//°´Å¥¶¯»
|
||||
{
|
||||
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
||||
|
8
TheStrongestSnail/Assets/common/test.meta
Normal file
8
TheStrongestSnail/Assets/common/test.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8793aaca69ae59144b8d5ec239fdd04e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
TheStrongestSnail/Assets/common/test/test.cs
Normal file
18
TheStrongestSnail/Assets/common/test/test.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class test : Base
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
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|
||||
}
|
||||
}
|
11
TheStrongestSnail/Assets/common/test/test.cs.meta
Normal file
11
TheStrongestSnail/Assets/common/test/test.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cf7c464bd7bdfcc4db645246bf4529ec
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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20
TheStrongestSnail/Assets/common/test/test1.cs
Normal file
20
TheStrongestSnail/Assets/common/test/test1.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class test1 : Base
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
async void Start()
|
||||
{
|
||||
GetComponent<Image>().sprite = await GlobalObj.GetComponent<ImageLoader>().LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png");
|
||||
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
|
11
TheStrongestSnail/Assets/common/test/test1.cs.meta
Normal file
11
TheStrongestSnail/Assets/common/test/test1.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c02b3c0b40de2c84c8cd8d2edb52f70d
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user