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2 Commits
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ee990e679b
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ee990e679b | ||
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8
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232
TheStrongestSnail/Assets/Resources/base/EventPopUp.prefab
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232
TheStrongestSnail/Assets/Resources/base/EventPopUp.prefab
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8
TheStrongestSnail/Assets/Scripts/Conversion.meta
Normal file
8
TheStrongestSnail/Assets/Scripts/Conversion.meta
Normal file
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@ -0,0 +1,54 @@
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|||||||
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Text.RegularExpressions;
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||||||
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public class ConversionItem : BaseUIPanel
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||||||
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{
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||||||
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public TMP_InputField inputField;
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public TextMeshProUGUI TextMeshProUGUI;
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public Button button1;
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public Button button2;
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public mode mymode = mode.ShellToEgg;
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private void Start()
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{
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||||||
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inputField.onValueChanged.AddListener(GetInputData);
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button1.onClick.AddListener(() => CancelOnClick(button1));
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button2.onClick.AddListener(() => ConfirmOnClick(button2));
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TextMeshProUGUI.text = "0";
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||||||
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}
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||||||
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public enum mode
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{
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ShellToEgg,
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EggToShell
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}
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||||||
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public async void CancelOnClick(Button button)//È¡Ïû°´Å¥
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||||||
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{
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await ButtonClickAnimationAsync(button.gameObject);
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Destroy(gameObject);
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}
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public async void ConfirmOnClick(Button button)//È·¶¨°´Å¥
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||||||
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{
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await ButtonClickAnimationAsync(button.gameObject);
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Regex.IsMatch(inputField.text, @"^[1-9]\d*$");
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addEventPopUp("²âÊÔµ¯´°");
|
||||||
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}
|
||||||
|
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||||||
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public void GetInputData(string userInput)
|
||||||
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{
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||||||
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if (string.IsNullOrWhiteSpace(userInput)) {
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userInput = "0";
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||||||
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}
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||||||
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TextMeshProUGUI.text = "0";
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||||||
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if (mymode == mode.ShellToEgg)
|
||||||
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TextMeshProUGUI.text = (int.Parse(userInput) * 3).ToString();
|
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if (mymode == mode.EggToShell)
|
||||||
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TextMeshProUGUI.text = (int.Parse(userInput) / 3).ToString();
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||||||
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ButtonClickAnimationAsync(TextMeshProUGUI.gameObject);
|
||||||
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}
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||||||
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}
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@ -0,0 +1,11 @@
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@ -7,7 +7,7 @@ using DG.Tweening;
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|||||||
//panel基类,主要用于panel的显示和隐藏
|
//panel基类,主要用于panel的显示和隐藏
|
||||||
//初始化会隐藏Panel
|
//初始化会隐藏Panel
|
||||||
//请将panel挂载一个空节点上,将这个脚本放空节点
|
//请将panel挂载一个空节点上,将这个脚本放空节点
|
||||||
public class BaseUIPanel : MonoBehaviour
|
public class BaseUIPanel : Base
|
||||||
{
|
{
|
||||||
[Header("变化的面板")]
|
[Header("变化的面板")]
|
||||||
public GameObject Panel;
|
public GameObject Panel;
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||||||
|
8
TheStrongestSnail/Assets/common.meta
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8
TheStrongestSnail/Assets/common.meta
Normal file
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8
TheStrongestSnail/Assets/common/base.meta
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TheStrongestSnail/Assets/common/base.meta
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fileFormatVersion: 2
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32
TheStrongestSnail/Assets/common/base/EventPopUp.cs
Normal file
32
TheStrongestSnail/Assets/common/base/EventPopUp.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class EventPopUp : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string text = "";
|
||||||
|
public Image Image;
|
||||||
|
public Text textobg;
|
||||||
|
async void Start()
|
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|
{
|
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|
Canvas canvas = GetComponentInParent<Canvas>();
|
||||||
|
float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
|
||||||
|
transform.DOMoveY(canvasHeight - 200f, 1.5f);
|
||||||
|
await Task.Delay(500);
|
||||||
|
Image.DOColor(new Color(1f, 1f, 1f, 0f), 5f);
|
||||||
|
await Task.Delay(5000);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (textobg != null)
|
||||||
|
{
|
||||||
|
textobg.text = text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
TheStrongestSnail/Assets/common/base/EventPopUp.cs.meta
Normal file
11
TheStrongestSnail/Assets/common/base/EventPopUp.cs.meta
Normal file
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30
TheStrongestSnail/Assets/common/base/base.cs
Normal file
30
TheStrongestSnail/Assets/common/base/base.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
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|
using UnityEngine.UI;
|
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|
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|
public class Base : MonoBehaviour
|
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|
{
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|
public async Task ButtonClickAnimationAsync(GameObject button)
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|
{
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TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
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|
Sequence mySequence = DOTween.Sequence();
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|
mySequence.Append(button.transform.DOScale(1.25f, 0.1f)) // 第一个动画
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|
.Append(button.transform.DOScale(1f, 0.2f)).OnComplete(() => {
|
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|
// 动画播放完成后执行的代码
|
||||||
|
tcs.SetResult(true);
|
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|
}); // 第二个动画
|
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|
await tcs.Task;
|
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|
}
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|
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|
public void addEventPopUp(string Details)
|
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|
{
|
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|
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
|
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|
Canvas canvas = GetComponentInParent<Canvas>();
|
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|
prefab.GetComponent<EventPopUp>().text = Details;
|
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|
Instantiate(prefab, canvas.transform);
|
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|
}
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|
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|
}
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11
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Normal file
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Normal file
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Loading…
Reference in New Issue
Block a user