Compare commits

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9 Commits
test ... main

Author SHA1 Message Date
huyulong
2f1858484d 修复被盖的UI逻辑 CTMD 2024-11-27 22:23:52 +08:00
huyulong
d0cd5aa987 add 2024-11-27 21:41:24 +08:00
huyulong
85d17960f1 add 2024-11-27 21:39:13 +08:00
GL
91e704b971 合并提交 2024-11-27 21:00:17 +08:00
GL
7226ab98e1 蜗牛骑士UI 2024-11-27 20:45:26 +08:00
f11c0ebcf4 Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_TheStrongestSnail 2024-11-27 20:37:53 +08:00
f52d485aaa 实名认证逻辑实现 2024-11-27 20:37:19 +08:00
huyulong
9320aba965 连同个人主页地址UI逻辑 2024-11-27 20:29:57 +08:00
huyulong
6c9dd04c12 连接大部分个人信息界面 2024-11-27 20:13:06 +08:00
34 changed files with 6797 additions and 5281 deletions

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m_CorrespondingSourceObject: {fileID: 6234880114707705724, guid: d863d9ca9e3509e4c9803f57ea119d01, type: 3}
m_PrefabInstance: {fileID: 1304140473}
m_PrefabAsset: {fileID: 0}
--- !u!114 &1687634652
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 570d7c8f2498985458356fb23ab77050, type: 3}
m_Name:
m_EditorClassIdentifier:
BetList: {fileID: 1213627979}
BetText: {fileID: 311017903}
BetValue: 0
AllBetValue: 0
BetButton: {fileID: 953114830}
BethourseNo: 0
NumBtn: {fileID: 1255032704}
--- !u!1 &1692645520
GameObject:
m_ObjectHideFlags: 0
@ -20283,7 +20497,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 78.29999}
m_SizeDelta: {x: 84, y: 32}
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1692645522
MonoBehaviour:
@ -20562,7 +20776,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: b8432261a463b174e931dbbd926baa60, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -20613,7 +20827,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 55.7, y: 0.000002861023}
m_SizeDelta: {x: 70, y: 28}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1702042053
MonoBehaviour:
@ -21251,7 +21465,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
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m_Sprite: {fileID: 21300000, guid: afbd54a94dc99204681799839fbc7ccc, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -21826,7 +22040,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 06cc110ee8a4adf48946dc3c25fa55a1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -21998,7 +22212,7 @@ RectTransform:
m_Children:
- {fileID: 635800116}
m_Father: {fileID: 62339110}
m_RootOrder: 2
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -22564,7 +22778,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: afbd54a94dc99204681799839fbc7ccc, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -22615,7 +22829,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 78.29999}
m_SizeDelta: {x: 84, y: 32}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1898600950
MonoBehaviour:
@ -22756,7 +22970,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 157.70007, y: -158.03}
m_SizeDelta: {x: 200.94, y: 67.04}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1927887917
MonoBehaviour:
@ -22938,7 +23152,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 55.7, y: 0.000002861023}
m_SizeDelta: {x: 70, y: 28}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1931260876
MonoBehaviour:
@ -23549,7 +23763,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -23633,7 +23847,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
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m_Sprite: {fileID: 21300000, guid: 06cc110ee8a4adf48946dc3c25fa55a1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -23793,7 +24007,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 06cc110ee8a4adf48946dc3c25fa55a1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -24073,7 +24287,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: afbd54a94dc99204681799839fbc7ccc, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -24567,7 +24781,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: b8432261a463b174e931dbbd926baa60, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -24613,7 +24827,7 @@ RectTransform:
m_Children:
- {fileID: 1813337536}
m_Father: {fileID: 62339110}
m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
@ -24952,7 +25166,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -230469223
m_SortingLayer: 0
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 06cc110ee8a4adf48946dc3c25fa55a1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}

View File

@ -1,16 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AddressPanel : MonoBehaviour
{
public GameObject addressPrefab;
public Transform trans;
public GameObject newAdPanelPrefab;
public Transform tran;
public Button newAddressBtn;
void Start()
{
getData();
newAddressBtn.onClick.AddListener(NewAddress);
}
public void NewAddress()
{
GameObject.Instantiate(newAdPanelPrefab,tran);
}
public async void getData()

View File

@ -25,6 +25,11 @@ public class NewAddressPanel : MonoBehaviour
newAddress81 newAddress81 = new newAddress81();
newAddressResponse newAddressResponse = new newAddressResponse();
newAddressResponse = await newAddress81.newAddress(nameInput.text,telInput.text,addresInput.text,detailInput.text);
if(newAddressResponse.code == 200)
{
Destroy(this.gameObject);
}
}

