using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class DonatePanelItem : BaseUIPanel { public TMP_InputField Recipient; public TMP_InputField GiftQuantity; public Text NumberOfFreeSnailShells; public GameObject voluteCoinObj; public Text Fees; public Text Total; public Button Button; void Start() { GiftQuantity.onValueChanged.AddListener(GiftQuantityData); Button.onClick.AddListener(buttonOnClick); //testLogo(); } public class voluteCoinItem { public string toCuteNo; public int voluteCoin; } public mode mymode = mode.voluteCoin; public enum mode{ voluteCoin = 0,//ÔùËÍÎÏ¿Ç slot = 1//ÔùËÍ } private void FixedUpdate() { if (mymode == mode.voluteCoin) { voluteCoinObj.SetActive(true); } else { voluteCoinObj.SetActive(false); } } async void buttonOnClick() { string response = "";//²âÊÔ if (mymode == mode.voluteCoin) { string body = "{\"toCuteNo\":" + (int.Parse(Recipient.text)).ToString() + ",\"voluteCoin\":" + GiftQuantity.text + "}"; response = await web.SendRequest(web.URL + "/snail/transfer/voluteCoin", "POST", body, Global.global.CreateHeaders()); } else { string body = "{\"toCuteNo\":" + (int.Parse(Recipient.text)).ToString() + ",\"slotId\":" + GiftQuantity.text + "}"; response = await web.SendRequest(web.URL + "/snail/transfer/slot", "POST", body, Global.global.CreateHeaders()); } ServerResponse18 serverResponse = JsonConvert.DeserializeObject(response); if (serverResponse.code != 200) { addEventPopUp(serverResponse.message); } Destroy(gameObject); } async void GiftQuantityData(string userInput) { if (mymode == mode.voluteCoin) { if (string.IsNullOrWhiteSpace(userInput)) { userInput = "0"; } NumberOfFreeSnailShells.text = userInput; await ButtonClickAnimationAsync(NumberOfFreeSnailShells.gameObject, 1.05f); Fees.text = (int.Parse(userInput) * 0.08).ToString(); await ButtonClickAnimationAsync(Fees.gameObject, 1.05f); Total.text = (int.Parse(userInput) + (int.Parse(userInput) * 0.08)).ToString(); await ButtonClickAnimationAsync(Total.gameObject, 1.05f); } } }