using UnityEngine; using UnityEngine.EventSystems; public class PointFollow : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public Vector3 StarTransform; public void OnBeginDrag(PointerEventData eventData) { StarTransform = transform.position; Debug.Log(1111111); } public void OnDrag(PointerEventData eventData) { transform.position = eventData.position; } public void OnEndDrag(PointerEventData eventData) { transform.position = StarTransform; } }