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
@ -11,10 +12,19 @@ public class addressItem : MonoBehaviour
public TextMeshProUGUI telTxt;//든뺐
public Button editBtn;//긍서객큐
public GameObject editPanelPrefab;
public Transform trans;
// Start is called before the first frame update
void Start()
{
trans = GameObject.Find("Canvas").transform;
editBtn.onClick.AddListener(Edit);
}
public void Edit()
{
GameObject.Instantiate(editPanelPrefab, trans);
}
// Update is called once per frame

View File

@ -25,7 +25,7 @@ public class PerSonalCenterPanel : MonoBehaviour
public Button transformationBtn;//转换
public Button exchangeBtn;//兑换
public Button accountsecurityBtn;//账号安全
public Button customerserviceBtn;//客户
//public Button customerserviceBtn;//¿Í»§
//预制体
public GameObject editPrefabs;//编辑界面预制体
@ -36,7 +36,7 @@ public class PerSonalCenterPanel : MonoBehaviour
public GameObject transformationPrefabs;//转换界面预制体
public GameObject exchangePrefabs;//兑换界面预制体
public GameObject accountsecurityPrefabs;//账号安全界面预制体
public GameObject customerservicePrefabs;//客户界面预制体
//public GameObject customerservicePrefabs;//¿Í»§½çÃæÔ¤ÖÆÌå
// Start is called before the first frame update
@ -52,7 +52,7 @@ public class PerSonalCenterPanel : MonoBehaviour
transformationBtn.onClick.AddListener(TransformationBtn);
exchangeBtn.onClick.AddListener(ExchangeBtn);
accountsecurityBtn.onClick.AddListener(AccountsecurityBtn);
customerserviceBtn.onClick.AddListener(CustomerserviceBtn);
//customerserviceBtn.onClick.AddListener(CustomerserviceBtn);
}
@ -63,43 +63,40 @@ public class PerSonalCenterPanel : MonoBehaviour
public void MyorderBtn()
{
GameObject.Instantiate(myorderPrefabs, trans);
}
private void RealnameBtn()
{
GameObject.Instantiate(realnamePrefabs, trans);
}
private void ReceivingaddressBtn()
{
GameObject.Instantiate(receivingaddressPrefabs, trans);
}
private void ConversionBtn()
{
GameObject.Instantiate(conversionPrefabs, trans);
}
private void TransformationBtn()
{
GameObject.Instantiate(transformationPrefabs, trans);
}
private void ExchangeBtn()
{
GameObject.Instantiate(exchangePrefabs, trans);
}
private void AccountsecurityBtn()
{
GameObject.Instantiate(accountsecurityPrefabs, trans);
}
private void CustomerserviceBtn()
{
}
// Update is called once per frame
void Update()

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 68161802736c17a4085eacbeb5ae1677
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class BetBtn : MonoBehaviour
{
public static BetBtn instance;
public GameObject BetList;
public Text BetText;
public float BetValue;//投注的值
public float AllBetValue;//投注总值
public Button BetButton;//投注的按钮
public int BethourseNo;//马匹id
public Button NumBtn;
// Start is called before the first frame update
void Start()
{
instance = this;
BetList.SetActive(false);
NumBtn.onClick.AddListener(OnClickNumBtn);
BetValue = 50;//默认50
SetBet();
BetButton.onClick.AddListener(Bet_523);
}
public void Bet_523()//下注
{
}
void OnClickNumBtn()
{
BetList.SetActive(true);
}
void SetBet()
{
// 获取所有的Button组件
Button[] buttons = BetList.GetComponentsInChildren<Button>();
// 遍历每一个Button添加点击事件
foreach (Button button in buttons)
{
button.onClick.AddListener(() => {
BetText.text = button.transform.GetComponentInChildren<Text>().text;
BetValue = float.Parse(BetText.text);
BetList.SetActive(false);
});
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 570d7c8f2498985458356fb23ab77050
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,167 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RacingPanel : MonoBehaviour
{
//帮助
public Button btnHelp;
//投入蜗蛋
public Button btnPut;
//冠军记录
public Button btnFirst;
//任务
public Button btnTask;
//关闭
public Button btnClose;
//美队
public Button btnMei;
//蜘蛛侠
public Button btnPig;
//毒液
public Button btnDu;
//钢铁侠
public Button btnGang;
//蝙蝠侠
public Button btnBian;
//超人
public Button btnChao;
//雷神
public Button btnLei;
//灭霸
public Button btnMie;
public RectTransform imgMei;
public RectTransform imgPig;
public RectTransform imgDu;
public RectTransform imgGang;
public RectTransform imgBian;
public RectTransform imgChao;
public RectTransform imgLei;
public RectTransform imgMie;
//当前选中的图片位置
private RectTransform nowImg;
public GameObject imgMeiQ;
public GameObject imgPigQ;
public GameObject imgDuQ;
public GameObject imgGangQ;
public GameObject imgBianQ;
public GameObject imgChaoQ;
public GameObject imgLeiQ;
public GameObject imgMieQ;
public Text imgMeiT;
public Text imgPigT;
public Text imgDuT;
public Text imgGangT;
public Text imgBianT;
public Text imgChaoT;
public Text imgLeiT;
public Text imgMieT;
//当前选中蜗牛的钱
private GameObject nowObj;
// Start is called before the first frame update
void Start()
{
//美队
btnMei.onClick.AddListener(() =>
{
//更新按钮图片上滑
ImgUpward(imgMei, imgMeiQ);
//当前选中的蜗牛
BetBtn.instance.BethourseNo = 1;
//StartCoroutine(Tools.AnimateText(float.Parse(imgMeiT.text),BettingBtn.instance.AllBetValue,0.5f,imgMieT));
});
//蜘蛛侠
btnPig.onClick.AddListener(() =>
{
ImgUpward(imgPig, imgPigQ);
BetBtn.instance.BethourseNo = 2;
//StartCoroutine(Tools.AnimateText(float.Parse(imgPigT.text), BettingBtn.instance.AllBetValue, 0.5f, imgPigT));
});
//毒液
btnDu.onClick.AddListener(() =>
{
ImgUpward(imgDu, imgDuQ);
BetBtn.instance.BethourseNo = 3;
//StartCoroutine(Tools.AnimateText(float.Parse(imgDuT.text), BettingBtn.instance.AllBetValue, 0.5f, imgDuT));
});
//钢铁侠
btnGang.onClick.AddListener(() =>
{
ImgUpward(imgGang, imgGangQ);
BetBtn.instance.BethourseNo = 4;
//StartCoroutine(Tools.AnimateText(float.Parse(imgGangT.text), BettingBtn.instance.AllBetValue, 0.5f, imgGangT));
});
//蝙蝠侠
btnBian.onClick.AddListener(() =>
{
ImgUpward(imgBian, imgBianQ);
BetBtn.instance.BethourseNo = 5;
//StartCoroutine(Tools.AnimateText(float.Parse(imgBianT.text), BettingBtn.instance.AllBetValue, 0.5f, imgBianT));
});
//超人
btnChao.onClick.AddListener(() =>
{
ImgUpward(imgChao, imgChaoQ);
BetBtn.instance.BethourseNo = 6;
//StartCoroutine(Tools.AnimateText(float.Parse(imgChaoT.text), BettingBtn.instance.AllBetValue, 0.5f, imgChaoT));
});
//雷神
btnLei.onClick.AddListener(() =>
{
ImgUpward(imgLei, imgLeiQ);
BetBtn.instance.BethourseNo = 7;
//StartCoroutine(Tools.AnimateText(float.Parse(imgLeiT.text), BettingBtn.instance.AllBetValue, 0.5f, imgLeiT));
});
//灭霸
btnMie.onClick.AddListener(() =>
{
ImgUpward(imgMie, imgMieQ);
BetBtn.instance.BethourseNo = 8;
//StartCoroutine(Tools.AnimateText(float.Parse(imgMieT.text), BettingBtn.instance.AllBetValue, 0.5f, imgMieT));
});
}
// Update is called once per frame
void Update()
{
}
private void ImgUpward(RectTransform rec,GameObject obj)
{
//首先判断当前图片是否为空 不为空才处理
if (nowImg!=null)
{
nowImg.localPosition = Vector3.zero;
}
//判断当前选中的游戏对象是否为空 不为空才处理
if (nowObj!=null)
{
nowObj.SetActive(false);
}
//判断是否点击的是同一个按钮
if (nowObj == obj && nowImg == rec)
{
nowImg = null;
nowObj = null;
return;
}
rec.localPosition = new Vector3(0,50,0);
obj.SetActive(true);
//重新赋值
nowImg=rec;
nowObj=obj;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1a8134172bc78f94aa50f146489df901
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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View File

@ -1,18 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class SMFinishPanel : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
//姓名
public TMP_Text inputName;
//身份证号
public TMP_Text inputIDNum;
//银行卡
public TMP_Text inputBankNum;
// Update is called once per frame
void Update()
public void UpdatePanel(RealName realName)
{
inputName.text = realName.realName;
inputBankNum.text=realName.bank;
inputIDNum.text=realName.idCard;
}
}

View File

@ -1,30 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Windows;
using static OrderPanel;
//实名认证消息体
public class RealName
{
//身份证
public string idCard;
//银行卡
public string bank;
//名字
public string realName;
}
public class ShiMingPanel : MonoBehaviour
{
//姓名
public InputField inputName;
public TMP_InputField inputName;
//身份证号
public InputField inputIDNum;
public TMP_InputField inputIDNum;
//银行卡
public InputField inputBankNum;
public TMP_InputField inputBankNum;
//手机号
public InputField inputPhone;
public TMP_InputField inputPhone;
//认证按钮
public Button btnProve;
private RealName realName;
//实名认证完成页面
public GameObject smFinishPanel;
private RealName realNameMsg=new RealName();
//准备请求的头部信息,包含授权令牌
Dictionary<string, string> headInfo = new Dictionary<string, string>();
// Start is called before the first frame update
void Start()
{
btnProve.onClick.AddListener(() =>
{
realNameMsg.realName = inputName.text;
realNameMsg.bank = inputBankNum.text;
realNameMsg.idCard = inputIDNum.text;
ReGetOrder();
});
}
// Update is called once per frame
@ -33,27 +60,32 @@ public class ShiMingPanel : MonoBehaviour
}
//实名认证消息体
public class RealName
{
//身份证
public string idCard;
public string bank;
public string realName;
}
//准备请求的头部信息,包含授权令牌
private Dictionary<string, string> headInfo = new Dictionary<string, string>
public class ReturnMsg
{
{ "Authorization", Global.global.serverResponse.data.token }
};
public int code;
public string message;
public string data;
}
public async Task ReGetOrder()
{
headInfo.Add("Authorization", Global.global.serverResponse.data.token);
// 请求体
//异步发送请求
//string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);
string responsel6 = await web.SendRequest(web.URL + "/snail/user/cert", "POST", JsonUtility.ToJson(realNameMsg), headInfo);
//Debug.Log(responsel6);
ReturnMsg msg = JsonUtility.FromJson<ReturnMsg>(responsel6);
if (msg.code == 200)
{
Transform parentTransform = transform.parent;
GameObject go = Instantiate(smFinishPanel, parentTransform, false);
go.GetComponent<SMFinishPanel>().UpdatePanel(realNameMsg);
Destroy(this.gameObject);
}
Debug.Log(responsel6);
Debug.Log(msg);
}
}

View File

@ -30,12 +30,15 @@ public class DonateTc : BaseUIPanel
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"voluteCoin\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders());
Debug.Log(response);
}
else
{
string body = "{\"toCuteNo\":\"" + (int.Parse(donatePanelItem.Recipient.text)).ToString() + "\",\"slotCount\":" + int.Parse(donatePanelItem.GiftQuantity.text) + "}";
Debug.Log(body);
response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders());
Debug.Log(response);
}
ServerResponse18 serverResponse = JsonConvert.DeserializeObject<ServerResponse18>(response);
if (serverResponse.code != 200)
@ -43,7 +46,7 @@ public class DonateTc : BaseUIPanel
addEventPopUp(serverResponse.message);
}
// Destroy(gameObject);
Destroy(gameObject);
}

View File

@ -70,14 +70,12 @@ public class OrderPanel : MonoBehaviour
OrderMsg msg = new OrderMsg() { orderByDesc = 1 };
//准备请求的头部信息,包含授权令牌
private Dictionary<string, string> headInfo = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
private Dictionary<string, string> headInfo = new Dictionary<string, string>();
//
public async Task ReGetOrder()
{
headInfo.Add("Authorization", Global.global.serverResponse.data.token);
// 请求体
//异步发送请求
string responsel6 = await web.SendRequest(web.URL + "/snail/order/queryPage", "POST", JsonUtility.ToJson(msg), headInfo);

View File

@ -20,7 +20,7 @@ public class EventPopUp : MonoBehaviour
Image.DOColor(new Color(1f, 1f, 1f, 0f), time);
textobg.DOColor(new Color(1f, 1f, 1f, 0f), time);
await Task.Delay(5100);
Destroy(gameObject);
Destroy(this.gameObject);
}
// Update is called once per frame

View File

@ -426,8 +426,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u53D6\u6D88"
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